#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 1300 RespawnWaveTime 30 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 400 Name Walker Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "DisableDodge" ItemAttributes { ItemName "the buff banner" "increase buff duration" 90 } CharacterAttributes { "head scale" 0.01 "move speed penalty" 0.7 "health regen" 50 "torso scale" 0.1 } Item "the buff banner" Item "the equalizer" Item "shoestring budget" Item "the diplomat" } } } WaveSpawn { Name a1 TotalCurrency 100 TotalCount 45 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Pistol Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_gatebot" CharacterAttributes { "move speed penalty" 0.8 "torso scale" 0.2 "head scale" 0.01 "hand scale" 1.4 } Item "pretty boy's pocket pistol" } } } WaveSpawn { Name a1 TotalCurrency 200 TotalCount 15 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 800 Name "Bullet Immune Heavy" Scale 1.2 Class HeavyWeapons Skill Normal BehaviorModifiers Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from bullets reduced" 0.01 "move speed penalty" 0.4 "hand scale" 1.2 } Item "white russian" Item "der maschinensoldaten-helm" } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 2000 Name "Streamline Pyro" Scale 2 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the flare gun" "faster reload rate" 0.1 "fire rate bonus" 0.1 "crit vs burning players" 1 } CharacterAttributes { "head scale" 0.1 "torso scale" 0.1 } Item "the flare gun" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Fire Fighter" Class Pyro Skill Normal BehaviorModifiers Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "hand scale" 0.1 "move speed penalty" 0.7 } Item "the axtinguisher" Item "brigade helm" Item "trickster's turnout gear" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 800 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 4500 Name "Screw These Bolts In Yo Mouth" Scale 2.5 Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "DisableDodge" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the sydney sleeper" "fire rate bonus" 0.5 "faster reload rate" 0.1 "sniper fires tracer" 1 "slow enemy on hit major" 10 "mark for death" 10 "bleeding duration" 10 "item name text override" Bolts } CharacterAttributes { "afterburn immunity" 1 "move speed penalty" 0.5 "override footstep sound set" 3 } Item "the sydney sleeper" Item "trophy belt" Item "the extra layer" } } } WaveSpawn { TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 100 Name "sup" Scale 0.75 Class Demoman Skill Normal BehaviorModifiers Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.7 } Item "demoman's fro" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demoman Health 400 Name "Angry Demo" Class Demoman Skill Normal BehaviorModifiers Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "torso scale" 0.1 "head scale" 0.1 "move speed bonus" 1.3 } Item "buck turner all-stars" Item "the liquor locker" } } } WaveSpawn { TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 200 Name "Conch Walker" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the concheror" "increase buff duration" 90 } CharacterAttributes { "torso scale" 0.1 "head scale" 0.1 } Item "the concheror" Item "shoestring budget" Item "the diplomat" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 850 Name "Every Range Weapon Immune Heavy" Scale 2.5 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "head scale" 0.1 "torso scale" 0.1 "move speed penalty" 0.4 "dmg taken from fire reduced" 0.01 "afterburn immunity" 1 "dmg taken from bullets reduced" 0.01 "dmg taken from blast reduced" 0.01 "dmg from melee increased" 2.5 } Item "fists of steel" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon medic Health 1500 Name "Super Medic" Scale 2.5 Class Medic Skill Normal MaxVisionRange 2500 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "DisableDodge" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_syringegun_medic "fire rate bonus" 0.2 "heal on hit for rapidfire" 500 "faster reload rate" 0.2 } CharacterAttributes { "head scale" 5 "cannot be backstabbed" 1 } Item "ghastly gibus" Item "the surgeon's space suit" } } } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 25 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demoman Health 125 Name "Demo-Bot Can't Sticky... right" Class Demoman Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the quickiebomb launcher" "Projectile speed decreased" 0.2 "fire rate bonus" 0.2 "damage penalty" 0.5 } Item "the quickiebomb launcher" Item "friendly item" Item "the cool breeze" } } } WaveSpawn { TotalCurrency 0 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_backup Health 200 Name Walker Scale 1.5 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 90 } CharacterAttributes { "move speed bonus" 0.5 "torso scale" 0.1 "head scale" 0.1 } Item "the battalion's backup" Item "the diplomat" Item "shoestring budget" } TFBot { ClassIcon soldier_conch Health 200 Name Walker Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the concheror" "increase buff duration" 90 } CharacterAttributes { "torso scale" 0.1 "head scale" 0.1 } Item "the concheror" Item "buttler" Item "shoestring budget" } TFBot { ClassIcon soldier_buff Health 200 Name Walker Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the buff banner" "increase buff duration" 90 } CharacterAttributes { "head scale" 0.1 "torso scale" 0.1 } Item "the buff banner" Item "shoestring budget" Item "steel pipes" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 3000 Name "t o n k" Speed 300 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 200 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 2000 Name "Biggus Shotgunner" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "torso scale" 1.8 "hand scale" 0.9 "move speed penalty" 0.9 } Item "officer's ushanka" Item "the sammy cap" } } } WaveSpawn { TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro Health 500 Name "Cooking you up just right" Scale 1.5 Class Pyro Skill Easy WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "damage penalty" 0.8 "weapon burn dmg reduced" 0.5 } Item "pop-eyes" Item "connoisseur's cap" } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "head scale" 0.1 "torso scale" 0.1 } Item "pretty boy's pocket pistol" } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 250 Name "Lil Sniper" Class Sniper Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_club "fire rate penalty" 0.1 } CharacterAttributes { "torso scale" 0.3 "hand scale" 0.1 "move speed penalty" 0.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 800 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 10000 Name "Walker But Bigger" Scale 2.5 Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "fire rate bonus" 0.1 "heal on hit for rapidfire" 1000 "Projectile speed decreased" 0.4 "rocket specialist" 1 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 90 } CharacterAttributes { "head scale" 0.1 "torso scale" 0.1 "move speed penalty" 0.6 "dmg taken from bullets reduced" 0.7 "dmg taken from blast reduced" 0.7 "dmg taken from fire reduced" 0.7 } Item "the black box" Item "the buff banner" Item "shoestring budget" Item "the diplomat" } } } WaveSpawn { TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 250 Name "Walker Minion" Class Soldier Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "torso scale" 0.1 "head scale" 0.1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 1250 Name "I dont have resistance heavy" Scale 1.5 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Item "fists of steel" } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic_uber Health 150 Name "Useless Medic Walker" Class Medic Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 2.5 "overheal penalty" 0.5 } CharacterAttributes { "torso scale" 0.1 "head scale" 0.1 } Item "the quick-fix" } } } } } //This file has been generated by http://mvm.tf