#base robot_standard.pop #base robot_giant.pop #base robot_victor_2.pop WaveSchedule { CustomUpgradesFile "mvm_upgrades_victor.txt" StartingCurrency 600 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no Advanced 0 Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 13 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 20 Where spawnbot_building BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 8 { Objective Sniper InitialCooldown 20 Where spawnbot_building BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 10 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } //////////============================================================================================================================ // WAVE 1[$400] // // This wave is supposed to teach about commons // //////////============================================================================================================================ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1-a1" TotalCurrency 300 TotalCount 30 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman } } } //////////============================================================================================================================ // WAVE 2[$500] // // This wave is supposed to teach about giants // //////////============================================================================================================================ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w2-a1" TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Skill Easy Item "The BackBurner" ItemAttributes { ItemName "The BackBurner" "mod flamethrower back crit" 0 } } TFBot { Template T_TFBot_Medic_QuickFix } } } } //////////============================================================================================================================ // WAVE 3[$400] // // This wave is supposed to teach about banners // //////////============================================================================================================================ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w3-a1" TotalCurrency 90 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 90 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name "w3-c1" WaitForAllDead w3-b1 TotalCurrency 90 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Name "w3-d1" WaitForAllDead w3-c1 TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier_banner_trio } } } } //////////============================================================================================================================ // WAVE 4[$600] // // This wave is supposed to teach about tanks // //////////============================================================================================================================ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w4-a1" TotalCurrency 500 TotalCount 1 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 20000 Speed 75 StartingPathTrackNode tank_path_a_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } } //////////============================================================================================================================ // WAVE 5[$700] // // This wave is supposed to teach about many things: // // what small medic icons on robots mean // what infinite icons mean // what blue borders mean // //////////============================================================================================================================ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w5-a1" TotalCurrency 600 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } } //////////============================================================================================================================ // WAVE 6[$650] // // This wave is supposed to teach about deflectors, support and heavy icons // //////////============================================================================================================================ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w6-a1" TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 5 Where spawnbot TFBot { Template T_TFBot_Giant_HeavyWeapons_Deflector } } WaveSpawn { Name "w6-support" TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Class HeavyWeapons Skill Easy } } } //////////============================================================================================================================ // WAVE 7[$1100] // // This wave teaches many things: // about what icons with more projectiles/bullets/anything means // about what Über medic icons mean // // Along with some extra difficulty on top // //////////============================================================================================================================ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w7-a1" TotalCurrency 900 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 10000 Speed 75 StartingPathTrackNode tank_path_a_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w7-a1" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic } } } } //////////============================================================================================================================ // WAVE 8[FINAL WAVE] // // This wave teaches about bosses and what to expect when seeing a hat as an icon // //////////============================================================================================================================ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w8-a1" TotalCurrency 0 TotalCount 1 Where spawnbot TFBot { Template T_TFBot_Chief_Soldier_SlowCrit Health 20000 } } } }