//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no ExtraSpawnPoint { Name timerspawn TeamNum 3 X -6107.206542 Y -4470.541503 Z -367.968750 } PointTemplates { bombfix { NoFixup 1 logic_auto { "origin" "-630 -232 34" "targetname" "nobomb" "OnMapSpawn" "item_teamflag,Kill,,0,-1" } prop_dynamic { "id" "3" "targetname" "barrier" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "0.0001" // "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models\props_buildings\building_002a.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "2729.111328 -803.822540 273.049500" } } annotations { logic_relay { "targetname" "annotationrelay" "OnTrigger" "destroyall,Show,,0,-1" "OnTrigger" "twentymin,Show,,10,-1" } training_annotation { "targetname" "destroyall" "parentname" "spawnbot_jeep" "display_text" "L" "lifetime" "4" "origin" "2353.565185 730.174926 -104.087387" } training_annotation { "targetname" "twentymin" "parentname" "spawnbot_jeep" "display_text" "Goodbye." "lifetime" "3" "origin" "-3360 -3712 -208" } } } SpawnTemplate "bombfix" SpawnTemplate "annotations" Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target annotationrelay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "timer" TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where timerspawn WaitBetweenSpawns 0 Support limited DoneWarningSound "ambient\machines\thumper_shutdown1.wav" StartWaveOutput { Target annotationrelay Action Trigger } Randomchoice { Randomchoice { TFBot { Class Scout ClassIcon timer_lite Scale 0.0001 Health 10 Attributes UseBossHealthBar Item "The Holy Mackerel" WeaponRestrictions MeleeOnly ItemAttributes { Itemname "The Holy Mackerel" "fire rate bonus" 1000 } CharacterAttributes { "health regen" -1 "move speed bonus" 0.0001 "no_jump" 1 } } } } } WaveSpawn { Name "timer" TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where timerspawn WaitBetweenSpawns 0 Support limited DoneOutput { Target boss_deploy_relay Action Trigger } Randomchoice { Randomchoice { TFBot { Class Scout ClassIcon timer_lite Scale 0.0001 Health 13 Item "The Holy Mackerel" WeaponRestrictions MeleeOnly ItemAttributes { Itemname "The Holy Mackerel" "fire rate bonus" 1000 } CharacterAttributes { "health regen" -1 "move speed bonus" 0.0001 "no_jump" 1 } } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 10 Name Scout Class Scout Skill Normal BehaviorModifiers Mobber } } } } }