//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_zilloy_2.pop //last updated: 09.10.2022 population { LuaScriptFile "scripts/scale_dif_modified.lua" StartingCurrency 500 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { Doctor_normal { ClassIcon medic Health 150 Name Medic Class Medic Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.01 } CharacterAttributes { "heal rate bonus" 5 } Item "the quick-fix" Item "officer's ushanka" } Sniper_Russian { ClassIcon sniper Health 125 Name "Heavy Calliber Sniper" Class Sniper Skill Hard MaxVisionRange 2500 ItemAttributes { ItemName "the bazaar bargain" "damage bonus" 1.25 "fire rate bonus" 1.5 } Item "the bazaar bargain" Item "the cozy camper" Item "the shahanshah" Item "dec2014 hunter_ushanka" Item "dec2014 hunter_beard" } Ushanka_Buster { ClassIcon sentry_buster Health 3100 Name "Ushanka Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "head scale" 3.5 "torso scale" -0.5 } Item "the ullapool caber" Item "the u-clank-a" } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 45 BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 50 DesiredCount 1 TFBot { Template Ushanka_Buster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 45 DesiredCount 3 TFBot { Template Sniper_Russian } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 70 CooldownTime 51 DesiredCount 4 TFBot { Template Sniper_Russian } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 75 DesiredCount 3 TFBot { Template T_TFBot_Spy Name "Russian Spy" Item "officer's ushanka" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //Max Cash Wave: 500 //Total Cash On Wave: 400 //Max Cash Past Wave: 1000 WaveSpawn { Name w01a TotalCurrency 100 TotalCount 18 MaxActive 18 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_crit Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "iron curtain" Item "officer's ushanka" } } WaveSpawn { Name w01b WaitForAllSpawned w01a TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3.5 Where spawnbot TFBot { ClassIcon sniper_smg Health 125 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Item "officer's ushanka" } } WaveSpawn { Name w01c WaitForAllSpawned w01b TotalCurrency 100 TotalCount 18 MaxActive 9 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "iron curtain" Item "officer's ushanka" } TFBot { Template T_TFBot_Medic Item "officer's ushanka" } } } WaveSpawn { Name w01d WaitForAllDead w01b TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "officer's ushanka" } TFBot { Template T_TFBot_Medic Item "officer's ushanka" } TFBot { Template T_TFBot_Medic Item "officer's ushanka" } TFBot { Template T_TFBot_Medic Item "officer's ushanka" } TFBot { Template T_TFBot_Medic Item "officer's ushanka" } } } WaveSpawn { Name w01sup01 WaitForAllSpawned w01b Support 1 TotalCurrency 0 TotalCount 999 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 11 Where spawnbot TFBot { ClassIcon scout_bat Health 125 Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "officer's ushanka" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //Max Cash Wave: 1000 //Total Cash On Wave: 600 //Max Cash Past Wave: 1700 WaveSpawn { Name w02a TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot TFBot { ClassIcon scout_pistol Health 125 Name "Winger Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the winger" Item "officer's ushanka" } } WaveSpawn { Name w02a TotalCurrency 0 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon demo_caber_nys Health 175 Name Ka-Boomy Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "the chargin' targe" Item "the ullapool caber" Item "officer's ushanka" } } WaveSpawn { Name w02b WaitForAllSpawned w02a TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Item "officer's ushanka" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "officer's ushanka" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "officer's ushanka" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "officer's ushanka" } } } WaveSpawn { Name w02b WaitForAllDead w02a TotalCurrency 390 TotalCount 50 MaxActive 16 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5.7 Where spawnbot RandomChoice { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "iron curtain" Item "officer's ushanka" } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "iron curtain" Item "officer's ushanka" } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "iron curtain" Item "officer's ushanka" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "officer's ushanka" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "officer's ushanka" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "officer's ushanka" } TFBot { Template T_TFBot_Heavyweapons_Fist Item "officer's ushanka" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //Max Cash Wave: 1700 //Total Cash On Wave: 600 //Max Cash Past Wave: 2400 WaveSpawn { Name w03a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName "iron curtain" "damage bonus" 1.5 } Item "iron curtain" Item "officer's ushanka" } TFBot { Template Doctor_normal } TFBot { Template Doctor_normal } TFBot { Template Doctor_normal } TFBot { Template Doctor_normal } TFBot { Template Doctor_normal } TFBot { Template Doctor_normal } TFBot { Template Doctor_normal } TFBot { Template Doctor_normal } TFBot { Template Doctor_normal } } } WaveSpawn { Name w03a TotalCurrency 100 TotalCount 48 MaxActive 14 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon soldier Health 200 Name "Soviet Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "festive rocket launcher 2011" Item "officer's ushanka" } } WaveSpawn { Name w03b WaitForAllSpawned w03a TotalCurrency 150 TotalCount 42 MaxActive 9 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 650 Name "Armored Pyro" Scale 1.5 Class Pyro Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.7 "head scale" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "the backburner" Item "the steel sixpack" Item "officer's ushanka" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "officer's ushanka" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "officer's ushanka" } } } WaveSpawn { Name w03b WaitForAllSpawned w03a TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman Item "officer's ushanka" } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w03c WaitForAllSpawned w03b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w03sup01 WaitForAllDead w03b TotalCurrency 0 TotalCount 999 MaxActive 20 SpawnCount 13 WaitBeforeStarting 60 WaitBetweenSpawns 28 Support 1 Where spawnbot TFBot { ClassIcon scout Class Scout Skill Hard Item "officer's ushanka" } } WaveSpawn { Name w03sup02 WaitForAllSpawned w03c TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 40 Support 1 Where spawnbot TFBot { ClassIcon spy Health 125 Name "French Spy" Class Spy Skill Hard Attributes "IgnoreFlag" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //Max Cash Wave: 2400 //Total Cash On Wave: 700 //Max Cash Past Wave: 3200 WaveSpawn { Name w04a TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Item "officer's ushanka" } } WaveSpawn { Name w04a TotalCurrency 120 TotalCount 36 MaxActive 10 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "festive rocket launcher 2011" Item "officer's ushanka" } } WaveSpawn { Name w04a TotalCurrency 100 TotalCount 28 MaxActive 9 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot TFBot { ClassIcon scout_fan Health 125 Name "Force-A-Nature Scout" Class Scout Skill Expert MaxVisionRange 500 Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive force-a-nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } Item "festive force-a-nature" Item "officer's ushanka" } } WaveSpawn { Name w04b WaitForAllDead w04a TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Burst Item "officer's ushanka" } } WaveSpawn { Name w04b WaitForAllSpawned w04a TotalCurrency 150 TotalCount 24 MaxActive 18 SpawnCount 8 WaitBeforeStarting 32.5 WaitBetweenSpawns 12.5 Where spawnbot TFBot { ClassIcon sniper_smg Health 125 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "officer's ushanka" } } WaveSpawn { Name w04c WaitForAllDead w04b TotalCurrency 125 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 5000 Name "Giant Rocket Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1500 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "iron curtain" "damage bonus" 1.5 "override projectile type" 2 "projectile spread angle penalty" 4 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "iron curtain" Item "the bunsen brave" Item "the dictator" } TFBot { Template T_TFBot_Giant_Medic Item "officer's ushanka" } } } WaveSpawn { Name w04c WaitForAllDead w04b TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 1.8 Where spawnbot TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "iron curtain" Item "officer's ushanka" } } WaveSpawn { Name w04sup01 WaitForAllDead w04b TotalCurrency 0 TotalCount 999 MaxActive 8 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "iron curtain" Item "officer's ushanka" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //Max Cash Wave: 3200 //Total Cash On Wave: 900 //Max Cash Past Wave: 4200 WaveSpawn { Name w05a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 10000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w05a TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot FirstSpawnWarningSound "ambient/alarms/razortrain_horn1.wav" Tank { Health 10000 Name Tank StartingPathTrackNode "boss_path_1" Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w05sscout WaitForAllDead w05a TotalCurrency 50 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 50 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast Item "officer's ushanka" } } WaveSpawn { Name w05b WaitForAllDead w05a TotalCurrency 500 TotalCount 54 MaxActive 18 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon soldier Health 200 Name "Red Army Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Item "festive rocket launcher 2011" Item "officer's ushanka" } } WaveSpawn { Name w05c WaitForAllSpawned w05b TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template Doctor_normal } TFBot { Template Doctor_normal } TFBot { Template Doctor_normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "officer's ushanka" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "officer's ushanka" } } } WaveSpawn { Name w05c WaitForAllSpawned w05b TotalCurrency 0 TotalCount 64 MaxActive 15 SpawnCount 8 WaitBeforeStarting 25 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Item "iron curtain" Item "officer's ushanka" } TFBot { Template T_TFBot_Medic Item "officer's ushanka" } } } WaveSpawn { Name w05d WaitForAllDead w05c TotalCurrency 300 TotalCount 18 MaxActive 9 SpawnCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman Item "officer's ushanka" } } WaveSpawn { Name w05e WaitForAllSpawned w05d TotalCurrency 100 TotalCount 32 MaxActive 10 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Item "officer's ushanka" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "officer's ushanka" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "officer's ushanka" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "officer's ushanka" } } } WaveSpawn { Name w05f WaitForAllDead w05e TotalCurrency 0 TotalCount 28 MaxActive 15 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot TFBot { ClassIcon demo Health 175 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.7 } Item "officer's ushanka" } } WaveSpawn { Name w05sup01 WaitForAllDead w05c TotalCurrency 0 TotalCount 999 MaxActive 10 SpawnCount 4 WaitBeforeStarting 23 WaitBetweenSpawns 27 Support 1 Where spawnbot TFBot { ClassIcon sniper_smg Health 125 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "officer's ushanka" } } WaveSpawn { Name w05sup02 WaitForAllDead w05d TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 32.5 Support 1 Where spawnbot TFBot { ClassIcon sniper_smg Health 650 Name "Heavy SMG Sniper" Scale 1.5 Class Sniper Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.35 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "head scale" 0.8 } Item "officer's ushanka" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //Max Cash Wave: 4200 //Total Cash On Wave: 800 //Max Cash Past Wave: 5000 WaveSpawn { Name w06boss TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "/vo/mvm/norm/taunts/soldier_mvm_taunts13.mp3" TFBot { ClassIcon soldier_major_crits Health 37000 Name "Leutinant Rapid Fire" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "fire rate bonus with reduced health" 0.2 "fire rate bonus" 0.65 "clip size upgrade atomic" 8 "faster reload rate" 0.25 "damage bonus" 1.4 "Projectile speed increased" 0.85 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "health regen" 50 "airblast vertical vulnerability multiplier" 0.1 "hand scale" 1.1 "rage giving scale" 0.05 } Item "the black box" Item "fancy dress uniform" Item "the teufort tooth kicker" Item "officer's ushanka" Item "dec2014 hunter_beard" } } WaveSpawn { TotalCurrency 200 TotalCount 15 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 45 Support 1 Where spawnbot TFBot { ClassIcon heavy Health 300 Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Item "iron curtain" Item "officer's ushanka" Item "the dictator" } } WaveSpawn { TotalCurrency 50 TotalCount 5 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 40 Support 1 Where spawnbot TFBot { Template T_TFBot_Medic } } WaveSpawn { TotalCurrency 50 TotalCount 5 MaxActive 4 SpawnCount 4 WaitBeforeStarting 24 WaitBetweenSpawns 40 Support 1 Where spawnbot TFBot { Template T_TFBot_Medic_Kritzkrieg } } WaveSpawn { TotalCurrency 50 TotalCount 14 MaxActive 6 SpawnCount 4 WaitBeforeStarting 28 WaitBetweenSpawns 41 Support 1 Where spawnbot TFBot { ClassIcon scout Health 125 Name "Crit Scout" Class Scout Skill Hard Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Item "officer's ushanka" } } WaveSpawn { TotalCurrency 300 TotalCount 25 MaxActive 5 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 26.5 Support 1 Where spawnbot TFBot { ClassIcon soldier Health 200 Name "Soviet Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "festive rocket launcher 2011" Item "officer's ushanka" } } WaveSpawn { TotalCurrency 150 TotalCount 21 MaxActive 4 SpawnCount 2 WaitBeforeStarting 69 WaitBetweenSpawns 22 Support 1 Where spawnbot TFBot { ClassIcon sniper_smg Health 125 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "officer's ushanka" } } } } //This file has been generated by http://mvm.tf