//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 0 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 6000 AddSentryBusterWhenKillCountExceeds 25 Templates { br_soldier_bB_counch { ClassIcon soldier_blackbox Health 200 Name "Black Box Counch Soldier" Class Soldier Skill Normal Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "damage bonus" 0.33 "fire rate bonus" 0.001 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } Item "the black box" Item "the concheror" } br_fucking_furry { ClassIcon heavy_champ_giant Health 5000 Name "Bear Furry" Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "warrior's spirit" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "warrior's spirit" Item "the k-9 mane" } br_CEO_of_Racism { ClassIcon medic Health 60000 Name "CEO Of Racism" Scale 1.9 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the crusader's crossbow" "faster reload rate" -1 "damage bonus" 4.0 "clip size upgrade atomic" 9 "override projectile type" 2 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the crusader's crossbow" Item "the team captain" Item "bunnyhopper's ballistics vest" } br_critabloa { ClassIcon scout_bonk Health 125 Name "Crit-A-Bola Scout" Class Scout Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } ItemAttributes { ItemName crit-a-cola "effect bar recharge rate increased" 0.60 } Item "the force-a-nature" Item "crit-a-cola" Item "bonk helm" Item "the bolt boy" } br_giant_phlogistan { ClassIcon pyro_giant Health 3000 Name "Giant Phlogistan" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the phlogistinator" Item "the bubble pipe" } br_laser_sniper { ClassIcon sniper Health 125 Name "Laser Snoipah" Class Sniper Skill Hard MaxVisionRange 2500 ItemAttributes { ItemName "shooting star" "override projectile type" 13 "energy weapon penetration" 1 "damage bonus" 30.0 "Projectile speed increased" 15.0 } ItemAttributes { ItemName "corona australis" "head scale" 5.0 } Item "shooting star" Item "corona australis" Item "final frontiersman" } br_bonked_buster { ClassIcon sentry_buster Health 1250 AutoJumpMin 8 AutoJumpMax 15 Name "Bonky Buster" Scale 1.5 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName "bonk helm" "head scale" 6.0 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "effect bar recharge rate increased" 0.7 "increased jump height" 3.0 } Item "bonk! atomic punch" Item "the atomizer" Item "bonk helm" Item "the caffeine cooler" } br_thanos_boss_thanos_boss { ClassIcon heavy_chief Health 12000 Name "Thanos Bot Thanos Bot" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "fists of steel" "damage bonus" 99.0 "ragdolls become ash" 1 } ItemAttributes { ItemName "the executioner" "set item tint RGB" 8208497 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "fists of steel" Item "the executioner" } kameha { ClassIcon engineeR Health 125 Name kameha Class Engineer Skill Expert Attributes "AlwaysCrit" Item "the short circuit" Item "Flash of Inspiration" Item "bread biter" ItemAttributes { ItemName TF_WEAPON_SHOTGUN_PRIMARY "override projectile type" 7 "fire rate penalty" 2000 } ItemAttributes { ItemName "the short circuit" is_passive_weapon 1 } ItemAttributes { ItemName "Flash of Inspiration" "set item tint RGB" 15185211 } } br_JC_Denton { ClassIcon sniper Health 50000 Name "JC Denton" Scale 1.9 Class Sniper Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the machina" "damage bonus" 8.0 "ragdolls plasma effect" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the machina" Item "friendly item" } br_giant_laser_gunner { ClassIcon heavy_giant Health 4400 Name "Giant Laser Gunner" Scale 1.8 Class Sniper Skill Expert Attributes "MiniBoss" Attributes "AlwaysFireWeapon" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the machina" "sniper no headshot without full charge" 1 "sniper crit no scope" 1 } ItemAttributes { ItemName tf_weapon_smg "sniper fires tracer" 1 "damage bonus" 6.0 "fire rate bonus" 2.1 "faster reload rate" -1 is_passive_weapon 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the machina" Item "final frontiersman" Item "the hazmat headcase" Item "the snow scoper" } } Mission { Objective Sniper Where spawnbot3 BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template br_laser_sniper } } Mission { Objective DestroySentries Where spawnbot2 BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 5 CooldownTime 15 DesiredCount 1 TFBot { Template br_bonked_buster } } Mission { Objective Sniper Where spawnbot InitialCooldown 50 BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 15 DesiredCount 4 TFBot { Template kameha } } Mission { Objective Sniper Where spawnbot2 InitialCooldown 0 CooldownTime 99999 BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 1 TFBot { Template br_JC_Denton } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_furry TotalCurrency 0 TotalCount 44 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot RandomChoice { TFBot { ClassIcon scout Health 125 Name Furry Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.01 "fire rate bonus" 0.50 } Item "mad milk" Item "ttg max hat" } TFBot { ClassIcon sniper_jarate Health 125 Name Furry Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.01 "fire rate bonus" 0.5 } Item "jarate" Item "the smissmas caribou" } } } WaveSpawn { Name w1_furries1 TotalCurrency 200 TotalCount 42 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Furry owo" Class Pyro Skill Easy WeaponRestrictions MeleeOnly Item "the neon annihilator" Item "pyromancer's mask" } } } WaveSpawn { Name w1_furries1 TotalCurrency 200 TotalCount 16 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Furry uwu" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Item "the flare gun" Item "pyromancer's mask" } } } WaveSpawn { Name w1_furries1 TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Edgy Furry" Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "the boston basher" Item "the beastly bonnet" } } } WaveSpawn { Name w2_furries WaitForAllDead w1_furries1 TotalCurrency 150 TotalCount 26 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 200 Name "Buckshot Furry" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "exquisite rack" Item "racc mann" Item "the rusty reaper" } } } WaveSpawn { Name w2_furries WaitForAllDead w1_furries1 TotalCurrency 150 TotalCount 26 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 125 Name "Pistol Furry" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "ttg max pistol" Item "bat hat" } } } WaveSpawn { Name w2_furries WaitForAllDead w1_furries1 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 15 Where spawnbot RandomChoice // random colors. { TFBot { ClassIcon pyro Health 175 Name owo Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Head Prize" "set item tint RGB 2" 5801378 } Item "the neon annihilator" Item "The Head Prize" Item "pop-eyes" } TFBot { ClassIcon pyro Health 175 Name owo Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Head Prize" "set item tint RGB 2" 12073019 } Item "the neon annihilator" Item "The Head Prize" Item "pop-eyes" } TFBot { ClassIcon pyro Health 175 Name owo Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Head Prize" "set item tint RGB 2" 8289918 } Item "the neon annihilator" Item "The Head Prize" Item "pop-eyes" } TFBot { ClassIcon pyro Health 175 Name owo Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Head Prize" "set item tint RGB 2" 3329330 } Item "the neon annihilator" Item "The Head Prize" Item "pop-eyes" } TFBot { ClassIcon pyro Health 175 Name owo Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Head Prize" "set item tint RGB 2" 16738740 } Item "the neon annihilator" Item "The Head Prize" Item "pop-eyes" } TFBot { ClassIcon pyro Health 175 Name owo Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Head Prize" "set item tint RGB 2" 13595446 } Item "the neon annihilator" Item "The Head Prize" Item "pop-eyes" } } } WaveSpawn { Name w2_furries WaitForAllDead w1_furries1 TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template br_fucking_furry } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_cancer1 TotalCurrency 100 TotalCount 26 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template br_critabloa } } } WaveSpawn { Name w2_cancer1 TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "The mean bean" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 } Item "the phlogistinator" Item "the manmelter" Item "the third degree" Item "the bubble pipe" Item "the moonman backpack" } } } WaveSpawn { Name w2_poop TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 FirstSpawnWarningSound "memerun2/pyro_cancer_wave.mp3" Where spawnbot2 Squad { TFBot { ClassIcon pyro Health 99999999999999999 Name "he watches as you suffer" Scale 40.0 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Item "pop-eyes" Item "The Thermal Thruster" } } } WaveSpawn { Name w2_cancer2 WaitForAllDead w2_cancer1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name w2_cancer2 WaitForAllDead w2_cancer1 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template br_soldier_bB_counch } } } WaveSpawn { Name w2_cancer2 WaitForAllDead w2_cancer1 TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } WaveSpawn { Name w2_cancer3 WaitForAllDead w2_cancer2 TotalCurrency 400 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template br_giant_phlogistan } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_spies TotalCurrency 1000 TotalCount 50 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon spy Health 5 Name "Micro-spiracy Spy" Scale 0.15 Class Spy Skill Normal ItemAttributes { ItemName tf_weapon_knife "heal on kill" 5 "damage causes airblast" 1 } Item "the enforcer" Item "the conspiracy cap" } } } WaveSpawn { Name w3_swag TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 90000 Name "Swag Master" Scale 2.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "SuppressFire" Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "dmg taken from fire reduced" 0.001 "dmg taken from crit reduced" 0.001 "dmg taken from blast reduced" 0.001 "dmg taken from bullets reduced" 0.001 "dmg taken increased" 0.001 } CharacterAttributes { "torso scale" 0.0 "move speed bonus" 0.1 "airblast vulnerability multiplier" 0.0 "airblast vertical pushback scale" 0.0 "damage force reduction" 0.0 "increased jump height" 4.0 "cancel falling damage" 1 } Item "fists of steel" Item "summer shades" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_boss WaitForAllDead w4_finalbeamers TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnWarningSound "memerun2/thanos_boss_intro_thanos_boss_intro.mp3" Where spawnbot Squad { TFBot { Template br_thanos_boss_thanos_boss } } } WaveSpawn { Name w4_finalbeamers WaitForAllDead w4_secondbeamers TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 3800 Name "Giant Rocket Beamer" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "override projectile type" 2 "damage bonus" 14.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" Item "honcho's headgear" } } } WaveSpawn { Name w4_finalbeamers WaitForAllDead w4_secondbeamers TotalCurrency 200 TotalCount 26 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 200 Name "Slowing Beamer" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "slow enemy on hit major" 4.0 "set item tint RGB" 15185211 } ItemAttributes { ItemName "dumb bell" "set item tint RGB" 15185211 } Item "the righteous bison" Item "dumb bell" } } } WaveSpawn { Name w4_finalbeamers WaitForAllDead w4_secondbeamers TotalCurrency 100 TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 150 Name "Quick Beamer" Class Soldier Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 12073019 } ItemAttributes { ItemName "dr's dapper topper" "head scale" 3.0 } CharacterAttributes { "move speed bonus" 2.0 } Item "the righteous bison" Item "dr's dapper topper" } } } WaveSpawn { Name w4_finalsupport WaitForAllDead w4_secondbeamers TotalCurrency 0 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 200 Name "Rocket Beamer" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "override projectile type" 2 "damage bonus" 8.0 } Item "the righteous bison" Item "soldier drill hat" } } } WaveSpawn { Name w4_secondbeamers WaitForAllDead w4_firstbeamers TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 175 Name "Speedy Beamer" Class Soldier Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 4732984 } ItemAttributes { ItemName "pestering jester" "set item tint rgb" 4732984 } CharacterAttributes { "move speed bonus" 1.3 } Item "the righteous bison" Item "pestering jester" } } } WaveSpawn { Name w4_secondbeamers WaitForAllDead w4_firstbeamers TotalCurrency 150 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon soldier_blackbox Health 200 Name "Heal On Hit Beamer" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16738740 "heal on hit for rapidfire" 20 } ItemAttributes { ItemName "tyrantium helmet" "set item tint RGB" 16738740 } Item "the righteous bison" Item "tyrantium helmet" } } } WaveSpawn { Name w4_secondsupport WaitForAllDead w4_firstbeamers TotalCurrency 0 TotalCount 16 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 16 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_libertylauncher Health 200 Name "Knock-Back Beamer" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 13595446 "apply z velocity on damage" 75 "apply look velocity on damage" 175 } ItemAttributes { ItemName "full metal drill hat" "set item tint RGB" 13595446 } Item "the righteous bison" Item "full metal drill hat" } } } WaveSpawn { Name w4_firstbeamers TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_libertylauncher Health 200 Name "Knock-Back Beamer" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "apply z velocity on damage" 75 "apply look velocity on damage" 175 "set item tint RGB" 13595446 } ItemAttributes { ItemName "full metal drill hat" "set item tint RGB" 13595446 } Item "the righteous bison" Item "full metal drill hat" } } } WaveSpawn { Name w4_firstbeamers TotalCurrency 100 TotalCount 26 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Standard Beamer" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "stainless pot" } } } WaveSpawn { Name w4_support TotalCurrency 0 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 200 Name "Marking Beamer" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "mark for death" 1 "set item tint RGB" 1315860 "damage bonus" 0.10 } ItemAttributes { ItemName "the valley forge" "set item tint RGB" 1315860 } Item "the righteous bison" Item "the valley forge" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_why TotalCurrency 50 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 16 FirstSpawnWarningSound "memerun2/jc_denton_pissy.mp3" Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name "Why are you locked in the bathroom?" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "coupe d'isaster" Item "security shades" } } } WaveSpawn { Name w5_why TotalCurrency 50 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name "You talking to me?" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "coupe d'isaster" Item "security shades" } } } WaveSpawn { Name w5_why TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "I... I... I thought you were a GEP Gun" Class Soldier Skill Hard Attributes "HoldFireUntilFullReload" Item "friendly item" } } } WaveSpawn { Name w5_job WaitForAllDead w5_why TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name "Maybe you should try getting a job?" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "coupe d'isaster" Item "security shades" } } } WaveSpawn { Name w5_job WaitForAllDead w5_why TotalCurrency 400 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_gru Health 5000 Name "Okay Where?" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "coupe d'isaster" Item "security shades" } } } WaveSpawn { Name w5_pills TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "Take pills against my orders!" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } } } WaveSpawn { Name w5_majestic WaitForAllDead w5_job TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name "Majestic 12" Class Sniper Skill Hard Attributes "AlwaysFireWeapon" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the classic" "sniper no headshots" 1 "sniper crit no scope" 1 } ItemAttributes { ItemName tf_weapon_smg "fire rate bonus" 1.3 "reload time increased hidden" 1.25 is_passive_weapon 1 "damage bonus" 1.75 } CharacterAttributes { "move speed bonus" 2.5 } Item "the classic" } } } WaveSpawn { Name w5_majestic WaitForAllDead w5_job TotalCurrency 400 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template br_giant_laser_gunner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_ass TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 FirstSpawnWarningSound "memerun2/ceo_of_racism_theme.mp3" Where spawnbot Squad { TFBot { Template br_CEO_of_Racism } } } WaveSpawn { TotalCurrency 0 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 0 TotalCount 26 MaxActive 8 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 12 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" } } } WaveSpawn { TotalCurrency 0 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 16 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } } } } } //This file has been generated by http://mvm.tf