//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A TotalCurrency 300 TotalCount 40 MaxActive 14 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 1.5 Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name 1B TotalCurrency 150 TotalCount 15 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Health 300 Name Heavy Scale 1 Class HeavyWeapons Skill Normal Tag bomb_carrier Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A TotalCurrency 200 TotalCount 30 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name 2B TotalCurrency 300 TotalCount 30 MaxActive 9 SpawnCount 3 Where spawnbot_side WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro_Flaregun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3A TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 10 Squad { Tank { Health 15000 Name Lvl1SentryTank Speed 75 Skin 1 StartingPathTrackNode tank_path_main0 OnKilledOutput { Target normal_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 3S TotalCurrency 0 TotalCount 2 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name "Bat Scout" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Tag bomb_carrier Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4A TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A TotalCurrency 300 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name 5B TotalCurrency 300 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_side WaitBeforeStarting .7 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_final_start_relay Action Trigger } DoneOutput { Target wave_final_finished_relay Action Trigger } WaveSpawn { Name 6A TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 20000 Name "Napalm Pyro" Scale 2.5 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Tag bomb_carrier Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "the bone dome" ClassIcon pyro_phlog_giant // giant robot CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "damage penalty" .75 "weapon burn time increased" 999999 } ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 2.0 } } } } WaveSpawn { Name 6S TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_flank WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } TFBot { Health 175 Name "Homewrecker Pyro" Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "the homewrecker" Item "respectless robo-glove" } } } } } //This file has been generated by http://mvm.tf