//Created by Yoovy: https://steamcommunity.com/profiles/76561198017198600/ #base robot_standard_yoovy.pop WaveSchedule { StartingCurrency 20000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime 1 EventPopfile 1 SendBotsToSpectatorImmediately 1 BluPlayersAreRobots 1 BodyPartScaleSpeed 100 ZombiesNoWave666 1 NoThrillerTaunt 1 NoMvMDeathTune 1 BotsAreHumans 1 ExtraSpawnPoint { Name "showcase" TeamNum 3 X "-5941" Y "-1749" Z "207" } Templates { Frail1 { Class Scout Name "Frail" ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Expert Item "Baseball Bill's Sports Shine" Item "The Bat Outta Hell" Item "Zombie Scout" CustomEyeGlowColor "255 242 0" UseMeleeThreatPrioritization 1 CharacterAttributes { "dmg from melee increased" 1.2 "move speed penalty" 0.7 "voice pitch scale" 0.5 } ItemAttributes { ItemName "The Bat Outta Hell" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "custom kill icon" "unarmed_combat" "fire rate penalty" 1.5 "damage penalty" 0.7 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } PainSound "physics/body/body_medium_break3.wav" DeathSound "physics/body/body_medium_break2.wav" } Frail2 { Class Scout Name "Frail" ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Expert Item "Baseball Bill's Sports Shine" Item "The Bigg Mann on Campus" Item "The Bat Outta Hell" Item "Zombie Scout" CustomEyeGlowColor "255 242 0" UseMeleeThreatPrioritization 1 CharacterAttributes { "dmg from melee increased" 1.2 "move speed penalty" 0.7 "voice pitch scale" 0.5 } ItemAttributes { ItemName "The Bat Outta Hell" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "custom kill icon" "unarmed_combat" "fire rate penalty" 1.5 "damage penalty" 0.7 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } PainSound "physics/body/body_medium_break3.wav" DeathSound "physics/body/body_medium_break2.wav" } Frail3 { Class Scout Name "Frail" ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Expert Item "Baseball Bill's Sports Shine" Item "The Track Terrorizer" Item "The Bat Outta Hell" Item "Zombie Scout" CustomEyeGlowColor "255 242 0" UseMeleeThreatPrioritization 1 CharacterAttributes { "dmg from melee increased" 1.2 "move speed penalty" 0.7 "voice pitch scale" 0.5 } ItemAttributes { ItemName "The Bat Outta Hell" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "custom kill icon" "unarmed_combat" "fire rate penalty" 1.5 "damage penalty" 0.7 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } PainSound "physics/body/body_medium_break3.wav" DeathSound "physics/body/body_medium_break2.wav" } Frail4 { Class Scout Name "Frail" ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Expert Item "Baseball Bill's Sports Shine" Item "Weight Room Warmer" Item "The Bat Outta Hell" Item "Zombie Scout" CustomEyeGlowColor "255 242 0" UseMeleeThreatPrioritization 1 CharacterAttributes { "dmg from melee increased" 1.2 "move speed penalty" 0.7 "voice pitch scale" 0.5 } ItemAttributes { ItemName "The Bat Outta Hell" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "custom kill icon" "unarmed_combat" "fire rate penalty" 1.5 "damage penalty" 0.7 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } PainSound "physics/body/body_medium_break3.wav" DeathSound "physics/body/body_medium_break2.wav" } Frail5 { Class Scout Name "Frail" ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Expert Item "Baseball Bill's Sports Shine" Item "The Bat Outta Hell" Item "Zombie Scout" Item "The Tuxxy" CustomEyeGlowColor "255 242 0" UseMeleeThreatPrioritization 1 CharacterAttributes { "dmg from melee increased" 1.2 "move speed penalty" 0.7 "voice pitch scale" 0.5 } ItemAttributes { ItemName "The Bat Outta Hell" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "custom kill icon" "unarmed_combat" "fire rate penalty" 1.5 "damage penalty" 0.7 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } PainSound "physics/body/body_medium_break3.wav" DeathSound "physics/body/body_medium_break2.wav" } Slasher { Class Scout Name "Slasher" ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Expert Item "The Bat Outta Hell" Item "Claws And Infect" Item "Head Hunter" Item "Crazy Legs" UseMeleeThreatPrioritization 1 CharacterAttributes { "dmg from melee increased" 1.2 "move speed penalty" 0.85 "voice pitch scale" 0.5 } ItemAttributes { ItemName "The Bat Outta Hell" "custom hit sound" "npc/zombie/claw_strike1.wav" "custom kill icon" "unarmed_combat" "damage penalty" 0.7 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } PainSound "physics/body/body_medium_break3.wav" DeathSound "npc\fast_zombie\wake1.wav" } Bread { Class Heavy Name "Failed Experiment" ClassIcon breadcrab_zombie WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Expert Item "The Virtual Viewfinder" Item "The Bread Bite" Item "Loaf Loafers" Item "Zombie Heavy" Item "Bread Biter" Scale 1.3 Health 700 UseMeleeThreatPrioritization 1 CharacterAttributes { "dmg from melee increased" 1.25 "dmg from ranged reduced" 0.75 "move speed penalty" 0.75 "voice pitch scale" 0.5 } ItemAttributes { ItemName "The Bread Bite" "custom hit sound" "npc\ichthyosaur\snap.wav" "mult_player_movespeed_active" 1 "mod_maxhealth_drain_rate" 0 "damage penalty" 0.77 } ItemModel { ItemName "The Virtual Viewfinder" Model "models/workshop/player/items/all_class/sum20_breadcrab/sum20_breadcrab_heavy.mdl" } PainSound "physics\flesh\flesh_squishy_impact_hard4.wav" DeathSound "npc\ichthyosaur\attack_growl1.wav" } Merc1 { Class Scout Name "Fallen Merc" ClassIcon tf2_lite WeaponRestrictions PrimaryOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Easy Item "Zombie Scout" CustomEyeGlowColor "255 242 0" UseMeleeThreatPrioritization 1 CharacterAttributes { "dmg from melee increased" 1.2 "move speed penalty" 0.7 "voice pitch scale" 0.5 } ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "custom hit sound" "physics\flesh\flesh_impact_bullet1.wav" "damage penalty" 0.5 } PainSound "physics/body/body_medium_break3.wav" DeathSound "npc/zombie/zombie_die1.wav" } Merc2 { Class Soldier Name "Fallen Merc" ClassIcon tf2_lite WeaponRestrictions PrimaryOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Easy Item "Zombie Soldier" CustomEyeGlowColor "255 242 0" UseMeleeThreatPrioritization 1 CharacterAttributes { "dmg from melee increased" 1.2 "move speed penalty" 0.7 "voice pitch scale" 0.5 } ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "damage penalty" 0.5 } PainSound "physics/body/body_medium_break3.wav" DeathSound "npc/zombie/zombie_die1.wav" } Merc3 { Class Heavy Name "Fallen Merc" ClassIcon tf2_lite WeaponRestrictions PrimaryOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Easy Item "Zombie Heavy" CustomEyeGlowColor "255 242 0" UseMeleeThreatPrioritization 1 CharacterAttributes { "dmg from melee increased" 1.2 "move speed penalty" 0.7 "voice pitch scale" 0.5 } ItemAttributes { ItemName TF_WEAPON_MINIGUN "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "damage penalty" 0.5 } PainSound "physics/body/body_medium_break3.wav" DeathSound "npc/zombie/zombie_die1.wav" } Merc4 { Class Demoman Name "Fallen Merc" ClassIcon tf2_lite WeaponRestrictions PrimaryOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Easy Item "Zombie Demo" CustomEyeGlowColor "255 242 0" UseMeleeThreatPrioritization 1 CharacterAttributes { "dmg from melee increased" 1.2 "move speed penalty" 0.7 "voice pitch scale" 0.5 } ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "damage penalty" 0.5 } PainSound "physics/body/body_medium_break3.wav" DeathSound "npc/zombie/zombie_die1.wav" } Merc5 { Class Pyro Name "Fallen Merc" ClassIcon tf2_lite WeaponRestrictions PrimaryOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Easy Item "Zombie Pyro" UseMeleeThreatPrioritization 1 CharacterAttributes { "dmg from melee increased" 1.2 "move speed penalty" 0.7 "voice pitch scale" 0.5 } ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "damage penalty" 0.5 } PainSound "physics/body/body_medium_break3.wav" DeathSound "npc/zombie/zombie_die1.wav" } Husk { Class Sniper Name "Husk" ClassIcon dead_grn_lite WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Expert Health 200 UseMeleeThreatPrioritization 1 UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" Scale 1.1 Skin 2 CharacterAttributes { "dmg from melee increased" 1.5 "dmg from ranged reduced" 0.5 "move speed penalty" 0.7 "voice pitch scale" 0.5 } ItemAttributes { ItemName "TF_WEAPON_CLUB" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "custom kill icon" "skull_tf" "fire rate penalty" 1.5 "mark for death" 1 "damage penalty" 0.25 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } PainSound "misc\halloween\skeleton_break.wav" DeathSound "misc\halloween\skeleton_break.wav" } Morsel { Class Sniper Name "Morsel" ClassIcon dead2_grn_lite WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Expert Health 100 UseMeleeThreatPrioritization 1 UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" Item "Goblineer" Scale 1.1 Skin 2 CharacterAttributes { "dmg from melee increased" 1.5 "dmg from ranged reduced" 0.5 "voice pitch scale" 0 "torso scale" 0.25 "head scale" 0.75 } ItemAttributes { ItemName "TF_WEAPON_CLUB" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "custom kill icon" "skull_tf" "mark for death" 1 "damage penalty" 0.2 } ItemAttributes { ItemName "Goblineer" "item style override" 1 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } PainSound "misc\halloween\skeleton_break.wav" DeathSound "misc\halloween\skeleton_break.wav" } Gorefast { Class Demoman Name "Gorefast" ClassIcon sniper_kukri_lite WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Expert Item "The Headtaker's Hood" Item "The Toowoomba Tunic" Item "The Splendid Screen" Item "TF_WEAPON_CLUB" Item "Zombie Demo" Scale 1.3 Health 300 CustomEyeGlowColor "255 242 0" UseMeleeThreatPrioritization 1 CharacterAttributes { "dmg from melee increased" 1.25 "voice pitch scale" 0.5 } ItemAttributes { ItemName "The Splendid Screen" "charge impact damage increased" 2 "charge recharge rate increased" 1 "dmg taken from blast reduced" 1 "dmg taken from fire reduced" 1 "attack not cancel charge" 1 } ItemAttributes { ItemName "TF_WEAPON_CLUB" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "fire rate penalty" 1.5 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } PainSound "npc\zombie_poison\pz_warn1.wav" DeathSound "npc\zombie_poison\pz_die2.wav" } Cremator { Class Pyro Name "Cremator" ClassIcon pyro WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge BehaviorModifiers Push Skill Expert Item "TF_WEAPON_SPELLBOOK" Item "The Bat Outta Hell" Item "The Bunsen Brave" Item "The Space Diver" Item "Zombie Pyro" Scale 1.3 Health 650 UseMeleeThreatPrioritization 1 RingOfFire 1 StripItemSlot 0 StripItemSlot 1 CharacterAttributes { "SPELL: set Halloween footstep type" 15185211 "dmg from melee increased" 1.25 "weapon burn dmg reduced" 0.2 "move speed penalty" 0.7 "voice pitch scale" 0.5 } ItemAttributes { ItemName "The Bat Outta Hell" "custom hit sound" "ambient\fire\gascan_ignite1.wav" "custom kill icon" "purgatory" "set damagetype ignite" 1 "ragdolls become ash" 1 "fire rate penalty" 1.5 "damage penalty" 0.61 } ItemAttributes { ItemName "The Bunsen Brave" "attach particle effect" 13 } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } PainSound "npc\combine_soldier\pain2.wav" DeathSound "npc\combine_soldier\die1.wav" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // WaveSpawn // { // Name sus // TotalCurrency 0 // TotalCount 9999 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // Where showcase // TFBot // { // Template Gorefast // } // } WaveSpawn { Name sus TotalCurrency 0 TotalCount 1500 MaxActive 22 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where showcase RandomChoice { TFBot { Template Frail1 } TFBot { Template Frail1 } TFBot { Template Frail1 } TFBot { Template Frail2 } TFBot { Template Frail2 } TFBot { Template Frail2 } TFBot { Template Frail3 } TFBot { Template Frail3 } TFBot { Template Frail4 } TFBot { Template Frail4 } TFBot { Template Frail5 } TFBot { Template Frail5 } TFBot { Template Slasher } TFBot { Template Slasher } TFBot { Template Slasher } TFBot { Template Slasher } TFBot { Template Slasher } TFBot { Template Bread } TFBot { Template Bread } TFBot { Template Bread } TFBot { Template Bread } TFBot { Template Merc1 } TFBot { Template Merc2 } TFBot { Template Merc3 } TFBot { Template Merc4 } TFBot { Template Merc5 } TFBot { Template Husk } TFBot { Template Husk } TFBot { Template Husk } TFBot { Template Morsel } TFBot { Template Morsel } TFBot { Template Morsel } TFBot { Template Gorefast } TFBot { Template Gorefast } TFBot { Template Cremator } TFBot { Template Cremator } } } } }