#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_area_52.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 6 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 0 Mission { Where spawnbot_mission_sentrybuster Objective DestroySentries InitialCooldown 45 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster Skill Expert Tag bot_sentrybuster } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy Skill Expert } } Mission { Objective Sniper InitialCooldown 30 BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Expert MaxVisionRange 2500 } } Mission { Objective Spy InitialCooldown 60 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy Skill Expert } } Mission { Objective Sniper InitialCooldown 30 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Expert MaxVisionRange 2500 } } Mission { Objective Engineer InitialCooldown 90 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Skill Expert Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_side } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Where spawnbot_invasion Name "w1_01" TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Scout_Melee Skill Normal Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Scout_Melee Skill Normal Tag nav_prefer_main_6 } TFBot { Class Soldier Skill Normal Tag nav_prefer_main_6 } TFBot { Class Soldier Skill Normal Tag nav_prefer_main_6 } TFBot { Class Heavyweapons Skill Normal Tag nav_prefer_main_6 } } } WaveSpawn { Where spawnbot Name "w1_02_a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "w1_01" WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Crit Skill Expert Tag bot_giant } } WaveSpawn { Where spawnbot_invasion Name "w1_02_b" TotalCount 36 MaxActive 9 SpawnCount 4 WaitForAllSpawned "w1_02_a" WaitBeforeStarting 12 WaitBetweenSpawns 5 TotalCurrency 300 RandomChoice { TFBot { Template T_TFBot_Scout_Melee Skill Normal Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Scout_Melee Skill Normal Tag nav_prefer_main_6 } TFBot { Class Soldier Skill Normal Tag nav_prefer_main_6 } TFBot { Class Soldier Skill Normal Tag nav_prefer_main_6 } TFBot { Class Heavyweapons Skill Normal Tag nav_prefer_main_6 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Where spawnbot_invasion Name "w2_initial" TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_Grapple Skill Normal } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot Name "w2_giant_1" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Where spawnbot_invasion Name "w2_support_1" TotalCount 20 MaxActive 8 SpawnCount 2 WaitForAllSpawned "w2_initial" WaitBeforeStarting 15 WaitBetweenSpawns 4 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavy_Grapple Skill Normal } TFBot { Class Scout Skill Easy } } } WaveSpawn { Where spawnbot Name "w2_giant_2" TotalCount 4 MaxActive 4 SpawnCount 4 WaitForAllDead "w2_giant_1" WaitForAllSpawned "w2_initial" WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot_invasion Name "w2_support_2" TotalCount 24 MaxActive 9 SpawnCount 3 WaitForAllDead "w2_giant_1" WaitForAllSpawned "w2_support_1" WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 200 RandomChoice { TFBot { Template T_TFGateBot_Scout_Melee Skill Hard } TFBot { Class Scout Skill Normal } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "w2_giant_2" WaitForAllSpawned "w2_support_1" WaitBeforeStarting 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman Tag bot_giant } } WaveSpawn { Where spawnbot_invasion TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 60 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Class Demoman Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Name "w3_tank" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tank_boss" Health 14000 Speed 75 StartingPathTrackNode tank_boss_path_1 Skin 1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_invasion Name "w3_initial" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Skill Normal Tag nav_prefer_flank_1 Tag nav_prefer_flank_5 } } WaveSpawn { Where spawnbot_side Name "w3_giant_1" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Pyro Skill Normal Tag bot_giant } } WaveSpawn { Where spawnbot_invasion Name "w3_final" TotalCount 40 MaxActive 8 SpawnCount 4 WaitForAllSpawned "w3_initial" WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Easy } TFBot { Class Heavyweapons Skill Normal } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Where spawnbot Name "w4_giant_1" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer Skill Normal } } WaveSpawn { Where spawnbot_side Name "w4_giant_2" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Skill Normal BehaviorModifiers Push Tag bot_giant Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_side Name "w4_giant_3" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "w4_giant_1" WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer Skill Normal } } WaveSpawn { Where spawnbot Name "w4_giant_4" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "w4_giant_2" WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Skill Normal BehaviorModifiers Push Tag bot_giant Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "w4_mid" TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demoman_Knight Skill Normal } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_invasion Name "w4_final" TotalCount 40 MaxActive 8 SpawnCount 4 WaitForAllDead "w4_giant_2" WaitForAllSpawned "w4_mid" WaitBeforeStarting 12 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Manmelter Skill Normal } } WaveSpawn { Where spawnbot Name "w4_final" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "w4_giant_3" WaitForAllSpawned "w4_giant_2" WaitBeforeStarting 5 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer Skill Normal } } WaveSpawn { Where spawnbot_side Name "w4_final" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "w4_giant_2" WaitForAllSpawned "w4_giant_3" WaitBeforeStarting 5 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Name "w5_tank_1" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tank_boss" Health 18000 Speed 75 StartingPathTrackNode tank_boss_path_1 Skin 1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w5_tank_2" TotalCount 1 WaitForAllSpawned "w5_tank_1" WaitBeforeStarting 45 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 15000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_invasion Name "w5_tanksupport_1" TotalCount 30 MaxActive 9 SpawnCount 3 WaitForAllSpawned "w5_tank_1" WaitBeforeStarting 45 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight Skill Expert Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_invasion TotalCount 99 MaxActive 4 SpawnCount 2 WaitForAllDead "w5_tanksupport" WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 100 Support 1 TFBot { Class Demoman Skill Easy Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 Tag nav_prefer_flank_5 } } WaveSpawn { Where spawnbot_invasion TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllDead "w5_tanksupport" WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavy_Grapple Skill Normal MaxVisionRange 1000 } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Name "w6_tank" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 35000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_invasion TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 35 TotalCurrency 100 TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast } } WaveSpawn { Where spawnbot_invasion Name "w6_tanksupport_1" TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Normal } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Normal } TFBot { Template T_TFBot_Scout_Sandman Skill Normal } TFBot { Template T_TFBot_Scout_Sandman Skill Normal } } } WaveSpawn { Where spawnbot_invasion TotalCount 50 MaxActive 9 SpawnCount 3 WaitForAllDead "w6_tanksupport_1" WaitBeforeStarting 10 WaitBetweenSpawns 9 TotalCurrency 100 Support 1 TFBot { Class Soldier Skill Hard } } WaveSpawn { Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitForAllDead "w6_tanksupport_1" WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit Tag bot_giant } } WaveSpawn { Where spawnbot_invasion TotalCount 4 MaxActive 3 SpawnCount 1 WaitForAllDead "w6_tanksupport_1" WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_Burst Tag bot_giant } } } }