#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_click_gatebot.pop #base robot_hole.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime no Advanced 1 Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 4 TFBot { ClassIcon sniper Health 125 Name sniper Class sniper Skill Expert } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle_Explosive } } Wave // 1000$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_01 TotalCurrency 200 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_side Squad { TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1_02 TotalCurrency 150 TotalCount 16 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name w1_02 TotalCurrency 200 TotalCount 36 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } } WaveSpawn { Name w1_02 TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } WaveSpawn { Name w1_03 WaitForAllDead w1_02 TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard } } WaveSpawn { Name w1_03 WaitForAllDead w1_02 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_side TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } Wave // 1000$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 TotalCurrency 200 TotalCount 36 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w2_03 WaitForAllDead w2_02 TotalCurrency 150 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_side Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2_03 WaitForAllDead w2_02 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_CowMangler } } WaveSpawn { Name w2_support1 WaitForAllDead w2_02 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Where spawnbot_side TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } } Wave // 1300$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_01_1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name "Gate Tank" Speed 75 Skin 1 StartingPathTrackNode tank_boss_path_1 OnKilledOutput { Target boss_tank_dead_addbomb2_stay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_01_1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 Where spawnbot Tank { Health 45000 Name "Normal Tank" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_01 TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk_Fast_Type2 } } WaveSpawn { Name w3_01 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_side TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill expert } } WaveSpawn { Name w3_02 WaitForAllDead w3_01 TotalCurrency 300 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Medic_Shield_Kritzkrieg } TFBot { Template T_TFBot_Medic_Shield_Kritzkrieg } TFBot { Template T_TFBot_Medic_Shield_Kritzkrieg } } } WaveSpawn { Name w3_02_1 WaitForAllDead w3_01 TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w3_02_2 WaitForAllDead w3_02_1 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Scatter } } } Wave // 1500$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_support1 TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot_side Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w4_01 TotalCurrency 250 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Healonhit } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name w4_01 TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_invasion TFBot { Template T_TFBot_Soldier_Direct_Spammer } } WaveSpawn { Name w4_01 TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_side TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_side TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber Attributes "AlwaysCrit" } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 60000 Name "Normal Tank" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 TotalCurrency 200 TotalCount 28 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Future } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 TotalCurrency 100 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Future } TFBot { Template T_TFBot_Medic_Blinking } } } WaveSpawn { Name w4_support2 WaitForAllDead w4_01 TotalCurrency 200 TotalCount 100 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Scout_Batsaber Attributes "AlwaysCrit" } } } Wave // 1300$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_support1 TotalCurrency 150 TotalCount 50 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 20 Support 1 Where spawnbot_invasion TFBot { ClassIcon soldier_conch Name "Crit Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" Item "The Concheror" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 "damage bonus" 2.0 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } } WaveSpawn { Name w5_01_1 TotalCurrency 300 TotalCount 72 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Scout_Fast Attributes "AlwaysCrit" } } WaveSpawn { Name w5_01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher_Armored } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_02 WaitForAllDead w5_01 TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot_side Squad { TFBot { Template T_TFGateBot_Giant_Pyro_Backburner_Crit } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w5_03 WaitForAllDead w5_02 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter_Expert } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w5_support2 WaitForAllDead w5_01_1 TotalCurrency 100 TotalCount 50 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Soldier_Direct_Burst_Buff } } WaveSpawn { Name w5_support3 WaitForAllDead w5_01_1 TotalCurrency 100 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Sniper_Hunter } } WaveSpawn { Name w5_support4 WaitForAllDead w5_01_1 TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_FastBuild } } WaveSpawn { Name w5_support5 WaitForAllDead w5_01_1 TotalCurrency 100 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Heavy_Penetration_Deflector } TFBot { Template T_TFBot_Demo_Loch_Burst } } } } Wave // 1300$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_01 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 Where spawnbot Tank { Health 40000 Name "Normal Tank" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_boss TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman Name "So Scotsman" ClassIcon demo_so_scotsman Health 75000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.3 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "damage bonus" 2.0 } CharacterAttributes { "health regen" 300 "move speed bonus" 0.4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 4 "rage giving scale" 0.2 } Item "the loch-n-load" Item "blast blocker" Item "the chargin' targe" Item "scotch bonnet" } } WaveSpawn { Name w6_support1 WaitForAllDead w6_boss TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 Support 1 Where spawnbot_side Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_FastBuild } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w6_02 WaitForAllDead w6_boss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot Tank { Health 40000 Name "Normal Tank" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_02 WaitForAllDead w6_boss TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 2 Where spawnbot_side TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher Attributes "AlwaysCrit" } } WaveSpawn { Name w6_02 WaitForAllDead w6_boss TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Stunner_Hyper } TFBot { Template T_TFBot_Giant_Medic_Blinking } } } WaveSpawn { Name w6_02 WaitForAllDead w6_boss TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Future Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Blinking } } } WaveSpawn { Name w6_02 WaitForAllDead w6_boss TotalCurrency 200 TotalCount 42 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_side TFBot { Template T_TFBot_Sniper_Huntsman_Penetration } } WaveSpawn { Name w6_02 WaitForAllDead w6_boss TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_side TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes "AlwaysCrit" } } WaveSpawn { Name w6_03 WaitForAllDead w6_02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 Where spawnbot Tank { Health 80000 Name "Normal Tank" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_03 WaitForAllDead w6_02 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot_side TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher Attributes "AlwaysCrit" } } WaveSpawn { Name w6_03 WaitForAllDead w6_02 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Fire Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Blinking } } } WaveSpawn { Name w6_03 WaitForAllDead w6_02 TotalCurrency 400 TotalCount 100 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Soldier_Scatter } TFBot { Template T_TFBot_Soldier_Scatter } TFBot { Template T_TFBot_Scout_Bonk_Fast_Type2 Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Bonk_Fast_Type2 Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Pyro_Backburner Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro_Backburner Attributes "AlwaysCrit" } TFBot { Template T_TFGateBot_Demo_Loch_Burst } } } } }