#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_area_52.pop WaveSchedule { StartingCurrency 500 RespawnWaveTime 5 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 0 Mission { Where spawnbot_mission_sentrybuster Objective DestroySentries InitialCooldown 60 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission { Where spawnbot_mission_sniper_side Objective Sniper InitialCooldown 30 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper MaxVisionRange 3000 } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 15 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_side Objective Engineer InitialCooldown 10 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Where spawnbot_mission_sniper_side Objective Sniper InitialCooldown 15 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Sniper MaxVisionRange 3000 } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 15 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_invasion Name "w1_01_a" TotalCount 42 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 250 RandomChoice { TFBot { Class Scout Skill Easy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Scout_Melee Skill Normal Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Scout_Melee Skill Normal Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Easy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Easy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Name "Lightweight Champ" Skill Easy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } } WaveSpawn { Where spawnbot_invasion Name "w1_02_a" TotalCount 42 MaxActive 15 SpawnCount 3 WaitForAllSpawned "w1_01_a" WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 250 RandomChoice { TFBot { Class Scout Skill Easy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Scout_Melee Skill Normal Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Scout_Melee Skill Normal Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Class Pyro Skill Easy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } TFBot { Class Pyro Skill Easy Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "w2_01_a" TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Gnome Skill Normal Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn { Where spawnbot_side Name "w2_01_b" TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 150 TFBot { Class Demoman Skill Easy Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn { Where spawnbot Name "w2_02_a" TotalCount 18 MaxActive 9 SpawnCount 3 WaitForAllDead "w2_01_b" WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 250 TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } WaveSpawn { Where spawnbot_invasion Name "w2_support_a" TotalCount 30 MaxActive 6 SpawnCount 2 WaitForAllSpawned "w2_01_b" WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 Support 1 TFBot { Template T_TFGateBot_Scout_Melee Tag nav_prefer_main_6 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "w3_01_a" TotalCount 30 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Template T_TFBot_Pyro_Flaregun Skill Easy Tag nav_prefer_flank_1 Tag nav_prefer_flank_5 } } WaveSpawn { Where spawnbot_invasion Name "w3_01_b" TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFGateBot_Scout_Normal Tag nav_prefer_main_6 } } WaveSpawn { Where spawnbot_side Name "w3_02_a" TotalCount 24 MaxActive 9 SpawnCount 3 WaitForAllSpawned "w3_01_a" WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 300 TFBot { Template T_TFBot_Soldier_Mangler Skill Easy Tag nav_prefer_flank_1 Tag nav_prefer_main_6 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "w4_tank_a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 400 Tank { Name "Gate Tank" Health 15000 Speed 75 StartingPathTrackNode tank_boss_path_1 Skin 1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w4_tank_b" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 TotalCurrency 400 Tank { Name Tank Health 15000 Speed 75 StartingPathTrackNode tank_path_1 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_invasion Name "w4_support_a" TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Pyro_Manmelter Skill Hard Tag nav_prefer_flank_4 Tag nav_prefer_flank_5 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_invasion Name "w5_01_a" TotalCount 42 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" Skill Normal Tag nav_prefer_flank_5 } } WaveSpawn { Where spawnbot_side Name "w5_01_b" TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 300 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire Tag bot_giant Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Medic_BigHeal WeaponRestrictions SecondaryOnly Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal WeaponRestrictions SecondaryOnly Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal WeaponRestrictions SecondaryOnly Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal WeaponRestrictions SecondaryOnly Tag bot_squad_member } } } WaveSpawn { Where spawnbot_invasion Name "w5_02_a" TotalCount 24 MaxActive 8 SpawnCount 4 WaitForAllDead "w5_01_b" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Class Soldier Skill Easy Tag nav_prefer_main_6 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_boss_side Name "w6_01_a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 500 TFBot { Template T_TFBot_Chief_Soldier_Icarus Health 20000 Tag bot_giant Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_invasion Name "w7_01_a" TotalCount 38 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Template T_TFGateBot_Scout_FAN Name "FAN Scout" Tag nav_prefer_flank_1 Tag nav_prefer_flank_5 } } WaveSpawn { Where spawnbot_side Name "w7_01_b" TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 Tag nav_prefer_flank_5 } } WaveSpawn { Where spawnbot_side Name "w7_02_a" TotalCount 12 MaxActive 6 SpawnCount 3 WaitForAllDead "w7_01_b" WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFGateBot_Heavy_IronFist Tag bot_giant Tag nav_prefer_flank_4 Tag nav_prefer_flank_5 } } WaveSpawn { Where spawnbot Name "w7_02_b" TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllDead "w7_01_b" WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFGateBot_Giant_Heavy Tag bot_giant Tag nav_prefer_main_6 } TFBot { Template T_TFBot_Medic_BigHeal WeaponRestrictions SecondaryOnly Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal WeaponRestrictions SecondaryOnly Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal WeaponRestrictions SecondaryOnly Tag bot_squad_member } } } WaveSpawn { Name "w7_tank_a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "w7_02_b" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 400 Tank { Name "Gate Tank" Health 25000 Speed 75 StartingPathTrackNode tank_boss_path_1 Skin 1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }