#base robot_giant.pop #base robot_standard.pop #base robot_standard_victora.pop #base robot_giant_victora.pop WaveSchedule { StartingCurrency 500 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 3 { Objective Spy InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 25 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Class Soldier Skill Hard Name SOldier MaxVisionRange 3000 } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 70 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } //WAVE 1 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 03a: 8 total, 8 active, Soldier + Uber medic (first push) { Name "wave03a" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 150 Squad { TFBot { Class Pyro Skill Easy Item "The Axtinguisher" } TFBot { Class T_TFBot_Scout_Sandman Skill Hard } } } WaveSpawn //WAVE 03b: [GIANT] 4 total, 4 active, Demoknight { Name "wave03b" Where spawnbot TotalCount 16 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 7 WaitBeforeStarting 20 TotalCurrency 200 TFBot { Class Scout } } WaveSpawn //WAVE 03c: 16 total, 16 active, Soldier + medic (maintain) { Name "wave03c" WaitForAllSpawned "wave03a" Where spawnbot_foward TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 5 TotalCurrency 200 Squad { TFBot { Class Pyro Attributes AlwaysFireWeapon Item "The Axtinguisher" Skill Easy } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } } } WaveSpawn //WAVE 03d: 24 total, 12 active, Scouts (bonk, melee only) WAITFORSPAWNED 03c { Name "wave03d" WaitForAllSpawned "wave03c" Where spawnbot_foward TotalCount 44 MaxActive 22 SpawnCount 22 WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Class Heavyweapons Skill Expert Item "The Eviction Notice" } } WaveSpawn //WAVE 03e: 12 total, 12 active, Pyro WAITFORSPAWNED 03c { Name "wave03e" WaitForAllSpawned "wave03c" Where spawnbot_foward TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 200 TFBot { Class Scout Skill Hard } } } //WAVE 2 //Currency 700 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Spy mission - 2 active WaveSpawn //WAVE 02a: 42 total, 14 active, scout (crit melee only) { Name "wave02a" Where spawnbot TotalCount 100 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn //WAVE 02b: [GIANT] 1 total, 1 active, heavyweapons (flank right) { Name "wave02b" Where spawnbot TotalCount 15 MaxActive 5 WaitBeforeStarting 10 SpawnCount 5 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Fist Tag nav_prefer_flank_left } } WaveSpawn //WAVE 02c: [GIANT] 1 total, 1 active, heavyweapons (flank left) { Name "wave02c" Where spawnbot_foward TotalCount 30 MaxActive 15 WaitBeforeStarting 30 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_left } } WaveSpawn //WAVE 02d: [GIANT] 5 total, 2 active, scout (Super Scouts) { Name "wave02d" Where spawnbot TotalCount 12 MaxActive 6 WaitBeforeStarting 60 SpawnCount 6 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //WAVE 02e: 21 total, 7 active, pyro { Name "wave02e" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Pyro Skill Easy } } } //WAVE 3 //Currency 800 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 4 active WaveSpawn //WAVE 03a: 40 total, 10 active, Heavy (Steel fist) { Name "wave03a" Where spawnbot TotalCount 60 MaxActive 22 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //WAVE 03b: 20 total, 8 active, Soldier + Uber medic { Name "wave03b" Where spawnbot_foward TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 5 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Expert } TFBot { Template T_TFBot_Soldier_Buff_Banner } } } WaveSpawn //WAVE 03c: 20 total, 8 active, Pyro { Name "wave03c" Where spawnbot_foward TotalCount 100 MaxActive 8 SpawnCount 4 WaitBeforeStarting 70 WaitBetweenSpawns 5 TotalCurrency 200 Support 1 Squad { TFBot { Template T_TFBot_Pyro_melee Skill Expert } TFBot { Template T_TFBot_Pyro_melee Skill Expert } TFBot { Template T_TFBot_Scout_Jumping_Sandman Skill Expert Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Scout_Jumping_Sandman Skill Expert Attributes AlwaysFireWeapon } } } WaveSpawn //WAVE 03d: [GIANT] 1 total, 1 active, Soldier (slow crit) { Name "wave03d" Where spawnbot TotalCount 8 MaxActive 2 WaitBeforeStarting 100 SpawnCount 2 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Chief_Gauntlet_Victora } } } //WAVE 4 //Currency 800 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 04a: [2 TANKS] { Name "wave04a" TotalCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 400 SpawnCount 1 MaxActive 1 TFBot { Template T_TFBot_Giant_DemoMan_Victora Skill Expert } } WaveSpawn //WAVE 04b: 24 total, 10 active, Sniper (Huntsman) { Name "wave04b" Where spawnbot TotalCount 27 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Soldier_Stomp Attributes AutoJump AutoJumpMin 3 AutoJumpMax 7 CharacterAttributes { "increased jump height" 20 } } } WaveSpawn //WAVE 04b: 24 total, 10 active, Pyro { Name "wave04b" Where spawnbot TotalCount 50 MaxActive 15 SpawnCount 15 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Class Scout Skill Expert } } WaveSpawn //WAVE 04c: [GIANT] 4 total, 2 active, Soldier (clow crit) { Name "wave04c" Where spawnbot TotalCount 66 MaxActive 22 SpawnCount 22 WaitBeforeStarting 30 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Template T_TFBot_Soldier_Stomp } } } //WAVE 5 //Currency 800 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Spy mission - 8 active WaveSpawn //WAVE 05a: [GIANT] 4(16) total, 2(8) active, Heavyweapons (Deflector) + Giant Medic + Pyro { Name "wave05a" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 500 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy_Victora } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_Healhit Skill Expert Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_Healhit Skill Expert Attributes AlwaysFireWeapon } } } WaveSpawn //WAVE 05b: 12 total, 4 active, Soldier { Name "wave05b" Where spawnbot_foward TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Class Heavyweapons Skill Expert Item "The Eviction Notice" } } WaveSpawn //WAVE 05c: 12 total, 4 active, Soldier { Name "wave05c" Where spawnbot TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Class Soldier Skill Expert Item "The Disciplinary Action" } } } }