#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_click_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Skill Expert TeleportWhere spawnbot TeleportWhere spawnbot_side TeleportWhere spawnbot_invasion Attributes TeleportToHint } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy_Saharan } } Mission { Objective Sniper Where spawnbot_mission_sniper_side BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Skill Expert TeleportWhere spawnbot TeleportWhere spawnbot_side TeleportWhere spawnbot_invasion Attributes TeleportToHint } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 400 + 700 + 100 (1200)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 150 TotalCount 48 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFGateBot_Soldier_Easy } } WaveSpawn { Name w1_superscout TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 60 Where spawnbot TFBot { Template T_TFBot_Giant_Scout Tag "bot_giant" Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 Tag nav_prefer_main_6 } } WaveSpawn { Name w1_normalbot01 WaitForAllSpawned w1_wave01 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 } TFBot { Template T_TFGateBot_Scout_Melee } } } WaveSpawn { Name w1_normalbot02 WaitForAllSpawned w1_normalbot01 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy Tag nav_prefer_main_6 } } WaveSpawn { Name w1_support TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Health 175 Name Demoman Class Demoman Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 400 + 1500 + 200 (1900)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_samurai01 TotalCurrency 50 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_side TFBot { Template T_TFBot_Demoman_Samurai Tag "bot_giant" Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 } } WaveSpawn { Name w2_giant01 TotalCurrency 300 TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Reload Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w2_wave01 WaitForAllDead w2_giant01 TotalCurrency 150 TotalCount 45 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } } WaveSpawn { Name w2_wave01 WaitForAllDead w2_giant01 TotalCurrency 150 TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 } } WaveSpawn { Name w2_giant02 WaitForAllDead w2_giant01 TotalCurrency 100 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter Tag "bot_giant" Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_invasion TFBot { Template T_TFBot_Demoman_Samurai Tag nav_prefer_flank_4 Tag nav_prefer_flank_5 } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 400 + 2250 + 300 (2950)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_tank TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name "Gate Tank" Speed 75 Skin 1 StartingPathTrackNode "tank_boss_path_1" OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_giantheavy TotalCurrency 200 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 45 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons Tag "bot_giant" } } WaveSpawn { Name w3_wave01 TotalCurrency 200 TotalCount 48 MaxActive 16 SpawnCount 16 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_side TFBot { Template T_TFGateBot_Demoman_Hard } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Template T_TFGateBot_Pyro_Expert Tag nav_prefer_flank_1 } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_4 Tag nav_prefer_flank_5 } TFBot { Template T_TFBot_Soldier_RocketShotgun Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 400 + 3000 + 400 (3800)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_giantflag TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawnsAfterDeath 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Tag "bot_giant" Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_giant" Tag "bot_squad_member" } } } WaveSpawn { Name w4_wave01 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_side TFBot { Template T_TFGateBot_Scout_Batsaber } } WaveSpawn { Name w4_tank TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name "Normal Tank" Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_superscouts TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk Tag "bot_giant" Tag nav_prefer_flank_1 } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist Tag bot_giant } } WaveSpawn { Name w4_bombcarrier WaitForAllDead w4_giantflag TotalCurrency 100 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Heavy_Natascha Tag nav_prefer_flank_4 Tag nav_prefer_flank_5 } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 400 + 3950 + 500 (4850)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_boss TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_boss TFBot { Class Demoman Health 50000 ClassIcon demo_clusterbomb Name "Sir Iron Bomber" Scale 1.9 Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "Prince Tavish's Crown" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.1 "fire rate bonus" 0.1 "clip size upgrade atomic" 20.0 "Projectile speed increased" 2.0 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.32 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "Prince Tavish's Crown" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.1 "fire rate bonus" 0.1 "clip size upgrade atomic" 20.0 "Projectile speed increased" 2.0 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.32 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "MvM GateBot Light Demoman" Tag bot_giant ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } } WaveSpawn { Name w5_wave01 WaitForAllDead w5_boss TotalCurrency 200 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Reload Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_6 } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 100 TotalCount 50 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } WaveSpawn { Name w5_soldiers WaitForAllSpawned w5_wave02 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_side Squad { TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Buff_Banner Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 150 TotalCount 52 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFGateBot_Heavy_Hard } } WaveSpawn { Name w5_wave04 WaitForAllSpawned w5_wave03 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter Tag "bot_giant" Attributes "AlwaysCrit" Tag nav_prefer_flank_4 Tag nav_prefer_flank_5 } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 400 + 5000 + 600 (6000)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_superscout TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_side TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn { Name w6_wave01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit Tag nav_prefer_flank_1 } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w6_wave01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman_Bleed Attributes "AlwaysCrit" } } WaveSpawn { Name w6_giantheavy01 WaitForAllDead w6_wave01 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended Tag "bot_giant" Tag "bot_squad_member" } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg Tag "bot_giant" Tag "bot_squad_member" } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 150 TotalCount 45 MaxActive 15 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFGateBot_Scout_Blaster_Pusher } TFBot { Template T_TFBot_Scout_Blaster_Pusher } } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 150 TotalCount 18 MaxActive 18 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag "bot_giant" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w6_lasttank WaitForAllSpawned w6_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name "Normal Tank" Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 400 + 5900 + 600 (6900)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name "Gate Tank" Speed 75 Skin 1 StartingPathTrackNode "tank_boss_path_1" OnKilledOutput { Target boss_tank_dead_addbomb1_stay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave01 TotalCurrency 100 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFGateBot_Giant_Demo_Burst } } WaveSpawn { Name w7_wave01 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_side TFBot { Template T_TFGateBot_Giant_Scout_FAN Tag nav_prefer_flank_1 } } WaveSpawn { Name w7_support01 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Name w7_support02 WaitForAllDead w7_wave01 TotalCurrency 150 TotalCount 55 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Template T_TFGateBot_Soldier_Burst_Crit } } WaveSpawn { Name w7_wave02 WaitForAllDead w7_support02 TotalCurrency 200 TotalCount 20 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher Tag "bot_giant" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w7_finaltank WaitForAllDead w7_wave02 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name "Final Tank" Speed 75 Skin 1 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave03 WaitForAllDead w7_wave02 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Tanker Tag "bot_giant" Tag nav_prefer_flank_4 Tag nav_prefer_flank_5 } } WaveSpawn { Name w7_support03 WaitForAllDead w7_support02 TotalCurrency 0 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_side TFBot { Template T_TFGateBot_Scout_Batsaber } } WaveSpawn { Name w7_lastsupport WaitForAllSpawned w7_wave03 TotalCurrency 0 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion TFBot { Skill Expert Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } }