//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } ExtraSpawnPoint { Name "spawnred" // StartDisabled 0 TeamNum 3 X "-1497.44" Y "-5746.05" Z "-350.97" } ExtraSpawnPoint { Name "spawnblu2" // StartDisabled 0 TeamNum 3 X "-887.31" Y "3085.66" Z "-190.97" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnblu2 Squad { TFBot { ClassIcon demo_burst Health 1750 Name "Giant Bombardier Paratrooper" Class Demoman Skill Expert Scale 1.5 MaxVisionRange 100000 Tag "bot_giant" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.1 "Projectile speed increased" 2 "faster reload rate" 0.5 "clip size bonus" 10 } CharacterAttributes { "move speed bonus" 0.35 } Item "scotch bonnet" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnred Squad { TFBot { ClassIcon soldier Health 200 AutoJumpMin 0.1 AutoJumpMax 10000 Name "Friendly Soldier Paratrooper" Class Soldier Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes "AutoJump" } } } } } //This file has been generated by http://mvm.tf