#base robot_giant.pop #base robot_standard.pop #base robot_gatebot_modular.pop // Mission made by Kalidescope // MAP DETAILS FOR ANY INTERESTED // // Spawn Locations: // // MAIN // spawnbot // spawnbot_invasion // spawnbot_boss // spawnbot_mission_spy // spawnbot_mission_sniper // spawnbot_mission_sentry_buster // // FLANK // spawnbot_side // spawnbot_mission_sniper_side // spawnbot_boss_side // spawnbot_invasion WaveSchedule { Templates { //Condensing Shotgun Sollies, Pyros and Heavies. T_TFBot_Soldier_Shotgun { Class Soldier Item "TF_WEAPON_SHOTGUN_SOLDIER" WeaponRestrictions SecondaryOnly } T_TFBot_Pyro_Shotgun { Template T_TFBot_Pyro_Flaregun ClassIcon T_TFBot_Pyro WeaponRestrictions SecondaryOnly Item "TF_WEAPON_SHOTGUN_PYRO" } T_TFBot_Heavy_Shotgun { Template T_TFBot_Heavyweapons_Shotgun } //Condensing Banner Sollies T_TFBot_Soldier_Buff_Banner { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio } T_TFBot_Soldier_Conch { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier_banner_trio } T_TFBot_Soldier_Batallion { Template T_TFBot_Soldier_Extended_Batallion ClassIcon soldier_banner_trio } T_TFBot_Giant_Soldier_Buff_Banner { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio_giant } T_TFBot_Giant_Soldier_Conch { Template T_TFBot_Giant_Soldier_Extended_Concheror ClassIcon soldier_banner_trio_giant } T_TFBot_Giant_Soldier_Batallion { Template T_TFBot_Giant_Soldier_Extended_Concheror ClassIcon soldier_banner_trio_giant } T_TFBot_Medic_Kritzkrieg { Class Medic ClassIcon medic_kritz Name "Kritzkrieg Medic" Skill Expert Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "The KritzKrieg" Item "The Virus Doctor" Item "Medic Mask" ItemAttributes { ItemName "The KritzKrieg" "uber duration bonus" 900 "ubercharge rate bonus" 900 } CharacterAttributes { "heal rate bonus" 2 "bot medic uber health threshold" 226 } } T_TFBot_Giant_Medic_Kritzkrieg { Class Medic Health 4500 ClassIcon medic_kritz_giant Name "Giant Kritzkrieg Medic" Skill Expert Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "The KritzKrieg" Item "The Virus Doctor" Item "Medic Mask" ItemAttributes { ItemName "The KritzKrieg" "uber duration bonus" 900 "ubercharge rate bonus" 900 } CharacterAttributes { "heal rate bonus" 2 "bot medic uber health threshold" 226 } } //Bosses T_TFBot_Soldier_BossGoliath { Class Soldier ClassIcon goliatron_alt_nys Name "Coded Cataclysm" Skill Hard Item "The Team Captain" Item "warbird_rocketlauncher_warhawk" HomingRockets { Enable 1 IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 TurnPower 90 MaxAimError 360 } RocketCustomParticle eyeboss_projectile Health 18000 Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Team Captain" "attach particle effect" 115 //Eldrich Opening Unusual } ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "killstreak tier" 3 "killstreak idleeffect" 7 } CharacterAttributes { "move speed bonus" 0.6 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0 //airblast be like nuh-uh "increased jump height" 2 } EventChangeAttributes { PhaseTwo { Message { Name "{288499}HUMAN FORCE STRONGER THAN EXPECTED PARAMETERS. CRIT SHIELDS ENABLED. INITIATING {17DCD9}TRY.EXE." Delay 0 Repeats 1 } ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "move speed bonus" 0.5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 5 "projectile speed increased" 0.5 "dmg taken from crit reduced" 0 } } PhaseThree { Message { Name "{288499}DESTRUCTION IMMENANT. ENGAGING {17DCD9}MUTUALLY ASSURED ANNIHILATION." Delay 0 Repeats 1 } ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "move speed bonus" 0.3 "faster reload rate" 0.01 "fire rate bonus" 0.001 "clip size upgrade atomic" 20 "projectile speed increased" 0.65 "projectile spread angle penalty" 360 "no self blast damage" 2 } } } ChangeAttributes { IfHealthBelow 12000 Name "PhaseTwo" Repeats 1 Delay 0 } ChangeAttributes { IfHealthBelow 6000 Name "PhaseThree" Repeats 1 Delay 0 } } T_TFBot_Soldier_Goliath //Coded Cataclysm W/O dialogue { Class Soldier ClassIcon goliatron_alt_nys Name "Cloned Cataclysm" Skill Hard Item "The Team Captain" Item "warbird_rocketlauncher_warhawk" HomingRockets { Enable 1 IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 TurnPower 90 MaxAimError 360 } RocketCustomParticle eyeboss_projectile Health 18000 Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Team Captain" "attach particle effect" 114 //Galactic Gateway Unusual } ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "killstreak tier" 3 "killstreak idleeffect" 7 } CharacterAttributes { "move speed bonus" 0.6 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0 "increased jump height" 2 } EventChangeAttributes { PhaseTwo { ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "move speed bonus" 0.5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 5 "projectile speed increased" 0.5 "dmg taken from crit reduced" 0 } } PhaseThree { ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "move speed bonus" 0.3 "faster reload rate" 0.01 "fire rate bonus" 0.001 "clip size upgrade atomic" 20 "projectile speed increased" 0.65 "projectile spread angle penalty" 360 "no self blast damage" 2 } } } ChangeAttributes { IfHealthBelow 12000 Name "PhaseTwo" Repeats 1 Delay 0 } ChangeAttributes { IfHealthBelow 6000 Name "PhaseThree" Repeats 1 Delay 0 } } T_TFBot_Heavyweapons_Pootis { Class Heavy Action Spy Skill Expert UseCustomModel "models/bots/player/heavy.mdl" } T_TFBot_Heavyweapons_Engage { Class Heavy Action Mobber Skill Expert Item "Security Shades" UseHumanModel 1 } } //SENTRY BUSTERS Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster CooldownTime 25 TFBot { Template T_TFBot_SentryBuster } } StartingCurrency 0 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom 0 ZombiesNoWave666 1 BotHumansHaveEyeGlow 1 NoMvMDeathTune 1 FlagResetTime //Overrides default bomb reset time { Name "intel" ResetTime 40 //40 Seconds before bomb reset } Wave //Welcome to hell asshole { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //16 Shotgun Soldiers (50/50 gatebot split) in clumps of 4 { Where spawnbot Name "P1_1_Soldiers" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 7 TotalCurrency 80 TFBot { Template T_TFBot_Soldier_Shotgun } } WaveSpawn //12 Bat Scouts (gatebot) in clumps of 3 { Where spawnbot_side Name "P1_1_BatScouts" FirstSpawnWarningSound "scout_mvm_m_specialcompleted05" TotalCount 12 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 7 TotalCurrency 60 Support limited TFBot { Template T_TFBot_Scout_Melee Name "Bat Scout" AddTemplate GatebotScout } } WaveSpawn //12 Demomen + Demoknights in clumps of 4 { Where spawnbot Name "P1_2_Demomen" TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 7 TotalCurrency 60 WaitForAllSpawned "P1_1_Demos" Squad { TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman_Knight tag bot_squad_member } TFBot { Template T_TFBot_Demoman_Knight tag bot_squad_member } TFBot { Template T_TFBot_Demoman_Knight tag bot_squad_member } } } } }