// mvm_SFshanghai #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 20000 RespawnWaveTime 5 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom No AddSentryBusterWhenDamageDealtExceeds 10000 Advanced 1 // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot CooldownTime 30 RandomChoice { TFBot { Class Demoman Name "Sentry Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 } } TFBot { Class Spy Name "Spy Bastard!" Skill Expert Health 2500 Scale 1.0 Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly ClassIcon sentry_buster Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage bonus" 0.1 "fire rate bonus" 0.8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "Reload time decreased" 0.01 } } TFBot { Class Demoman Name "WTF" Skill Expert Health 2500 Item "The Eyelander" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 2 "damage bonus" 2.0 "fire rate bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "damage force increase" -1000.0 "drop health pack on kill" 1 } } TFBot { Class Demoman Name "Charger Buster" Skill Expert Health 2500 Item "The Ullapool Caber" Item "The Splendid Screen" WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 2 "fire rate bonus" 10.0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "gesture speed increase" 100.0 "charge recharge rate increased" 10.0 "drop health pack on kill" 1 "mult charge turn control" 3.0 "charge time increased" 30 } } TFBot { Class Demoman Name "Tank Buster" Skill Expert Health 50000 Item "The Ullapool Caber" Scale 2.5 WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss ItemAttributes { ItemName "The Ullapool Caber" "mod shovel speed boost" 1 } CharacterAttributes { "move speed bonus" 0.5 "Blast radius increased" 6.0 "fire rate bonus" 10.0 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "gesture speed increase" 0.1 } } TFBot { Class Demoman Name "Sonic Buster" Skill Expert Health 2500 Item "The Ullapool Caber" Item "The Iron Bomber" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes MiniBoss ItemAttributes { ItemName "The Iron Bomber" "fuse bonus" 0.05 } CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 0.1 "dmg bonus vs buildings" 10000.0 "Blast radius increased" 15.0 "fire rate bonus" 1.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "gesture speed increase" 0.5 } } TFBot { Class Demoman Name "Tiny Buster" Skill Expert Health 2500 Item "The Ullapool Caber" Scale 0.3 WeaponRestrictions MeleeOnly ClassIcon sentry_buster ItemAttributes { ItemName "The Iron Bomber" } CharacterAttributes { "move speed bonus" 5.0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "gesture speed increase" 0.5 } } TFBot { Class Demoman Name "Barrage Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 0.25 "dmg bonus vs buildings" 5.0 "fire rate bonus" 0.1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "Reload time decreased" 0.01 "drop health pack on kill" 1 } } TFBot { Class Demoman Name "Healing Buster" Skill Expert Health 2500 Item "The Ullapool Caber" Item "The Loch-n-Load" WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 "Projectile speed increased" 0.8 "damage bonus" 1.0 "Blast radius increased" 5.0 "dmg bonus vs buildings" -100.0 "fire rate bonus" 3.0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "Reload time decreased" 0.01 "drop health pack on kill" 1 } } } } Mission // Engineer { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 23 CooldownTime 10 DesiredCount 1 RandomChoice { TFBot { Class Engineer Name "Pusher Engineer" Item "The Viking Braider" Skill Expert TeleportWhere spawnbot Health 1000 CharacterAttributes { "engy sentry damage bonus" 1.0 "damage causes airblast" 1 "engy sentry fire rate increased" 0.01 } } TFBot { Class Engineer Name "Defenser Engineer" Item "The Last Straw" Skill Expert TeleportWhere spawnbot Health 1000 CharacterAttributes { "engy sentry damage bonus" 0.5 "damage force reduction" 0.0 "Repair rate increased" 10.0 "engy building health bonus" 6.0 } } TFBot { Class Engineer Name "Faster Engineer" Item "Texas Ten Gallon" Skill Expert TeleportWhere spawnbot Health 750 CharacterAttributes { "gesture speed increase" 5.0 "engy sentry damage bonus" 0.5 "move speed bonus" 4.0 "fire rate bonus" 0.4 "build rate bonus" 0.1 } } TFBot { Class Engineer Name "Sentriper Engineer" Item "Industrial Festivizer" Skill Expert TeleportWhere spawnbot Health 1000 CharacterAttributes { "engy sentry damage bonus" 1.0 "engy sentry radius increased" 5.0 } } } } // MISSION: Spy Sapper Mission { Objective Spy InitialCooldown 30 Where spawnbot RunForThisManyWaves 30 CooldownTime 20 DesiredCount 1 RandomChoice { TFBot { Class Spy Name "Spy Sapper" Attributes AlwaysFireWeapon Skill Expert WeaponRestrictions SecondaryOnly } TFBot { Class Spy Name "Healing Sapper" Attributes AlwaysFireWeapon Skill Expert WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "sapper damage bonus" -3.0 } } TFBot { Class Spy Name "Freeze Sapper" Attributes AlwaysFireWeapon Item "The Kiss King" Skill Expert WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "sapper health bonus" 15.0 "sapper damage bonus" 0.0 } } TFBot { Class Spy Name "Reverse Sapper" Item "The Aviator Assassin" Attributes AlwaysFireWeapon Skill Expert WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "sapper damage bonus" 0.01 "sapper degenerates buildings" 0.5 } } TFBot { Class Spy Name "Deadly Sapper" Item "The Napoleon Complex" Attributes AlwaysFireWeapon Skill Expert WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "sapper voice pak idle wait" 1 "sapper voice pak" 1 "sapper damage bonus" 10.0 "sapper health bonus" 0.1 } } TFBot { Class Spy Skill Expert WeaponRestrictions SecondaryOnly Name "Repeat Sapper" Attributes AlwaysFireWeapon Health 5000 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "dmg taken from blast reduced" 20.0 "dmg taken from fire reduced" 20.0 "sapper health penalty" 1.5 } } } } // MISSION: Sniper Mission { Objective Sniper InitialCooldown 30 Where spawnbot RunForThisManyWaves 20 BeginAtWave 1 CooldownTime 30 DesiredCount 1 RandomChoice { TFBot { Class Sniper Name "Accurately Sniper" Health 500 Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "damage bonus" 1.5 "sniper charge per sec" 5.0s } } TFBot { Class Sniper Name "Piss Shooter Sniper" Skill Expert Health 600 WeaponRestrictions PrimaryOnly Item "The Sydney Sleeper" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" CharacterAttributes { "move speed bonus" 1 "damage bonus" 3.5 "sniper charge per sec" 5.0 } } TFBot { Class Sniper Name "Magnum Sniper" Skill Expert Health 500 WeaponRestrictions PrimaryOnly Item "The Machina" Item "The Lone Star" CharacterAttributes { "move speed bonus" 1 "damage bonus" 10000.0 "fire rate bonus" 10.0 "projectile penetration" 1 "sniper charge per sec" 5.0 } } TFBot { Class Sniper Name "Desert Sniper" Skill Expert Health 500 WeaponRestrictions PrimaryOnly Item "The Bazaar Bargain" Item "Your Worst Nightmare" CharacterAttributes { "move speed bonus" 1 "damage bonus" 1.0 "fire rate bonus" 0.1 "sniper charge per sec" 5.0 } } TFBot { Class Sniper Name "Chaos Sniper" Skill Expert Health 500 WeaponRestrictions PrimaryOnly Item "The Hitman's Heatmaker" Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 1 "bleeding duration" 10 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "mod stun waist high airborne" 1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "crit vs wet players" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } } } // WAVE 25 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target rl_start_p Action Trigger } DoneOutput { Target rl_finish_p Action trigger } WaveSpawn { TotalCurrency 500 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 30 Support 1 Tank { Health 25000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 280 WaitBeforeStarting 180 TotalCurrency 500 Support 1 RandomChoice { TFBot { Class Medic Skill Expert Name "Copy Player Medic" WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar ClassIcon soldier_major_crits Item "Loyalty Reward" Health 900 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "overheal bonus" 2.5 "heal rate bonus" 2.0 "ubercharge rate bonus" 3.0 "uber duration bonus" 8 "overheal decay bonus" 3.0 } } } } WaveSpawn //common { Where spawnbot TotalCount 500 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 500 Randomchoice { TFBot //6 { Class Medic Skill Easy Item "The Amputator" Health 1000 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 10.0 "damage bonus" 0.5 "gesture speed increase" 0.01 "heal rate bonus" 10.0 } } TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy Name "Uber Medic" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "uber duration bonus" 10 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Medic Skill Expert Name "Healer Medic" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "heal rate bonus" 10.0 } } TFBot { Class Medic Skill Easy Name "Syringe Medic" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill normal Health 500 Name "I hit,I alive" Item "The Surgeon's Stahlhelm" Item "The Blutsauger" WeaponRestrictions PrimaryOnly CharacterAttributes { "heal on hit for rapidfire" 500 "move speed bonus" 0.5 } } TFBot { Class Medic Skill Expert Name "Bonus" Health 300 Item "The Crusader's Crossbow" Item "Das Ubersternmann" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "Reload time decreased" 0.1 "damage bonus" -500.0 "fire rate bonus" 0.1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 } } TFBot { Class Medic Skill Normal Name "Over Medic" Item "German Gonzila" Item "The Overdose" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly CharacterAttributes { "fire rate bonus" 0.15 "move speed bonus" 1.5 "clip size penalty" 10000.0 "Reload time decreased" 0.0 } } TFBot { Class Medic Skill Easy Name "Giant Medic" Health 2000 Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly scale 1.5 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 10.0 } } } } } // WAVE 26 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target rl_start_boss_p Action Trigger } DoneOutput { Target rl_finish_p Action trigger } WaveSpawn { TotalCurrency 500 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 30 Support 1 Tank { Health 25000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 3 TotalCurrency 2500 RandomChoice { TFBot { Class Medic Skill Expert Health 10000 Name "The Legendary Medic" Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar ClassIcon medic_giant WeaponRestrictions SecondaryOnly Item "The Gentleman's Ushanka" Item "The Nine-Pipe Problem" CharacterAttributes { "Health regen" 500 "overheal bonus" 500 "move speed bonus" 1.0 "heal rate bonus" 1000 "ubercharge rate bonus" 100 "cannot pick up intelligence" 1 "dmg taken from blast reduced" 10.0 "increased jump height" 2.0 "airblast vulnerability multiplier" 3.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 3 TotalCurrency 5 RandomChoice { TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.1 } } } } } // WAVE 27 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target rl_start_p Action Trigger } DoneOutput { Target rl_finish_p Action trigger } WaveSpawn { TotalCurrency 500 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 30 Support 1 Tank { Health 25000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 500 Support 1 RandomChoice { TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 280 WaitBeforeStarting 180 TotalCurrency 500 Support 1 RandomChoice { TFBot { Class Pyro Skill Expert Name "Copy Player Pyro" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "weapon burn dmg increased" 2.0 "weapon burn time increased" 2.0 "airblast pushback scale" 3.0 } } } } WaveSpawn //common { Where spawnbot TotalCount 500 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 500 Randomchoice { TFBot //10 { Class Pyro Skill Normal Health 300 Name "Hell of Heaven" Item "Pyro's Beanie" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 10.0 "damage bonus vs burning" -20.0 "damage causes airblast" 1 "damage all connected" 1 } } TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy Name "Cooking Pyro" WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Connoisseur's Cap" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Name "Super Deflection" Health 500 Item "The Centurion" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" 100.0 "airblast vertical pushback scale" 100.0 "mult airblast refire time" 3.0 "deflection size multiplier" 100.0 } } TFBot { Class Pyro Skill Easy Name "I like Fire!" WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "Hottie's Hoodie" CharacterAttributes { "move speed bonus" 1.0 "dmg taken from fire reduced" 0.0 } } TFBot { Class Pyro Skill Easy Name "Sentry Hitter" WeaponRestrictions MeleeOnly Health 1500 Item "The Homewrecker" Item "Respectless rubber glove" CharacterAttributes { "move speed bonus" 4.0 "cannot pick up intelligence" 1 "damage force reduction" 0.01 "dmg penalty vs buildings" 10000.0 } } TFBot { Class Pyro Skill Easy Name "Only Fire Taken" Health 100000 WeaponRestrictions MeleeOnly Item "The Third Degree" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "cannot be backstabbed" 1 "dmg taken from fire reduced" 100000.0 } } TFBot { Class Pyro Skill Normal Health 1000000 WeaponRestrictions MeleeOnly Name "Headless Ghost Pyro" Item "Mann Co. Online Cap" Item "The Back Scratcher" CharacterAttributes { "damage bonus" 1.0 "move speed bonus" 0.25 "airblast vulnerability multiplier" 3.0 "damage force reduction" 0.0 "self dmg push force increased" 0.0 "head scale" 0.0 "hit self on miss" 1 "cannot be backstabbed" 1 "restore health on kill" 10 "dmg penalty vs players" 3500.0 "cancel falling damage" 1 "melee range multiplier" 3.0 } } TFBot { Class Pyro Skill Easy Name "Electro Pyro" WeaponRestrictions MeleeOnly Item "The Neon Annihilator" Item "The Human Cannonball" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Health 300 WeaponRestrictions SecondaryOnly Name "Chaos" Item "Pop-eyes" Item "The Reserve Shooter" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 0.1 "bleeding duration" 10 "mod stun waist high airborne" 1 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "crit vs wet players" 1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Pyro Skill Normal Name "Firework Man" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 0.5 "weapon burn dmg increased" 10.0 } } TFBot { Class Pyro Skill Normal Name "Astronomer" WeaponRestrictions SecondaryOnly Item "The Manmelter" Item "The Bubble Pipe" Item "The Moonman Backpack" CharacterAttributes { "move speed bonus" 0.5 "weapon burn time increased" 10.0 } } TFBot { Class Pyro Skill Normal Name "Pusher" WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "The DethKapp" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "fire rate bonus" 0.4 "reload time increased hidden" 0.3 } } TFBot { Class Pyro Skill Expert Name "Blackhold gunner" Health 500 Item "The Pampered Pyro" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" -4.0 "airblast vertical pushback scale" -3.0 "mult airblast refire time" 0.05 "flame ammopersec increased" 10.0 "airblast cost increased" 0.0 "deflection size multiplier" 4.0 } } TFBot { Class Pyro Skill Normal Name "Heller" WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Pyromancer's Mask" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 5.0 } } TFBot { Class Pyro Skill Easy Name "Backburner!" WeaponRestrictions PrimaryOnly Item "The Backburner" Item "Sight for Sore Eyes" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 5.0 } } TFBot { Class Pyro Name "Giant Pyro" scale 1.5 Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Class Pyro Skill Easy Name "Solar Crit" Item "The Birdcage" WeaponRestrictions PrimaryOnly Item "The Phlogistinator" Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 } } TFBot { Class Pyro Skill Hard Name "Fire Absorber" WeaponRestrictions PrimaryOnly Item "The Degreaser" Health 500 Item "The Attendant" CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 1.5 "weapon burn time increased" 100.0 "dmg taken from fire reduced" -1 } } } } } // WAVE 28 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target rl_start_p Action Trigger } DoneOutput { Target rl_finish_p Action trigger } WaveSpawn { TotalCurrency 500 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 30 Support 1 Tank { Health 25000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 500 Support 1 RandomChoice { TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 280 WaitBeforeStarting 180 TotalCurrency 500 Support 1 RandomChoice { TFBot { Class Heavyweapons Skill Normal Name "Copy Player Heavy" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1800 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "attack projectiles" 1 "projectile penetration" 1 "generate rage on damage" 10 } } } } WaveSpawn //common { Where spawnbot TotalCount 500 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 500 Randomchoice { TFBot //14 { Class Heavyweapons Skill Normal Name "Big Fortress" Health 500 Item "Magnificent Mongolian" WeaponRestrictions PrimaryOnly Item "Iron Curtain" CharacterAttributes { "move speed bonus" 0.5 "fire rate Bonus" 0.01 "damage bonus" 5.0 "bullets per shot bonus" 2.0 "minigun spinup time increased" 8.0 "spunup_damage_resistance" 0.1 } } TFBot //7 { Class Heavyweapons Skill Normal Name "Bungee Jumper" Health 5000 Scale 1.0 Item "Tipped Lid" Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 10 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 0.5 "health regen" 50 "boots falling stomp" 1 "increased jump height" 4.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly Name "Wrestler" Item "Gloves of Running Urgently" Item "Large Luchadore" Health 600 CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Name "Gangster" Item "The Outdoorsman" WeaponRestrictions MeleeOnly Item "The Eviction Notice" CharacterAttributes { "move speed bonus" 2.0 "fire rate Bonus" 0.6 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Scale 1.5 Health 800 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy Name "LOL Heavy" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Officer's Ushanka" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy Name "Only Bullets Taken" Health 100000 WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "cannot be backstabbed" 1 "dmg taken from bullets reduced" 100000.0 } } TFBot { Class Heavyweapons Skill Easy Name "Shotgun Heavy" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Normal Name "NataHeavy SlowerSpeed" WeaponRestrictions PrimaryOnly Item "Heavy Hair" Item "Natascha" CharacterAttributes { "damage bonus" 0.1 "move speed bonus" 0.5 "slow enemy on hit major" 10 "fire rate bonus" 0.1 } } TFBot { Class Heavyweapons Skill Normal Name "ShasaHeavy" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Heavyweapons Skill Normal Name "Goldgun" WeaponRestrictions PrimaryOnly Item "The Brass Beast" Item "War Head" CharacterAttributes { "move speed bonus" 0.5 "turn to gold" 1 "dmg taken from bullets increased" 0.01 "attack projectiles" 1 } } TFBot { Class Heavyweapons Name "Giant Heavy" scale 1.5 Skill Expert Health 4000 Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Heavyweapons Skill Expert Health 50000 Scale 1.0 Item "The Soviet Gentleman" Name "Armor Heavy(kill them!)" WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "move speed bonus" 0.25 "airblast vulnerability multiplier" 0.3 } } TFBot { Class Heavyweapons Skill Normal Name "Fast Spin Heavy" WeaponRestrictions PrimaryOnly Item "Brock's Locks" Item "Tomislav" CharacterAttributes { "move speed bonus" 0.5 "minigun spinup time decreased" 0.01 "aiming movespeed decreased" 100.0 "dmg taken from blast reduced" 0.25 } } TFBot { Class Heavyweapons Skill Normal Name "Dragon Heavy" WeaponRestrictions PrimaryOnly Item "Heavy Do-rag" Item "The Huo Long Heatmaker" CharacterAttributes { "move speed bonus" 0.5 "Set DamageType Ignite" 1 "dmg taken from fire reduced" 0.25 } } } } } // WAVE 29 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target rl_start_p Action Trigger } DoneOutput { Target rl_finish_p Action trigger } WaveSpawn { TotalCurrency 500 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 30 Support 1 Tank { Health 25000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 500 Support 1 RandomChoice { TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 280 WaitBeforeStarting 180 TotalCurrency 500 Support 1 RandomChoice { TFBot { Class Demoman Skill Expert Name "Copy Player Demoman" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 } } } } WaveSpawn //common { Where spawnbot TotalCount 500 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 500 Randomchoice { TFBot //9 { Class Demoman Skill Normal Name "Nuke BombTimer" Health 1500 Attributes HoldFireUntilFullReload Item "The Iron Bomber" Item "The Federal Casemaker" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "Projectile speed increased" 0.03 "damage bonus" 20.0 "Blast radius increased" 6.0 "use large smoke explosion" 1 "no self blast dmg" 1 } ItemAttributes { ItemName "The Iron Bomber" "clip size penalty" 2.0 "Reload time increased" 2.0 "fire rate bonus" 0.001 "fuse bonus" 8.0 } } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy Name "Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 75 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "bombinomicon effect on death" 1 } } TFBot { Class Demoman Skill Easy Name "Sharp Sider" WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" Item "Rimmed Raincatcher" Health 250 CharacterAttributes { "melee range multiplier" 2.5 "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy Health 300 Name "This is DEMOKNIGHT!" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Demoman Skill Normal Health 300 WeaponRestrictions MeleeOnly Name "Jet Charger" Item "The Splendid Screen" Item "The Claidheamohmor" Item "Pirate Bandana" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 1.9 AutoJumpMax 1.9 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "charge recharge rate increased" 7.0 "increased jump height" 30.0 "fire rate penalty" 1.3 "cancel falling damage" 1 "boots falling stomp" 1 } } TFBot { Class Demoman Skill Easy Name "Only Crit Taken" Health 100000 WeaponRestrictions MeleeOnly Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "charge recharge rate increased" 3.0 "dmg taken from crit increased" 100000.0 } } TFBot { Class Demoman Skill Easy Name "Crit Absorber" WeaponRestrictions MeleeOnly Item "The Scottish Handshake" Item "The Bootlegger" Item "The Buccaneer's Bicorne" Item "The Bird-Man of Aberdeen" Item "A Whiff of the Old Brimstone" Health 500 CharacterAttributes { "move speed bonus" 2.0 "dmg taken from crit reduced" -1 "charge time increased" 20.0 "charge recharge rate increased" 2.0 } } TFBot { Class Demoman Skill Expert Name "Boom Marker" WeaponRestrictions SecondaryOnly Item "Scotch Bonnet" Item "The Scottish Resistance" CharacterAttributes { "move speed bonus" 0.5 "dmg taken from blast reduced" 0.0 } } TFBot { Class Demoman Skill Expert Name "Sticky Boom" WeaponRestrictions SecondaryOnly Item "Glengarry Bonnet" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "Blast radius decreased" 2.0 } } TFBot { Class Demoman Skill Expert Name "Robotpan(lostpan)" WeaponRestrictions MeleeOnly Item "Frying pan" Item "The Chargin' Targe" Item "Treasure Hat 1" Item "TTG Glasses" Health 1000 Scale 1.0 CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 100000.0 } } TFBot { Class Demoman Name "Giant Rapid Fire Demoman" Attributes MiniBoss Skill Expert scale 1.5 Health 3000 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" -0.4 "fire rate bonus" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Class Demoman Name "Launcher Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Demoman Name "Loch N Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Tavish DeGroot Experience" Item "The Loch-N-Load" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 4.0 "fire rate bonus" 0.4 } } TFBot { Class Demoman Name "Shadow Demoman" Skill Hard Health 400 WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Item "Conjurer's Cowl" Item "The Chargin' Targe" Item "The Loose Cannon" CharacterAttributes { "move speed bonus" 10.0 "damage bonus" 1.0 "no charge impact range" 1 "charge recharge rate increased" 3.0 "grenade not explode on impact" 0 "charge time increased" 10.0 "blast dmg to self increased" 0.0 "charge impact damage increased" 3.0 "mult charge turn control" 10.0 "airblast vulnerability multiplier" 0.0 "cannot pick up intelligence" 1 } } } } } // WAVE 30 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target rl_start_boss_p Action Trigger } DoneOutput { Target rl_finish_last_wave Action trigger } WaveSpawn { TotalCurrency 500 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 30 Support 1 Tank { Health 25000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 500 Support 1 RandomChoice { TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 100 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 280 WaitBeforeStarting 180 TotalCurrency 500 Support 1 RandomChoice { TFBot { Class Soldier Skill Expert Name "Copy Player Soldier" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1300 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Projectile speed increased" 2.0 } } } } WaveSpawn //common { Where spawnbot TotalCount 500 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 500 Randomchoice { TFBot { Class Soldier Skill Normal Health 500 Name "Blast Absorber" WeaponRestrictions PrimaryOnly Item "The Black Box" Item "The Hat With No Name" CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 1.2 "dmg taken from blast reduced" -1 } } TFBot { Class Soldier Skill Easy Name "Only Blast Taken" Health 100000 WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "dmg taken from blast increased" 100000.0 "cannot be backstabbed" 1 } } TFBot //12 { Class Soldier Skill Hard Health 1000 Name "Rage of Barrage" WeaponRestrictions PrimaryOnly Item "The Air Strike" Item "The Law" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 3.0 "damage force reduction" 10.0 "fire rate bonus" 4.0 "Blast radius increased" 1.5 "Reload time decreased" 0.001 "rocketjump attackrate bonus" 0.001 } } TFBot { Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Expert Name "Shokun Soldier" Health 1000 Attributes AutoJump AutoJumpMin 0.2 AutoJumpMax 0.5 Item "The Half-Zatoichi" Item "Demo Kabuto" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 5.0 "airblast vulnerability multiplier" -3.0 "damage bonus" 2.1 "fire rate bonus" 1.5 "melee range multiplier" 5.0 "cannot pick up intelligence" 1 "damage force increase" -5000.0 "damage causes airblast" 1 "airblast pushback scale" 1.5 "increased jump height" 0.4 } } TFBot { Class Soldier Skill Normal Name "Nuke Launcher" Health 1500 Attributes HoldFireUntilFullReload Item "The Original" Item "The Federal Casemaker" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "Projectile speed increased" 0.03 "damage bonus" 20.0 "fire rate bonus" 0.001 "Blast radius increased" 6.0 "use large smoke explosion" 1 "Reload time increased" 6.0 "no self blast dmg" 1 } ItemAttributes { ItemName "The Original" "clip size penalty" 0.25 } } TFBot { Class Soldier Skill Normal Health 800 WeaponRestrictions PrimaryOnly Name "Rocket Aura" Item "The Virtual Viewfinder" CharacterAttributes { "self dmg push force increased" 0.25 "move speed bonus" 0.5 "cancel falling damage" 1 "damage bonus" 8.0 "Projectile range increased" 10.0 "fire rate bonus" 0.1 "Reload time increased" 0.007 "no self blast dmg" 2 "projectile spread angle penalty" 80.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Solider" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Expert Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Shotgun Soldier" WeaponRestrictions SecondaryOnly Item "The Reserve Shooter" Item "Jumper's Jeepcap" Item "The Soldier's Stogie" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy Name "Alien" WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Item "Lord Cockswain's Pith Helmet" CharacterAttributes { "move speed bonus" 0.5 "reload time increased hidden" 0.01 } } TFBot { Class Soldier Skill Hard Name "Rocket Soldier" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Soldier Skill Easy Name "Painis Robot" WeaponRestrictions MeleeOnly Item "The Market Gardener" Health 1000 Scale 1.0 CharacterAttributes { "move speed bonus" 2.0 "restore health on kill" 500 } } TFBot { Class Soldier Name "Giant Charged Soldier" Attributes MiniBoss Skill Normal scale 1.5 Health 3000 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.2 "Projectile speed increased" 0.5 "fire rate bonus" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Soldier Skill Normal Health 500 WeaponRestrictions PrimaryOnly Name "Rocket Shotguner" Item "The Direct Hit" Item "The Valley Forge" Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "fire rate bonus" 0.0001 "Reload time increased" 0.3 "no self blast dmg" 2 "projectile spread angle penalty" 7.0 } ItemAttributes { ItemName "The Direct Hit" "clip size penalty" 3.0 } } TFBot { Class Soldier Skill Hard Health 250 Name "äÍèàªÕèÂ" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Pocket Medic" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Soldier Skill Hard Health 250 Name "Curse Caster" WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "Tyrant's Helm" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 0.1 "clip size penalty" 10.0 "Reload time decreased" 0.05 "blast dmg to self increased" 0.0 "Blast radius decreased" 10.0 "self dmg push force increased" 0.0 } } TFBot { Class Soldier Skill Hard Health 250 Name "Laser Cyber" WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "The Cross-Comm Crash Helmet" CharacterAttributes { ItemName "The Righteous Bison" "move speed bonus" 0.5 "damage bonus" 0.01 "Reload time decreased" 0.001 "blast dmg to self increased" 0.0 "Blast radius decreased" 0.1 "Projectile speed increased" 0.5 "fire rate bonus" 0.25 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 3 TotalCurrency 2500 RandomChoice { TFBot { Class Soldier Skill Easy Health 500000 Name "The Legendary Soldier" scale 1.5 Attributes MiniBoss Attributes UseBossHealthBar ClassIcon soldier_spammer WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Stout Shako" Item "The All-Father" CharacterAttributes { "Health regen" 150 "projectile spread angle penalty" 6 "fire rate bonus" 0.01 "reload time increased hidden" 0.01 "move speed bonus" 0.5 "cannot pick up intelligence" 1 "dmg taken from bullets reduced" 10.0 "increased jump height" 2.0 "airblast vulnerability multiplier" 1.0 } } } } } }