#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_area_52.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 4 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Where spawnbot_mission_sentrybuster Objective DestroySentries InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Skill Expert Tag bot_sentrybuster } } Mission { Where spawnbot_side Objective Engineer InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 75 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Skill Expert } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 15 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy Skill Expert } } Mission { Where spawnbot_mission_sniper_side Objective Sniper InitialCooldown 30 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback Skill Expert MaxVisionRange 3000 } } Mission { Where spawnbot_side Objective Engineer InitialCooldown 30 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 75 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Skill Expert } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 15 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert MaxVisionRange 3000 } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 15 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy Skill Expert } } Mission { Where spawnbot_side Objective Engineer InitialCooldown 30 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Skill Expert } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 15 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 90 DesiredCount 6 TFBot { Template T_TFBot_Spy Skill Expert } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Where spawnbot_invasion Name "w1_01_a" TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_ScorchShot_FastShot Name "Fast Pusher Pyro" Skill Normal Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Heavyweight Champ" Skill Easy Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Attributes AlwaysCrit } } } WaveSpawn { Where spawnbot Name "w1_01_b" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Pyro_Flareheal Skill Expert Tag bot_giant Tag nav_prefer_main_6 } } WaveSpawn { Where spawnbot_invasion Name "w1_02_a" TotalCount 48 MaxActive 12 SpawnCount 3 WaitForAllSpawned "w1_01_a" WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 200 RandomChoice { TFBot { Class Scout Skill Normal Tag nav_prefer_flank_1 Tag nav_prefer_main_6 } TFBot { Class Soldier Skill Normal Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 Tag nav_prefer_main_6 } } } WaveSpawn { Where spawnbot Name "w1_01_b" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned "w1_01_a" WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Pyro_Flareheal Skill Expert Tag bot_giant Tag nav_prefer_main_6 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Where spawnbot_invasion Name "w2_01_a" TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 Tag nav_prefer_flank_5 } } WaveSpawn { Where spawnbot_side Name "w2_01_b" TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 25 TotalCurrency 200 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst Name "Giant Burst Fire Demoman" Skill Expert Tag bot_giant Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Tag bot_squad_member } } } WaveSpawn { Where spawnbot Name "w2_02_a" TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllSpawned "w2_01_b" WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Name "Giant Armored Sandman Scout" Skill Expert Tag bot_giant Tag nav_prefer_flank_1 Tag nav_prefer_main_6 Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_invasion Name "w2_02_b" TotalCount 32 MaxActive 16 SpawnCount 4 WaitForAllSpawned "w2_01_a" WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 200 TFBot { Template T_TFBot_Pyro_Manmelter Skill Hard Tag nav_prefer_flank_4 Tag nav_prefer_flank_5 } } WaveSpawn { Where spawnbot Name "w2_02_c" TotalCount 20 MaxActive 10 SpawnCount 5 WaitForAllSpawned "w2_02_a" WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard Tag bot_squad_member } TFBot { Class Demoman Skill Normal Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_6 } TFBot { Class Demoman Skill Normal Tag bot_squad_member } TFBot { Class Demoman Skill Normal Tag bot_squad_member } TFBot { Class Demoman Skill Normal Tag bot_squad_member } } } WaveSpawn { Where spawnbot Name "w2_support_a" TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 50 Support 1 TFBot { Template T_TFGateBot_Scout_FAN Name "FAN Scout" Skill Normal Tag nav_prefer_main_6 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Where spawnbot Name "w3_01_a" TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 400 TFBot { Template T_TFGateBot_Soldier_RocketShotgun_Expert Skill Expert Tag nav_prefer_main_6 } } WaveSpawn { Where spawnbot_side Name "w3_01_b" TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 40 TotalCurrency 200 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire_Crit Skill Expert Tag bot_giant Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Giant_Medic_Regen Skill Expert Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Where spawnbot Name "w3_02_a" TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllSpawned "w3_01_b" WaitBeforeStarting 40 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Name "Giant Jumping Sandman Scout" Skill Expert Tag bot_giant Tag nav_prefer_flank_1 Tag nav_prefer_flank_5 Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_invasion Name "w3_support_a" TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard Tag nav_prefer_flank_1 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Heavy_Grapple Skill Normal Tag bot_squad_member } TFBot { Template T_TFBot_Heavy_Grapple Skill Normal Tag bot_squad_member } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "w4_tank_1" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tank_boss" Health 30000 Speed 75 StartingPathTrackNode tank_boss_path_1 Skin 1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_invasion TotalCount 80 MaxActive 12 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Gnome Tag nav_prefer_flank_4 } } WaveSpawn { Where spawnbot_invasion TotalCount 48 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 3 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Pyro_Manmelter } } } WaveSpawn { Where spawnbot Name "w4_giant_1" TotalCount 4 MaxActive 3 SpawnCount 1 WaitForAllSpawned "w4_tank_1" WaitBeforeStarting 45 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman Tag bot_giant Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 } } WaveSpawn { Where spawnbot_side Name "w4_giant_2" TotalCount 6 MaxActive 6 SpawnCount 3 WaitForAllSpawned "w4_giant_1" WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag bot_giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name "w4_tank_2" TotalCount 1 WaitForAllSpawned "w4_tank_1" WaitBeforeStarting 30 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 33000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Where spawnbot_invasion Name "w5_super_scout_1" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Where spawnbot_invasion Name "w5_scouts" TotalCount 100 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 RandomChoice { TFBot { Template T_TFGateBot_Scout_Normal Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 } TFBot { Template T_TFGateBot_Soldier_Normal Tag nav_prefer_flank_1 Tag nav_prefer_flank_4 Tag nav_prefer_flank_5 } } } WaveSpawn { Where spawnbot_invasion Name "w5_giant_1" TotalCount 6 MaxActive 4 SpawnCount 3 WaitForAllDead "w5_super_scout_1" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_invasion Name "w5_super_scout_2" TotalCount 3 MaxActive 3 SpawnCount 1 WaitForAllDead "w5_super_scout_1" WaitBeforeStarting 45 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Scout_FAN Tag bot_giant Tag nav_prefer_flank_1 Tag nav_prefer_flank_5 } } WaveSpawn { Where spawnbot Name "w5_giant_2" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned "w5_super_scout_2" WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_BurstFire Tag bot_giant Tag nav_prefer_flank_5 Attributes AlwaysCrit } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Where spawnbot_invasion Name "w6_initial" TotalCount 48 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee Tag nav_prefer_flank_1 Tag nav_prefer_flank_4 Tag nav_prefer_flank_5 Attributes AlwaysCrit } } WaveSpawn { Name "w6_tank_1" TotalCount 1 WaitBeforeStarting 30 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 50000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w6_tank_2" TotalCount 1 WaitForAllSpawned "w6_tank_1" WaitBeforeStarting 45 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tank_boss" Health 10000 Speed 75 StartingPathTrackNode tank_boss_path_1 Skin 1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_invasion Name "w6_giant_1" TotalCount 10 MaxActive 5 SpawnCount 5 WaitForAllSpawned "w6_tank_1" WaitBeforeStarting 25 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Tag bot_giant Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 } TFBot { Class Soldier Skill Expert Tag bot_squad_member } TFBot { Class Soldier Skill Expert Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } } } WaveSpawn { Where spawnbot_invasion Name "w6_heavies" TotalCount 64 MaxActive 4 SpawnCount 2 WaitBeforeStarting 90 WaitBetweenSpawns 4 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavy_Grapple } } WaveSpawn { Where spawnbot_invasion Name "w6_giant_2" TotalCount 4 MaxActive 3 SpawnCount 2 WaitForAllSpawned "w6_giant_1" WaitBeforeStarting 40 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant Tag nav_prefer_flank_5 Tag nav_prefer_main_5 } TFBot { Template T_TFBot_Giant_Medic_Uber Tag bot_giant Tag bot_squad_member Tag nav_prefer_flank_5 } } } WaveSpawn { Name "w6_tank_3" TotalCount 1 WaitForAllDead "w6_giant_2" WaitBeforeStarting 20 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tank_boss" Health 18000 Speed 75 StartingPathTrackNode tank_boss_path_1 Skin 1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_invasion Name "w6_giant_3" TotalCount 24 MaxActive 10 SpawnCount 6 WaitForAllSpawned "w6_giant_2" WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant Tag nav_prefer_main_5 Tag nav_prefer_main_6 Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Where spawnbot_boss Name "w7_boss" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 TotalCurrency 250 TFBot { Template T_TFBot_Chief_Soldier_Ironhelm Tag bot_giant Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_boss_side Name "w7_boss" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 45 TotalCurrency 250 TFBot { Template T_TFBot_Chief_Soldier_Hollowhead Tag bot_giant Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_invasion TotalCount 100 MaxActive 5 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 20 TotalCurrency 100 Support limited TFBot { Template T_TFGateBot_Heavy_IronFist_Crit } } WaveSpawn { Where spawnbot_invasion TotalCount 100 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 12 TotalCurrency 100 Support limited RandomChoice { TFBot { Class Soldier Skill Hard } TFBot { Class Pyro Attributes AlwaysCrit } } } WaveSpawn { Where spawnbot_invasion TotalCount 100 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 100 Support limited TFBot { Template T_TFBot_Pyro_FlareHeal } } } }