#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 1250 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "1a" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Scout Skill Easy WeaponRestrictions "MeleeOnly" } } WaveSpawn { Name "1b" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { ClassIcon heavy_shotgun Class Soldier Skill Normal WeaponRestrictions "SecondaryOnly" } } WaveSpawn { Name "1c" Where spawnbot TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { ClassIcon Heavy_fist_nys Class Heavy Skill Normal WeaponRestrictions "MeleeOnly" } } WaveSpawn { WaitForAllSpawned "1a" Name "1d" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Soldier Skill Normal } } WaveSpawn { WaitForAllSpawned "1a" Name "1e" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Pyro Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "2a" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "2b" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { ClassIcon heavy_shotgun Class Heavy Skill Normal WeaponRestrictions "SecondaryOnly" } } WaveSpawn { Name "2c" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { WaitForAllSpawned "2a" Name "2d" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Soldier Skill Normal } } WaveSpawn { WaitForAllSpawned "2b" Name "2e" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { WaitForAllSpawned "2a" Name "2f" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Class Heavy Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "3a" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "3b" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned "3a" Name "3c" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { WaitForAllSpawned "3a" Name "3d" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Soldier Skill Normal } } WaveSpawn { WaitForAllSpawned "3b" Name "3e" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { WaitForAllSpawned "3a" Name "3f" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Class Pyro Skill Normal } } WaveSpawn { WaitForAllSpawned "3c" Name "3g" Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "4a" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "4b" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned "4a" Name "4c" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { WaitForAllSpawned "4a" Name "4d" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Heavy Skill Easy } } WaveSpawn { WaitForAllSpawned "4c" Name "4e" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "4c" Name "4f" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoman } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Support 1 Name "5sa" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn { Support 1 Name "5sb" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Demoman Skill Normal } } WaveSpawn { Support 1 Name "5sc" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Soldier Skill Normal } } WaveSpawn { Support 1 Name "5sd" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Heavy Skill Normal } } WaveSpawn { Name "wave5_AT" TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Tank { Health 10000 Name "tankboss" Speed 75 // Skin 1 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }