// adv Olive Thievery by AshieTheVixen! // god i love kissing other women #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 850 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom No AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 NoRomevisionCosmetics 1 SendBotsToSpectatorImmediately 1 RemoveBotExpressions 1 Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 20 CooldownTime 20 DesiredCount 1 TFBot { ClassIcon sentry_buster_olive Name "Olive Buster" Health 1400 Scale 1.4 Template T_TFBot_SentryBuster CharacterAttributes { "move speed bonus" 3 "head scale" 1.3 "increased jump height" 1.2 } Item "The Scottish Handshake" Item "Mann Co. Cap" ItemColor { ItemName "Mann Co. Cap" Red 255 Green 255 Blue 0 } ItemColor { ItemName "The Scottish Handshake" Red 255 Green 255 Blue 0 } } } Wave // Wave 1 { InitWaveOutput { Target BigNet Action RunScriptCode Param " EntFire(`arrows_clear_relay`,`Trigger`,null,0.78) EntFire(`clearall_relay`,`Trigger`,null,0.78) EntFire(`robotpath_purple_relay`,`Trigger`,null,0.78) IncludeScript(`tankextensions_main`, getroottable()) IncludeScript(`tankextensions/targetank`) " } StartWaveOutput { Target BigNet Action RunScriptCode Param " EntFire(`wave_start_relay`, `Trigger`) SendGlobalGameEvent(`show_annotation`, { worldPosX = `4384` worldPosY = `-1023` worldPosZ = `-201` text = `Olive bots are faster, but easier to kill!` lifetime = 6 show_distance = false play_sound = `ui/vote_started.wav` }) " } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes Explanation { Line "{red}EngieNear - We have detected a new bot variant on the field!" Line "{yellow}EngieFar - It seems some of them slipped into our olive oil supply." Line "{red}EngieNear - They will be faster, more efficent, but easier to kill!" Line "{yellow}Engiefar - Look out for the icons with an olive bottle, and yellow cosmetics on the bots!" } WaveSpawn { Name W1_SW1a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_carrier_1 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag big_giants } TFBot { Template T_TFBot_Giant_Medic_Regen Tag big_giants } } } WaveSpawn { Name W1_SW1b TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 1 Where spawnbot_carrier_2 TFBot { Template T_TFBot_Demo_Burst Tag common } } WaveSpawn { Name W1_SW1c TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0.5 Where spawnbot_carrier_1 TFBot { Template T_TFBot_Demoman_Knight Tag common Item "Ali Baba's Wee Booties" } } WaveSpawn { Name W1_SW1d TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0 tank { Name "targetank_color" StartingPathTrackNode "tank_path_B" ClassIcon tank_targe Health 20000 Speed 75 Skin 0 OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W1_SW2a WaitForAllDead W1_SW1b TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_carrier_1 TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Tag common WeaponRestrictions PrimaryOnly } } WaveSpawn { Name W1_SW2b WaitForAllDead W1_SW1c TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_carrier_2 TFBot { Template T_TFBot_Pyro_Flaregun Tag common } } WaveSpawn { Name W1_SW2c WaitForAllDead W1_SW1a TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_carrier_1 TFBot { ClassIcon demoknight_bottle_lite_giant_olive Health 2000 Name "Giant Olive Drunkard" Scale 1.7 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Tag big_giants Attributes "MiniBoss" ItemAttributes { ItemName "The Scottish Handshake" "minicritboost on kill" 3 "fire rate bonus" 0.7 } CharacterAttributes { "Attack not cancel charge" 1 "move speed bonus" 0.65 "damage force reduction" 0.5 "override footstep sound set" 4 "airblast vulnerability multiplier" 0.5 } Item "Ali Baba's Wee Booties" Item "The Tide Turner" Item "The Scottish Handshake" Item "Summer Shades" Item "Mann Co. Cap" ItemColor { ItemName "Mann Co. Cap" Red 255 Green 255 Blue 0 } ItemColor { ItemName "summer shades" Red 255 Green 255 Blue 0 } ItemColor { ItemName "the scottish handshake" Red 255 Green 255 Blue 0 } ItemColor { ItemName "the tide turner" Red 255 Green 255 Blue 0 } ItemColor { ItemName "ali baba's wee booties" Red 255 Green 255 Blue 0 } } } WaveSpawn { Name W1_Boss WaitForAllDead W1_SW1a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot_mission_boss FirstSpawnWarningSound vo/mvm/mght/demoman_mvm_m_battlecry05.mp3 DoneWarningSound vo/mvm/mght/demoman_mvm_m_jeers05.mp3 TFBot { ClassIcon demoknight_bottle_lite Health 20000 Name "Olive Master" Scale 2.0 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag big_giants Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Scottish Handshake" "minicritboost on kill" 5 "fire rate bonus" 0.8 "heal on kill" 300 } ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 3 } ItemAttributes { ItemName "The Glasgow Great Helm" "attach particle effect" 17 } CharacterAttributes { "charge time increased" 3 "increased jump height" 1.2 "Attack not cancel charge" 1 "move speed bonus" 0.4 "damage force reduction" 0.1 "override footstep sound set" 4 "airblast vulnerability multiplier" 0.1 "cancel falling damage" 1 } Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Scottish Handshake" Item "The Glasgow Great Helm" Item "The Dark Age Defender" ItemColor { ItemName "The Glasgow Great Helm" Red 255 Green 255 Blue 0 } ItemColor { ItemName "The Dark Age Defender" Red 255 Green 255 Blue 0 } ItemColor { ItemName "the scottish handshake" Red 255 Green 255 Blue 0 } ItemColor { ItemName "the tide turner" Red 255 Green 255 Blue 0 } ItemColor { ItemName "ali baba's wee booties" Red 255 Green 255 Blue 0 } } } } Wave // wave 2 { WaitWhenDone 65 InitWaveOutput { Target BigNet Action RunScriptCode Param " EntFire(`robotpath_choose_relay`,`Disable`,null,0.78) EntFire(`arrows_clear_relay`,`Trigger`,null,5.20) EntFire(`clearall_relay`,`Trigger`,null,5.20) EntFire(`robotpath_blue_relay`,`Trigger`,null,5.60) EntFire(`robotpath_choose_relay`,`Enable`,null,5.80) " } Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_SW1a TotalCurrency 250 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_carrier_1 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag big_giants } TFBot { Template T_TFBot_Medic Tag common } TFBot { Template T_TFBot_Medic Tag common } TFBot { Template T_TFBot_Medic Tag common } } } WaveSpawn { Name W2_SW1b TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.5 Where spawnbot_carrier_1 TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Tag common WeaponRestrictions PrimaryOnly } } WaveSpawn { Name W2_SW1c TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_carrier_2 TFBot { Template T_TFBot_Scout_Shortstop Tag common } } WaveSpawn { Name W2_SW2a WaitForAllDead W2_SW1a TotalCurrency 200 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_carrier_1 Squad { TFBot { ClassIcon soldier_olive Health 2700 Name "Giant Olive Soldier" Template T_TFBot_Giant_Soldier Tag big_giants ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "fire rate bonus" 0.4 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.65 } Item "Stainless Pot" ItemColor { ItemName "Stainless Pot" Red 255 Green 255 Blue 0 } ItemColor { ItemName "TF_WEAPON_ROCKETLAUNCHER" Red 255 Green 255 Blue 0 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag common } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag common } } } WaveSpawn { Name W2_SW2b WaitForAllDead W2_SW1c TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot_carrier_1 TFBot { ClassIcon demoknight_bottle_lite_olive Health 120 Name "Olive Drunkard" Class Demoman Skill Hard Tag common ItemAttributes { ItemName "The Scottish Handshake" "minicritboost on kill" 3 } CharacterAttributes { "Attack not cancel charge" 1 "move speed bonus" 1.5 } Item "Ali Baba's Wee Booties" Item "The Tide Turner" Item "The Scottish Handshake" Item "Mann Co. Cap" Item "Summer Shades" ItemColor { ItemName "ali baba's wee booties" Red 255 Green 255 Blue 0 } ItemColor { ItemName "the tide turner" Red 255 Green 255 Blue 0 } ItemColor { ItemName "the scottish handshake" Red 255 Green 255 Blue 0 } ItemColor { ItemName "Mann Co. Cap" Red 255 Green 255 Blue 0 } ItemColor { ItemName "summer shades" Red 255 Green 255 Blue 0 } } } WaveSpawn { Name W2_SW2c WaitForAllDead W2_SW1b TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot_carrier_2 TFBot { ClassIcon heavy_crit Health 300 Name Heavy Class Heavyweapons Skill Easy Tag common WeaponRestrictions PrimaryOnly } } WaveSpawn { Name W2_SW3 WaitForAllDead W2_SW2a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_boss Squad { TFBot { ClassIcon heavy_olive Health 3500 Name "Giant Olive Heavy" Template T_TFBot_Giant_Heavyweapons Tag big_giants ItemAttributes { ItemName TF_WEAPON_MINIGUN "minigun spinup time decreased" 0.01 "minigun full movement" 1 } CharacterAttributes { "move speed bonus" 0.65 } Item "Mann Co. Cap" Item "Summer Shades" ItemColor { ItemName "Mann Co. Cap" Red 255 Green 255 Blue 0 } ItemColor { ItemName "summer shades" Red 255 Green 255 Blue 0 } ItemColor { ItemName "TF_WEAPON_MINIGUN" Red 255 Green 255 Blue 0 } } TFBot { Template T_TFBot_Medic Tag common } TFBot { Template T_TFBot_Medic Tag common } TFBot { Template T_TFBot_Medic Tag common } } } } Wave // wave 3 { WaitWhenDone 65 InitWaveOutput { Target BigNet Action runscriptcode Param " EntFire(`robotpath_choose_relay`,`Disable`,null,0.78) EntFire(`arrows_clear_relay`,`Trigger`,null,5.20) EntFire(`clearall_relay`,`Trigger`,null,5.20) EntFire(`robotpath_yellow_relay`,`Trigger`,null,5.60) EntFire(`robotpath_choose_relay`,`Enable`,null,5.80) IncludeScript(`tankextensions_main`, getroottable()) IncludeScript(`tankextensions/painttank`) " } Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_SW1a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot_carrier_1 FirstSpawnWarningSound vo/mvm/mght/scout_mvm_m_domination13.mp3 DoneWarningSound vo/mvm/mght/scout_mvm_m_jeers12.mp3 TFBot { Template T_TFBot_Giant_Scout_FAN Tag big_giants } } WaveSpawn { Name W3_SW1b TotalCurrency 50 TotalCount 16 MaxActive 16 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_carrier_2 TFBot { Skill Hard Template T_TFBot_Scout_FAN Tag common } } WaveSpawn { Name W3_SW1T1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 tank { Name "painttank|255 255 0" StartingPathTrackNode "tank_path_A" ClassIcon tank_olive Health 5000 Speed 150 Skin 0 OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3_SW1T2 WaitForAllDead W3_SW1T1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 tank { Name "painttank|255 255 0" StartingPathTrackNode "tank_path_C" ClassIcon tank_olive Health 5000 Speed 150 Skin 0 OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3_SW2a WaitForAllDead W3_SW1b TotalCurrency 50 TotalCount 15 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_carrier_2 TFBot { ClassIcon pyro_olive Health 110 Name "Olive Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Tag common ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 1.4 } Item "The Professor's Pineapple" Item "Mann Co. Cap" ItemColor { ItemName "the professor's pineapple" Red 255 Green 255 Blue 0 } ItemColor { ItemName "Mann Co. Cap" Red 255 Green 255 Blue 0 } ItemColor { ItemName "tf_weapon_flamethrower" Red 255 Green 255 Blue 0 } } } WaveSpawn { Name W3_SW2b WaitForAllDead W3_SW1b TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_carrier_1 TFBot { ClassIcon heavy_heater Health 300 Name "Heater Heavy" Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly Tag common Item "The Huo Long Heatmaker" Item "The Bunsen Brave" } } WaveSpawn { Name W3_SW2c WaitForAllDead W3_SW1a TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_mission_boss Squad { TFBot { Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater Tag big_giants Item "The Bunsen Brave" } TFBot { Template T_TFBot_Medic Tag common } TFBot { Template T_TFBot_Medic Tag common } TFBot { Template T_TFBot_Medic Tag common } } } WaveSpawn { Name W3_SW3a WaitForAllDead W3_SW2a TotalCurrency 25 TotalCount 18 MaxActive 6 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.01 Where spawnbot_carrier_2 TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly Tag common } } WaveSpawn { Name W3_SW3b WaitForAllDead W3_SW2b TotalCurrency 25 TotalCount 18 MaxActive 6 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot_carrier_1 TFBot { Template T_TFBot_Scout_Bonk Tag common } } WaveSpawn { Name W3_SW3c WaitForAllDead W3_SW2c TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_carrier_1 Squad { TFBot { Health 2400 Name "Giant Olive Flare Pyro" Template T_TFBot_Giant_Pyro_Flare_Spammer Tag "bot_giant" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.2 "faster reload rate" 0.2 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "The Flare Gun" Item "The Last Breath" Item "Brigade Helm" ItemColor { ItemName "the flare gun" Red 255 Green 255 Blue 0 } ItemColor { ItemName "the last breath" Red 255 Green 255 Blue 0 } ItemColor { ItemName "brigade helm" Red 255 Green 255 Blue 0 } } TFBot { ClassIcon soldier_directhit_lite Health 200 Name Soldier Class Soldier Skill Expert Tag common WeaponRestrictions PrimaryOnly Item "The Direct Hit" } TFBot { ClassIcon soldier_directhit_lite Health 200 Name Soldier Class Soldier Skill Expert Tag common WeaponRestrictions PrimaryOnly Item "The Direct Hit" } } } } Wave // Wave 4 red { InitWaveOutput { Target BigNet Action runscriptcode Param " EntFire(`robotpath_choose_relay`,`Disable`,null,0.78) EntFire(`arrows_clear_relay`,`Trigger`,null,5.20) EntFire(`clearall_relay`,`Trigger`,null,5.20) EntFire(`robotpath_red_relay`,`Trigger`,null,5.60) EntFire(`robotpath_choose_relay`,`Enable`,null,5.80) IncludeScript(`tankextensions_main`, getroottable()) IncludeScript(`tankextensions/blimp`) " } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_SW1 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot_carrier_1 TFBot { ClassIcon sniper_bow_spammer Skill Expert WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper_Huntsman_Spammer Tag big_giants ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.4 } } } WaveSpawn { Name W4_SW1 TotalCurrency 100 TotalCount 15 MaxActive 11 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot_carrier_2 Squad { TFBot { ClassIcon banner_buff_conch Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { ClassIcon banner_buff_conch Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name W4_SW2a WaitForAllDead W4_SW1 TotalCurrency 25 TotalCount 15 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_carrier_2 TFBot { ClassIcon heavy_shotgun Health 200 Name "Olive Shotgun Heavy" Class Heavyweapons Skill Normal WeaponRestrictions SecondaryOnly Tag common Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 0.7 } CharacterAttributes { "move speed bonus" 1.5 } Item "Mann Co. Cap" ItemColor { ItemName "Mann Co. Cap" Red 255 Green 255 Blue 0 } ItemColor { ItemName "TF_WEAPON_SHOTGUN_HWG" Red 255 Green 255 Blue 0 } } } WaveSpawn { Name W4_SW2a WaitForAllDead W4_SW1 TotalCurrency 25 TotalCount 15 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_carrier_1 TFBot { ClassIcon heavy_olive Health 200 Name "Olive Heavy" Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly Tag common ItemAttributes { ItemName TF_WEAPON_MINIGUN "minigun spinup time decreased" 0.01 "minigun full movement" 1 } CharacterAttributes { "move speed bonus" 1.5 } Item "Mann Co. Cap" ItemColor { ItemName "Mann Co. Cap" Red 255 Green 255 Blue 0 } ItemColor { ItemName "TF_WEAPON_MINIGUN" Red 255 Green 255 Blue 0 } } } WaveSpawn { Name W4_SW2b WaitForAllDead W4_SW1 TotalCurrency 250 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_mission_boss Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag big_giants Item "The U-clank-a" } TFBot { ClassIcon medic_vac_trio_nys Template T_TFBot_Medic_Vaccinator_Bullet Item "The Vaccinator" CharacterAttributes { "dmg taken from bullets reduced" 100 } Tag common } TFBot { ClassIcon medic_vac_trio_nys Template T_TFBot_Medic_Vaccinator_Blast Item "The Vaccinator" CharacterAttributes { "dmg taken from blast reduced" 100 } Tag common } TFBot { ClassIcon medic_vac_trio_nys Template T_TFBot_Medic_Vaccinator_Fire Item "The Vaccinator" CharacterAttributes { "dmg taken from fire reduced" 100 } Tag common } } } WaveSpawn { Name W4_SW4a WaitForAllDead W4_SW2b TotalCurrency 200 TotalCount 6 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_carrier_1 Squad { TFBot { Health 3500 Name "Giant Olive Champ" Template T_TFBot_Giant_Boxing_Heavy Tag big_giants ItemAttributes { ItemName Apoco-Fists "minicritboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.65 } Item "Apoco-Fists" Item "Summer Shades" } TFBot { Name "Giant Uber Medic" Template T_TFBot_Giant_Medic Health 3500 Tag big_giants Item "Vintage Tyrolean" } } } WaveSpawn { Name W4_SW4b WaitForAllDead W4_SW2a TotalCurrency 50 TotalCount 30 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_carrier_1 Squad { TFBot { ClassIcon soldier_olive Health 130 Name "Olive Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "faster reload rate" 0.5 "fire rate bonus" 0.7 } CharacterAttributes { "move speed bonus" 1.4 } Item "The Gunboats" Item "Stainless Pot" ItemColor { ItemName "The Gunboats" Red 255 Green 255 Blue 0 } ItemColor { ItemName "Stainless Pot" Red 255 Green 255 Blue 0 } ItemColor { ItemName "TF_WEAPON_ROCKETLAUNCHER" Red 255 Green 255 Blue 0 } } TFBot { ClassIcon demoman_olive Health 130 Name "Olive Demo" Skill Hard WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "fire rate bonus" 0.6 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 1.4 } Item "Mann Co. Cap" Item "Summer Shades" ItemColor { ItemName "Mann Co. Cap" Red 255 Green 255 Blue 0 } ItemColor { ItemName "Summer Shades" Red 255 Green 255 Blue 0 } ItemColor { ItemName "TF_WEAPON_GRENADELAUNCHER" Red 255 Green 255 Blue 0 } } } } WaveSpawn { Name W4_SW4c WaitForAllDead W4_SW2b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 tank // Blimp W5 { Name "blimp" StartingPathTrackNode "blimp_path_A" ClassIcon blimp2_lite Health 25000 Speed 80 Skin 0 OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W4_Supporta WaitForAllSpawned W4_SW4b TotalCurrency 25 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.3 Support 1 Where spawnbot_carrier_2 TFBot { Template T_TFBot_Pyro } } WaveSpawn { Name W4_Supportb WaitForAllSpawned W4_SW4b TotalCurrency 25 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.3 Support 1 Where spawnbot_carrier_1 TFBot { Template T_TFBot_Pyro } } } }