#base robot_standard.pop #base robot_giant.pop #base robot_D_I_L.pop //Dylan_Is_Legend/WizzardII //Iron Invasion //Area52 int invasion with long waves WaveSchedule { StartingCurrency 1200 RespawnWaveTime 2 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Where spawnbot_mission_sentrybuster Objective DestroySentries InitialCooldown 60 CooldownTime 32 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission { Where spawnbot_mission_sniper_side Objective Sniper InitialCooldown 4 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Sniper MaxVisionRange 3000 } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 15 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy } } // Wave 1 ///////////////////////////////////////// /////////////////////////////////////////////////// // 4 Groups of 6 Scout bats (100) // 4 Groups of 2 Blackbox soldiers (50) // -------------------------------------- // 2 Giant Powerjack Pyro (150) // 4 groups of 5 Pistol Scouts (50) // -------------------------------------- // 4 Groups of 3 Blackbox soldiers (100) // 5 steelfists (100) // -------------------------------------- // 2 Giant Pyros (150) // mix of 25 scout bats, pistols (100) /////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // 4 Groups of 6 Scout bats (100) { Where spawnbot Name "W1_A" TotalCount 33 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Melee Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Scout_Melee Skill Normal Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Scout_Melee Skill Normal Tag nav_prefer_flank_1 Tag nav_prefer_flank_5 } } } WaveSpawn // 4 Groups of 2 Blackbox soldiers (50) { Where spawnbot_side Name "W1_A" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Normal Tag nav_prefer_flank_2 Tag nav_prefer_flank_6 } } WaveSpawn // 2 Giant Powerjack Pyro (150) { Where spawnbot Name "W1_B" TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 19 WaitForAllSpawned "W1_A" TotalCurrency 150 TFBot { Template T_TFBot_Giant_Pyro_Powerjack Tag nav_prefer_flank_2 Tag nav_prefer_flank_6 } } WaveSpawn // 4 groups of 5 Pistol Scouts (50) { Where spawnbot Name "W1_B" TotalCount 24 MaxActive 9 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 WaitForAllSpawned "W1_A" TotalCurrency 50 TFBot { Template T_TFBot_Scout_Pistol ClassIcon scout_pistol_nys Skill Easy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 4 Groups of 3 Blackbox soldiers (100) { Where spawnbot_side Name "W1_C" TotalCount 20 MaxActive 9 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 3 WaitForAllSpawned "W1_B" TotalCurrency 100 TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Normal Tag nav_prefer_flank_2 Tag nav_prefer_flank_6 } } WaveSpawn // 5 steelfists (100) { Where spawnbot Name "W1_C" TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 5 WaitForAllSpawned "W1_B" TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist Tag nav_prefer_flank_2 Tag nav_prefer_flank_4 } } WaveSpawn // 2 Giant Pyros (150) { Where spawnbot_side Name "W1_D" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 WaitForAllSpawned "W1_C" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Tag nav_prefer_flank_2 Tag nav_prefer_flank_4 } } WaveSpawn // mix of 25 scout bats, pistols (150) { Where spawnbot_invasion Name "W1_D" TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 6 WaitForAllSpawned "W1_C" TotalCurrency 100 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Melee Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Scout_Melee Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Scout_Pistol ClassIcon scout_pistol_nys Skill Easy Tag nav_prefer_flank_1 Tag nav_prefer_flank_5 } TFBot { Template T_TFBot_Scout_Pistol ClassIcon scout_pistol_nys Skill Easy Tag nav_prefer_flank_1 Tag nav_prefer_flank_5 } } } WaveSpawn // 2 Giant Pyros (150) { Where spawnbot Name "W1_E" TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllSpawned "W1_D" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag nav_prefer_flank_1 Tag nav_prefer_flank_5 } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn // mix of 25 scout bats, pistols (150) { Where spawnbot_invasion Name "W1_E" TotalCount 25 MaxActive 8 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 2 WaitForAllSpawned "W1_D" TotalCurrency 100 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag nav_prefer_flank_1 Tag nav_prefer_flank_5 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Easy Tag nav_prefer_flank_1 Tag nav_prefer_flank_5 } } } } // Wave 2 ///////////////////////////////////////// /////////////////////////////////////////////////// // 1 Giant Boxing Heavy with 20 Quickfixes (350) // --------------------------------- // 1 Tank (200) // 1 Giant Soldier Bison (100) // 1 Giant Guilotine Scout (100) // 25 Heavies Late (200) // --------------------------------- // 1 Giant Repair Crossbow with 2 heavies (150) // 20 Bazooka Soldiers (200) // --------------------------------- // 1 Giant Bison Soldier (100) // 25 Heavies (200) // --------------------------------- // 3 Giant Guilotine Scouts (200) /////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // 1 Giant Boxing Heavy with 20 Quickfixes (350) { Where spawnbot Name "W2_A" TotalCount 21 MaxActive 21 SpawnCount 21 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 450 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn // 1 Tank (300) { Name "W2_B" WaitForAllDead "W2_A" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 Tank { Name "Tank Boss" Health 23500 Speed 75 StartingPathTrackNode tank_path_1 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 1 Giant Guilotine Scout (100) { Where spawnbot_side Name "W2_B" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "W2_A" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Guillotine Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 1 Giant Soldier Bison (100) { Where spawnbot_side Name "W2_B" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 35 WaitForAllDead "W2_A" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Bison Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 25 Heavies Late (200) { Where spawnbot_invasion Name "W2_B" TotalCount 25 MaxActive 12 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 5 WaitForAllDead "W2_A" TotalCurrency 200 TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 1 Giant Repair Crossbow with 2 heavies (150) { Where spawnbot_invasion Name "W2_C" TotalCount 8 MaxActive 5 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllSpawned "W2_B" TotalCurrency 150 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Demoman Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } } } WaveSpawn // 20 Bazooka Soldiers (200) { Where spawnbot_invasion Name "W2_C" TotalCount 20 MaxActive 7 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 WaitForAllSpawned "W2_B" TotalCurrency 200 TFBot { Template T_TFBot_Soldier_Spread Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 1 Giant Bison Soldier (100) { Where spawnbot Name "W2_D" TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 14 WaitForAllSpawned "W2_C" TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 25 Heavies (200) { Where spawnbot_invasion Name "W2_D" TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 7 WaitForAllSpawned "W2_C" TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 1 Giant Bison Soldier (100) { Where spawnbot Name "W2_E" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 17 WaitForAllSpawned "W2_D" TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Bison Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 25 Heavies (200) { Where spawnbot_invasion Name "W2_E" TotalCount 25 MaxActive 12 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 7 WaitForAllSpawned "W2_D" TotalCurrency 100 TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 3 Giant Guilotine Scouts (200) { Where spawnbot_side Name "W2_F" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 WaitForAllDead "W2_E" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Guillotine Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } } // Wave F ///////////////////////////////////////// /////////////////////////////////////////////////// // 3 Super Scouts (100) // ----------------------- // 1 Giant Heavy (100) // 1 Tank (150) // 25 Demomen with quickfix medics (100) // --------------------------------------- // 1 Tank (150) // 32 Scouts (100) // 8 Blackbox soldiers (100) // --------------------------------- // 4 Giant Fast Demomen (200) // 25 Demomen (50) // 4 Samurai Demomen (100) // --------------------------------- // Final Tank (200) // 2 Giant Heavies (200) // Support Scouts (100) /////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // 3 Super Scouts (100) { Where spawnbot_side Name "WF_A" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8.5 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 1 Giant Heavy (100) { Where spawnbot Name "WF_B" TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead "WF_A" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 1 Tank (150) { WaitForAllDead "WF_A" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 Tank { Name "Tank Boss" Health 20000 Speed 75 StartingPathTrackNode tank_path_1 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 25 Demomen with quickfix medics (100) { Where spawnbot_invasion Name "WF_B" TotalCount 50 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 3 WaitForAllDead "WF_A" TotalCurrency 100 RandomSpawn 1 Squad { TFBot { Class Demoman Skill Normal Tag nav_prefer_main_1 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // 1 Tank (150) { WaitForAllDead "WF_B" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 Tank { Name "Tank Boss" Health 19000 Speed 75 StartingPathTrackNode tank_path_1 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 32 Scouts (100) { Where spawnbot_invasion Name "WF_C" TotalCount 65 MaxActive 17 SpawnCount 7 WaitBeforeStarting 8 WaitBetweenSpawns 2 WaitForAllSpawned "WF_B" TotalCurrency 100 RandomSpawn 1 TFBot { Class Scout Skill Easy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 8 Blackbox soldiers (100) { Where spawnbot_invasion Name "WF_C" TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 4 WaitForAllSpawned "WF_B" TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Normal Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 4 Giant Fast Demomen (200) { Where spawnbot_invasion Name "WF_D" TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 30 WaitForAllSpawned "WF_C" TotalCurrency 200 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Demoman Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // // 25 Demomen (50) { Where spawnbot_invasion Name "WF_D" TotalCount 28 MaxActive 7 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 1.5 WaitForAllSpawned "WF_C" TotalCurrency 50 RandomSpawn 1 TFBot { Class Demoman Skill Easy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // // 4 Samurai Demomen (100) { Where spawnbot_invasion Name "WF_D" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllSpawned "WF_C" TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // Final Tank (200) { Name "WF_E" WaitForAllSpawned "WF_D" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 200 Tank { Name "Tank Boss" Health 25500 Speed 75 StartingPathTrackNode tank_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 2 Giant Heavies (200) { Where spawnbot Name "WF_E" TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 23 WaitForAllSpawned "WF_D" TotalCurrency 200 TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // Support Scouts (100) { Where spawnbot_side TotalCount 80 MaxActive 11 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 2 WaitForAllSpawned "WF_D" TotalCurrency 100 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Pistol Skill Easy ClassIcon scout_pistol_nys Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Class Scout Skill Easy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } } WaveSpawn // 2 Giant Heavies (200) { Where spawnbot_invasion Name "WF_F" TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 25 WaitForAllSpawned "WF_E" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn // 2 Giant Heavies (200) { Where spawnbot_invasion Name "WF_F" TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 28 WaitBetweenSpawns 25 WaitForAllSpawned "WF_E" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } } }