#base robot_standard.pop #base robot_giant.pop // WAVE 1 - 0$ + B(100$) // ------------------- // TOTAL - 0$ + B(100$) WaveSchedule { StartingCurrency 30000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Demoman_Testing { Name "Testing" Class Demoman Skill Hard Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/empty.mdl" "sticky air burst mode" 2 "damage penalty" 0.0001 } } } PointTemplates { Dutchman { env_entity_maker { "targetname" "dutchman_maker" "EntityTemplate" "sentry_template" } prop_dynamic { "targetname" "locker_model" "model" "models/props_gameplay/resupply_locker.mdl" "disableshadows" "1" "solid" "0" "origin" "16 0 0" "angles" "0 0 0" } point_template { "spawnflags" "0" "targetname" "sentry_template" "Template01" "locker_model" } } } SpawnTemplate "Dutchman" // WAVE 1 [$0] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // [$0] WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TFBot { Template T_TFBot_Giant_Demoman_Testing } } } }