//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 4000 AddSentryBusterWhenKillCountExceeds 20 Advanced 1 Mission // sentry buster { Objective DestroySentries InitialCooldown 25 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "subwave a1" TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "exquisite rack" } } } WaveSpawn { Name "subwave a1" TotalCurrency 60 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the k-9 mane" } TFBot { Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the beastly bonnet" } } } WaveSpawn { Name "subwave b1" WaitForAllDead "subwave a1" TotalCurrency 200 TotalCount 5 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Item "the smissmas caribou" } } } WaveSpawn { Name "subwave b2" WaitForAllDead "subwave a1" TotalCurrency 40 TotalCount 40 MaxActive 16 SpawnCount 8 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name "Kindling Pyro" Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "the attendant" Item "tiny timber" } } } WaveSpawn { Name "subwave c1" WaitForAllDead "subwave b1" TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 8 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Health 175 Name Demo Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "the k-9 mane" } } } WaveSpawn { Name "subwave c2" WaitForAllDead "subwave b1" TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 16 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Item "a rather festive tree" } } } WaveSpawn { Name "subwave d1" WaitForAllSpawned "subwave c2" TotalCurrency 50 TotalCount 24 MaxActive 16 SpawnCount 8 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions PrimaryOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the beastly bonnet" } TFBot { Class Scout Name "Light Scout" ClassIcon scout_luger Health 125 Skill Normal WeaponRestrictions SecondaryOnly Item "Bombing Run" Item "ttg max pistol" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "subwave a1" TotalCurrency 270 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Demoman Item "antlers" } TFBot { Template T_TFBot_Medic Item "a rather festive tree" } TFBot { Template T_TFBot_Medic Item "a rather festive tree" } } } WaveSpawn { Name "subwave b1" TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 1 Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_2 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "subwave b2" WaitForAllDead "subwave a1" TotalCurrency 150 TotalCount 64 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the beastly bonnet" } } } WaveSpawn { Name "subwave b3" WaitForAllDead "subwave a1" TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot_mission_sniper WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name Sniper Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" Item "the smissmas caribou" } } } WaveSpawn { Name "subwave c1" WaitForAllSpawned "subwave b2" WaitForAllDead "subwave b1" TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "firewall helmet" } } } WaveSpawn { Name "subwave c2" WaitForAllSpawned "subwave b2" WaitForAllDead "subwave b1" TotalCurrency 180 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot_mission_sniper WaitBeforeStarting 3 WaitBetweenSpawns 4 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "exquisite rack" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "subwave a1" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Soldier Health 15000 Attributes "UseBossHealthBar" Item "the direct hit" Item "full metal drill hat" } } } WaveSpawn { Name "subwave a2" WaitForAllSpawned "subwave a1" TotalCurrency 50 TotalCount 30 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Soldier_RocketPush Health 200 WeaponRestrictions PrimaryOnly Item "the liberty launcher" Item "the tin pot" } } } WaveSpawn { Name "subwave b1" WaitForAllDead "subwave a1" TotalCurrency 80 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater Item "the huo long heatmaker" Item "the bunsen brave" } } } WaveSpawn { Name "subwave b2" WaitForAllSpawned "subwave a1" WaitForAllDead "subwave a2" TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Pyro_Flaregun Item "the scorch shot" Item "plumber's pipe" } } } WaveSpawn { Name "subwave c1" WaitForAllSpawned "subwave b2" WaitForAllDead "subwave b1" TotalCurrency 50 TotalCount 32 MaxActive 16 SpawnCount 4 Where spawnbot_mission_sniper WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Demo Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "the k-9 mane" } } } WaveSpawn { Name "subwave c2" WaitForAllSpawned "subwave b2" WaitForAllDead "subwave b1" TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name "Charcoal pyro" Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "the attendant" Item "tiny timber" } } } WaveSpawn { Name "subwave d1" WaitForAllDead "subwave c2" TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot_mission_sniper WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "exquisite rack" } } } WaveSpawn { Name "subwave d1" WaitForAllDead "subwave c2" TotalCurrency 420 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "the axtinguisher" Item "a rather festive tree" Item "the trail-blazer" } TFBot { Template T_TFBot_Giant_Medic_Regen Item "tf_weapon_medigun" Item "a rather festive tree" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "subwave a1" TotalCurrency 200 TotalCount 14 MaxActive 14 SpawnCount 7 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst Item "the pure tin capotain" } TFBot { Template T_TFBot_Medic Item "a rather festive tree" } TFBot { Template T_TFBot_Medic Item "a rather festive tree" } TFBot { Template T_TFBot_Medic Item "a rather festive tree" } TFBot { Template T_TFBot_Medic Item "a rather festive tree" } TFBot { Template T_TFBot_Medic Item "a rather festive tree" } TFBot { Template T_TFBot_Medic Item "a rather festive tree" } } } WaveSpawn { Name "subwave a3" TotalCurrency 50 TotalCount 40 MaxActive 10 SpawnCount 5 Where spawnbot_mission_sniper WaitBeforeStarting 3 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "the axtinguisher" Item "a rather festive tree" } } } WaveSpawn { Name "subwave b1" WaitForAllSpawned "subwave a3" WaitForAllDead "subwave a1" TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Health 125 Name Engineer Class Engineer Skill Normal Item "tf_weapon_shotgun_primary" Item "tf_weapon_pistol" Item "tf_weapon_wrench" Item "the last straw" } } } WaveSpawn { Name "subwave b2" WaitForAllSpawned "subwave a3" WaitForAllDead "subwave a1" TotalCurrency 100 TotalCount 50 MaxActive 16 SpawnCount 8 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "exquisite rack" } } } WaveSpawn { Name "subwave b3" WaitForAllSpawned "subwave a3" WaitForAllDead "subwave a1" TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "tough stuff muffs" } } } WaveSpawn { Name "subwave c1" WaitForAllSpawned "subwave b2" WaitForAllDead "subwave b2" TotalCurrency 150 TotalCount 42 MaxActive 14 SpawnCount 7 Where spawnbot_mission_sniper WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst Item "the pure tin capotain" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "subwave d1" WaitForAllSpawned "subwave c3" WaitForAllDead "subwave c1" TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Class Sniper Name "Bowman Rapid Fire" "scale" 1.5 ClassIcon sniper_bow Health 20000 Skill Expert Item "The Huntsman" Attributes "UseBossHealthBar" Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } Item "randolph the blood-nosed caribou" CharacterAttributes { "critboost on kill" 1 critboost 1 "move speed bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "subwave a1" TotalCurrency 150 TotalCount 16 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier Item "full metal drill hat" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "subwave a3" TotalCurrency 100 TotalCount 48 MaxActive 18 SpawnCount 6 Where spawnbot_mission_sniper WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Health 175 Name Demoman Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { Name "subwave b1" WaitForAllSpawned "subwave a3" WaitForAllDead "subwave a1" TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 40 Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "subwave b2" WaitForAllSpawned "subwave a3" WaitForAllDead "subwave a1" TotalCurrency 100 TotalCount 80 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the beastly bonnet" } } } WaveSpawn { Name "subwave b3" WaitForAllSpawned "subwave a3" WaitForAllDead "subwave a1" TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name "subwave c1" WaitForAllSpawned "subwave b3" WaitForAllDead "subwave b2" TotalCurrency 250 TotalCount 6 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Giant_Scout } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "subwave a1" TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 2 Where spawnbot_mission_sniper WaitBeforeStarting 5 WaitBetweenSpawns 7 Squad { TFBot { Health 3000 Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { Name "subwave a2" TotalCurrency 50 TotalCount 48 MaxActive 8 SpawnCount 8 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "the attendant" Item "the trail-blazer" } } } WaveSpawn { Name "subwave b1" WaitForAllSpawned "subwave a2" WaitForAllDead "subwave a1" TotalCurrency 40 TotalCount 40 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "subwave b1" WaitForAllSpawned "subwave a2" WaitForAllDead "subwave a1" TotalCurrency 50 TotalCount 40 MaxActive 8 SpawnCount 4 Where spawnbot_mission_sniper WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name "subwave c1" WaitForAllSpawned "subwave b2 " WaitForAllDead "subwave b1" TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { Name "subwave c1" WaitForAllSpawned "subwave b2" WaitForAllDead "subwave b1" TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { Name "subwave d1" WaitForAllSpawned "subwave c2" WaitForAllDead "subwave c1" TotalCurrency 100 TotalCount 48 MaxActive 16 SpawnCount 8 Where spawnbot_mission_sniper WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name "subwave boss" WaitForAllSpawned "subwave d1" WaitForAllDead "subwave d1" TotalCurrency 310 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Health 50000 Template T_TFBot_Chief_Soldier_SlowCrit CharacterAttributes { "health regen" 100 } } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 30000 TFBot { Name "Joh Bags" ClassIcon engineer_giant Class Engineer Skill Expert Health 50000 Scale 2 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes BulletImmune Attributes BlastImmune Attributes FireImmune Attributes AlwaysCrit Attributes AlwaysFireWeapon Item "TF_WEAPON_WRENCH" ItemAttributes { ItemName "TF_WEAPON_WRENCH" "fire rate bonus" 0.1 "damage bonus" 8 } Item "Trucker's Topper" ItemAttributes { Item "Trucker's Topper" "set item tint RGB" 7511618 } CharacterAttributes { "damage force reduction" 8 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "bombinomicon effect on death" 1 "move speed penalty" 8 } } } } } //This file has been generated by http://mvm.tf