#base rotating_shield.pop WaveSchedule { Wave { WaveSpawn { TotalCount 1 WaitBeforeStarting 0 Tank { Health 15000 Name Tank1 Speed 100 StartingPathTrackNode tank_path_a_1 ClassIcon tank_shield Template RShieldLvL1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 3 Tank { Health 15000 Name Tank1 Speed 100 StartingPathTrackNode tank_path_a_1 ClassIcon tank_shield Template RShieldLvL2 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { WaveSpawn { Where spawnbot TotalCount 1 WaitBeforeStarting 0 TFBot { Class heavyfromteamfort Action Mobber CharacterAttributes { "no_attack" 1 } Template RShieldLvL1 } } WaveSpawn { Where spawnbot TotalCount 1 WaitBeforeStarting 0 TFBot { Class Medic Action Mobber CharacterAttributes { "no_attack" 1 } Template RShieldLvL2 } } } }