//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 0 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween MaxRedPlayers 10 AllowJoinTeamBlue 1 AllowJoinTeamBlueMax 10 MaxSpectators 0 NoReanimators 1 NoRomevisionCosmetics 1 //ExtendedUpgradesOnly 1 Templates { } ClassLimit //Limits the number of specified classes { Scout 0 Soldier 0 Pyro 0 Demoman 0 Heavyweapons 0 Engineer 0 Medic 0 Sniper 0 Spy 10 } PlayerAttributes { "cannot disguise" 1 "health drain" -1 "increased jump height" 1.5 "air dash count" 2 } ItemBlacklist { ClassName "tf_weapon_pda_spy" } PointTemplates { corelogic { NoFixup 1 logic_auto { "OnMapSpawn" "func_upgradestation,Kill,,0,-1" "OnMapSpawn" "fog_controller,AddOutput,spawnflags 1:0:-1" "OnMapSpawn" "fog_controller,AddOutput,farz -1:0:-1" "OnMapSpawn" "fog_controller,AddOutput,TurnOn:0:-1" "OnMapSpawn" "fog_controller,SetStartDist,600,,-1" "OnMapSpawn" "fog_controller,SetEndDist,800,,-1" "OnMapSpawn" "fog_controller,SetColor,0 0 0,,-1" "OnMapSpawn" "prop_resupply_red_1,Kill,,0,-1" "OnMapSpawn" "prop_resupply_red_2,Kill,,0,-1" "OnMapSpawn" "func_regenerate,Kill,,0,-1" "OnMapSpawn" "func_respawnroomvisualizer,Kill,,0,-1" } prop_dynamic { model "models/props_viaduct_event/fog_plane03.mdl" disableshadows 1 solid 0 modelscale 2 rendercolor "103 103 103" origin "0 0 0" angles "0 0 0" } prop_dynamic { model "models/props_viaduct_event/fog_plane03.mdl" disableshadows 1 solid 0 modelscale 2 rendercolor "103 103 103" origin "0 0 0" angles "0 0 0" } env_fog_controller { targetname fog_br // angles "0 143 0" // use_angles 1 // fogblend 1 fogcolor "0 0 0" fogcolor2 "0 0 0" fogenable 1 fogstart 600 fogend 800 } } Silentsteps { logic_relay { "onspawn" "!parent,$setclientprop$m_bIsMiniBoss,1,0,-1" "onspawn" "@e@m_hMyWeapons$0@!parent,$setclientprop$m_iTeamNum,2,0,-1" "$onkilled" "!parent,$resetclientprop$m_bIsMiniBoss,0,0,-1" } } } SpawnTemplate "corelogic" ExtraSpawnPoint { Name "spawnbot_entity" TeamNum 3 X "-5918" Y "895" Z "107" } ExtraSpawnPoint { Name "spawnbot_entity" TeamNum 3 X "2065" Y "40" Z "107" } ExtraSpawnPoint { Name "spawnbot_entity" TeamNum 3 X "1970" Y "8865" Z "-68" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{green}Pop made by Kinestra." Line "{yellow}If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the backrooms." Line "{yellow}Find 20 Neko Arc symbol hidden around the map to unlock secret area." Line "{yellow}You can triple jump as Spy." Line "{yellow}If you get lost, look at Youtube walkthrough for guides." } WaveSpawn { Name w1 TotalCurrency 0 TotalCount 9999 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 10 Where spawnbot_entity Squad { TFBot { ClassIcon ghost_lite Health 500 WeaponRestrictions MeleeOnly Action Mobber Attributes DisableDodge Attributes AlwaysCrit SpawnTemplate Silentsteps Scale 1 NoIdleSound 1 Name "Backroom Entity" Class Scout Skill Expert Item "tf_weapon_bat" CharacterAttributes { "cannot be sapped" 1 "cannot be backstabbed" 1 "move speed bonus" 0.5 "override footstep sound set" 0 "voice pitch scale" 0 } ItemAttributes { ItemName tf_weapon_bat "damage bonus" 99999 "fire rate penalty" 2 } } } } } } //This file has been generated by http://mvm.tf