//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 999999 AddSentryBusterWhenKillCountExceeds 999 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave_1 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 100 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.7 } } } } WaveSpawn { Name Wave_1 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 50 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight CharacterAttributes { "move speed bonus" 0.7 } } } } WaveSpawn { Name wave_2 WaitForAllDead wave_1 TotalCurrency 250 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Health 250 Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "move speed bonus" 0.7 } } } } WaveSpawn { Name wave_2 WaitForAllDead wave_1 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Health 1000 Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "UseBossHealthBar" ItemAttributes { ItemName "ali baba's wee booties" "damage bonus" 0.5 } ItemAttributes { ItemName "the chargin' targe" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } } } } WaveSpawn { Name wave_3 WaitForAllDead wave_2 TotalCurrency 250 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_1 TotalCurrency 300 TotalCount 30 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where flankers Squad { TFBot { AutoJumpMin 0 AutoJumpMax 0 Template T_TFBot_Sniper_Huntsman Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName tf_weapon_smg "Attack not cancel charge" 1 } } } } WaveSpawn { Name wave_2 WaitForAllDead wave_1 TotalCurrency 300 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn { Name wave_3 WaitForAllDead wave_2 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Skill Normal Template T_TFBot_Giant_Boxing_Heavy Attributes "AlwaysCrit" Attributes "UseBossHealthBar" } TFBot { Template T_TFBot_Giant_Medic Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_1 TotalCurrency 200 TotalCount 60 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Gnome CharacterAttributes { "move speed bonus" 0.7 } Item "the all-father" } } } WaveSpawn { Name wave_1 TotalCurrency 200 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 1500 Template T_TFBot_Giant_Soldier_Crit Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.3 "clip size bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.4 } } } } WaveSpawn { Name wave_2 WaitForAllDead wave_1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 3500 Skill Normal Template T_TFBot_Giant_Pyro Attributes "UseBossHealthBar" Item "pyro helm" } } } WaveSpawn { Name wave_1 TotalCurrency 200 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Bleeder Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.7 } Item "the boston basher" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_2 WaitForAllDead wave_1 TotalCurrency 450 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 4000 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.4 } } } } WaveSpawn { Name wave_2 WaitForAllDead wave_1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 2000 Template T_TFBot_Giant_Medic Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name wave_1 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon spy Health 125 Name Spy Class Spy Skill Normal } } } WaveSpawn { Name tanks WaitForAllDead wave_1 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 8000 Name Tank Speed 60 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 1 Name "Micro Spy" Scale 0.05 Class Spy Skill Normal Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Item "your eternal reward" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_1 TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where flankers Squad { TFBot { Health 3000 Template T_TFBot_Giant_Soldier_Crit Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.3 "fire rate bonus" 0.1 "faster reload rate" 0.3 } CharacterAttributes { "move speed bonus" 0.4 } } TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Medic_Regen Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name wave_2 WaitForAllDead wave_1 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Butcher Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flying guillotine" "effect bar recharge rate increased" 0.25 } ItemAttributes { ItemName tf_weapon_bat "effect bar recharge rate increased" 0.25 } CharacterAttributes { "move speed bonus" 0.7 } Item "the flying guillotine" } } } WaveSpawn { Name wave_2 WaitForAllDead wave_1 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 200 Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name wave_3 WaitForAllDead wave_2 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFGateBot_Pyro_Flaregun EventChangeAttributes { Default { ItemAttributes { ItemName "the flare gun" "Projectile speed increased" 0.5 } } RevertGateBotsBehavior { } } } } } WaveSpawn { Name wave_3 WaitForAllDead wave_2 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Black Box Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive black box" "Projectile speed increased" 0.2 } Item "festive black box" } } } WaveSpawn { Name wave_3 WaitForAllDead wave_2 TotalCurrency 150 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "move speed bonus" 0.6 } } } } WaveSpawn { Name wave_4 WaitForAllDead wave_3 TotalCurrency 300 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave_5 WaitForAllDead wave_4 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 22500 Template T_TFBot_Chief_Demo_Atomic ItemAttributes { ItemName "the loose cannon" "Projectile speed increased" 0.4 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Health 15000 Name "Giant Constructor Prototype" Scale 1.75 Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 } Item "golden wrench" } } } } } //This file has been generated by http://mvm.tf