#base Waffle_Custom.pop #base robot_standard.pop #base robot_giant.pop WaveSchedule { Startingcurrency 850 Respawnwavetime 3 Canbotsattackwhileinspawnroom no Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster Cooldowntime 35 Beginatwave 1 Runforthismanywaves 4 Tfbot { Template Waffle_Titanium_Buster } } Mission //Wave 1-3 Snipers { Objective Sniper Where spawnbot_mission_sniper Where spawnbot_mission_sniper1 Initialcooldown 30 Cooldowntime 30 Desiredcount 2 Beginatwave 1 Runforthismanywaves 3 Tfbot { Template T_TFbot_Sniper Skill normal } } Mission //Wave 2-3 Spies { Objective Spy Where spawnbot_mission_spy Initialcooldown 30 Cooldowntime 40 Desiredcount 3 Beginatwave 2 Runforthismanywaves 2 Tfbot { Template T_Tfbot_Spy Skill easy } } Mission //Wave 3 Engies { Objective Engineer Where spawnbot Initialcooldown 45 Cooldowntime 40 Desiredcount 2 Beginatwave 3 Runforthismanywaves 1 Tfbot { Template T_TFBot_Engineer_Sentry_Teleporter Teleportwhere spawnbot_main Teleportwhere spawnbot } } //WAVE 1/////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn { Where spawnbot_mission_sniper1 Support 1 Totalcount 75 Spawncount 3 Maxactive 6 Waitbeforestarting 15 Waitbetweenspawns 7 Tfbot { Class scout Skill Hard Weaponrestrictions Meleeonly } } Wavespawn { Where spawnbot Totalcount 20 Spawncount 5 Maxactive 5 Waitbetweenspawns 7 Totalcurrency 100 Tfbot { Class soldier Skill Normal } } Wavespawn { Where spawnbot_main Totalcount 2 Spawncount 2 Maxactive 2 Waitbeforestarting 10 Waitbetweenspawns 30 Totalcurrency 125 Name "Giant 1" Tfbot { Template T_TFBot_Giant_Scout } } Wavespawn { Where spawnbot_mission_sniper Totalcount 2 Spawncount 2 Waitforalldead "Giant 1" Totalcurrency 125 Name "Giant 2" Tfbot { Template T_TFBot_Giant_Scout_Fast } } Wavespawn { Where spawnbot_main Totalcount 6 Spawncount 3 Maxactive 3 Waitforallspawned "Giant 2" Totalcurrency 150 Squad { Tfbot { Template T_TFBot_Giant_Soldier_Crit } Tfbot { Template T_TFBot_Medic_BigHeal } Tfbot { Template T_TFBot_Medic_BigHeal } } } Wavespawn //Better hury up little man ;) { FirstSpawnOutput { Target airdrop_relay Action Trigger } Where spawnbot_airdrop1 Totalcount 2 Spawncount 2 Waitbeforestarting 210 Support Limited Tfbot { Template T_TFBot_Giant_Soldier_Spammer Classicon timer_airdrop_lite Item "The B.A.S.E. Jumper" Skill normal } } } //WAVE 2////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn { Where spawnbot Totalcount 80 Spawncount 5 Maxactive 10 Waitbetweenspawns 7 Tfbot { Template Waffle_Gnome } } Wavespawn { Where spawnbot_mission_sniper Totalcount 1 Spawncount 1 Waitbeforestarting 5 Support Limited Tfbot { Template Waffle_Sky_Omen Classicon timer_airdrop_lite } } Wavespawn { FirstSpawnOutput { Target airdrop_relay Action Trigger } Where spawnbot_airdrop0 Totalcount 2 Spawncount 2 Waitbeforestarting 10 Waitbetweenspawns 0 Totalcurrency 150 Name "Airdrop 1" Squad { Tfbot { Template Waffle_Double_Barrel Name "Double Barrel Bud" Tag Push Skill Hard CharacterAttributes { "cancel falling damage" 1 } } Tfbot { Template Waffle_Double_Barrel Name "Double Barrel Pal" Tag Push Skill Hard CharacterAttributes { "cancel falling damage" 1 } } } } Wavespawn { Name "Giant 1" Where spawnbot_main Totalcount 8 Spawncount 4 Maxactive 4 Waitbeforestarting 15 Totalcurrency 150 Squad { Tfbot { Template T_TFBot_Giant_Heavyweapons_Shotgun skill hard } Tfbot { Template T_TFBot_Medic } Tfbot { Template T_TFBot_Medic } Tfbot { Template T_TFBot_Medic } } } Wavespawn { FirstSpawnOutput { Target airdrop_relay Action Trigger } Name "Airdrop 2" Where spawnbot_airdrop0 Totalcount 1 Spawncount 1 Support Limited Waitforallspawned "Airdrop 1" Waitbeforestarting 60 Waitbetweenspawns 5 Tfbot { Template Waffle_Sky_Omen Classicon timer_airdrop_lite Skill normal } } Wavespawn { Name "Airdrop 2" Where spawnbot_airdrop0 Totalcount 2 Spawncount 2 Support Limited Waitforallspawned "Airdrop 1" Waitbeforestarting 65 Totalcurrency 50 Tfbot { Template Waffle_Demo_Exploder_Rapid Classicon timer_airdrop_lite CharacterAttributes { "cancel falling damage" 1 } } } Wavespawn { Name "Airdrop 2" Where spawnbot_airdrop0 Totalcount 2 Spawncount 2 Support Limited Waitforallspawned "Airdrop 1" Waitbeforestarting 65 Totalcurrency 50 Tfbot { Template Waffle_Soldier_Exploder_Rapid Classicon timer_airdrop_lite CharacterAttributes { "cancel falling damage" 1 } } } Wavespawn { Name "Airdrop 3" Where spawnbot_airdrop1 Totalcount 2 Spawncount 2 Support Limited Waitforallspawned "Airdrop 1" Waitbeforestarting 65 Totalcurrency 50 Tfbot { Template Waffle_Demo_Exploder_Blast Classicon timer_airdrop_lite CharacterAttributes { "cancel falling damage" 1 } } } Wavespawn { Name "Airdrop 3" Where spawnbot_airdrop1 Totalcount 2 Spawncount 2 Support Limited Waitforallspawned "Airdrop 1" Waitbeforestarting 65 Totalcurrency 50 Tfbot { Template Waffle_Soldier_Exploder_Blast Classicon timer_airdrop_lite CharacterAttributes { "cancel falling damage" 1 } } } Wavespawn { FirstSpawnOutput { Target airdrop_relay Action Trigger } Name "Airdrop 4" Where spawnbot_airdrop0 Totalcount 1 Spawncount 1 Support Limited Waitforallspawned "Airdrop 3" Waitbeforestarting 60 Tfbot { Template Waffle_Sky_Omen Classicon timer_airdrop_lite Skill normal } } Wavespawn { Where spawnbot_airdrop1 Totalcount 1 Spawncount 1 Support Limited Waitforallspawned "Airdrop 3" Waitbeforestarting 65 Tfbot { Template Waffle_Demo_Exploder_Atomic Classicon timer_airdrop_lite CharacterAttributes { "cancel falling damage" 1 } } } Wavespawn { Where spawnbot_airdrop1 Totalcount 1 Spawncount 1 Support Limited Waitforallspawned "Airdrop 3" Waitbeforestarting 65 Tfbot { Template Waffle_Soldier_Exploder_Atomic Classicon timer_airdrop_lite CharacterAttributes { "cancel falling damage" 1 } } } Wavespawn //bonk from the flank's flank { Name "Giant 2" Where spawnbot_mission_sniper1 Totalcount 4 Spawncount 1 Maxactive 2 Waitforallspawned "Giant 1" Waitbeforestarting 50 Waitbetweenspawns 15 Totalcurrency 75 Tfbot { Template T_TFBot_Giant_Scout_Bonk Attributes Alwayscrit Skill Normal Scale 1.6 } } Wavespawn //final subwave { Where spawnbot Totalcount 24 Spawncount 4 Maxactive 8 Waitforallspawned "Giant 1" Waitbeforestarting 40 Waitbetweenspawns 10 Totalcurrency 75 Squad { Tfbot { Template Waffle_Scorch_RapidFire } Tfbot { Template Waffle_Fire_Vac } } } } //WAVE 3///////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn { Where spawnbot Totalcount 45 Spawncount 3 Maxactive 6 Waitbetweenspawns 12 Totalcurrency 75 Squad { Tfbot { Template T_TFBot_Scout_Shortstop Item "The Bootenkhamuns" Item "The Frenchman's Formals" Skill Expert } Tfbot { Template T_TFBot_Scout_Shortstop Item "The Bootenkhamuns" Item "The Frenchman's Formals" Skill Expert } Tfbot { Template T_TFBot_Scout_Shortstop Item "The Bootenkhamuns" Item "The Frenchman's Formals" Attributes Alwayscrit Skill Normal } } } Wavespawn { Name "Giant 1" Where spawnbot_main Totalcount 3 Spawncount 3 Waitbeforestarting 10 Totalcurrency 125 Squad { Tfbot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes Alwayscrit Skill expert } Tfbot { Template T_TFBot_Giant_Soldier_Spammer Skill normal } Tfbot { Template T_TFBot_Giant_Soldier_SlowBarrage Skill easy } } } Wavespawn { Where spawnbot_mission_sniper Totalcount 10 Spawncount 2 Maxactive 4 Waitbeforestarting 20 Waitbetweenspawns 20 Totalcurrency 75 Tfbot { Template T_TFBot_Heavy_IronFist_Airblast Classicon heavy_steelfist_nys } } Wavespawn { FirstSpawnOutput { Target airdrop_relay Action Trigger } Name "Airdrop 1" Where spawnbot_airdrop0 Totalcount 1 Spawncount 1 Waitforalldead "Giant 1" Waitbeforestarting 20 Randomchoice { Randomchoice { Tfbot { Template Waffle_Sky_Omen } } } } Wavespawn { Name "Airdrop 1" Where spawnbot_airdrop0 Totalcount 3 Spawncount 3 Waitforalldead "Giant 1" Waitbeforestarting 25 Totalcurrency 25 Tfbot { Template T_TFBot_Soldier_RocketPush Item "The B.A.S.E. Jumper" } } Wavespawn { Name "Airdrop 1" Where spawnbot_airdrop1 Totalcount 5 Spawncount 5 Waitforalldead "Giant 1" Waitbeforestarting 25 Totalcurrency 25 Tfbot { Template T_TFBot_Soldier_RocketPush Item "The B.A.S.E. Jumper" } } Wavespawn { Name "Giant 2" Where spawnbot_main Totalcount 4 Spawncount 2 Maxactive 2 Waitforallspawned "Airdrop 1" Waitbeforestarting 20 FirstSpawnWarningSound "vo\mvm\norm\heavy_mvm_headleft02.mp3" Totalcurrency 75 Squad { Tfbot { Template T_TFBot_Giant_Scout_Baseball Skill Hard } Tfbot { Template T_TFBot_Giant_Scout_Baseball Skill Hard } } } Wavespawn { Name "Heavy Rush" Where spawnbot_mission_sniper1 Totalcount 30 Spawncount 10 Maxactive 10 Waitforallspawned "Airdrop 1" Waitbeforestarting 25 Waitbetweenspawns 20 FirstSpawnWarningSound "vo\mvm\norm\heavy_mvm_headleft03.mp3" Totalcurrency 50 Squad { Tfbot { Template Waffle_Brass_Heavy Skill Easy } Tfbot { Template Waffle_Natascha_Heavy } } } Wavespawn { Where spawnbot_main Totalcount 2 Spawncount 2 Waitforalldead "Giant 2" Waitbeforestarting 25 Totalcurrency 150 Squad { Tfbot { Template T_TFBot_Giant_Soldier_Extended_Concheror Skill Hard } Tfbot { Template T_TFBot_Giant_Medic } } } } //WAVE 4///////////////////////////////////////////////////////////////////// Wave { Wavespawn { FirstSpawnWarningSound "vo\announcer_failed_prepare_sudden_death.mp3" } Wavespawn { Name "TauntBot-3310" Where spawnbot_main Totalcount 1 Spawncount 1 Totalcurrency 250 Waitbeforestarting 2 FirstSpawnWarningSound "vo\mvm\mght\taunts\scout_mvm_m_taunts05.mp3" Donewarningsound "vo\mvm\mght\scout_mvm_m_needdispenser01.mp3" Tfbot { Template Waffle_Tauntbot_3310 } } Wavespawn { Where spawnbot Totalcount 3 Spawncount 3 Totalcurrency 75 Waitbeforestarting 5 FirstSpawnWarningSound "vo\mvm\mght\taunts\scout_mvm_m_taunts12.mp3" Tfbot { Template T_TFBot_Demoman_Samurai } } Wavespawn { Where spawnbot_main Totalcount 2 Spawncount 2 Totalcurrency 50 Waitbeforestarting 7 FirstSpawnWarningSound "vo\mvm\mght\taunts\scout_mvm_m_taunts06.mp3" Squad { Tfbot { Template T_TFBot_Giant_Scout_Fast } Tfbot { Template T_TFBot_Giant_Scout_Fast } } } Wavespawn { Where spawnbot_mission_sniper Totalcount 3 Spawncount 3 Waitbeforestarting 9 FirstSpawnWarningSound "vo\mvm\mght\scout_mvm_m_domination01.mp3" Tfbot { Template Waffle_Soldier_Charged_Burst Skill normal } } Wavespawn { Where spawnbot_main Totalcount 1 Spawncount 1 Waitbeforestarting 12 Totalcurrency 50 FirstSpawnWarningSound "vo\mvm\mght\scout_mvm_m_domination04.mp3" Tfbot { Template T_TFBot_Giant_Scout_Baseball_Armored } } Wavespawn { Where spawnbot_mission_sniper1 Totalcount 2 Spawncount 2 Totalcurrency 25 Waitbeforestarting 14 FirstSpawnWarningSound "vo\mvm\mght\scout_mvm_m_beingshotinvincible33.mp3" Squad { Tfbot { Template Waffle_Brass_Heavy } Tfbot { Template Waffle_Natascha_Heavy } } } Wavespawn { Where spawnbot_mission_sniper1 Totalcount 2 Spawncount 2 Totalcurrency 25 Waitbeforestarting 15 FirstSpawnWarningSound "vo\mvm\mght\scout_mvm_m_generic01.mp3" Squad { Tfbot { Template Waffle_Demo_Exploder_Atomic } Tfbot { Template T_TFBot_Medic_SlowRecharge } } } Wavespawn { Where spawnbot Totalcount 1 Spawncount 1 Totalcurrency 100 Waitbeforestarting 17 FirstSpawnWarningSound "vo\mvm\mght\scout_mvm_m_domination19.mp3" Tank { OnKilledOutput { Target boss_tank_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } Health 35000 Speed 60 Skin 1 } } Wavespawn { FirstSpawnOutput { Target airdrop_relay Action Trigger } Where spawnbot_mission_sniper1 Totalcount 3 Spawncount 3 Totalcurrency 50 Waitbeforestarting 20 FirstSpawnWarningSound "vo\mvm\mght\scout_mvm_m_domination13.mp3" Tfbot { Template Waffle_Soldier_Stun_Blast Skill Hard Item "The B.A.S.E. Jumpers" } } Wavespawn { Where spawnbot_main Totalcount 1 Spawncount 1 Totalcurrency 50 Waitbeforestarting 22 FirstSpawnWarningSound "vo\mvm\mght\scout_mvm_m_beingshotinvincible07.mp3" Tfbot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot } } Wavespawn { Where spawnbot_mission_sniper Totalcount 3 Spawncount 3 Totalcurrency 50 Waitbeforestarting 23 FirstSpawnWarningSound "vo\mvm\mght\scout_mvm_m_domination14.mp3" Tfbot { Template T_TFBot_Heavy_IronFist_Airblast Classicon heavy_steelfist_nys } } Wavespawn { Where spawnbot_airdrop1 Totalcount 1 Spawncount 1 Waitbeforestarting 25 FirstSpawnWarningSound "vo\mvm\mght\scout_mvm_m_misc07.mp3" Totalcurrency 50 Tfbot { Template Waffle_Double_Barrel Skill hard } } Wavespawn { Where spawnbot_main Totalcount 3 Spawncount 3 Waitbeforestarting 30 Totalcurrency 50 FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_battlecry01.mp3" Squad { Tfbot { Template Waffle_Armored_Backup Skill normal Classicon soldier_banner_trio_armored } Tfbot { Template Waffle_Armored_Banner skill hard Classicon soldier_banner_trio_armored } Tfbot { Template Waffle_Armored_Concheror skill expert Classicon soldier_banner_trio_armored } } } } } //Change wave 1 heavies //Wave 1 needs overall nerf //sentry buster jump hight increase //DB scouts don't do anything //Wave 2 G bonk scouts are an issue //Wave 3 is bs