//ADVANCED "AKURE" b9a: IRON INFLUX //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 4 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no ImprovedAirblast 1 TextPrintTime 7 ExtraSpawnPoint { Name "spawnbot_timer" TeamNum 3 X 94.79 Y 2708.78 Z -134.97 } Templates { T_TFBot_Timer //ALWAYS SPAWN 0.1 SECONDS AFTER BOMBCARRIER, HEALTH IS SECONDS UNTIL WAVE END. //MUST HAVE A BOSS_DEPLOY_RELAY WAVESPAWN TO SPAWN INSTANTLY AFTER DEATH. { Name "Memento Mori" Class HeavyWeapons ClassIcon timer_lite WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes UseBossHealthBar MaxVisionRange 1 Health 135 Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "active health degen" -1 } CharacterAttributes { "voice pitch scale" 0 "gesture speed increase" 0.5 "dmg from ranged reduced" 0 "dmg from melee increased" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "voice pitch scale" 0 "move speed bonus" 0.01 "health from healers reduced" 0 "health from packs decreased" 0 } Addcond { Index 43 } Addcond { Index 66 } Taunt { Delay 0 Cooldown 0 Repeats 0 } } T_TFBot_SentryBuster_Yoovy { Name "Sentry Buster" Class Demoman Skill Expert Health 2500 ClassIcon sentry_buster Item "The Ullapool Caber" Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 2 "override footstep sound set" 7 } } T_TFBot_SentryBuster_Healing { Name "Healing Sentry Buster" Class Medic Skill Expert Health 2500 ClassIcon sentry_buster Item "The Amputator" Item "The Surgeon's Stahlhelm" Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 2 "override footstep sound set" 7 "head scale" 3 "torso scale" 0.55 } } T_TFBot_SentryBuster_Bonk { Name "Bonk! Sentry Buster" Class Scout Skill Expert Health 2500 ClassIcon sentry_buster Item "Bonk Helm" Item "Bonk! Atomic Punch" Attributes MiniBoss Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 2 "override footstep sound set" 7 "head scale" 3 "torso scale" 0.55 } } T_TFBot_SentryBuster_Resistance { Name "Resistance Sentry Buster" Class Demoman Skill Expert Health 1200 ClassIcon sentry_buster Item "The U-Clank-A" Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 1.2 "override footstep sound set" 7 "head scale" 3 "torso scale" 0.55 } AddCond { Index 67 Duration 9999 } AddCond { Index 68 Duration 9999 } AddCond { Index 69 Duration 9999 } } T_TFBot_SentryBuster_Heater { Name "Flaming Sentry Buster" Class Heavy Skill Expert Health 2500 ClassIcon sentry_buster Item "The Huo Long Heatmaker" Item "Firewall Helmet" Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_sentrybuster ItemAttributes { ItemName "The Huo Long Heatmaker" "fire rate bonus" 0.000000001 "override projectile type" 27 "aiming movespeed increased" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 2 "override footstep sound set" 7 "head scale" 3 "torso scale" 0.65 } } T_TFBot_SentryBuster_Push { Name "Sentry Buster Bully" Class Heavy Skill Expert Health 2500 ClassIcon sentry_buster Item "Traffic Cone" Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Tag bot_giant Tag bot_sentrybuster ItemAttributes { ItemName TF_WEAPON_FISTS "damage causes airblast" 1 "damage bonus" 1.25 "melee range multiplier" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 2 "override footstep sound set" 7 "head scale" 3 "torso scale" 0.55 } } T_TFBot_SentryBuster_Holidaypunch { Name "Silly Sentry Buster" Class Heavy Skill Expert Health 2500 ClassIcon sentry_buster Item "The Holiday Punch" Item "Pestering Jester" Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Tag bot_giant Tag bot_sentrybuster ItemAttributes { ItemName "The Holiday Punch" "fire rate bonus" 0.5 "damage bonus" 0.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 2 "override footstep sound set" 7 "head scale" 3 "torso scale" 0.65 } } T_TFBot_SentryBuster_Ironbomber_Trail { Name "Sentry Buster Trailer" Class Demoman Skill Expert Health 2500 ClassIcon sentry_buster Item "The Iron Bomber" Item "Scotch Bonnet" Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_sentrybuster ItemAttributes { ItemName "The Iron Bomber" "projectile speed increased" 0.01 "faster reload rate" -0.8 "fire rate bonus" 0.5 "blast radius increased" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 2 "override footstep sound set" 7 "head scale" 3 "torso scale" 0.65 } } T_TFBot_SentryBuster_Spy { Name "Sentry Spy Buster" Class Spy Skill Expert Health 750 Scale 1 ClassIcon sentry_buster Attributes MiniBoss Tag bot_giant Tag bot_sentrybuster CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 1.35 "override footstep sound set" 7 } } T_TFBot_SentryBuster_Small { Name "Small Sentry Buster" Class Demoman Skill Expert Health 800 ClassIcon sentry_buster Item "The Ullapool Caber" Attributes MiniBoss Scale 1 WeaponRestrictions MeleeOnly Tag bot_giant Tag bot_sentrybuster CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 1.35 "override footstep sound set" 7 } } T_TFBot_SentryBuster_Micro { Name "Micro Sentry Buster" Class Demoman Skill Expert Health 400 ClassIcon sentry_buster Item "The Ullapool Caber" Attributes MiniBoss Scale 0.6 WeaponRestrictions MeleeOnly Tag bot_giant Tag bot_sentrybuster CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 1.1 "override footstep sound set" 7 } } T_TFBot_SentryBuster_Jumpy { Name "Jumpy Sentry Buster" Class Scout Skill Expert Health 2500 ClassIcon sentry_buster Attributes MiniBoss Attributes AutoJump AutoJumpMin 3.5 AutoJumpMax 3.5 Item "The Mantreads" WeaponRestrictions MeleeOnly Tag bot_giant Tag bot_sentrybuster CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 2 "override footstep sound set" 7 "increased jump height" 2.5 "cancel falling damage" 1 "bot custom jump particle" 1 } } T_TFBot_SentryBuster_Charge { Name "Charging Sentry Buster" Class Demoman Skill Expert Health 2500 ClassIcon sentry_buster Attributes MiniBoss Attributes IgnoreEnemies Item "The Ullapool Caber" Item "The Chargin' Targe" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Tag bot_giant Tag bot_sentrybuster CharacterAttributes { "airblast vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 2 "override footstep sound set" 7 "charge time increased" 1.5 "charge recharge rate increased" 5 } } T_TFBot_Medic_Vaccinator_Bullet_Medigun { ClassIcon medic_bullet Health 150 Name "Vaccinator Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorBullets ItemAttributes { ItemName tf_weapon_medigun "medigun charge is resists" 3 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.7 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 "heal rate bonus" 200 } ItemAttributes { ItemName "medic's mountain cap" "set item tint RGB" 5801378 } CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 } Item "medic's mountain cap" } T_TFBot_Medic_Vaccinator_Fire_Medigun { ClassIcon medic_fire Health 150 Name "Vaccinator Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorFire ItemAttributes { ItemName tf_weapon_medigun "medigun charge is resists" 5 "medigun fire resist passive" 0.5 "medigun fire resist deployed" 0.7 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 "heal rate bonus" 200 } ItemAttributes { ItemName "medic's mountain cap" "set item tint RGB" 13595446 } CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 } Item "medic's mountain cap" } T_TFBot_Medic_Vaccinator_Blast_Medigun { ClassIcon medic_blast Health 150 Name "Vaccinator Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorBlast ItemAttributes { ItemName tf_weapon_medigun "medigun charge is resists" 4 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 0.7 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 "heal rate bonus" 200 } ItemAttributes { ItemName "medic's mountain cap" "set item tint RGB" 3329330 } CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 } Item "medic's mountain cap" } T_TFBot_Giant_Medic_Vaccinator_Bullet { ClassIcon medic_bullet Health 4500 Name "Giant Vaccinator Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorBullets Attributes MiniBoss ItemAttributes { ItemName tf_weapon_medigun "medigun charge is resists" 3 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 1 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "medic's mountain cap" "set item tint RGB" 5801378 } CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 13371337 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "heal rate bonus" 200 "move speed bonus" 0.5 } Item "medic's mountain cap" } T_TFBot_Giant_Medic_Vaccinator_Fire { ClassIcon medic_fire Health 4500 Name "Giant Vaccinator Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorFire Attributes MiniBoss ItemAttributes { ItemName tf_weapon_medigun "medigun charge is resists" 5 "medigun fire resist passive" 0.5 "medigun fire resist deployed" 1 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "medic's mountain cap" "set item tint RGB" 13595446 } CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 13371337 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "heal rate bonus" 200 "move speed bonus" 0.5 } Item "medic's mountain cap" } T_TFBot_Giant_Medic_Vaccinator_Blast { ClassIcon medic_blast Health 4500 Name "Giant Vaccinator Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorBlast Attributes MiniBoss ItemAttributes { ItemName tf_weapon_medigun "medigun charge is resists" 4 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 1 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "medic's mountain cap" "set item tint RGB" 3329330 } CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 13371337 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "heal rate bonus" 200 "move speed bonus" 0.5 } Item "medic's mountain cap" } T_TFBot_Pyro_Dragon_Fury { Class Pyro MaxVisionRange 650 Item "The Dragon's Fury" Skill Hard Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone } T_TFBot_Soldier_Directhit //UNUSED { Class Soldier Skill Hard Item "The Direct Hit" Name "Direct Hit Soldier" } T_TFBot_Soldier_Crit { Class Soldier Skill Normal Name "Charged Soldier" Attributes AlwaysCrit Attributes Holdfireuntilfullreload ClassIcon soldier_crit Item "The Original" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } T_TFBot_Heavyweapons_Huolong_Heater { Class HeavyWeapons Name "Heater Heavy" ClassIcon heavy_heater Item "The Huo Long Heatmaker" } T_TFBot_Heavyweapons_Fist_Airblast { Class HeavyWeapons Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Skill Expert Item "The carl" Item "Fists of Steel" ItemColor { ItemName "Fists of Steel" Red 135 Green 161 Blue 255 } ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } } T_TFBot_Demoman_Stickybomb { ClassIcon demo_sticky_daan Class Demoman Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName TF_WEAPON_PIPELAUNCHER "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.35 } } T_TFBot_Demoman_Knight_Persian { Class Demoman Name "Persian Demoknight" Skill Expert ClassIcon demoknight_persian_nys WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } } T_TFBot_Pyro_Phlogistinator { Class Pyro Name "Phlogistinator Pyro" ClassIcon pyro_phlog Item "The Phlogistinator" Attributes SpawnWithFullCharge Skill Expert Taunt { Delay 0.1 Repeats 1 IfSeeTarget 1 } ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 1 } } T_TFBot_Giant_Scout_Cola { Name "Giant Cola Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_cola_nys Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Crit-a-Cola" Item "Bonk Helm" ItemAttributes { ItemName TF_WEAPON_BAT "damage bonus" 1.25 } ItemAttributes { ItemName "Bonk Helm" "set item tint RGB" 8208497 } ItemAttributes { ItemName "Crit-a-Cola" "self mark for death" 0 "effect bar recharge rate increased" 0.55 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Demoman_Ironbomber_Burst { Name "Giant Burst Fire Demo" Class Demoman Skill Expert Health 3300 ClassIcon demo_clusterbomb Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Scotch Bonnet" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "clip size upgrade atomic" 7.0 "faster reload rate" 0.65 "fire rate bonus" 0.1 "Projectile speed increased" 1.1 "projectile spread angle penalty" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Sniper_Huntsman_Bleed { Class Sniper Skill Expert Attributes MiniBoss ClassIcon sniper_huntsman_bleed Health 3300 Name "Bloody Christmas Mornin'" WeaponRestrictions PrimaryOnly Item "The Fortified Compound" Item "The Razorback" Item "Randolph the Blood-Nosed Caribou" ItemAttributes { ItemName "The Fortified Compound" "bleeding duration" 3 } CharacterAttributes { "head scale" 0.75 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "damage force reduction" 0.7 "override footstep sound set" 5 "move speed bonus" 0.5 } } T_TFBot_Giant_Pyro_Dragon_Fury { Name "Giant Dragon's Fury Pyro" Class Pyro Skill Expert Health 3300 Item "The Dragon's Fury" MaxVisionRange 650 ClassIcon pyro_dragon_fury_swordstone Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "override footstep sound set" 6 } } T_TFBot_Chief_Soldier_Crit { Name "General Blitzkrieg" Class Soldier Skill Expert Health 50000 ClassIcon soldier_spammer_burstfire Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Action Mobber AlwaysGlow 1 WeaponRestrictions PrimaryOnly Tag bot_giant Item "gentlemanne_rocketlauncher_coffinnail" Item "The Diplomat" Item "The Mantreads" Item "Full Metal Drill Hat" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "clip size upgrade atomic" 17 "faster reload rate" 0.12 "fire rate bonus" 0.2 "damage bonus" 1.25 "projectile spread angle penalty" 5 "projectile speed increased" 0.8 "dmg bonus vs buildings" 1.35 "critboost on kill" 3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "health regen" 60 "move speed bonus" 0.5 "override footstep sound set" 3 "rage giving scale" 0.1 "increased jump height" 2 } } } PrecacheModel "models/bots/boss_bot/boss_tank_color.mdl" PointTemplates { ColorTank_Orange { OnSpawnOutput { Target "!activator" Action "color" Param "255 140 0" } } ColorTank_Blue { OnSpawnOutput { Target "!activator" Action "color" Param "84 93 255" } } ColorTank_Lime { OnSpawnOutput { Target "!activator" Action "color" Param "0 255 0" } } ColorTank_Purple { OnSpawnOutput { Target "!activator" Action "color" Param "143 42 201" } } } Mission { Where spawnbot Objective DestroySentries InitialCooldown 35 CooldownTime 35 DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 7 RandomChoice { TFBot { Template T_TFBot_SentryBuster_Yoovy } TFBot { Template T_TFBot_SentryBuster_Bonk } TFBot { Template T_TFBot_SentryBuster_Charge } TFBot { Template T_TFBot_SentryBuster_Healing } TFBot { Template T_TFBot_SentryBuster_Heater } TFBot { Template T_TFBot_SentryBuster_Holidaypunch } TFBot { Template T_TFBot_SentryBuster_Ironbomber_Trail } TFBot { Template T_TFBot_SentryBuster_Jumpy } TFBot { Template T_TFBot_SentryBuster_Micro } TFBot { Template T_TFBot_SentryBuster_Push } TFBot { Template T_TFBot_SentryBuster_Resistance } TFBot { Template T_TFBot_SentryBuster_Small } TFBot { Template T_TFBot_SentryBuster_Spy } } } Mission { Where spawnbot Objective Spy InitialCooldown 35 CooldownTime 30 DesiredCount 2 BeginAtWave 2 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot Objective Spy InitialCooldown 20 CooldownTime 30 DesiredCount 2 BeginAtWave 4 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot Objective Spy InitialCooldown 5 CooldownTime 25 DesiredCount 2 BeginAtWave 7 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_flank Objective Sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 3 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_flank Objective Sniper InitialCooldown 20 CooldownTime 30 DesiredCount 2 BeginAtWave 5 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Where spawnbot_flank Objective Sniper InitialCooldown 20 CooldownTime 30 DesiredCount 2 BeginAtWave 6 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Where spawnbot_flank Objective Sniper InitialCooldown 5 CooldownTime 25 DesiredCount 2 BeginAtWave 7 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Name "Sydney Razorback Sniper" Item "The Razorback" } } Wave //WAVE 1 $500 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "" Line "" Line "" Line "" Line "" Line "{blue}Download the colorable tank models at: {reset}https://www.dropbox.com/s/0w9bvidcjqn28hu/paintabletankmodel.zip?dl=1" } WaveSpawn { Name w1a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Class Scout } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 6.5 Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name w1a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Pyro Skill Easy } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Cola } } } Wave //WAVE 2 $700 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 75 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name w2a TotalCurrency 125 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name w2a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Name tankboss_fire Health 20000 Speed 75 StartingPathTrackNode tank_path_fire_start ClassIcon tank_vac_fire_lite Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColorTank_Orange" OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 75 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Medic_Bigheal Name "Big-Heal Medic" } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 75 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Huolong_Heater } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 150 TotalCount 8 MaxActive 6 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Crit } TFBot { Template T_TFBot_Soldier_Crit } } } } Wave //WAVE 3 $600 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Fist_Airblast } } WaveSpawn { Name w3a TotalCurrency 75 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name w3a TotalCurrency 125 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Bleed } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 75 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Pyro_Dragon_Fury } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 125 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name w3b-support WaitForAllDead w3a TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_flank RandomSpawn 1 Support 1 TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } } Wave //WAVE 4 $700 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Name tankboss Health 25000 Speed 75 StartingPathTrackNode tank_path_left_a_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4a TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w4a TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5.5 WaitBetweenSpawns 18 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name w4a TotalCurrency 75 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0.1 WaitBetweenSpawns 5.5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demoman Skill Normal } TFBot { Template T_TFBot_Demoman_Stickybomb } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demoman Skill Hard } TFBot { Template T_TFBot_Demoman_Stickybomb } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w4support TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot Support 1 TFBot { Template T_TFBot_Demoman_Knight_Persian Skill Hard } } } Wave //WAVE 5 $600 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5a TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5a TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name w5a TotalCurrency 60 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" } } WaveSpawn { Name w5a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Name tankboss_blast Health 25000 Speed 75 StartingPathTrackNode tank_path_blast_start ClassIcon tank_vac_blast_lite Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColorTank_Lime" OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Class Scout Skill Hard } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 60 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 18 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 80 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Scout ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "damage bonus" 1.25 } } } } Wave //WAVE 6 $800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6a TotalCurrency 80 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5.5 Where spawnbot TFBot { Class Scout Skill Hard } } WaveSpawn { Name w6a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet ClassIcon medic_vac_trio_nys } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast ClassIcon medic_vac_trio_nys } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire ClassIcon medic_vac_trio_nys } } } WaveSpawn { Name w6a TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Name tankboss_bullet Health 30000 Speed 75 StartingPathTrackNode tank_path_bullet_start ClassIcon tank_vac_bullet_lite Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColorTank_Blue" OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 100 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Scout Skill Hard } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Bleed Attributes AlwaysCrit } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 Tank { Name tankboss Health 27000 Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6c WaitForAllDead w6b TotalCurrency 120 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Brassbeast Name "Giant Brassbeast Heavy" ClassIcon heavy_brass_nys ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } } TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w6c WaitForAllDead w6b TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_flank TFBot { Template T_TFBot_Pyro_Phlogistinator } } } Wave //WAVE 7 $300 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{red}BOSS: {blue}General Blitzkrieg" Line "{yellow}A Giant Soldier who releases barrages of rockets and obtains a few seconds of crits after killing someone." Line "{yellow}Watch out for General Blitzkrieg's Banner support army aswell!" Line "{yellow}50,000 Total Health" Line "{yellow}Note: You'll only have {reset}2 Minutes and 15 Seconds {yellow}to kill him, he and his allies do not go for the bomb." } WaveSpawn { Name w7a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 FirstSpawnWarningSound "ui\gamestartup18.mp3" Tank { Name tankboss_bullet Health 13000 Speed 75 StartingPathTrackNode tank_path_bullet_start ClassIcon tank_vac_trio_lite Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColorTank_Blue" OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 Tank { Name tankboss_blast Health 13000 Speed 75 StartingPathTrackNode tank_path_blast_start ClassIcon tank_vac_trio_lite Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColorTank_Lime" OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 Tank { Name tankboss_fire Health 13000 Speed 75 StartingPathTrackNode tank_path_fire_start ClassIcon tank_vac_trio_lite Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColorTank_Orange" OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 Tank { Name tankboss_melee Health 15000 Speed 75 StartingPathTrackNode tank_path_melee_start ClassIcon tank_vac_melee_lite Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColorTank_Purple" OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7a TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN Attributes AlwaysCrit } } WaveSpawn { Name w7a TotalCurrency 50 TotalCount 72 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_flank Where spawnbot_building RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight_Persian } TFBot { Template T_TFBot_Demoman_Knight_Persian } TFBot { Template T_TFBot_Pyro_Dragon_Fury } TFBot { Template T_TFBot_Demoman_Stickybomb Attributes AlwaysCrit } } } WaveSpawn { Name w7alert WaitForAllDead w7a FirstSpawnWarningSound "ambient\alarms\doomsday_lift_alarm.wav" WaitBeforeStarting 4 } WaveSpawn { Name w7alert WaitForAllDead w7a FirstSpawnWarningSound "ambient\alarms\doomsday_lift_alarm.wav" WaitBeforeStarting 6 } WaveSpawn { Name w7alert WaitForAllDead w7a FirstSpawnWarningSound "ambient\alarms\doomsday_lift_alarm.wav" WaitBeforeStarting 8 } WaveSpawn { Name w7timer WaitForAllDead w7a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot_timer Support Limited RandomChoice { RandomChoice { TFBot { Template T_TFBot_Timer } } } } WaveSpawn { Name w7timer2 WaitForAllDead w7a WaitBeforeStarting 160 Support Limited FirstSpawnOutPut { Target boss_deploy_relay Action Trigger } } WaveSpawn { Name w7timer WaitForAllDead w7a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot_building FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts18.mp3" LastSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" DoneWarningSound "vo\mvm\mght\soldier_mvm_m_paincrticialdeath03.mp3" TFBot { Template T_TFBot_Chief_Soldier_Crit } } WaveSpawn { Name w7support WaitForAllDead w7a TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 6 Where spawnbot Where spawnbot_flank FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts06.mp3" RandomSpawn 1 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Attributes IgnoreFlag Attributes DisableDodge Action Mobber ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Attributes IgnoreFlag Attributes DisableDodge Action Mobber ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes IgnoreFlag Attributes DisableDodge Action Mobber ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes IgnoreFlag Attributes DisableDodge Action Mobber ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes IgnoreFlag Attributes DisableDodge Action Mobber ClassIcon soldier_banner_trio } } } } }