//Advanced Mission made by MIKObscura: https://steamcommunity.com/id/MIKObscura/ #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 1250 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { T_TFBot_PBPP_Scout { Class Scout WeaponRestrictions SecondaryOnly Name "Pocket Pistol Scout" ClassIcon scout_pocketpistol Skill Easy Item "Pretty Boy's Pocket Pistol" } T_TFBot_Medic_Syringes { Class Medic WeaponRestrictions PrimaryOnly Skill Hard Item "The Overdose" Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon ClassIcon medic_syringe Name "Battle Medic" Scale 1.4 Health 450 } T_TFBot_Giant_Skullcutter_Knight { Template T_TFBot_Giant_DemoMan_PrinceTavish Item "The Scotsman's Skullcutter" Name "Giant SkullCutter Knight" ClassIcon demoknight_skullcutter_lite ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 5 } } T_TFBot_Soldier_Spammer { Class Soldier Skill Expert Name "Rapidfire Soldier" Item "The Lucky Shot" Scale 1.4 Health 600 ClassIcon soldier_spammer ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 } } T_TFBot_Soldier_Bison_Spammer { Class Soldier Skill Normal ClassIcon soldier_bison_spammer Item "The Righteous Bison" Name "Rapidfire Bison Soldier" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.5 "clip size upgrade atomic" 6 } } T_TFBot_Giant_Boxing_Heavy_Fast { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_gru Skill expert Health 5000 Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Gloves of Running Urgently MvM" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Soldier_Spammer_Buff { Template T_TFBot_Giant_Soldier_Spammer Item "The Buff Banner" ClassIcon soldier_buff_spammer Name "Giant Rapid Buff Soldier" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 69 } } T_TFBot_Scout_Winger { Class Scout Name "Winger Scout" Skill Normal Scale 1.4 Health 650 Item "The Winger" WeaponRestrictions SecondaryOnly ClassIcon scout_winger_lite CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } T_TFBot_Heavy_Plasma { Class Heavyweapons Name "Plasma Heavy" Item "Lo-Fi Longwave" ClassIcon heavy_atomic Skill Normal ItemAttributes { ItemName TF_WEAPON_MINIGUN "fire rate bonus" 2.0 "override projectile type" 13 "energy weapon penetration" 0 "dmg penalty vs players" 1.2 "ragdolls plasma effect" 1 "centerfire projectile" 1 } } T_TFBot_Sniper_Bow_Jarate { Template T_TFBot_Sniper_Huntsman Item "Jarate" ClassIcon sniper_jarate Name "Jarate Bowman" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.75 } } T_TFBot_Demoknight_Persian { Class Demoman Skill Expert ClassIcon demoknight_persian_nys Name "Persian Knight" Item "Sultan's Ceremonial" Item "The Splendid Screen" Item "The Persian Persuader" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } } T_TFBot_Demo_Sticky { Class Demoman Skill Expert Name "Sticky Demo" ClassIcon demo_sticky_daan WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 // Fires nothing } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs decreased" -7 // 1 Stickybomb on ground allowed, will explode when another is fired "projectile range increased" 0.35 // Prevents overshooting target } } T_TFBot_Soldier_Shotgun { Class Soldier Name "RocketShotgun Soldier" Item "The Black Box" WeaponRestrictions PrimaryOnly Skill Normal Attributes HoldFireUntilFullReload ClassIcon soldier_rocketshotgun_lite ItemAttributes { ItemName "The Black Box" "health on radius damage" 0 "fire rate bonus" 0.001 "faster reload rate" 1.2 "projectile spread angle penalty" 2 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 InitialCooldown 30 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // For Wave # { Where spawnbot Objective Sniper BeginAtWave 1 RunForThisManyWaves 2 DesiredCount 2 InitialCooldown 20 CooldownTime 30 TFBot { Template T_TFBot_Sniper } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave1a" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 14 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name "wave1a1" Where spawnbot_flank Where spawnbot TotalCount 40 MaxActive 14 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 150 Squad { TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } } } WaveSpawn { Name "wave1b1" WaitForAllSpawned "wave1a" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 19 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout WeaponRestrictions MeleeOnly Name "Giant Bat Scout" ClassIcon scout_bat_nys } } WaveSpawn { Name "wave1b" WaitForAllSpawned "wave1a" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 18 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name "wave1b1" WaitForAllDead "wave1a" Where spawnbot_building TotalCount 12 MaxActive 8 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "wave1c" WaitForAllSpawned "wave1b" Where spawnbot Where spawnbot_building TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "wave1c" WaitForAllDead "wave1b" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn { Name "wave1c1" WaitForAllSpawned "wave1b" Where spawnbot_building MaxActive 5 SpawnCount 5 Support 1 WaitBeforeStarting 15 WaitBetweenSpawns 9 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Bow_Jarate Skill Normal } } } Wave // Wave # { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave2a" Where spawnbot TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 13 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "wave2a1" Where spawnbot_flank Where spawnbot TotalCount 32 MaxActive 12 SpawnCount 8 WaitBeforeStarting 7 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "wave2b" WaitForAllSpawned "wave2a" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 13 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Name "Giant Brass Beast Heavy" ClassIcon heavy_brass_nys ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } } } WaveSpawn { Name "wave2b1" WaitForAllSpawned "wave2a" Where spawnbot_building TotalCount 20 MaxActive 12 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Class Soldier Item "The Cow Mangler 5000" Skill Expert Name "Mangler Soldier" ClassIcon soldier_cowmangler } } WaveSpawn { Name "wave2c" WaitForAllSpawned "wave2b" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 13 TotalCurrency 350 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name "wave2c1" WaitForAllSpawned "wave2b" Where spawnbot Where spawnbot_flank Where spawnbot_building TotalCount 30 MaxActive 8 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn { Name "wave2c1" WaitForAllSpawned "wave2b" Where spawnbot_building TotalCount 35 MaxActive 8 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 9 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } Wave // Wave # { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave3tank" MaxActive 2 TotalCount 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 48 TotalCurrency 350 Tank { Name tankboss Health 25500 Speed 75 StartingPathTrackNode "tank_path_left_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave3" Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 13 TotalCurrency 250 TFBot { Template T_TFBot_Giant_Boxing_Heavy_Fast } } WaveSpawn { Name "wave3a" Where spawnbot_flank Where spawnbot_building RandomSpawn 1 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 9 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name "wave3a1" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 5 WaitBeforeStarting 11 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn { Name "wave3b" WaitForAllSpawned "wave3a" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 14 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit } } WaveSpawn { Name "wave3b1" WaitForAllDead "wave3a" Where spawnbot_building TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "wave3c" WaitForAllSpawned "wave3b" Where spawnbot_building TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name "wave3c1" WaitForAllSpawned "wave3b" Where spawnbot TotalCount 24 MaxActive 9 SpawnCount 4 WaitBeforeStarting 19 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name "wave3d" WaitForAllSpawned "wave3c" Where spawnbot TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 11 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name "wave3d" WaitForAllSpawned "wave3c" Where spawnbot_flank TotalCount 20 MaxActive 12 SpawnCount 5 WaitBeforeStarting 19 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Soldier Item "The Direct Hit" Name "Direct Hit Soldier" ClassIcon soldier_dh_nys Skill Hard } } } Wave // Wave # { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave4tank1" MaxActive 1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0 TotalCurrency 175 Tank { Name tankboss Health 45000 Speed 75 StartingPathTrackNode "tank_path_left_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave4a" Where spawnbot Where spawnbot_flank Where spawnbot_building TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Spammer } } WaveSpawn { Name "wave4a2" Where spawnbot Where spawnbot_flank Where spawnbot_building TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name "wave4a1" Where spawnbot_flank TotalCount 25 MaxActive 5 SpawnCount 5 Support Limited WaitBeforeStarting 6 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name "wave4b1" WaitForAllSpawned "wave4a" Where spawnbot_building TotalCount 30 MaxActive 13 SpawnCount 5 WaitBeforeStarting 13 WaitBetweenSpawns 9 TotalCurrency 200 TFBot { Template T_TFBot_Heavy_IronFist_Airblast ClassIcon heavy_steelfist_pusher } } WaveSpawn { Name "wave4b" WaitForAllSpawned "wave4a" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name "wave4tank2" WaitForAllDead "wave4b" MaxActive 1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 40 TotalCurrency 175 Tank { Name tankboss Health 47000 Speed 75 Skin 1 StartingPathTrackNode "tank_path_left_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave4c" WaitForAllSpawned "wave4b" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 9 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "wave4c" WaitForAllSpawned "wave4b" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 8 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Soldier_Bison_Spammer ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 5322826 } } TFBot { Template T_TFBot_Soldier_Bison_Spammer ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 5322826 } } TFBot { Template T_TFBot_Soldier_Bison_Spammer ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 15185211 } } TFBot { Template T_TFBot_Soldier_Bison_Spammer ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 15185211 } } TFBot { Template T_TFBot_Soldier_Bison_Spammer Name "Gay Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 16738740 } } TFBot { Template T_TFBot_Soldier_Bison_Spammer ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 15185211 } } TFBot { Template T_TFBot_Soldier_Bison_Spammer Name "Gay Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 16738740 } } TFBot { Template T_TFBot_Soldier_Bison_Spammer ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 16738740 } } TFBot { Template T_TFBot_Soldier_Bison_Spammer Name "Bi-Son" ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 12073019 } } TFBot { Template T_TFBot_Soldier_Bison_Spammer ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 12073019 } } TFBot { Template T_TFBot_Soldier_Bison_Spammer ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 3329330 } } TFBot { Template T_TFBot_Soldier_Bison_Spammer Name "Normal Fucking Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 3329330 } } TFBot { Template T_TFBot_Soldier_Bison_Spammer } TFBot { Template T_TFBot_Soldier_Bison_Spammer } } } WaveSpawn { Name "wave4c" WaitForAllSpawned "wave4b" Where spawnbot_building TotalCount 30 MaxActive 8 SpawnCount 5 WaitBeforeStarting 7 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Burst } } } Wave // Wave # { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave5a" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 17 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" Attributes AlwaysCrit } } WaveSpawn { Name "wave5a1" Where spawnbot_flank Where spawnbot Where spawnbot_building RandomSpawn 1 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { Name "wave5a2" Where spawnbot_building TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Demo_Sticky Skill Expert } } WaveSpawn { Name "wave5b" Where spawnbot WaitForAllSpawned "wave5a" TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 16 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Buff } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "wave5b1" WaitForAllSpawned "wave5a" Where spawnbot_building TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 19 WaitBetweenSpawns 7 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavy_Plasma ItemAttributes { ItemName TF_WEAPON_MINIGUN "set item tint rgb" 5322826 } } TFBot { Template T_TFBot_Heavy_Plasma ItemAttributes { ItemName TF_WEAPON_MINIGUN "set item tint rgb" 15185211 } } TFBot { Template T_TFBot_Heavy_Plasma ItemAttributes { ItemName TF_WEAPON_MINIGUN "set item tint rgb" 16738740 } } TFBot { Template T_TFBot_Heavy_Plasma ItemAttributes { ItemName TF_WEAPON_MINIGUN "set item tint rgb" 12073019 } } TFBot { Template T_TFBot_Heavy_Plasma ItemAttributes { ItemName TF_WEAPON_MINIGUN "set item tint rgb" 3329330 } } TFBot { Template T_TFBot_Heavy_Plasma } } } WaveSpawn { Name "wave5b2" WaitForAllSpawned "wave5b1" Where spawnbot_flank TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 11 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Winger } } WaveSpawn { Name "wave5d" WaitForAllSpawned "wave5b" Where spawnbot_building Where spawnbot TotalCount 13 MaxActive 6 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 6 TotalCurrency 250 TFBot { Template T_TFBot_Giant_Skullcutter_Knight Attributes AlwaysCrit } } WaveSpawn { Name "wave5d" WaitForAllSpawned "wave5b" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 9 TotalCurrency 250 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload //Attributes AlwaysCrit } } WaveSpawn { Name "wave5d1" WaitForAllSpawned "wave5b" Where spawnbot_building Where spawnbot_flank MaxActive 8 SpawnCount 4 Support 1 WaitBeforeStarting 30 WaitBetweenSpawns 2 TotalCurrency 0 TFBot { Class Scout Item "Crit-a-Cola" Name "Crit-a-Cola Scout" ClassIcon scout_cola_nys Skill Normal } } WaveSpawn { Name "wave5d1" WaitForAllSpawned "wave5b" Where spawnbot_building MaxActive 4 SpawnCount 4 Support 1 WaitBeforeStarting 30 WaitBetweenSpawns 6 TotalCurrency 0 TFBot { Template T_TFBot_Soldier_Shotgun } } } }