//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1500 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 20 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1500 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 11 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 500 Name "Hyper Direct-Hit Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the direct hit" } } } WaveSpawn { TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 7 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 250 Name "Blade Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "three-rune blade" Item "zombie scout" Item "the face plante" } } } WaveSpawn { TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 250 AutoJumpMin 10 AutoJumpMax 10 Name "Samurai Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName "the concheror" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Health 1800 Name "Warrior Gauntlet" Template T_TFBot_Heavyweapons_Fist Item "warrior's spirit" Item "big chief" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 2100 Name "Major Scout" Class Scout Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 5 "fire rate bonus" 0.5 "clip size bonus" 10.0 } CharacterAttributes { "health regen" 225 } Item "loyalty reward" } } } WaveSpawn { TotalCurrency 1000 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { TotalCurrency 500 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 750 Name Headtaker Class Demoman Skill Normal ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 5 } CharacterAttributes { "health regen" 75 } Item "ali baba's wee booties" Item "the tide turner" Item "the horseless headless horseman's headtaker" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 3000 Name "ERROR Demo" Scale 0.25 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_bottle "melee range multiplier" 9 "damage bonus" 65 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name scout TotalCurrency 500 TotalCount 120 MaxActive 20 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Name "Bonk Scout" Template T_TFBot_Scout_Bonk } } } WaveSpawn { WaitForAllDead scout TotalCurrency 1000 TotalCount 80 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 25 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon engineer Health 1250 Name "Bigrock Defendgineer" Class Engineer Skill Normal Scale 1.0 WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "the tin-1000" Item "pip-boy" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description h StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 500 TotalCount 40 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 35000 Name "Scrapped Bowman" Scale 1.0 WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the huntsman" "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.55 "override footstep sound set" 3.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 50 MaxActive 20 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Guard Soldier" Class Soldier Skill Normal } } } WaveSpawn { TotalCurrency 450 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon soldier Health 5000 Name "Giant Broken Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "harvest_rocketlauncher_autumn" } } } WaveSpawn { TotalCurrency 1000 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 70 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 250 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { TotalCurrency 250 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "VaccinatorFire" } } } WaveSpawn { TotalCurrency 250 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Medic Attributes "AlwaysCrit" Item "gold botkiller medi gun mk.ii" } } } WaveSpawn { TotalCurrency 250 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 30 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { TotalCurrency 250 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Soldier_BurstFire_Crit Name "Shit Fuck" Health 1 EventChangeAttributes { Default { Item "dr's dapper topper" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 500 Name "Fire Weak Demo" Class Demoman Skill Hard ItemAttributes { ItemName "festive eyelander" "dmg taken from bullets reduced" 0.001 "dmg taken from blast reduced" 0.001 "dmg taken from fire increased" 10 } Item "ali baba's wee booties" Item "the tide turner" Item "festive eyelander" Item "zombie demo" Item "zombie demo" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 500 Name "Bullet Weak Demo" Class Demoman Skill Hard CharacterAttributes { "dmg taken from blast reduced" 0.001 "dmg taken from bullets increased" 10 "dmg taken from fire reduced" 0.001 } Item "ali baba's wee booties" Item "the tide turner" Item "festive eyelander" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 500 Name "Blast Weak Demo" Class Demoman Skill Normal CharacterAttributes { "dmg taken from blast increased" 10 "dmg taken from fire reduced" 0.001 "dmg taken from bullets reduced" 0.001 } Item "ali baba's wee booties" Item "the tide turner" Item "festive eyelander" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { Health 155555 Name "Bigrock Guard" Template T_TFBot_Chief_Soldier_Atomic Item "fancy dress uniform" Item "the top notch" } } } } } //This file has been generated by http://mvm.tf