//Intermediate Medieval Mayhem by Andrew //Aeon by Yaki #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_aeon_yaki.pop WaveSchedule { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Micro_SentryBuster { WeaponRestrictions MeleeOnly Scale 0.75 Health 250 Skill Expert Name "Micro Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.25 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 } } T_TFBot_Mini_SentryBuster { WeaponRestrictions MeleeOnly Health 500 Skill Expert Name "Mini Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.5 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 "airblast vulnerability multiplier" 0.75 "damage force reduction" 0.75 } } T_TFGateBot_Scout_Normal { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Santa Heavy" Class HeavyWeapons BehaviorModifiers Mobber Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "set item tint RGB" 12073019 "attach particle effect" 30 } } MVM_TF_Moonraker { WeaponRestrictions MeleeOnly Health 175 Skill Normal Name Moonraker Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { WeaponRestrictions SecondaryOnly Health 175 Skill Normal Name Moonman Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Skill Expert Name Pirate Class Demoman Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wave_init_relay_oceanlevel Action FireUser1 } StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 129 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_center WaitBeforeStarting 4 WaitBetweenSpawns 5 Squad { TFBot { Template T_Aeon_Giant_Boxing_Heavy } TFBot { Template T_Aeon_Medic_BigHeal } } } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_right_far WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_Aeon_Giant_Demoman_Knight } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_center WaitBeforeStarting 3 WaitBetweenSpawns 2 Squad { TFBot { Template T_Aeon_Giant_Soldier_Pain_Train } } } WaveSpawn { Name 1 TotalCurrency 24 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_right_center WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_Aeon_Demoman_Knight } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 27 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_Aeon_Sniper_Huntsman } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 20 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_right_center WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_Aeon_Pyro_Detonator_Normal } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 1 Where spawnbot_right_far WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 RandomSpawn 1 Squad { TFBot { Template T_Aeon_Heavyweapons_Heavyweight_Champ_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wave_init_relay_oceanlevel Action FireUser1 } StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Class Demoman ClassIcon aeon_oceanlevel_height_1 Skill Easy } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 196 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_Aeon_Giant_Demoman_Knight } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 10 Squad { Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a1" OnKilledOutput { Target tank_dead_relay Action Trigger } OnBombDroppedOutput { Target game_round_win Action RoundWin } } } } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_Aeon_Giant_Scout_Melee_Armored } } } WaveSpawn { Name 1 TotalCurrency 28 TotalCount 28 MaxActive 7 SpawnCount 1 Where spawnbot_left_center WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_Aeon_Demoman_Knight } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 16 TotalCount 16 MaxActive 4 SpawnCount 1 Where spawnbot_left_far WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_Aeon_Medic_Crossbow } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot_left_center WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Name "Mini Steel Gauntlet Heavy" Health 300 ClassIcon heavy_steelfist Class Heavyweapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Hard MaxVisionRange 600 WeaponRestrictions MeleeOnly Item "Fists of Steel" } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Hard MaxVisionRange 600 WeaponRestrictions MeleeOnly Item "Fists of Steel" } } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 36 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot_left_center WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_Aeon_Scout_Melee } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 2 Where spawnbot_left_far WaitBeforeStarting 6 WaitBetweenSpawns 9 Support 1 RandomSpawn 1 Squad { TFBot { Template T_Aeon_Soldier_Melee } } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wave_init_relay_oceanlevel Action FireUser2 } StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Class Demoman ClassIcon aeon_oceanlevel_height_1 Skill Easy } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_right_center Where spawnbot_right_center WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { ClassIcon sniper_bushwacka Health 2700 Name "Giant Bushwacka Sniper" Class Sniper CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 0.4 } EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Sniper" Tag bot_giant Skill Expert MaxVisionRange 1000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Bushwacka" CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 0.4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Skill Expert MaxVisionRange 1000 Tag bot_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Bushwacka" CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 0.4 } } } } } } WaveSpawn { Name 4 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_center WaitBeforeStarting 2 WaitBetweenSpawns 10 WaitForAllSpawned 3 Squad { TFBot { Name "Giant Samurai Conch Soldier" Class Soldier ClassIcon soldier_samurai_conch_chief Health 3800 EventChangeAttributes { Default { Tag bot_gatebot Tag bot_giant BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Skill Expert Item "Soldier Samurai Hat" Item "The Concheror" Item "The Half-Zatoichi" MaxVisionRange 650 Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "honorbound" 0 } CharacterAttributes { "move speed bonus" 0.4 "deploy time increased" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Skill Expert Item "Soldier Samurai Hat" Item "The Concheror" Item "The Half-Zatoichi" MaxVisionRange 650 Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "honorbound" 0 } CharacterAttributes { "move speed bonus" 0.4 "deploy time increased" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } } } } TFBot { Template T_Aeon_Medic_BigHeal } } } WaveSpawn { Name 1 TotalCurrency 179 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_Aeon_Giant_Pyro_Flaregun } } } WaveSpawn { Name 1 TotalCurrency 40 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left_far WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_Aeon_Scout_Sunstick } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 21 TotalCount 21 MaxActive 7 SpawnCount 1 Where spawnbot_right_center WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_Aeon_Heavyweapons_Heavyweight_Champ_Armored } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 24 TotalCount 12 MaxActive 4 SpawnCount 4 Where spawnbot_right_far WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { ClassIcon pyro_thirddegree Health 175 Name "Third Degree Pyro" Class Pyro EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Pyro" Skill Expert MaxVisionRange 600 WeaponRestrictions MeleeOnly Item "The Third Degree" } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert MaxVisionRange 600 WeaponRestrictions MeleeOnly Item "The Third Degree" } } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 36 TotalCount 36 MaxActive 8 SpawnCount 2 Where spawnbot_right_center WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_Aeon_Demoman_Pain_Train } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 1 Where spawnbot_left_far WaitBeforeStarting 7 WaitBetweenSpawns 4 Support 1 RandomSpawn 1 Squad { TFBot { Template T_Aeon_Demoman_Knight } } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wave_init_relay_oceanlevel Action FireUser3 } StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Class Demoman ClassIcon aeon_oceanlevel_height_2 Skill Easy } } WaveSpawn { Name 3 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_center WaitBeforeStarting 12 WaitBetweenSpawns 10 WaitForAllDead 2 Squad { TFBot { Template T_Aeon_Giant_Demoman_Knight } TFBot { Template T_Aeon_Medic } TFBot { Template T_Aeon_Medic } } } WaveSpawn { Name 1 TotalCurrency 118 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a1" OnKilledOutput { Target tank_dead_relay Action Trigger } OnBombDroppedOutput { Target game_round_win Action RoundWin } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_left_center WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_Aeon_Giant_Scout_Melee_Armored } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 32 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot_left_far WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon demoknight_samurai Health 200 Skill Normal Name "Samurai Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Normal MaxVisionRange 600 WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal MaxVisionRange 600 WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" } } } } } WaveSpawn { Name 1 TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_left_center WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_Aeon_Heavyweapons_Heavyweight_Champ_HealOnKill } TFBot { Template T_Aeon_Medic_BigHeal } } } WaveSpawn { Name 1 TotalCurrency 36 TotalCount 26 MaxActive 8 SpawnCount 2 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_Aeon_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left_center WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_Aeon_Pyro_Axtinguisher } } } WaveSpawn { Name "Support" TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 2 Where spawnbot_right_far WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 RandomSpawn 1 Squad { TFBot { Template T_Aeon_Scout_Melee } } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wave_init_relay_oceanlevel Action FireUser1 } StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 143 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_Aeon_Giant_Soldier_Pain_Train } } } WaveSpawn { Name 1 TotalCurrency 75 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_right_far WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_Aeon_Giant_Scout_Melee_Armored } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_center WaitBeforeStarting 9 WaitBetweenSpawns 10 Squad { TFBot { Template T_Aeon_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 12 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot_left_center WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_Aeon_Sniper_Huntsman } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_right_center WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_Aeon_Heavyweapons_SteelGauntlet } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 15 TotalCount 12 MaxActive 6 SpawnCount 2 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_Aeon_Soldier_Melee } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 36 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot_right_far WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_Aeon_Scout_Sunstick } } } WaveSpawn { Name 1 TotalCurrency 24 TotalCount 12 MaxActive 6 SpawnCount 3 Where spawnbot_left_center WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_Aeon_Heavyweapons_Heavyweight_Champ_Armored } } } WaveSpawn { Name 1 TotalCurrency 15 TotalCount 15 MaxActive 5 SpawnCount 1 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_Aeon_Pyro_Axtinguisher } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 1 Where spawnbot_left_far WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Squad { TFBot { Template T_Aeon_Scout_Sandman } } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wave_init_relay_oceanlevel Action FireUser4 } StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Class Demoman ClassIcon aeon_oceanlevel_height_3 Skill Easy } } WaveSpawn { Name 1 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { Tank { Health 28000 Name Tank Speed 75 Skin 1 StartingPathTrackNode "tanksaw_path_b1" OnKilledOutput { Target tank_dead_relay Action Trigger } OnBombDroppedOutput { Target game_round_win Action RoundWin } } } } WaveSpawn { Name "Support 1" TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 1 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Squad { TFBot { Template T_Aeon_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name "Support 2" TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 1 Where spawnbot_left_center WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 RandomSpawn 1 Squad { TFBot { Template T_Aeon_Demoman_Pain_Train } } } WaveSpawn { Name "Support 3" TotalCurrency 0 TotalCount 999 MaxActive 5 SpawnCount 2 Where spawnbot_right_center WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Squad { TFBot { Template T_Aeon_Pyro_Volcano } } } WaveSpawn { Name "Support 4" TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 Where spawnbot_left_far WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 RandomSpawn 1 Squad { TFBot { Template T_Aeon_Heavyweapons_SteelGauntlet } } } } }