#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 PointTemplates { premiumupgrades { logic_relay { "OnSpawn" "upgrade_button_p,addoutput,OnDamaged tf_gamerules:SetCustomUpgradesFile:scripts/items/mvm_upgrades_5gorge_upgrade_v2.txt:0.1:-1,0,-1" "OnSpawn" "upgrade_button_p,addoutput,OnDamaged tf_gamerules:SetCustomUpgradesFile:download/scripts/items/mvm_upgrades_5gorge_upgrade_v2.txt:0.2:-1,0,-1" } } } SpawnTemplate "premiumupgrades" Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 6 - 7 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 8 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 5 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 25 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } //WAVE 1 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name wave02a TotalCount 8 MaxActive 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 SpawnCount 8 TotalCurrency 20 TFBot { Class Pyro Skill Easy } } WaveSpawn { Where spawnbot Name wave02b TotalCount 80 MaxActive 22 WaitBeforeStarting 15 WaitBetweenSpawns 2 SpawnCount 2 TotalCurrency 300 RandomChoice { TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot Name wave02a TotalCount 3 MaxActive 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 SpawnCount 1 TotalCurrency 280 TFBot { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Skill Expert Health 3000 Scale 1.3 Item "The detonator" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } //WAVE 2 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 96 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 600 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_left BehaviorModifiers push } } } } //WAVE 3 //Currency 450 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 5 TotalCurrency 350 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot TotalCount 6 MaxActive 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Easy Scale 1.3 Item "Bonk Boy" Item "The Holy Mackerel" Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } //WAVE 4 //Currency 400 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_single_flag TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 5 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot_right TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 15 TotalCurrency 40 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot_invasion TotalCount 79 MaxActive 16 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 RandomSpawn 1 TotalCurrency 355 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } //WAVE 5 //Currency 450 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 27 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 TotalCurrency 150 Support 1 RandomChoice { TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 6 TotalCurrency 150 Support 1 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot TotalCount 8 MaxActive 4 Spawncount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Scale 1.3 Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } } } } //WAVE 6 //Currency 1200 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 600 Squad { TFBot { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Scale 1.3 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } } } } //WAVE 7 //Currency 2000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 55 MaxActive 11 SpawnCount 11 WaitBeforeStarting 0 TotalCurrency 300 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Class Heavyweapons Skill Hard } TFBot { Class Demoman Skill Easy } } } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 1600 RandomChoice { TFBot { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Easy Item "Bonk Boy" Item "The Holy Mackerel" Scale 1.3 Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } TFBot { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Easy Item "Bonk Boy" Item "The Holy Mackerel" Scale 1.3 Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } TFBot { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Easy Item "Bonk Boy" Scale 1.3 Item "The Holy Mackerel" Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } TFBot { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Easy Item "Bonk Boy" Item "The Holy Mackerel" Scale 1.3 Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } WaveSpawn { Where spawnbot_invasion TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 RandomSpawn 1 TotalCurrency 100 Support 1 TFBot { Class Scout Skill Normal } } } //WAVE 8 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } Checkpoint Yes WaveSpawn { Name "primarywaveheavy" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 Scale 1.3 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { WaitForAllSpawned "primarywaveheavy" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 45 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Scale 1.3 MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal CharacterAttributes { "ubercharge rate bonus" 5 "heal rate bonus" 0.1 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "ubercharge rate bonus" 5 "heal rate bonus" 0.1 } } } } WaveSpawn { Name "primarywavecritsoldier" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Scale 1.3 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { WaitForAllSpawned "primarywavecritsoldier" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Item "The Original" Scale 1.3 Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Class Heavy Skill Hard } } } }