//Created by: //Yoovy: https://steamcommunity.com/profiles/76561198017198600/ WaveSchedule { PrecacheModel "models/bots/boss_bot/boss_tank_color.mdl" PointTemplates { Dudes { //Spawn Upgrade Engineer prop_dynamic { "targetname" "engieupgrade" "model" "models/player/engineer.mdl" "SetBodyGroup" "1" "origin" "-2835 -3154 -191" "angles" "0 90 0" "defaultanim" "stand_MELEE" "disableshadows" "1" "disablebonefollowers" "1" } prop_dynamic_ornament { "model" "models/weapons/c_models/c_wrench/c_wrench.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "engieupgrade" } prop_dynamic_ornament { "model" "models/workshop/player/items/engineer/hwn2024_mannhattan_protect/hwn2024_mannhattan_protect.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "engieupgrade" } prop_dynamic_ornament { "model" "models/workshop/player/items/engineer/hwn2024_nuclear_necessity/hwn2024_nuclear_necessity.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "engieupgrade" } //Board on Wall Engineer Annoyed #1 prop_dynamic { "targetname" "ambient_engie1" "model" "models/player/engineer.mdl" "SetBodyGroup" "1" "origin" "-1701 -1245 -303" "angles" "0 150 0" "defaultanim" "competitive_loserstate_idle" "disableshadows" "1" "disablebonefollowers" "1" } prop_dynamic_ornament { "model" "models/weapons/c_models/c_builder/c_builder.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "ambient_engie1" } prop_dynamic_ornament { "model" "models/workshop/player/items/engineer/hwn2024_mannhattan_protect/hwn2024_mannhattan_protect.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "ambient_engie1" } prop_dynamic_ornament { "model" "models/workshop/player/items/engineer/hwn2024_nuclear_necessity/hwn2024_nuclear_necessity.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "ambient_engie1" } //Board on Wall Engineer Annoyed #2 prop_dynamic { "targetname" "ambient_engie2" "model" "models/player/engineer.mdl" "SetBodyGroup" "1" "origin" "-1688 -1192 -303" "angles" "0 180 0" "defaultanim" "stand_PDA" "disableshadows" "1" "disablebonefollowers" "1" } prop_dynamic_ornament { "model" "models/weapons/c_models/c_builder/c_builder.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "ambient_engie2" } prop_dynamic_ornament { "model" "models/workshop/player/items/engineer/hwn2024_mannhattan_protect/hwn2024_mannhattan_protect.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "ambient_engie2" } prop_dynamic_ornament { "model" "models/workshop/player/items/engineer/hwn2024_nuclear_necessity/hwn2024_nuclear_necessity.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "ambient_engie2" } //Forward Upgrade Engineer prop_dynamic { "targetname" "ambient_engie4" "model" "models/player/engineer.mdl" "SetBodyGroup" "1" "origin" "117 1147 -415" "angles" "0 180 0" "defaultanim" "competitive_winnerstate_idle" "disableshadows" "1" "disablebonefollowers" "1" } prop_dynamic_ornament { "model" "models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "ambient_engie4" } prop_dynamic_ornament { "model" "models/workshop/player/items/engineer/hwn2024_mannhattan_protect/hwn2024_mannhattan_protect.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "ambient_engie4" } prop_dynamic_ornament { "model" "models/workshop/player/items/engineer/hwn2024_nuclear_necessity/hwn2024_nuclear_necessity.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "ambient_engie4" } prop_dynamic_ornament { "model" "models/workshop/player/items/engineer/hwn2024_contaminated_carryall/hwn2024_contaminated_carryall.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "ambient_engie4" } prop_dynamic_ornament { "model" "models/workshop/player/items/engineer/sbox2014_scotch_saver/sbox2014_scotch_saver.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "ambient_engie4" } } missionname1 { logic_auto { "origin" "0 0 0" "targetname" "missionname" "OnMapSpawn" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Int Anomalous Materials,0,-1" } } ColorTank_Yellow { OnSpawnOutput { Target "!activator" Action "color" Param "255 205 0" } } } SpawnTemplate "missionname1" SpawnTemplate "Dudes" StartingCurrency 800 FixedRespawnWaveTime yes RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Templates { YoovyBot_Giant_Soldier { //TFBot Class Soldier Health 3800 Name "Giant Soldier" ClassIcon soldier_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } } YoovyBot_Giant_Soldier_RapidFire { //TFBot Class Soldier Health 3800 Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 } //Cosmetics Item "The Gilded Guard" } YoovyBot_Giant_Soldier_RapidFire_Buff_Extended { //TFBot Class Soldier Health 3800 Name "Giant Rapid Buff Soldier" ClassIcon soldier_spammer_buff_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "increase buff duration" 11 "damage force reduction" 0.1 "deploy time decreased" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 } Item "The Buff Banner" //Cosmetics Item "Defiant Spartan" ItemAttributes { ItemName "Defiant Spartan" "set item tint RGB" 15185211 } } YoovyBot_Giant_Soldier_RapidFire_Conch_Extended { //TFBot Class Soldier Health 3800 Name "Giant Rapid Conch Soldier" ClassIcon soldier_spammer_conch_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "increase buff duration" 11 "damage force reduction" 0.1 "deploy time decreased" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 } Item "The Concheror" //Cosmetics Item "Furious Fukaamigasa" } YoovyGateBot_Giant_Soldier_RapidFire_Conch_Extended_Expert { //TFBot Class Soldier Name "Giant Rapid Conch Soldier" Health 3800 ClassIcon soldier_conch_spammer //Gatebot EventChangeAttributes { Default { CustomEyeGlowColor "255 0 0" Skill Expert BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 } Item "The Concheror" Item "MvM GateBot Light Soldier" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "increase buff duration" 11 "damage force reduction" 0.1 "deploy time decreased" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } } RevertGateBotsBehavior { CustomEyeGlowColor "255 0 0" Skill Expert Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 } Item "The Concheror" Item "Furious Fukaamigasa" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "increase buff duration" 11 "damage force reduction" 0.1 "deploy time decreased" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } } } } YoovyBot_Giant_Soldier_RapidFire_Backup_Extended { //TFBot Class Soldier Health 3800 Name "Giant Rapid Backup Soldier" ClassIcon soldier_spammer_backup_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "increase buff duration" 11 "damage force reduction" 0.1 "deploy time decreased" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 } Item "The Battalion's Backup" //Cosmetics Item "Full Metal Drill Hat" ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint RGB" 1315860 } } YoovyBot_SentryBuster_Military { //TFBot Class Demoman Health 2500 Name "Military Grade Sentry Buster" ClassIcon sentry_buster Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "move speed bonus" 2 "torso scale" 0.25 "head scale" 3 } //Weapons Item "The Ullapool Caber" //Cosmetics Item "Full Metal Drill Hat" Item "Gone Commando" } YoovyBot_Giant_Demoman_IronBomberFuse { //TFBot Class Demoman Health 3300 Name "Giant Mine Layer Demoman" ClassIcon demo_clusterbomb_blast_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" //"paintkit_proto_def_index" 5.75934e-43n //Steel Brushed "paintkit_proto_def_index" 411 //Steel Brushed "clip size upgrade atomic" 7 "blast radius decreased" 1 "damage causes airblast" 1 "reload time decreased" 0.65 "set_item_texture_wear" 0.4 "set_item_texture_wear" 0 "fire rate bonus" 0.1 "fuse bonus" 2.2 } //Cosmetics Item "Blast Defense" ItemAttributes { ItemName "Blast Defense" "set item tint RGB" 5801378 } } YoovyBot_Giant_Heavy_Rocket { //TFBot Class Heavy Health 5000 Name "Giant Rocketeer" ClassIcon heavy_rocket_giant Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "gentlemanne_minigun_topshelf" ItemAttributes { ItemName "gentlemanne_minigun_topshelf" "projectile spread angle penalty" 4 "projectile speed increased" 1.2 "override projectile type" 2 //Rocket Projectile "killstreak idleeffect" 2 "set_item_texture_wear" 0 "damage bonus HIDDEN" 13 "fire rate penalty" 3 } //Cosmetics Item "The Team Captain" } YoovyBot_Sniper_Huntsman { //TFBot Class Sniper Name "Bowman" ClassIcon sniper_bow //Weapons Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } //Cosmetics Item "Larrikin Robin" } YoovyBot_Scout { //TFBot Class Scout } YoovyBot_Giant_Demoman_Knight { //TFBot Class Demoman Health 3300 Name "Giant Demoknight" ClassIcon demoknight_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "gesture speed increase" 1.5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } //Cosmetics Item "Spiral Sallet" } YoovyGateBot_Heavy_Easy { //TFBot Class Heavy //Gatebot EventChangeAttributes { Default { CustomEyeGlowColor "0 255 0" BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Easy } RevertGateBotsBehavior { CustomEyeGlowColor "0 255 0" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy } } } YoovyGateBot_Giant_Heavy_KGB_Expert { //TFbot Class Heavy Name "Giant Heavyweight Champ" Health 5000 ClassIcon heavy_champ_giant //Gatebot EventChangeAttributes { Default { CustomEyeGlowColor "255 0 0" Skill Expert WeaponRestrictions MeleeOnly BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Attributes MiniBoss Tag bot_giant Item "The Killing Gloves of Boxing" ItemAttributes { ItemName "The Killing Gloves of Boxing" "fire rate bonus" 0.6 "damage bonus" 1.25 } Item "The Heavy-Weight Champ" Item "MvM GateBot Light Heavy" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } } RevertGateBotsBehavior { CustomEyeGlowColor "255 0 0" Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Killing Gloves of Boxing" ItemAttributes { ItemName "The Killing Gloves of Boxing" "fire rate bonus" 0.6 "damage bonus" 1.25 } Item "Pugilist's Protector" Item "The Heavy-Weight Champ" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } } } } YoovyBot_Giant_Heavy_KGB { //TFBot Class Heavy Health 5000 Name "Giant Heavyweight Champ" ClassIcon heavy_champ_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "The Killing Gloves of Boxing" ItemAttributes { ItemName "The Killing Gloves of Boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } //Cosmetics Item "Pugilist's Protector" Item "The Heavy-Weight Champ" } YoovyBot_Pyro { //TFBot Class Pyro //Weapons ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } } YoovyBot_Pyro_Gas { //TFBot Class Pyro Name "Gas Pyro" ClassIcon pyro_gaspasser_tind WeaponRestrictions SecondaryOnly //Weapons ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } Item "The Gas Passer" //Cosmetics Item "Partizan" Item "Firebrand" Item "Scorched Earth Stompers" ItemAttributes { ItemName "Scorched Earth Stompers" "item style override" 1 } } YoovyBot_Sniper_SMG { //TFBot Class Sniper Name "Gunman" ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly //Cosmetics Item "The Conspicuous Camouflage" } YoovyGateBot_Sniper_SMG_Easy { //TFBot Class Sniper Name "Gunman" ClassIcon sniper_smg_tind //Gatebot EventChangeAttributes { Default { CustomEyeGlowColor "0 255 0" BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot WeaponRestrictions SecondaryOnly Skill Easy ItemAttributes { ItemName "TF_WEAPON_SMG" "spread penalty" 1.25 } Item "The Conspicuous Camouflage" Item "MvM GateBot Light Sniper" } RevertGateBotsBehavior { CustomEyeGlowColor "0 255 0" WeaponRestrictions SecondaryOnly Skill Easy ItemAttributes { ItemName "TF_WEAPON_SMG" "spread penalty" 1.25 } Item "The Conspicuous Camouflage" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } YoovyBot_Soldier { //TFBot Class Soldier } YoovyBot_Giant_Demoman_RapidFire { //TFBot Class Demoman Name "Giant Rapid Fire Demoman" Health 3300 ClassIcon demo_spammer_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" //"paintkit_proto_def_index" 5.84341e-43n //Team Serviced "paintkit_proto_def_index" 417 //Team Serviced "set_item_texture_wear" 0 "faster reload rate" -1 "fire rate bonus" 0.75 } //Cosmetics Item "Scotch Bonnet" } YoovyGateBot_Heavy_Shotgun_Normal { //TFBot Class Heavy Name "Shotgun Heavy" ClassIcon heavy_shotgun //Gatebot EventChangeAttributes { Default { BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot WeaponRestrictions SecondaryOnly Skill Normal Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { WeaponRestrictions SecondaryOnly Skill Normal Item "The Well-Rounded Rifleman" } } } YoovyGateBot_Heavy_SteelFist_Expert { //TFBot Class Heavy Name "Steel Gauntlet" Health 900 Scale 1.5 ClassIcon heavy_steelfist //Gatebot EventChangeAttributes { Default { CustomEyeGlowColor "255 0 0" BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert Item "Fists of Steel" Item "MvM GateBot Light Heavy" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "voice pitch scale" 0.85 } } RevertGateBotsBehavior { CustomEyeGlowColor "255 0 0" WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert Item "Fists of Steel" Item "Ol' Reliable" ItemAttributes { ItemName "Ol' Reliable" "item style override" 1 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "voice pitch scale" 0.85 } } } } // YoovyBot_Medic_QF //Unused // { // Class Medic // Name "Quick-Fix Medic" // Item "The Quick-Fix" // ItemAttributes // { // ItemName "The Quick-Fix" // "ubercharge rate penalty" 0.01 // "ubercharge rate bonus" 1 // } // Item "dec2014 Surgeon's Shako" // } YoovyBot_Medic_QF_BigHeal { //TFBot Class Medic Name "Big-Heal Medic" //Weapons Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.1 "ubercharge rate bonus" 1 "heal rate bonus" 11 } //Cosmetics Item "The Surgeon's Stahlhelm" } YoovyBot_Scout_Pistol { //TFBot Class Scout ClassIcon scout_pistol_nys Name "Pistol Scout" WeaponRestrictions SecondaryOnly //Weapons ItemAttributes { ItemName "TF_WEAPON_PISTOL" "spread penalty" 1.25 } //Cosmetics Item "The Airdog" } YoovyBot_Heavy { //TFBot Class Heavy } YoovyBot_Scout_Sandman { //TFBot Class Scout Health 140 ClassIcon scout_stun Name "Minor League Scout" WeaponRestrictions MeleeOnly //Weapons Item "The Sandman" //Cosmetics Item "Batter's Helmet" Item "MNC Mascot Outfit" ItemAttributes { ItemName "MNC Mascot Outfit" "set item tint RGB" 5801378 } } YoovyGateBot_Scout_Sandman_Expert { //TFBot Class Scout Name "Minor League Scout" Health 140 ClassIcon scout_stun EventChangeAttributes { Default { CustomEyeGlowColor "255 0 0" BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot WeaponRestrictions MeleeOnly Item "The Sandman" Item "MvM GateBot Light Scout" Item "MNC Mascot Outfit" ItemAttributes { ItemName "MNC Mascot Outfit" "set item tint RGB" 5801378 } Skill Expert } RevertGateBotsBehavior { CustomEyeGlowColor "255 0 0" WeaponRestrictions MeleeOnly Skill Expert Item "The Sandman" Item "Batter's Helmet" Item "MNC Mascot Outfit" ItemAttributes { ItemName "MNC Mascot Outfit" "set item tint RGB" 5801378 } } } } YoovyBot_Heavy_Tomislav { //TFBot Class Heavy Name "Tomislav Heavy" ClassIcon heavy_accurate_lite //Weapons Item "Tomislav" //Cosmetics Item "Capone's Capper" } YoovyBot_Giant_Soldier_Charged { //TFBot Class Soldier Name "Giant Charged Soldier" Health 3800 ClassIcon soldier_crit_giant Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "powerhouse_rocketlauncher_shellshocker" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "projectile speed decreased" 0.5 "set_item_texture_wear" 0 "faster reload rate" -0.8 "fire rate penalty" 2 "clip size bonus" 2 } //Cosmetics Item "Worms Gear" } YoovyGateBot_Demoman_Normal { //TFBot Class Demoman //Gatebot EventChangeAttributes { Default { BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Normal } } } YoovyBot_Sniper_Huntsman_RapidFire_SubGiant { //TFBot Class Sniper Health 1200 Scale 1.5 Name "Archer" ClassIcon sniper_bow_multi CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.85 "voice pitch scale" 0.85 "head scale" 0.85 } //Weapons Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "killstreak idleeffect" 2 "fire rate bonus" 0.4 "damage penalty" 0.5 } //Cosmetics Item "The Golden Garment" Item "The Classy Capper" ItemAttributes { ItemName "The Classy Capper" "set item tint RGB" 15185211 } } YoovyGateBot_Giant_Pyro_AlwaysFire_Expert { //TFBot Class Pyro Name "Giant Pyro" Health 3000 ClassIcon pyro_giant //Gatebot EventChangeAttributes { Default { CustomEyeGlowColor "255 0 0" BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "lunchbox adds minicrits" 2 "airblast disabled" 1 } Item "MvM GateBot Light Pyro" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } Skill Expert } RevertGateBotsBehavior { CustomEyeGlowColor "255 0 0" Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant Skill Expert ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "lunchbox adds minicrits" 2 "airblast disabled" 1 } Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } } } } YoovyBot_Medic_Uber_Quick { //TFBot Class Medic Name "Quick-Über Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge //Weapons Item "gentlemanne_medigun_coffinnail" ItemAttributes { ItemName "gentlemanne_medigun_coffinnail" "ubercharge rate bonus" 5 "set_item_texture_wear" 0 "uber duration bonus" -3 } //Cosmetics Item "Titanium Tyrolean" ItemAttributes { ItemName "Titanium Tyrolean" "set item tint RGB" 8626083 } } // YoovyBot_Scout_Shortstop_Subgiant //Unused // { // Class Scout // Name "Homerunner Scout" // Health 650 // Scale 1.3 // ClassIcon scout_shortstop // Tag bot_giant // Item "The Shortstop" // Item "Boston Brain Bucket" // ItemAttributes // { // ItemName "Boston Brain Bucket" // "item style override" 2 // } // CharacterAttributes // { // "airblast vulnerability multiplier" 0.9 // "damage force reduction" 0.9 // "voice pitch scale" 0.7 // "move speed bonus" 1.25 // "head scale" 0.7 // } // } YoovyBot_Engineer_WalkIn_NoTele { //TFBot Class Engineer Health 275 Name "Battle Engineer" Attributes IgnoreFlag } YoovyBot_Spy { //TFBot Class Spy Attributes IgnoreFlag } YoovyBot_Demoman_Knight { //TFBot Class Demoman Name "Demoknight" ClassIcon demoknight WeaponRestrictions MeleeOnly CharacterAttributes { "gesture speed increase" 1.5 } //Weapons Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } //Cosmetics Item "Spiral Sallet" } YoovyGateBot_Demoman_Knight_Expert { //TFBot Class Demoman Name "Demoknight" ClassIcon demoknight //Gatebot EventChangeAttributes { Default { CustomEyeGlowColor "255 0 0" BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } Item "MvM GateBot Light Demoman" CharacterAttributes { "gesture speed increase" 1.5 } Skill Expert } RevertGateBotsBehavior { CustomEyeGlowColor "255 0 0" WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } Item "Spiral Sallet" CharacterAttributes { "gesture speed increase" 1.5 } Skill Expert } } } YoovyBot_Giant_Sniper_Huntsman_RapidFire_SubGiant { //TFBot Class Sniper Health 3800 Scale 1.75 Name "Giant Archer" ClassIcon sniper_bow_multi_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.5 "voice pitch scale" 0 "killstreak tier" 1 "head scale" 0.55 } Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "killstreak idleeffect" 2 "fire rate bonus" 0.4 } //Cosmetics Item "The Golden Garment" Item "The Classy Capper" ItemAttributes { ItemName "The Classy Capper" "set item tint RGB" 15185211 } } YoovyBot_Sniper_Huntsman_Buff_Extended { //TFBot Class Sniper Name "Extended Buff Bowman" ClassIcon sniper_bow_buff Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 11 "deploy time decreased" 0.1 } //Weapons Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } Item "The Buff Banner" //Cosmetics Item "The Dark Falkirk Helm" ItemAttributes { ItemName "The Dark Falkirk Helm" "set item tint RGB" 15185211 } } YoovyGateBot_Soldier_Normal { //TFBot Class Soldier //Gatebot EventChangeAttributes { Default { BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal } } } YoovyBot_Giant_Heavy { //TFBot Class Heavy Health 5000 Name "Giant Heavy" ClassIcon heavy_giant Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } } YoovyBot_Scout_Melee { //TFBot Class Scout ClassIcon scout_bat_nys Name "Bat Scout" WeaponRestrictions MeleeOnly } YoovyBot_Sniper { //TFBot Class Sniper Attributes IgnoreFlag MaxVisionRange 2500 } YoovyBot_Demoman_Knight_Samurai_Warrior { //TFBot Class Demoman Health 650 Scale 1.3 Name "Samurai Warrior" ClassIcon demoknight_samurai WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMax 10 AutoJumpMin 10 Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "charge recharge rate increased" 7 "gesture speed increase" 1.5 "damage force reduction" 0.25 "increased jump height" 2.3 "charge time increased" 2 "cancel falling damage" 1 "voice pitch scale" 0.85 } //Weapons Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } Item "The Half-Zatoichi" ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 } //Cosmetics Item "Legendary Lid" } YoovyBot_Pyro_Deflector { //TFBot Class Pyro Skill Normal Name "Deflector Pyro" ClassIcon pyro_reflect_daan //Weapons Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 //"paintkit_proto_def_index" 5.75934e-43n //Steel Brushed "paintkit_proto_def_index" 411 //Steel Brushed "killstreak idleeffect" 1 "set_item_texture_wear" 0 } //Cosmetics Item "The U-clank-a" } YoovyGateBot_Giant_Heavy_Heater_Expert { //TFBot Class Heavy Name "Giant Heater Heavy" Health 5000 ClassIcon heavy_heater_giant //Gatebot EventChangeAttributes { Default { CustomEyeGlowColor "255 0 0" BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 "damage bonus" 1.4 } Item "MvM GateBot Light Heavy" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } Skill Expert } RevertGateBotsBehavior { CustomEyeGlowColor "255 0 0" Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 "damage bonus" 1.4 } Item "The Bunsen Brave" ItemAttributes { ItemName "The Bunsen Brave" "set item tint RGB" 13595446 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } Skill Expert } } } YoovyBot_Demoman_Knight_GolfPush { //TFBot Class Demoman Name "Foreknight" ClassIcon demoknight_nineiron WeaponRestrictions MeleeOnly CharacterAttributes { "gesture speed increase" 1.5 } //Weapons Item "The Chargin' Targe" ItemAttributes { ItemName "The Chargin' Targe" "attack not cancel charge" 1 } Item "Nessie's Nine Iron" ItemAttributes { ItemName "Nessie's Nine Iron" "damage causes airblast" 1 "critboost on kill" 3 } //Cosmetics Item "The Black Watch" Item "The Gaelic Golf Bag" } YoovyGateBot_Giant_Scout_Fast_Easy { //TFBot Class Scout Name "Super Scout" Health 1200 ClassIcon scout_giant_fast //Gatebot EventChangeAttributes { Default { CustomEyeGlowColor "0 255 0" BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot WeaponRestrictions MeleeOnly Attributes MiniBoss Skill Easy Tag bot_giant Item "The Holy Mackerel" Item "MvM GateBot Light Scout" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed bonus" 2 "killstreak tier" 1 } } RevertGateBotsBehavior { CustomEyeGlowColor "0 255 0" WeaponRestrictions MeleeOnly Attributes MiniBoss Skill Easy Tag bot_giant Item "The Holy Mackerel" Item "The Bolt Boy" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed bonus" 2 "killstreak tier" 1 } } } } YoovyBot_Giant_Heavy_Shotgun_BurstFire { //TFBot Class Heavy Name "Giant Shotgun Heavy" Health 5000 ClassIcon heavy_shotgun_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.7 "killstreak tier" 1 } //Weapons Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "paintkit_proto_def_index" 412 //Secretly Serviced "bullets per shot bonus" 10 "set_item_texture_wear" 0 "faster reload rate" 0.1 "fire rate penalty" 2.5 "damage penalty" 0.5 } //Cosmetics Item "The Well-Rounded Rifleman" } YoovyBot_Giant_Soldier_BurstFire_Mega { //TFBot Class Soldier Health 4000 Name "Giant Mega Burst Fire Soldier" ClassIcon soldier_burstfire Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 } //Weapons Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile speed decreased" 0.9 "paintkit_proto_def_index" 423 //Gobi Glazed "clip size upgrade atomic" 5.0 "reload time decreased" 0.6 "set_item_texture_wear" 0 "fire rate bonus" 0.2 } //Cosmetics Item "dec2014 Skullcap" ItemAttributes { ItemName "dec2014 Skullcap" "set item tint RGB" 12091445 } } YoovyGateBot_Pyro_Normal { Class Pyro EventChangeAttributes { Default { BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } Item "MvM GateBot Light Pyro" Skill Normal } RevertGateBotsBehavior { ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Normal } } } YoovyBot_Sniper_Huntsman_Conch_Extended { //TFBot Class Sniper Name "Extended Conch Bowman" ClassIcon sniper_bow_conch Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 11 "deploy time decreased" 0.1 } //Weapons Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } Item "The Concheror" //Cosmetics Item "The Toy Soldier" } YoovyBot_Sniper_Huntsman_Backup_Extended { //TFBot Class Sniper Name "Extended Backup Bowman" ClassIcon sniper_bow_backup Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 11 "deploy time decreased" 0.1 } //Weapons Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } Item "The Battalion's Backup" //Cosmetics Item "dec2014 hunter_ushanka" ItemAttributes { ItemName "dec2014 hunter_ushanka" "set item tint RGB" 2960676 } } YoovyBot_Giant_Heavy_Deflector { //TFBot Class Heavy Name "Giant Deflector Heavy" Health 5000 ClassIcon heavy_deflector_giant Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" //"paintkit_proto_def_index" 5.75934e-43n //Steel Brushed "paintkit_proto_def_index" 411 //Steel Brushed "killstreak idleeffect" 1 "set_item_texture_wear" 0 "attack projectiles" 1 "damage bonus" 1.5 } //Cosmetics Item "The U-Clank-A" } YoovyGateBot_Sniper_Huntsman_RapidFire_SubGiant_Hard { Class Sniper Name "Archer" Health 1200 Scale 1.5 ClassIcon sniper_bow_multi EventChangeAttributes { Default { BehaviorModifiers push Attributes DisableDodge Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "killstreak idleeffect" 2 "fire rate bonus" 0.4 "damage penalty" 0.5 } Item "The Golden Garment" Item "MvM GateBot Light Sniper" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.85 "voice pitch scale" 0.85 "head scale" 0.85 } Skill Hard } RevertGateBotsBehavior { Tag bot_giant Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "killstreak idleeffect" 2 "fire rate bonus" 0.4 "damage penalty" 0.5 } Item "The Golden Garment" Item "The Classy Capper" ItemAttributes { ItemName "The Classy Capper" "set item tint RGB" 15185211 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.85 "voice pitch scale" 0.85 "head scale" 0.85 } Skill Hard } } } YoovyBot_Heavy_SteelFist { //TFBot Class Heavy Health 900 Scale 1.5 Name "Steel Gauntlet" ClassIcon heavy_steelfist WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "voice pitch scale" 0.85 } //Weapons Item "Fists of Steel" //Cosmetics Item "Ol' Reliable" ItemAttributes { ItemName "Ol' Reliable" "item style override" 1 } } } //Sentrybusters //Wave 1-6 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template YoovyBot_SentryBuster_Military Skill Expert } } //Spies //Wave 3 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Template YoovyBot_Spy Skill Hard } } //Snipers //Wave 4 Mission { Objective Sniper Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Template YoovyBot_Sniper Skill Hard } } ////////////////////// //WAVE 1 $800 ////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`area52_newspawnbot`) " } WaveSpawn { Name W1_01 TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Scout CustomEyeGlowColor "0 255 0" Skill Easy } } WaveSpawn { Name W1_01 TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Sniper_Huntsman Skill Hard } } WaveSpawn { Name W1_01_GIANTS TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot TFBot { Template YoovyBot_Giant_Demoman_Knight CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W1_02 WaitForAllDead W1_01_GIANTS TotalCurrency 105 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Scout CustomEyeGlowColor "0 255 0" Skill Easy } } WaveSpawn { Name W1_02_GATE WaitForAllDead W1_01_GIANTS TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3.5 Where spawnbot TFBot { Template YoovyGateBot_Heavy_Easy } } WaveSpawn { Name W1_02_GATE WaitForAllDead W1_01_GIANTS TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0 Where spawnbot TFBot { Template YoovyGateBot_Giant_Heavy_KGB_Expert } } WaveSpawn { Name W1_02 WaitForAllDead W1_01_GIANTS TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 28 WaitBetweenSpawns 0 Where spawnbot TFBot { Template YoovyBot_Giant_Heavy_KGB CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W1_03 WaitForAllDead W1_02_GATE TotalCurrency 140 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_side TFBot { Template YoovyBot_Giant_Soldier CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W1_03_SUPPORT WaitForAllDead W1_02_GATE TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_side Support 1 TFBot { Template YoovyBot_Pyro CustomEyeGlowColor "0 255 0" Skill Easy } } WaveSpawn { Name W1_03_SUPPORT WaitForAllDead W1_02_GATE TotalCurrency 45 TotalCount 45 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_side Support 1 TFBot { Template YoovyBot_Pyro_Gas CustomEyeGlowColor "0 255 0" Skill Easy } } } ////////////////////// //WAVE 2 $700 ////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`area52_newspawnbot`) " } WaveSpawn { Name W2_01 TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Sniper_SMG CustomEyeGlowColor "0 255 0" Skill Easy } } WaveSpawn { Name W2_01_GATE TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyGateBot_Sniper_SMG_Easy } } WaveSpawn { Name W2_01 TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Soldier Skill Normal } } WaveSpawn { Name W2_01_GATE TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot TFBot { Template YoovyBot_Giant_Demoman_RapidFire CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W2_02_GATE WaitForAllDead W2_01_GATE TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 5 Where spawnbot_side TFBot { Template YoovyGateBot_Heavy_Shotgun_Normal } } WaveSpawn { Name W2_02_GATE WaitForAllDead W2_01_GATE TotalCurrency 30 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_side TFBot { Template YoovyGateBot_Heavy_SteelFist_Expert } } WaveSpawn { Name W2_02 WaitForAllDead W2_01_GATE TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_side TFBot { Template YoovyBot_Giant_Soldier_RapidFire CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W2_03 WaitForAllDead W2_02_GATE TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_side TFBot { Template YoovyBot_Giant_Soldier_RapidFire CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W2_03_SUPPORT WaitForAllDead W2_02_GATE TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_side Support 1 TFBot { Template YoovyBot_Scout_Pistol CustomEyeGlowColor "0 255 0" Skill Easy } } WaveSpawn { Name W2_03_SUPPORT WaitForAllDead W2_02_GATE TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_side Support 1 TFBot { Template YoovyBot_Heavy CustomEyeGlowColor "0 255 0" Skill Easy } } } ////////////////////// //WAVE 3 $700 ////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`area52_newspawnbot`) " } WaveSpawn { Name W3_01 TotalCurrency 10 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_side TFBot { Template YoovyBot_Scout_Sandman CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W3_01_GATESCOUTS TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_side TFBot { Template YoovyGateBot_Scout_Sandman_Expert } } WaveSpawn { Name W3_01 TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 3.5 Where spawnbot_side TFBot { Template YoovyBot_Heavy_Tomislav CustomEyeGlowColor "0 255 0" Skill Easy } } WaveSpawn { Name W3_01 TotalCurrency 155 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot_side Squad { TFBot { Template YoovyBot_Giant_Soldier_Charged Skill Normal } TFBot { Template YoovyBot_Medic_QF_BigHeal Skill Hard } } } WaveSpawn { Name W3_02_GATEBOT WaitForAllDead W3_01_GATESCOUTS TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template YoovyGateBot_Demoman_Normal } } WaveSpawn { Name W3_02 WaitForAllDead W3_01_GATESCOUTS TotalCurrency 30 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template YoovyBot_Sniper_Huntsman_RapidFire_SubGiant Skill Hard } } WaveSpawn { Name W3_02_GATEBOT WaitForAllDead W3_01_GATESCOUTS TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template YoovyGateBot_Giant_Pyro_AlwaysFire_Expert } TFBot { Template YoovyBot_Medic_QF_BigHeal Skill Hard } TFBot { Template YoovyBot_Medic_QF_BigHeal Skill Hard } } } WaveSpawn { Name W3_03 WaitForAllDead W3_02_GATEBOT TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template YoovyBot_Giant_Heavy_Rocket CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W3_03_SUPPORT WaitForAllDead W3_02_GATEBOT TotalCurrency 75 TotalCount 75 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot RandomSpawn 1 Support 1 TFBot { Template YoovyBot_Scout Skill Normal } } WaveSpawn { Name W3_03_SUPPORT WaitForAllDead W3_02_GATEBOT TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Support 1 TFBot { Template YoovyBot_Engineer_WalkIn_NoTele CustomEyeGlowColor "255 0 0" Skill Expert } } } ////////////////////// //WAVE 4 $1,000 ////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`area52_newspawnbot`) " } WaveSpawn { Name W4_01_TANK_HEALTH FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFA Tank has arrived with \x07ffffff25,000 \x0799CCFFHP!`) " } } WaveSpawn //25,000 health tank { Name W4_01_TANK TotalCurrency 165 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Speed 75 Name tankboss StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W4_01 TotalCurrency 75 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot RandomChoice { TFBot { Template YoovyBot_Soldier Skill Normal } TFBot { Template YoovyGateBot_Soldier_Normal } } } WaveSpawn { Name W4_01 TotalCurrency 75 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot RandomChoice { TFBot { Template YoovyBot_Demoman_Knight Skill Expert } TFBot { Template YoovyGateBot_Demoman_Knight_Expert } } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot TFBot { Template YoovyBot_Giant_Sniper_Huntsman_RapidFire_SubGiant CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W4_02 WaitForAllSpawned W4_01 TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Sniper_Huntsman Skill Hard } } WaveSpawn { Name W4_02_GATE WaitForAllSpawned W4_01 TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot_side TFBot { Template YoovyGateBot_Soldier_Normal } } WaveSpawn { Name W4_02 WaitForAllSpawned W4_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 21 Where spawnbot_side TFBot { Template YoovyBot_Giant_Heavy CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W4_03 WaitForAllDead W4_02_GATE TotalCurrency 80 TotalCount 16 MaxActive 9 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_side Squad { TFBot { Template YoovyBot_Demoman_Knight CustomEyeGlowColor "255 0 0" Skill Expert } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } } } WaveSpawn { Name W4_03 WaitForAllDead W4_02_GATE TotalCurrency 75 TotalCount 15 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template YoovyBot_Soldier Skill Normal } } WaveSpawn { Name W4_03 WaitForAllDead W4_02_GATE TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 20 Where spawnbot TFBot { Template YoovyBot_Giant_Sniper_Huntsman_RapidFire_SubGiant CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W4_03_SUPPORT WaitForAllDead W4_02_GATE TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_side Support 1 TFBot { Template YoovyBot_Scout_Melee CustomEyeGlowColor "255 0 0" Attributes AlwaysCrit Skill Expert } } } ////////////////////// //WAVE 5 $1,200 ////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`area52_newspawnbot`) " } WaveSpawn { Name W5_01_GATETANK_HEALTH FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x07fcba03A Gate Tank has arrived with \x07ffffff15,000 \x07fcba03HP!`) " } } WaveSpawn //10,000 health gate tank { Name W5_01_GATETANK TotalCurrency 55 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColorTank_Yellow" Health 15000 Speed 75 Name tankboss_gate Skin 1 StartingPathTrackNode tank_boss_path_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5_01_GIANTS TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template YoovyBot_Demoman_Knight_Samurai_Warrior CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W5_01 TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot TFBot { Template YoovyGateBot_Demoman_Normal } } WaveSpawn { Name W5_01 TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot TFBot { Template YoovyBot_Pyro_Deflector Skill Normal } } WaveSpawn { Name W5_01_GIANTS TotalCurrency 75 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot TFBot { Template YoovyBot_Demoman_Knight_Samurai_Warrior CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W5_01_GIANTS TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 18 Where spawnbot TFBot { Template YoovyGateBot_Giant_Heavy_Heater_Expert } } WaveSpawn { Name W5_02_GATE WaitForAllDead W5_01_GIANTS TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template YoovyGateBot_Demoman_Normal } } WaveSpawn { Name W5_02 WaitForAllDead W5_01_GIANTS TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template YoovyBot_Demoman_Knight_GolfPush CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W5_02_GATE WaitForAllDead W5_01_GIANTS TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot TFBot { Template YoovyGateBot_Giant_Scout_Fast_Easy } } WaveSpawn { Name W5_02 WaitForAllDead W5_01_GIANTS TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot TFBot { Template YoovyBot_Giant_Heavy_Shotgun_BurstFire CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W5_03_TANK_HEALTH WaitForAllDead W5_02_GATE FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFA Tank has arrived with \x07ffffff30,000 \x0799CCFFHP!`) " } } WaveSpawn //30,000 health tank { Name W5_03_TANK WaitForAllDead W5_02_GATE TotalCurrency 115 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Speed 75 Name tankboss StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5_03 WaitForAllDead W5_02_GATE TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template YoovyBot_Giant_Demoman_IronBomberFuse CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W5_03 WaitForAllDead W5_02_GATE TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template YoovyBot_Giant_Soldier_BurstFire_Mega CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W5_03_SUPPORT WaitForAllDead W5_02_GATE TotalCurrency 25 TotalCount 25 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Support 1 TFBot { Template YoovyBot_Scout Skill Normal } } WaveSpawn { Name W5_03_GIANT_SUPPORT WaitForAllDead W5_03_TANK TotalCurrency 25 TotalCount 25 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Support 1 TFBot { Template YoovyBot_Scout Skill Normal } } WaveSpawn { Name W5_03_TANK_SUPPORT WaitForAllDead W5_03 TotalCurrency 10 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Support 1 TFBot { Template YoovyBot_Scout Skill Normal } } } ////////////////////// //WAVE 6 $1,200 ////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`area52_newspawnbot`) " } WaveSpawn { Name W6_01_TRIO TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Soldier_RapidFire_Buff_Extended CustomEyeGlowColor "255 0 0" Skill Expert } TFBot { Template YoovyBot_Sniper_Huntsman_Conch_Extended Skill Hard } TFBot { Template YoovyBot_Sniper_Huntsman_Backup_Extended Skill Hard } } } WaveSpawn { Name W6_01_TRIO TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Soldier_RapidFire_Conch_Extended CustomEyeGlowColor "255 0 0" Skill Expert } TFBot { Template YoovyBot_Sniper_Huntsman_Buff_Extended Skill Hard } TFBot { Template YoovyBot_Sniper_Huntsman_Backup_Extended Skill Hard } } } WaveSpawn { Name W6_01_TRIO TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Soldier_RapidFire_Backup_Extended CustomEyeGlowColor "255 0 0" Skill Expert } TFBot { Template YoovyBot_Sniper_Huntsman_Conch_Extended Skill Hard } TFBot { Template YoovyBot_Sniper_Huntsman_Buff_Extended Skill Hard } } } WaveSpawn { Name W6_01 TotalCurrency 45 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template YoovyGateBot_Pyro_Normal } } WaveSpawn { Name W6_02_GATETANK_HEALTH WaitForAllDead W6_01_TRIO FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x07fcba03A Gate Tank has arrived with \x07ffffff12,500 \x07fcba03HP!`) " } } WaveSpawn //12,500 health gate tank { Name W6_02_GATETANK WaitForAllDead W6_01_TRIO TotalCurrency 55 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColorTank_Yellow" Health 12500 Speed 75 Name tankboss_gate Skin 1 StartingPathTrackNode tank_boss_path_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_02 WaitForAllDead W6_01_TRIO TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Sniper_Huntsman_Conch_Extended Skill Hard } } WaveSpawn { Name W6_02_GIANT WaitForAllDead W6_01_TRIO TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Sniper_Huntsman_RapidFire_SubGiant Skill Hard } } WaveSpawn { Name W6_02_GIANT WaitForAllDead W6_01_TRIO TotalCurrency 120 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot TFBot { Template YoovyBot_Giant_Heavy_Deflector CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name W6_03_TANK_HEALTH WaitForAllDead W6_02_GIANT FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFThe final Tank has arrived with \x07ffffff30,000 \x0799CCFFHP!`) " } } WaveSpawn //30,000 health tank { Name W6_03_TANK WaitForAllDead W6_02_GIANT TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Speed 75 Name tankboss_final Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_03 WaitForAllDead W6_02_GIANT TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template YoovyBot_Pyro Skill Normal } } WaveSpawn { Name W6_03_GATE WaitForAllDead W6_02_GIANT TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template YoovyGateBot_Pyro_Normal } } WaveSpawn { Name W6_03_GATE WaitForAllDead W6_02_GIANT TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template YoovyGateBot_Sniper_Huntsman_RapidFire_SubGiant_Hard } } WaveSpawn { Name W6_03_GATE WaitForAllDead W6_02_GIANT TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 18 Where spawnbot TFBot { Template YoovyGateBot_Giant_Soldier_RapidFire_Conch_Extended_Expert } } WaveSpawn { Name W6_04 WaitForAllDead W6_03_GATE TotalCurrency 170 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Heavy_Deflector CustomEyeGlowColor "255 0 0" Skill Expert } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } } } WaveSpawn { Name W6_04_SUPPORT WaitForAllDead W6_03_GATE TotalCurrency 25 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Support 1 TFBot { Template YoovyBot_Pyro_Deflector Skill Normal } } WaveSpawn { Name W6_04_SUPPORT WaitForAllDead W6_03_GATE TotalCurrency 25 TotalCount 25 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Support 1 TFBot { Template YoovyBot_Heavy_SteelFist CustomEyeGlowColor "255 0 0" Skill Expert } } } }