//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 0 RespawnWaveTime 20 FixedRespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween SandmanStun 1 ForceRedMoney 1 MaxRedPlayers 10 AllowJoinTeamBlue 1 AllowJoinTeamBlueMax 10 MaxSpectators 0 NoReanimators 1 NoRomevisionCosmetics 1 PrecacheSound "pda_w4_fredy_fazkill.mp3" PrecacheSound "3DBlockGuyDeath.wav" PrecacheModel "models/player/sniper_bonnie.mdl" PrecacheModel "models/player/soldier_spring.mdl" PrecacheModel "models/mvm_forever/mvm_coaltown_rubber_defence/balloon_classic.mdl" Templates { } ClassLimit //Limits the number of specified classes { Scout 0 Soldier 0 Pyro 0 Demoman 0 Heavyweapons 0 Engineer 0 Medic 0 Sniper 10 Spy 0 } PlayerAttributes { "increased jump height" 1.5 "air dash count" 2 "cannot headshot" 1 } ItemBlacklist { ClassName "tf_weapon_sniperrifle" ClassName "tf_weapon_compound_bow" } PointTemplates { corelogic { NoFixup 1 logic_auto { "OnMapSpawn" "fog_controller,AddOutput,spawnflags 1:0:-1" "OnMapSpawn" "fog_controller,AddOutput,farz -1:0:-1" "OnMapSpawn" "fog_controller,AddOutput,TurnOn:0:-1" "OnMapSpawn" "fog_controller,SetStartDist,600,,-1" "OnMapSpawn" "fog_controller,SetEndDist,800,,-1" "OnMapSpawn" "fog_controller,SetColor,0 0 0,,-1" "OnMapSpawn" "prop_resupply_red_1,Kill,,0,-1" "OnMapSpawn" "prop_resupply_red_2,Kill,,0,-1" "OnMapSpawn" "func_regenerate,Kill,,0,-1" "OnMapSpawn" "func_respawnroomvisualizer,Kill,,0,-1" } prop_dynamic { model "models/props_viaduct_event/fog_plane03.mdl" disableshadows 1 solid 0 modelscale 2 rendercolor "103 103 103" origin "0 0 0" angles "0 0 0" } prop_dynamic { model "models/props_viaduct_event/fog_plane03.mdl" disableshadows 1 solid 0 modelscale 2 rendercolor "103 103 103" origin "0 0 0" angles "0 0 0" } env_fog_controller { targetname fog_br // angles "0 143 0" // use_angles 1 // fogblend 1 fogcolor "0 0 0" fogcolor2 "0 0 0" fogenable 1 fogstart 600 fogend 800 } } Silentsteps { logic_relay { "onspawn" "!parent,$setclientprop$m_bIsMiniBoss,1,0,-1" "onspawn" "@e@m_hMyWeapons$0@!parent,$setclientprop$m_iTeamNum,2,0,-1" "$onkilled" "!parent,$resetclientprop$m_bIsMiniBoss,0,0,-1" } } Bloon { OnSpawnOutput { Target !activator Action AddOutput Param "renderamt 255" } OnSpawnOutput { Target !activator Action AddOutput Param "rendermode 0" } OnParentKilledOutput { Target BloonPopPick Action PickRandom } } Bloon_Yellow { OnSpawnOutput { Target !activator Action Color Param "255 255 0" } } Upgrade_Station { NoFixup 1 func_upgradestation { "origin" "-233 5247 -31" "mins" "-75 -75 -1" "maxs" "150 10 75" } prop_dynamic { "model" "models\props_mvm\mvm_upgrade_center.mdl" "origin" "-100 5322 -20" "angles" "0 -90 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_mvm\mvm_upgrade_tools.mdl" "origin" "-100 5322 -20" "angles" "0 -90 0" "solid" "6" "disableshadows" "1" } } Upgrade_StationMimic { NoFixup 1 func_upgradestation { "origin" "3362 6270 -431" "mins" "-75 -75 -1" "maxs" "150 10 75" } prop_dynamic { "model" "models\props_mvm\mvm_upgrade_center.mdl" "origin" "3405 6300 -431" "angles" "0 -90 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_mvm\mvm_upgrade_tools.mdl" "origin" "3405 6300 -431" "angles" "0 -90 0" "solid" "6" "disableshadows" "1" } } Upgrade_StationImitator { NoFixup 1 func_upgradestation { "origin" "-11022 3106 -1479" "mins" "-75 -75 -1" "maxs" "150 10 75" } prop_dynamic { "model" "models\props_mvm\mvm_upgrade_center.mdl" "origin" "-10978 3143 -1479" "angles" "0 -90 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_mvm\mvm_upgrade_tools.mdl" "origin" "-10978 3143 -1479" "angles" "0 -90 0" "solid" "6" "disableshadows" "1" } } } SpawnTemplate Upgrade_Station SpawnTemplate Upgrade_StationMimic SpawnTemplate Upgrade_StationImitator SpawnTemplate "corelogic" ExtraSpawnPoint { Name "spawnbot_entity" TeamNum 3 X "-5918" Y "895" Z "107" } ExtraSpawnPoint { Name "spawnbot_entity" TeamNum 3 X "2065" Y "40" Z "107" } ExtraSpawnPoint { Name "spawnbot_entity" TeamNum 3 X "1970" Y "8865" Z "-68" } Wave { RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{green}Pop made by Kinestra, edited by a specific Anonymous person ;)" Line "{yellow}You are working with CIA after using sv_cheats 1 noclip. So you ended up here." Line "{yellow}Find 20 Neko Arc symbol hidden around the map to unlock secret area." Line "{yellow}Some of the symbols may require additional puzzling or purely to be hit with melee." Line "{yellow}You can triple jump as Snipor. Patience and a lot of free time adviced." Line "{yellow}Once you start the wave... {red}DO NOT DIE." } WaveSpawn { Name w1 TotalCurrency 0 TotalCount 9999 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 35 WaitBeforeStarting 5 Where spawnbot_entity Squad { TFBot { ClassIcon ghost_lite Health 250 WeaponRestrictions MeleeOnly Action Mobber Attributes DisableDodge Attributes AlwaysCrit SpawnTemplate Silentsteps Scale 1 NoIdleSound 1 Name "Angry Scout" Class Scout Skill Expert Item "tf_weapon_bat" CharacterAttributes { "cannot be sapped" 1 "cannot be backstabbed" 1 "move speed bonus" 0.5 "override footstep sound set" 0 "voice pitch scale" 0 } ItemAttributes { ItemName tf_weapon_bat "damage bonus" 99999 "fire rate penalty" 2 } } } } WaveSpawn { Name w1 TotalCurrency 0 TotalCount 5 MaxActive 1 SpawnCount 1 TotalCurrency 250 WaitBetweenSpawnsAfterDeath 60 WaitBeforeStarting 180 Where spawnbot_entity FirstSpawnMessage "{blue}+1?" Support 1 HideIcon 1 Squad { TFBot { ClassIcon maxwell_cat_v2 Health 125 WeaponRestrictions SecondaryOnly Action Mobber SpawnTemplate Silentsteps Scale 1 NoIdleSound 1 Name "Wacev?" Class Sniper Skill Expert Item "TF Birthday Hat 2011" Item "The Cleaner's Carbine" Item "Friendly Item" CharacterAttributes { "cannot be sapped" 1 "cannot be backstabbed" 1 "move speed bonus" 0.75 "override footstep sound set" 0 "voice pitch scale" 0 } ItemAttributes { ItemName "The Cleaner's Carbine" "damage bonus" 2.5 "custom hit sound" "3DBlockGuyDeath.wav" "special item description" "GUNNING ENTITY?!?!?!" } } } } WaveSpawn { Name w1 TotalCurrency 0 TotalCount 5 MaxActive 1 SpawnCount 1 TotalCurrency 500 WaitBetweenSpawnsAfterDeath 120 WaitBeforeStarting 360 Where spawnbot_entity FirstSpawnMessage "{000000}+1?" Support 1 HideIcon 1 Squad { TFBot { ClassIcon engineer_eureka_sif Health 750 WeaponRestrictions MeleeOnly Action Mobber SpawnTemplate Silentsteps Scale 1 NoIdleSound 1 Name "Pacman?" Class Engineer Skill Expert Item "El Patron" Item "warbird_wrench_airwolf" CharacterAttributes { "cannot be sapped" 1 "cannot be backstabbed" 1 "move speed bonus" 2 "override footstep sound set" 0 "voice pitch scale" 0 "torso scale" -1 "head scale" 4 } ItemAttributes { ItemName "warbird_wrench_airwolf" "is_a_sword" 1 "slow enemy on hit major" 5 "fire rate bonus" 0.7 "damage bonus" 1.5384 "Construction rate increased" 0.75 "Repair rate decreased" 0.75 "custom item model" "models/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl" "custom kill icon" "sledgehammer" "special item description" "CURSED TF2 MERCS!!!" } } } } WaveSpawn { Name w1 TotalCurrency 0 TotalCount 50 MaxActive 2 SpawnCount 2 TotalCurrency 300 WaitBetweenSpawnsAfterDeath 120 WaitBeforeStarting 600 Where spawnbot_entity FirstSpawnMessage "{008000}+2?" Support 1 HideIcon 1 Squad { TFBot { SpawnTemplate Silentsteps NoIdleSound 1 Class Soldier ClassIcon heavy_zombie_lite Health 300 Name "Banner Zombie?" Skill Expert WeaponRestrictions MeleeOnly UseMeleeThreatPrioritization 1 Item "TF_WEAPON_FISTS" Item "The Concheror" Item "Honcho's Headgear" Attributes SpawnWithFullCharge Action Mobber Tag tag_zombie ItemAttributes { ItemName TF_WEAPON_FISTS "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 "fire rate bonus" 1.25 "damage penalty" 0.5 "custom hit sound" "physics\body\body_medium_impact_hard3.wav" } CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 1.25 "increase buff duration" 999999 "cannot be sapped" 1 "cannot be backstabbed" 1 "override footstep sound set" 0 "voice pitch scale" 0 } } } } WaveSpawn { Name w1 TotalCurrency 0 TotalCount 30 MaxActive 3 SpawnCount 3 TotalCurrency 250 WaitBetweenSpawnsAfterDeath 180 WaitBeforeStarting 900 Where spawnbot_entity FirstSpawnMessage "{yellow}+3?" Support 1 HideIcon 1 Squad { TFBot { Class Scout Skill Expert Scale 0.95 Name "Yellow Bloon?" ClassIcon bloon_yellow Health 2000 Tag bloon_yellow BehaviorModifiers Push Attributes IgnoreFlag Attributes DisableDodge Action Mobber NoPushaway 1 WeaponRestrictions MeleeOnly UseMeleeThreatPrioritization 1 Item "The Bat Outta Hell" UseCustomModel models/mvm_forever/mvm_coaltown_rubber_defence/balloon_classic.mdl SpawnTemplate Bloon SpawnTemplate Silentsteps Skin 3 CharacterAttributes { //"model scale" 0.95 "major move speed bonus" 0.5 "move speed bonus" 3.2 "cancel falling damage" 1 "crit on hard hit" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 "mult step height" 2.4 "no_duck" 1 "SET BONUS: no death from headshots" 1 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "ignored by enemy sentries" 1 "cannot taunt" 1 "swimming mastery" 1 } ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "is invisible" 1 "damage penalty" 0 "fire rate penalty" 1000 } } } } WaveSpawn { Name w1 TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 2 TotalCurrency 200 WaitBetweenSpawnsAfterDeath 180 WaitBeforeStarting 1200 Where spawnbot_entity FirstSpawnMessage "{994c00}+2?" Support 1 HideIcon 1 Squad { TFBot { ClassIcon rockman Health 165 Name "Rocky Caveman?" Scale 1 Class Soldier StripItemSlot 1 StripItemSlot 2 StripItem "tf_weapon_rocketlauncher" StripItem "TF_WEAPON_SHOTGUN_SOLDIER" WeaponRestrictions MeleeOnly ExtAttr AlwaysFireWeaponAlt UseHumanModel 1 Action Mobber SpawnTemplate Silentsteps NoIdleSound 1 Skill Expert Item "The Sandman" Item "The Tin Pot" Item "The All-Father" ItemColor //Set item color { ItemName "The All-Father" Red 165 Green 117 Blue 69 } CharacterAttributes { "cannot be sapped" 1 "cannot be backstabbed" 1 "override footstep sound set" 0 "voice pitch scale" 0 } ItemAttributes { ItemName "The Sandman" "maxammo grenades1 increased" 9999999 "melee attack rate bonus" 3 "damage bonus" 1.35 "custom item model" "models/empty.mdl" } } } } WaveSpawn { Name w1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 500 WaitBetweenSpawnsAfterDeath 120 WaitBeforeStarting 1800 Where spawnbot_entity FirstSpawnMessage "{990099}+1?!" Support 1 HideIcon 1 Squad { TFBot { ClassIcon skeleton_trio_lite Health 9999999 WeaponRestrictions MeleeOnly Action Mobber Attributes DisableDodge Scale 1.25 NoIdleSound 1 Name "Bonnie?" Class Sniper Skill Expert Item "TF_WEAPON_CLUB" UseMeleeThreatPrioritization 1 UseCustomModel models/player/sniper_bonnie.mdl CharacterAttributes { "cannot be sapped" 1 "cannot be backstabbed" 1 "voice pitch scale" 0 "dmg from melee increased" 0 "dmg from ranged reduced" 0 "swimming mastery" 1 } ItemAttributes { ItemName "TF_WEAPON_CLUB" "damage bonus" 99999 "melee range multiplier" 2.5 "fire rate penalty" 3 "custom hit sound" "pda_w4_fredy_fazkill.mp3" "custom kill icon" "armageddon" "custom item model" "models/empty.mdl" "special item description" "FNAF IN BACKROOMS!?!?!" } } } } } }