#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target InitWaveOutput_ASide Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_ASide RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_ASide Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_ASide TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_ASide TFBot { Skill Easy Template T_TFBot_Pyro } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_ASide TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_ASide TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_ASide RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Skill Easy Template T_TFBot_Heavyweapons_Shotgun } TFBot { Skill Easy Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2.5 Where spawnbot_ASide RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Skill Normal } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot_ASide TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target InitWaveOutput_BSide_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 24 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_BSide TFBot { Class Soldier Skill Easy } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_BSide TFBot { Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_flamethrower "airblast disabled" 1 } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_BSide Squad { TFBot { Skill Easy Template T_TFBot_Pyro } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_BSide Squad { TFBot { Skill Easy Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 12 Where spawnbot_BSide TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_BSide Squad { TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_BSide TFBot { Scale 0.65 Template T_TFBot_Heavyweapons_Gnome Item "the all-father" Item "point and shoot" } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_BSide TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target InitWaveOutput_BSide_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_BSide Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_BSide TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_BSide TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Skill Normal } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 12.5 Where spawnbot_BSide TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_BSide TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_BSide TFBot { Class Scout Skill Easy ItemAttributes { ItemName tf_weapon_scattergun "fire rate penalty" 1.5 } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_BSide TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name tankboss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 75 WaitBetweenSpawns 1 Where spawnbot_BSide Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 48 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_BSide TFBot { Template T_TFBot_Sniper_Huntsman } } } }