// AMF by Bluemario2 // Mission by FaN Scout (https://steamcommunity.com/profiles/76561198089243988/) // PointTemplate help by Robo-Poot //////////////// // Tank spawns //////////////// // tank_path_a1 // tank_path_b1 // tank_path_c1 // tank_path_d1 // tank_path_e1 // tank_path_final1 //////////////// // 781 -207 -2462 - front (spawnbot_frontmost) // 3633 531 -1981 - right from red spawn (spawnbot_right_w1) // 4714 968 -2087 - right from mining cave (spawnbot_right_cave_w1) // 4714 -1461 -2065 - left from red spawn (spawnbot_left_w1) // 5334 -40 -1927 - hatch (spawnbot_hatch) // 3398 6 -2013 - snipe that fucker (spawnbot_snooper) #base robot_standard.pop #base robot_giant.pop #base robot_fan.pop #base robot_fan_kaizo.pop #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 0 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 15 Advanced 1 AddSentryBusterWhenDamageDealtExceeds 0 AddSentryBusterWhenKillCountExceeds 0 PointTemplates { LockTheDoors { NoFixup 1 OnSpawnOutput { Target "func_door" Action "lock" } } UnlockTheDoors { NoFixup 1 OnSpawnOutput { Target "func_door" Action "unlock" } } Penises // "Fuck my life" - Robo-Poot, Making this PointTemplate that almost killed his soul { entity { "id" "5191110" "classname" "env_global" "globalstate" "kaizo_gg_im_watching_you" "targetname" "global_kaizo_DIEFORME" "origin" "0 50 0" } entity { "id" "5191108" "classname" "logic_auto" "globalstate" "kaizo_gg_im_watching_you" "spawnflags" "1" connections { "OnMapSpawn" "func_door,Unlock,,0.5,-1" } "origin" "0 0 0" } } Denied { NoFixup 1 OnSpawnOutput { Target "global_kaizo_DIEFORME" Action "TurnOn" } } LoseRelay { NoFixup 1 logic_relay { "targetname" "lose_relay" "OnTrigger" "bots_win,RoundWin,,0,-1" } } } Mission { Where spawnbot Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 6 DesiredCount 1 InitialCooldown 30 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Health 9999 } } Mission { Where spawnbot_mission_spy Objective Spy BeginAtWave 1 RunForThisManyWaves 6 DesiredCount 1 InitialCooldown 30 CooldownTime 5 TFBot { Template T_TFBot_Spy_Kaizo ClassIcon support_trio_improved } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 1 RunForThisManyWaves 6 DesiredCount 1 InitialCooldown 20 CooldownTime 5 TFBot { Template T_TFBot_Sniper_Kaizo ClassIcon support_trio_improved } } Mission { Where spawnbot Objective Engineer BeginAtWave 1 RunForThisManyWaves 6 DesiredCount 2 InitialCooldown 30 CooldownTime 60 TFBot { Template T_TFBot_Engineer_Sentry_Battle_Tele_Kaizo TeleportWhere spawnbot ClassIcon support_trio_improved } } ExtraSpawnPoint { Name "spawnbot_frontmost" TeamNum 3 X "781" Y "-207" Z "2462" } ExtraSpawnPoint { Name "spawnbot_right_w1" TeamNum 3 X "3633" Y "531" Z "-1981" } ExtraSpawnPoint { Name "spawnbot_right_cave_w1" TeamNum 3 X "4714" Y "968" Z "-2087" } ExtraSpawnPoint { Name "spawnbot_left_w1" TeamNum 3 X "4714" Y "-1461" Z "-2065" } ExtraSpawnPoint { Name "spawnbot_hatch" TeamNum 3 X "5334" Y "-40" Z "-1927" } ExtraSpawnPoint { Name "spawnbot_snooper" TeamNum 3 X "3398" Y "6" Z "-2013" } Templates { T_TFBot_Heavy_TheWall { Class HeavyWeapons ClassIcon heavy_wall Name "Giant Heavy Wall" Attributes UseBossHealthBar Attributes DisableDodge Attributes MiniBoss AimTrackingInterval 0 WeaponRestrictions MeleeOnly AlwaysGlow 1 Health 20000 Scale 2 Item "Necro Smasher" Item "Road Rage" Item "Combat Slacks" Item "Road Block" Item "Batter's Bracers" Item "Heavy Harness" ItemAttributes { ItemName "Necro Smasher" "fire rate bonus" 0.4 "damage causes airblast" 1 "damage bonus" 2 } CharacterAttributes { "move speed penalty" 0 } } } SpawnTemplate LockTheDoors SpawnTemplate Penises SpawnTemplate LoseRelay Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_frontmost TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 900 TFBot { Template T_TFBot_Heavy_TheWall Action Idle SpawnTemplate UnlockTheDoors } } WaveSpawn { Where spawnbot_left_w1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Action Mobber Addcond { Index 29 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Action Mobber Addcond { Index 29 } } TFBot { Template T_TFBot_Heavyweapons_Fist Action Mobber Addcond { Index 29 } } TFBot { Template T_TFBot_Demoman_Knight Action Mobber Addcond { Index 29 } } } } WaveSpawn { Where spawnbot_right_w1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Action Mobber Addcond { Index 29 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Action Mobber Addcond { Index 29 } } TFBot { Template T_TFBot_Heavyweapons_Fist Action Mobber Addcond { Index 29 } } } } WaveSpawn { Where spawnbot_right_cave_w1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited RandomChoice { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Action Mobber Addcond { Index 29 } } TFBot { Class Pyro ClassIcon pyro_fireaxe_lite WeaponRestrictions MeleeOnly Action Mobber Addcond { Index 29 } } TFBot { Class Sniper ClassIcon sniper_kukri_lite WeaponRestrictions MeleeOnly Action Mobber Addcond { Index 29 } } TFBot { Class Engineer ClassIcon engineer_wrench_sif WeaponRestrictions MeleeOnly Action Mobber Addcond { Index 29 } } TFBot { Template T_TFBot_Demoman_Knight Action Mobber Addcond { Index 29 } } } } WaveSpawn { Where spawnbot_left_w1 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 0 Support Limited RandomChoice { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Action Mobber Addcond { Index 29 } } TFBot { Class Pyro ClassIcon pyro_fireaxe_lite WeaponRestrictions MeleeOnly Action Mobber Addcond { Index 29 } } TFBot { Class Sniper ClassIcon sniper_kukri_lite WeaponRestrictions MeleeOnly Action Mobber Addcond { Index 29 } } TFBot { Class Engineer ClassIcon engineer_wrench_sif WeaponRestrictions MeleeOnly Action Mobber Addcond { Index 29 } } } } WaveSpawn { Where spawnbot TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited RandomChoice { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Action Mobber Addcond { Index 29 } } TFBot { Class Soldier ClassIcon soldier_shovel WeaponRestrictions MeleeOnly Action Mobber Addcond { Index 29 } } TFBot { Class Pyro ClassIcon pyro_fireaxe_lite WeaponRestrictions MeleeOnly Action Mobber Addcond { Index 29 } } TFBot { Class Demoman ClassIcon demoknight_bottle_lite WeaponRestrictions MeleeOnly Action Mobber Addcond { Index 29 } } TFBot { Class Heavyweapons ClassIcon heavy_fist_nys WeaponRestrictions MeleeOnly Action Mobber Addcond { Index 29 } } TFBot { Class Medic ClassIcon medic_battle WeaponRestrictions MeleeOnly Action Mobber Addcond { Index 29 } } TFBot { Class Sniper ClassIcon sniper_kukri_lite WeaponRestrictions MeleeOnly Action Mobber Addcond { Index 29 } } TFBot { Class Engineer ClassIcon engineer_wrench_sif WeaponRestrictions MeleeOnly Action Mobber Addcond { Index 29 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Action Mobber Addcond { Index 29 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Action Mobber Addcond { Index 29 } } TFBot { Template T_TFBot_Heavyweapons_Fist Action Mobber Addcond { Index 29 } } TFBot { Template T_TFBot_Demoman_Knight Action Mobber Addcond { Index 29 } } TFBot { Template T_TFBot_Heavyweapons_Gnome Action Mobber Addcond { Index 29 } } } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Demoknight_Leaping_Caber_Grapple } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_frontmost TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Heavy_TheWall SpawnTemplate Denied Action Mobber Health 30000 CharacterAttributes { "move speed penalty" 3 "mult stun resistance" 0.1 } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 TotalCurrency 0 Support 1 TFBot { Class Scout ClassIcon agentbomb Name "Bomb Runner" Health 12000 Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 3 "mult flag carrier move speed" 3 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_frontmost TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 TotalCurrency 400 TFBot { Template T_TFBot_Heavy_TheWall Action Mobber CharacterAttributes { "move speed penalty" 3 "mult stun resistance" 0.1 } } } WaveSpawn { Name "3a" Where spawnbot_frontmost TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Support Limited TFBot { Template T_TFBot_Demoknight_Leaping_Machete Action Mobber } } WaveSpawn { Where spawnbot_frontmost TotalCount 6 MaxActive 24 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 1 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Action Mobber } } WaveSpawn { WaitForAllDead "3a" Where spawnbot_frontmost TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited RandomChoice { TFBot { Class heavyweapons Name "Giant Steamroller Gauntlet Heavy" ClassIcon heavy_steelfist Skill Expert Health 999999 Item "Fists of Steel" WeaponRestrictions MeleeOnly Attributes MiniBoss CustomEyeGlowColor "255 0 0" ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.4 "damage bonus" 1000 } CharacterAttributes { "move speed bonus" 99 "override footstep sound set" 2 "attach particle effect static" 44 } } TFBot { Class heavyweapons Name "Giant Steamroller Gauntlet Heavy" ClassIcon heavy_steelfist Skill Expert Health 999999 Item "Fists of Steel" WeaponRestrictions MeleeOnly Attributes MiniBoss Action Mobber CustomEyeGlowColor "255 0 0" ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.4 "damage bonus" 1000 } CharacterAttributes { "move speed bonus" 99 "override footstep sound set" 2 "attach particle effect static" 47 } } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "protec" Where spawnbot_hatch TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 Support Limited TFBot { Class HeavyWeapons Action Idle Health 3000 WeaponRestrictions SecondaryOnly Attributes IgnoreFlag Item "The Sandvich" ClassIcon heavy_sandvich2_nys Scale 1.4 StripItemSlot 0 ItemAttributes { ItemName "The Sandvich" "charge recharge rate increased" 11 } CharacterAttributes { "mult_health_fromhealers_penalty_active" -1 } Addcond { Index 43 } } } WaveSpawn { Where spawnbot WaitForAllDead "protec" TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 Support 1 FirstSpawnOutput { Target lose_relay Action Trigger } RandomChoice { RandomChoice { TFBot { Class Scout } } } } WaveSpawn { Where spawnbot_snooper TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Heavy_TheWall Action Idle } } WaveSpawn { Where spawnbot_snooper TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Sniper_Kaizo Health 6000 Name "Armored Kaizo Sniper" Item "Batter's Bracers" Item "Captain Space Mann" Action Sniper CharacterAttributes { "damage force reduction" 0 } } } WaveSpawn { Where spawnbot_frontmost TotalCount 40 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 Support Limited TFBot { Template T_TFBot_Demoknight_UltraTrain_Crit Action Mobber Addcond { Index 29 } } } WaveSpawn { Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Soldier_BurstFire Action Mobber Addcond { Index 29 } } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Action Mobber Addcond { Index 29 } } } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 400 Tank { Name "tankboss" StartingPathTrackNode "tank_path_a1" Health 35000 Speed 90 Skin 1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_frontmost WaitForAllDead "5a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 TFBot { Template T_TFBot_Heavy_TheWall Health 40000 Action Idle } } WaveSpawn { Where spawnbot_frontmost TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist Action Mobber Addcond { Index 29 } } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Action Mobber Addcond { Index 29 } } TFBot { Template T_TFBot_Heavy_IronFist_Airblast_Kaizo Action Mobber Addcond { Index 29 } } } } WaveSpawn { Where spawnbot_frontmost TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts20.mp3" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath02.mp3" TotalCurrency 100 TFBot { Class Soldier Name "Employee Of The Month" ClassIcon heavy_shotgun_caustic2 Skill Hard Health 54000 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "The Reserve Shooter" Item "The Soldier's Stogie" Item "The Spook Specs" Item "Manndatory Attire" Item "The Tuxxy" Item "The Breakneck Baggies" Action Mobber AlwaysGlow 1 ItemAttributes { ItemName "The Reserve Shooter" "fire rate bonus" 2.5 "bullets per shot bonus" 15 "faster reload rate" 0.01 "bleeding duration" 10 "fire rate bonus with reduced health" 0.8 "attach particle effect" 702 "Paintkit_proto_def_index" 226 "Set_item_texture_wear" 1 "health on radius damage" 2000 "add cond on hit" 24 "add cond on hit duration" 10 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "rage giving scale" 0.1 } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 27000 Name "Phase2" } EventChangeAttributes { Phase2 { WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Item "The Reserve Shooter" ItemAttributes { ItemName "The Reserve Shooter" "fire rate bonus" 0.5 "bullets per shot bonus" 2 "damage bonus" 1.4 "bleeding duration" 2 "mult bleeding delay" 0.2 "fire rate bonus with reduced health" 0.4 "attach particle effect" 702 "Paintkit_proto_def_index" 226 "Set_item_texture_wear" 1 "health on radius damage" 3000 "add cond on hit" 24 "add cond on hit duration" 20 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "rage giving scale" 0.1 "attach particle effect" 702 "mult stun resistance" 0.1 } } } Taunt { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 1 IfHealthBelow 27000 } AddCond { Index 5 Delay 0 Duration 6 IfHealthBelow 27000 } AddCond { Index 28 Delay 0 Duration 6 IfHealthBelow 27000 } } } WaveSpawn { Where spawnbot_frontmost TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 180 WaitBetweenSpawns 180 TotalCurrency 0 Support Limited TFBot { Class Scout ClassIcon scout_shortstop_mfd Name "Giant Enraged Shortstop Scout" Class Scout Health 2222 Attributes MiniBoss Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Item "The Shortstop" Item "The Milkman" CustomEyeGlowColor "255 0 0" ItemAttributes { ItemName "The Shortstop" "fire rate bonus" 0.75 "faster reload rate" 0.2 "add cond when active" 29 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "move speed bonus" 1.2 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } RedTeamWipeCausesWaveLoss 1 WaveSpawn { Name "Boss3" Where spawnbot_hatch TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited RandomChoice { RandomChoice { TFBot { Class Sniper WeaponRestrictions MeleeOnly Attributes IgnoreFlag Action Idle Name "Spawn ???" Health 1000 } } } } WaveSpawn { Name "Boss1" Where spawnbot_hatch TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited RandomChoice { RandomChoice { TFBot { Class Engineer WeaponRestrictions MeleeOnly Attributes IgnoreFlag Action Idle Name "Spawn Dr. Brainiac" Health 1000 } } } } WaveSpawn { Name "Boss2" Where spawnbot_hatch TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited RandomChoice { RandomChoice { TFBot { Class Demoman WeaponRestrictions MeleeOnly Attributes IgnoreFlag Action Idle Name "Spawn Mr. Tripmine" Health 1000 } } } } WaveSpawn { WaitForAllDead "Boss1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 3000 FirstSpawnWarningSound "vo/mvm/norm/engineer_mvm_laughevil02.mp3" DoneWarningSound "vo/mvm/norm/engineer_mvm_paincrticialdeath06.mp3" TFBot { Name "Dr. Brainiac" Class Engineer ClassIcon engineer_pomson Scale 1.9 Health 42000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Skill Expert WeaponRestrictions PrimaryOnly Action Mobber Item "The Pomson 6000" Item "The Brainiac Hairpiece" Item "The Brainiac Goggles" Item "Roboot" Item "Sleuth Suit" ItemAttributes { ItemName "The Pomson 6000" "clip size bonus" 6 "damage bonus" 3.5 "slow enemy on hit major" 10 "mult projectile count" 5 "projectile spread angle penalty" 2 "projectile penetration" 1 "faster reload rate" 0.001 "subtract victim medigun charge on hit" 2 "subtract victim cloak on hit" 1 "reveal disguised victim on hit" 1 "fire rate bonus" 0.5 "Projectile speed increased" 2 } CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 "rage giving scale" 0.1 } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 21000 Name "Phase2" } EventChangeAttributes { Phase2 { WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Pomson 6000" ItemAttributes { ItemName "The Pomson 6000" "clip size bonus" 2 "damage bonus" 4 "slow enemy on hit major" 4 "mult projectile count" 1 "projectile spread angle penalty" 2 "projectile penetration" 1 "faster reload rate" 0.4 "fire rate bonus" 0.4 "override projectile type extra" "mechanicalarmorb" } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 7 "rage giving scale" 0.1 "attach particle effect" 3084 "mult stun resistance" 0.1 "charge time increased" 4 "charge recharge rate increased" 10 } } } Taunt { Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 21000 } AddCond { Index 5 Delay 0 Duration 5 IfHealthBelow 21000 } AddCond { Index 28 Delay 0 Duration 5 IfHealthBelow 21000 } } } WaveSpawn { WaitForAllDead "Boss2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 3000 FirstSpawnWarningSound "vo/mvm/mght/taunts/demoman_mvm_m_taunts13.mp3" DoneWarningSound "vo/mvm/mght/demoman_mvm_m_paincrticialdeath04.mp3" TFBot { Name "Mr. Tripmine" Class Demoman ClassIcon demo_caber_nuke Scale 1.9 Health 44444 Attributes MiniBoss Attributes UseBossHealthBar Skill Expert Action Mobber WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Double Dynamite" Item "Spirit of the Bombing Past" Item "The Juggernaut Jacket" Item "Stunt Suit" ItemAttributes { ItemName "The Ullapool Caber" "regenerate stickbomb" 1 "damage bonus" 6 "Blast radius increased" 2.5 "mod mini-crit airborne" 1 "attach particle effect" 2 "fire rate penalty" 1.25 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "rage giving scale" 0.1 } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 22222 Name "Phase2" } EventChangeAttributes { Phase2 { WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Ullapool Caber" ItemAttributes { ItemName "The Ullapool Caber" "regenerate stickbomb" 1 "damage bonus" 11 "Blast radius increased" 6 "mod mini-crit airborne" 1 "attach particle effect" 2 "fire rate penalty" 0.3 } ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 7 "rage giving scale" 0.1 "attach particle effect" 3083 "mult stun resistance" 0.1 "charge time increased" 4 "charge recharge rate increased" 10 } } } Taunt { Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 22222 } AddCond { Index 5 Delay 0 Duration 5 IfHealthBelow 22222 } AddCond { Index 28 Delay 0 Duration 5 IfHealthBelow 22222 } } } WaveSpawn { WaitForAllDead "Boss3" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 6000 FirstSpawnWarningSound "vo/mvm/norm/sniper_mvm_dominationsniper18.mp3" DoneWarningSound "vo/mvm/norm/sniper_mvm_paincrticialdeath02.mp3" TFBot { ClassIcon sniper_ohgodwhy Health 99999 Name "One Hit Kills All" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Scale 1 Attributes MiniBoss Attributes IgnoreFlag Attributes UseBossHealthBar Attributes AlwaysFireWeapon Action Mobber Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Cranium Cover" Item "Hunting Cloak" Item "The Jarmaments" Item "The Triggerman's Tacticals" Item "The Chronomancer" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "is_festivized" 1 "attach particle effect" 702 "attach particle effect static" 4 "is australium item" 1 "item style override" 1 "fire rate bonus" -1 "damage bonus" 6 "explosive sniper shot" 10 "SRifle Charge rate increased" 6 "jarate duration" 200 "bullets per shot bonus" 6 "headshot damage increase" 101 "maxammo primary increased" 101 "heal on kill" 10000 "weapon always gib" 1 } CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "rage giving scale" 0.05 "health regen" 1000 "jarate backstabber" 1 "move speed bonus" 2 } } } WaveSpawn { Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Demoknight_Leaping_Skullcutter } } } } /////////////// // Version 1: // Mission completed // Date of file creation: 1/18/2024 // Date of completion: 1/20/2024 ///////////////