//Written by Startacker! https://steamcommunity.com/id/startacker/ #base robot_standard.pop #base robot_giant.pop #base robot_akure.pop WaveSchedule { StartingCurrency 600 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 6 Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 InitialCooldown 30 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 40 DesiredCount 8 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot Attributes TeleportToHint } } Mission { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot Attributes TeleportToHint } } Mission { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot Attributes TeleportToHint } } Mission { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave01_a" TotalCount 20 SpawnCount 20 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Shotgun } } WaveSpawn { Name "wave01_b" TotalCount 6 SpawnCount 1 MaxActive 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_flank TotalCurrency 200 TFBot { Template T_TFBot_Giant_Boxing_Heavy Tag front_right } } WaveSpawn { Name "wave01_c" TotalCount 32 SpawnCount 8 MaxActive 12 WaitBeforeStarting 14 WaitBetweenSpawns 8 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Pyro_GeoThermal } } WaveSpawn { Name "wave01_d" TotalCount 30 SpawnCount 6 MaxActive 12 WaitBeforeStarting 8 WaitForAllSpawned "wave01_c" WaitBetweenSpawns 6 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "wave01_e" TotalCount 16 SpawnCount 4 MaxActive 6 WaitBeforeStarting 14 WaitForAllSpawned "wave01_c" WaitBetweenSpawns 5 Where spawnbot_building TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "wave01_f" TotalCount 24 SpawnCount 6 MaxActive 10 WaitBeforeStarting 6 WaitForAllDead "wave01_d" WaitBetweenSpawns 5 Where spawnbot_building TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "wave01_g" TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 6 WaitForAllDead "wave01_d" Where spawnbot_flank TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave02_a" TotalCount 2 SpawnCount 1 MaxActive 2 Where spawnbot WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "wave02_b" TotalCount 32 SpawnCount 2 MaxActive 10 WaitBeforeStarting 8 Where spawnbot_building WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "wave02_c" TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 10 Where spawnbot WaitForAllSpawned "wave02_a" WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name "wave02_d" TotalCount 30 SpawnCount 6 MaxActive 10 WaitBeforeStarting 12 Where spawnbot_building WaitForAllSpawned "wave02_b" WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_GeoThermal } } WaveSpawn { Name "wave02_tank" TotalCount 1 SpawnCount 1 WaitBeforeStarting 6 WaitForAllDead "wave02_c" TotalCurrency 200 Tank { Name tankboss Health 30000 Speed 75 StartingPathTrackNode "tank_path_left_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave02_e" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 5 Where spawnbot WaitForAllSpawned "wave02_tank" WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro_GeoThermal } } WaveSpawn { Name "wave02_f" TotalCount 40 SpawnCount 8 MaxActive 12 WaitBeforeStarting 6 Where spawnbot WaitForAllSpawned "wave02_tank" WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Demoman Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave03_a" TotalCount 24 SpawnCount 8 MaxActive 16 WaitBetweenSpawns 6 Where spawnbot TotalCurrency 75 TFBot { Template T_TFBot_Demoman_Steel_Sulfur } } WaveSpawn { Name "wave03_b" TotalCount 4 SpawnCount 2 MaxActive 3 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro_Flare_GeoThermal } } WaveSpawn { Name "wave03_c" TotalCount 32 SpawnCount 2 MaxActive 8 WaitBeforeStarting 10 WaitForAllDead "wave03_b" WaitBetweenSpawns 3 Where spawnbot TotalCurrency 100 Squad { TFBot { Class Demoman Skill Normal } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave03_support1" TotalCount 25 SpawnCount 2 MaxActive 4 WaitBeforeStarting 8 WaitForAllDead "wave03_b" WaitBetweenSpawns 4 Where spawnbot_building TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Pistol } } WaveSpawn { Name "wave03_d" TotalCount 24 SpawnCount 6 MaxActive 10 WaitBeforeStarting 0 WaitForAllSpawned "wave03_tank" WaitBetweenSpawns 8 Where spawnbot_flank TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Cleaners_Carbine } } WaveSpawn { Name "wave03_e" TotalCount 10 SpawnCount 2 MaxActive 4 WaitBeforeStarting 4 WaitForAllSpawned "wave03_b" WaitBetweenSpawns 12 Where spawnbot TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave03_tank" TotalCount 1 SpawnCount 1 WaitBeforeStarting 6 WaitForAllDead "wave03_e" TotalCurrency 100 Tank { Name tankboss Health 30000 Speed 75 StartingPathTrackNode "tank_path_left_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave03_support2" TotalCount 50 SpawnCount 4 MaxActive 8 WaitBeforeStarting 2 WaitForAllSpawned "wave03_tank" WaitBetweenSpawns 6 Where spawnbot_building Support 1 TFBot { Template T_TFBot_Soldier_Shotgun } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave04_a" TotalCount 15 SpawnCount 3 MaxActive 15 WaitBetweenSpawns 5 Where spawnbot TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag front_right } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave04_b" TotalCount 35 SpawnCount 5 MaxActive 12 WaitBeforeStarting 30 Where spawnbot_building WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_GeoThermal } } WaveSpawn { Name "wave04_c" TotalCount 21 SpawnCount 3 MaxActive 6 WaitBeforeStarting 30 Where spawnbot_flank WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn { Name "wave04_c" TotalCount 4 SpawnCount 1 MaxActive 3 WaitBeforeStarting 0 Where spawnbot WaitForAllDead "wave04_a" WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { Name "wave04_d" TotalCount 4 SpawnCount 1 MaxActive 3 WaitBeforeStarting 8 WaitForAllDead "wave04_b" WaitBetweenSpawns 6 Where spawnbot TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "wave04_e" TotalCount 30 SpawnCount 6 MaxActive 12 WaitBeforeStarting 12 WaitForAllDead "wave04_b" WaitBetweenSpawns 5 Where spawnbot_flank TotalCurrency 100 TFBot { Template T_TFBot_Pyro_GeoThermal } } WaveSpawn { Name "wave04_f" TotalCount 6 SpawnCount 1 MaxActive 3 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Tag front_right } } WaveSpawn { Name "wave04_g" TotalCount 6 SpawnCount 2 MaxActive 4 WaitBeforeStarting 5 WaitForAllDead "wave04_e" WaitBetweenSpawns 8 Where spawnbot_flank TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 0.5 } } } } WaveSpawn { Name "wave04_support1" TotalCount 50 SpawnCount 4 MaxActive 8 WaitBeforeStarting 5 WaitForAllDead "wave04_e" WaitBetweenSpawns 6 Where spawnbot_flank Support 1 TFBot { Class Scout Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave05_tank1" TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 TotalCurrency 100 Tank { Name tankboss Health 20000 Speed 75 StartingPathTrackNode "tank_path_left_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05_a" TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 Where spawnbot_right WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Sniper_Cleaners_Carbine } } WaveSpawn { Name "wave05_b" TotalCount 28 SpawnCount 4 MaxActive 8 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name "wave05_c" TotalCount 6 SpawnCount 2 MaxActive 4 WaitBeforeStarting 8 WaitForAllDead "wave05_tank1" WaitBetweenSpawns 12 Where spawnbot TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "wave05_d" TotalCount 25 SpawnCount 5 MaxActive 8 WaitBeforeStarting 5 WaitForAllDead "wave05_b" WaitBetweenSpawns 2 Where spawnbot_flank TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun_GeoThermal Attributes AlwaysCrit } } WaveSpawn { Name "wave05_tank2" TotalCount 1 SpawnCount 1 WaitBeforeStarting 30 WaitForAllSpawned "wave05_c" TotalCurrency 200 Tank { Name tankboss Health 20000 Speed 75 StartingPathTrackNode "tank_path_left_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05_e" TotalCount 32 SpawnCount 8 MaxActive 10 WaitBeforeStarting 5 WaitForAllSpawned "wave05_tank2" WaitBetweenSpawns 8 Where spawnbot_building TotalCurrency 100 TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "wave05_support" TotalCount 1 SpawnCount 1 MaxActive 10 WaitBeforeStarting 6 WaitForAllDead "wave05_tank2" WaitBetweenSpawns 1 Where spawnbot Where spawnbot_flank Where spawnbot_building Support 1 TFBot { Class Scout Skill Hard } } WaveSpawn { Name "wave05_f" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 6 WaitForAllDead "wave05_tank2" WaitBetweenSpawns 6 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } WaveSpawn { Name "wave05_f" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 6 WaitForAllDead "wave05_tank2" WaitbetweenSpawns 12 Where spawnbot_flank TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave06_bomb" TotalCount 1 SpawnCount 1 MaxActive 1 Where spawnbot TotalCurrency 20 TFBot { Template T_TFBot_Giant_Scout_Fast Tag front_right } } WaveSpawn { Name "wave06_a" TotalCount 2 SpawnCount 2 WaitBeforeStarting 1 MaxActive 2 Where spawnbot_flank TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag front_right } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name "wave06_a" TotalCount 2 SpawnCount 2 MaxActive 2 Where spawnbot WaitBeforeStarting 1 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name "wave06_a" TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 1 Where spawnbot_right TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name "wave06_a" TotalCount 24 SpawnCount 4 MaxActive 8 WaitBeforeStarting 1 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name "wave06_b" TotalCount 60 SpawnCount 2 MaxActive 8 WaitBeforeStarting 12 WaitBetweenSpawns 2 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Scout_Pistol } } WaveSpawn { Name "wave06_c" TotalCount 4 SpawnCount 1 MaxActive 2 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_flank TotalCurrency 80 TFBot { Template T_TFBot_Giant_Scout_Fast Tag front_right } } WaveSpawn { Name "wave06_d" TotalCount 16 SpawnCount 4 MaxActive 12 WaitBeforeStarting 5 WaitForAllDead "wave06_c" WaitBetweenSpawns 6 Where spawnbot TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave06_e" TotalCount 4 SpawnCount 1 MaxActive 2 WaitBeforeStarting 10 WaitForAllDead "wave06_b" WaitBetweenSpawns 4 Where spawnbot_flank TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Tag front_right } } WaveSpawn { Name "wave06_e" TotalCount 20 SpawnCount 5 MaxActive 10 WaitBeforeStarting 8 WaitForAllDead "wave06_b" WaitBetweenSpawns 5 Where spawnbot_right TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Steel_Sulfur Attributes AlwaysCrit ClassIcon demo_loosecannon_giant AimAt Head AimLeadProjectileSpeed 1450 } } WaveSpawn { Name "wave06_f" TotalCount 6 SpawnCount 2 MaxActive 4 WaitBeforeStarting 5 WaitForAllSpawned "wave06_e" WaitBetweenSpawns 10 Where spawnbot TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Soldier_BurstFire_NoCrit } } } WaveSpawn { Name "wave06_g" TotalCount 10 SpawnCount 4 MaxActive 8 WaitBeforeStarting 5 WaitForAllDead "wave06_e" WaitBetweenSpawns 4 Where spawnbot_building Support 1 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } } WaveSpawn { Name "wave06_g" TotalCount 20 SpawnCount 4 MaxActive 8 WaitBeforeStarting 2 WaitForAllDead "wave06_e" WaitBetweenSpawns 6 Where spawnbot_right Support 1 TFBot { Template T_TFBot_Demoman_Steel_Sulfur Attributes AlwaysCrit AimAt Head AimLeadProjectileSpeed 1450 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave07_a" TotalCount 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 6 FirstSpawnWarningSound "ambient\energy\whiteflash.wav" Squad { TFBot { Class Sniper Skill Expert ClassIcon sniper_carbine Name "Sensory Overload" Attributes Miniboss Attributes AlwaysCrit Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" Scale 1.9 Health 50000 ItemAttributes { ItemName "The Cleaner's Carbine" "faster reload rate" 0.01 "damage bonus" 1.5 "fire rate bonus" 0.5 "sniper fires tracer" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 } } TFBot { Class Medic Name "Giant Blast Medic" Item "The Heer's Helmet" Skill Expert ClassIcon medic_blast Item "The Vaccinator" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBlast Attributes UseBossHealthBar Health 10000 ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 10 "medigun bullet resist deployed" 2 "medigun bullet resist passive" 2 "medigun charge is resists" 4 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 10000 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "health regen" 40 "rage giving scale" 0.1 } } TFBot { Class Medic Skill Expert ClassIcon medic_bullet Item "The Vaccinator" Name "Giant Bullet Medic" Item "The Heer's Helmet" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBullets Attributes UseBossHealthBar Health 10000 ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 10 "medigun bullet resist deployed" 2 "medigun bullet resist passive" 2 "medigun charge is resists" 3 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 10000 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "health regen" 40 "rage giving scale" 0.1 } } TFBot { Class Medic Skill Expert ClassIcon medic_fire Item "The Vaccinator" Name "Giant Fire Medic" Item "The Heer's Helmet" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorFire Attributes UseBossHealthBar Health 10000 ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 10 "medigun bullet resist deployed" 2 "medigun bullet resist passive" 2 "medigun charge is resists" 5 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 10000 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "health regen" 40 "rage giving scale" 0.1 } } } } WaveSpawn { Name "wave07_tank" TotalCount 1 SpawnCount 1 Tank { Name tankboss_melee Health 20000 Speed 75 StartingPathTrackNode "tank_path_melee_start" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave07_support" TotalCount 10 SpawnCount 6 MaxActive 10 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_building Where spawnbot_flank Support 1 TFBot { Template T_TFBot_Scout_Pistol } } } }