//seelstar mission (seelpit and stardust colab) #base robot_standard.pop #base robot_giant.pop #base robot_stardust.pop WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 20 NoRomevisionCosmetics 1 FixedRespawnWaveTime 1 RobotLimit 35 AllowBotExtraSlots 1 ExtraBotSlotsNoDeathcam 1 // AddSentryBusterWhenDamageDealtExceeds 3000 // AddSentryBusterWhenKillCountExceeds 15 // Advanced 1 // EventPopfile Halloween //spawnbot //spawnbot_mission_buster/spy/sniper //spawnbot_left /////////////////////////POINT TEMPLATES PointTemplates { kill_stuff { logic_auto { "targetname" "lock" "OnMapSpawn" "door_red_large_win_*,Lock,,0,-1" } } } /////////////////////////CUSTOM ITEMS Mission // buster { Where spawnbot_mission_sentrybuster Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 30 CooldownTime 70 TFBot { Template T_TFBot_SentryBuster_Fix } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } Explanation { Line "{yellow}Your trapped! Push out to the robots spawn to win!" Line "{red}You have 5 minutes or you will fail!" } //phase 1 WaveSpawn { Name "a1_p1" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnMessage "Uses a Minigun when gate is capped." TFBot { Name "Captain Capper" Class Heavyweapons ClassIcon heavy_steelfist_nys_stealth_anim_sgt Health 15000 Attributes Miniboss Attributes UseBossHealthBar Scale 1.7 Item "War Head" EventChangeAttributes { Default { Skill Expert MaxVisionRange 800 WeaponRestrictions MeleeOnly Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Item "Fists of steel" ItemAttributes { ItemName "Fists of steel" "increase player capture value" 5 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "rage giving scale" 0.25 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Item "Professional Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Professional Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 "killstreak tier" 3 "killstreak idleeffect" 7 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "rage giving scale" 0.25 } } } } } WaveSpawn { Name "a1.1_p1" Where spawnbot_left TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit Skill Hard } } } }