#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_area_52.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 5 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Mission { Where spawnbot_mission_sentrybuster Objective DestroySentries InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Skill Expert Tag bot_sentrybuster } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 45 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Skill Expert } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 50 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper Skill Expert } } Mission { Where spawnbot Objective Engineer InitialCooldown 22 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_side TeleportWhere spawnbot_invasion } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 20 BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy Skill Expert } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 40 BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } //Mission //{ //Where spawnbot //Objective Engineer //InitialCooldown 5 //BeginAtWave 4 //RunForThisManyWaves 1 //CooldownTime 30 //DesiredCount 1 //TFBot //{ //Template T_TFBot_Engineer_Sentry_Teleporter //TeleportWhere spawnbot_side //TeleportWhere spawnbot_invasion //} //} Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 30 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 5 TFBot { Template T_TFBot_Sniper Skill Expert } } Mission { Where spawnbot Objective Engineer InitialCooldown 30 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_side TeleportWhere spawnbot_invasion TeleportWhere spawnbot_boss } } ///////////////////////////////////////////////////////////////////////////////////// // Area 52 Advanced (Roswellian Ravaging) // Part of Operation Metallitia, by Sntr // Cash given at start: $800 // Wave payouts: // W1: $700 W2: $800 W3: $1100 // W4: $1000 W5: $1000 W6: $1200 // Max amount of money: $7100 // Max Amount without bonus: $6600 /////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name "wave01a" Where spawnbot_invasion TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 25 TotalCurrency 150 TFBot { Template T_TFGateBot_Soldier_Normal } } WaveSpawn { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Tag bot_giant } } WaveSpawn { Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 14 WaitBetweenSpawns 30 WaitForAllDead "wave01a" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Where spawnbot_side TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Where spawnbot TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 150 TFBot { Template T_TFGateBot_Demo_Burst_Normal Tag nav_prefer_main_2 Tag nav_prefer_flank_1 } } WaveSpawn { Name "wave02a" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Where spawnbot_invasion TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 WaitForAllDead "wave02a" TotalCurrency 150 TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Concheror_Crit } } WaveSpawn { Where spawnbot_side TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 6 WaitForAllDead "wave02a" TotalCurrency 150 Support 1 TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_side TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFGateBot_Scout_Hard } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave03tank" TotalCount 3 MaxActive 1 SpawnCount 1 WaitForAllDead "w4_02_a" WaitBeforeStarting 30 WaitBetweenSpawns 40 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } FirstSpawnWarningSound "MVM.TankStart" Tank { Name "Gate Tank" Health 12000 Speed 60 StartingPathTrackNode tank_boss_path_1 Skin 1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_invasion Name "wave03a" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly Tag nav_prefer_main_3 Tag nav_prefer_flank_2 } } WaveSpawn { Where spawnbot_invasion Name "wave03a" TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawnsAfterDeath 15 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 WaitForAllDead "wave03tank" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Regen WeaponRestrictions SecondaryOnly Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Where spawnbot Where spawnbot_side TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 3 WaitForAllDead "wave03tank" TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Where spawnbot_side Name "w3_01_c" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 18 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Where spawnbot Name "wave04b" TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 21 WaitBetweenSpawns 35 WaitForAllDead "wave04a" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Skill Expert Tag bot_giant Tag nav_prefer_flank_1 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Giant_Medic_Regen Skill Expert Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Where spawnbot Name "wave04a" TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 150 TFBot { Template T_TFGateBot_Scout_FAN Tag nav_prefer_main_2 Tag nav_prefer_flank_1 } } WaveSpawn { Where spawnbot TotalCount 72 MaxActive 5 SpawnCount 5 WaitBeforeStarting 21 WaitBetweenSpawns 13 WaitForAllDead "wave04a" TotalCurrency 200 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes AlwaysCrit } } } WaveSpawn { Where spawnbot TotalCount 60 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Template T_TFBot_Pyro_Flareheal Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 } } WaveSpawn { Where spawnbot_side TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 14 TotalCurrency 250 TFBot { Template T_TFGateBot_Heavy_IronFist_Crit Attributes AlwaysCrit Tag bot_giant Tag nav_prefer_flank_1 Tag nav_prefer_main_6 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave05a" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } FirstSpawnWarningSound "MVM.TankStart" Tank { Name "Gate Tank" Health 14000 Speed 75 StartingPathTrackNode tank_boss_path_1 Skin 1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05a" Where spawnbot_side TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Template T_TFBot_Soldier_Mangler } } WaveSpawn { Name "wave05a" Where spawnbot_boss TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Class Demoman Skill Hard Attributes AlwaysCrit WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave05b" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 40 WaitForAllDead "wave05a" TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } FirstSpawnWarningSound "MVM.TankStart" Tank { Name "Normal Tank" Health 22000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05spam" Where spawnbot_side TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllDead "wave05a" TotalCurrency 200 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit } } WaveSpawn { Name "wave05b" Where spawnbot_invasion TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 14 WaitForAllDead "wave05a" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name "wave05b" Where spawnbot_invasion TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 17 WaitForAllDead "wave05a" TotalCurrency 100 TFBot { Template T_TFBot_Heavy_Deflector } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 90 WaitForAllDead "wave05a" TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } FirstSpawnWarningSound "MVM.TankStart" Tank { Name "Normal Tank" Health 25000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06a" Where spawnbot_invasion TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavy_Grapple //Attributes AlwaysCrit Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Uber Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name "wave06b" Where spawnbot_invasion TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 WaitForAllDead "wave06a" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage //Attributes AlwaysCrit Tag bot_giant } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Attributes AlwaysCrit Tag bot_giant Tag bot_squad_member CharacterAttributes { "deploy time increased" 0.5 } } } } WaveSpawn { Name "wave06c" Where spawnbot_boss TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllDead "wave06b" TotalCurrency 200 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst_Crit } TFBot { Template T_TFBot_Giant_Medic Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name "wave05b" Where spawnbot_side TotalCount 128 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 400 Support 1 RandomChoice { TFBot { Template T_TFGateBot_Soldier_RocketPush } TFBot { Template T_TFBot_Heavy_Grapple } TFBot { Template T_TFGateBot_Soldier_RocketPush } TFBot { Template T_TFGateBot_Demo_Burst_Normal } TFBot { Template T_TFGateBot_Pyro_Normal } } } } }