// mvm_SFshanghai #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 4000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom No Advanced 1 PointTemplates { premiumupgrades { logic_relay { "OnSpawn" "upgrade_button_p,addoutput,OnDamaged tf_gamerules:SetCustomUpgradesFile:scripts/items/mvm_upgrades_5gorge_upgrade_v2.txt:0.1:-1,0,-1" "OnSpawn" "upgrade_button_p,addoutput,OnDamaged tf_gamerules:SetCustomUpgradesFile:download/scripts/items/mvm_upgrades_5gorge_upgrade_v2.txt:0.2:-1,0,-1" } } } SpawnTemplate "premiumupgrades" ExtendedUpgrades { demonicessence { Name "Demonic Essence" Attribute "killstreak tier" Cap 1 Increment 1 Cost 3666 Description "Obtain the Demonic powers. Show them no mercy." AllowPlayerClass Pyro AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" // Weapon slot, allowed values: Primary, Secondary, Melee, PDA, Action } //AllowedMinWave 10 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "heal on kill" 666 "mark for death" 1 } } undeadrampage { Name "The Undead's Rampage" Attribute "killstreak tier" Cap 1 Increment 1 Cost 7777 Description "Obtain the Undead's Rampage and destroy everything on your path." AllowPlayerClass Heavyweapons AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" // Weapon slot, allowed values: Primary, Secondary, Melee, PDA, Action } //AllowedMinWave 12 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "ring of fire while aiming" 100 "weapon burn dmg increased" 1 "damage bonus vs burning" 1 "bleeding duration" 10 "mark for death" 1 "heal on kill" 1000 } } pactofthereaper { Name "Reaper's Pact" Attribute "killstreak tier" Cap 1 Increment 1 Cost 5669 Description "Sign the Reaper's Pact and reap the souls of your choice." AllowPlayerClass Demoman AllowedWeapons // Restricts upgrade to specified weapons { ItemName "the horseless headless horseman's headtaker" } //AllowedMinWave 13 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "damage bonus" 6.66 "heal on hit for rapidfire" 666 } } slashingmadness { Name "Slashing Madness" Attribute "killstreak tier" Cap 1 Increment 1 Cost 4750 Description "Receive the 'Slashing Madness' and slash every opponents in your way.)" AllowPlayerClass Demoman AllowedWeapons // Restricts upgrade to specified weapons { ItemName "the eyelander" } //AllowedMinWave 999 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "damage bonus" 1.5 "hand scale" 2.65 "melee range multiplier" 3.3 "fire rate bonus" -0.15 "always crit" 1 } } masterofarrows { Name "Master of Arrows" Attribute "killstreak tier" Cap 1 Increment 1 Cost 5000 Description "Control the power of the bow. Show them that arrows are as much as deadly than bullets." AllowPlayerClass Sniper AllowedWeapons // Restricts upgrade to specified weapons { ItemName "the huntsman" } //AllowedMinWave 15 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "fire rate bonus" -0.2 "bleeding duration" 10 "damage bonus" 0.5 "mult projectile count" 30 "projectile spread angle penalty" 20 "mark for death" 1 } } truehitman { Name "True Hitman" Attribute "killstreak tier" Cap 1 Increment 1 Cost 5000 Description "Become a True Hitman. Your next targets are done for." AllowPlayerClass Spy AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } //AllowedMinWave 999 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "damage bonus" 4.0 "bleeding duration" 6 "Set DamageType Ignite" 1 "mark for death" 1 "faster reload rate" -0.5 } } chaoticdisaster { Name "Chaotic Disaster" Attribute "killstreak tier" Cap 1 Increment 1 Cost 5500 Description "Have you ever wanted to destroy a whole land? Create your own Chaotic Disasters with it." AllowPlayerClass Demoman AllowedWeapons // Restricts upgrade to specified weapons { ItemName "the loose cannon" } //AllowedMinWave 999 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "grenade launcher mortar mode" -1 "fire rate penalty" 2.8 "clip size penalty" 0.99 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 15 "damage causes airblast" 1 "blast radius increased" 1 "use large smoke explosion" 1 "bleeding duration" 8 "mark for death" 1 "Set DamageType Ignite" 1 } } coreofregeneration { Name "Regenerative Core" Attribute "killstreak tier" Cap 1 Increment 1 Cost 3000 Description "Increase your survival rate against these corrupted zombies. You will be proud of this reward." PlayerUpgrade 1 //AllowedMinWave 19 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "damage bonus" 0.5 "heal on hit for rapidfire" 10 "CARD: health regen" 30 } } trueoverlord { Name "True Overlord" Attribute "killstreak tier" Cap 1 Increment 1 Cost 3500 Description "Become a True Overlord. Wipe your enemies and force them to bow to your wrath." AllowPlayerClass Soldier AllowedWeapons // Restricts upgrade to specified weapons { ItemName "the disciplinary action" } //AllowedMinWave 20 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "fire rate bonus" -0.15 "damage bonus" 2.25 "melee range multiplier" 2.0 "hand scale" 1.7 "damage causes airblast" 1 } } truecommando { Name "True Commando" Attribute "killstreak tier" Cap 1 Increment 1 Cost 5555 Description "Unleash the War Machine upon you. Annihilating everything you see with no survivors left." AllowPlayerClass Heavyweapons AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } //AllowedMinWave 999 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "damage bonus" 20 "override projectile type" 2 "fire rate bonus" 0.45 "mod projectile heat seek power" 90 "mod projectile heat aim error" 180 "mod projectile heat aim time" 99 } } pyrodonrage { Name "Pyrodon's Rage" Attribute "killstreak tier" Cap 1 Increment 1 Cost 6666 Description "FEEL HIS RAGE. YOU HAVE DEFEATED HIM AND NOW YOU PAY THE PRICE." AllowPlayerClass Pyro AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" // Weapon slot, allowed values: Primary, Secondary, Melee, PDA, Action } //AllowedMinWave 999 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "damage bonus" 3.0 "heal on hit for rapidfire" 33 } } corruptcontrol { Name "Corrupt Control" Attribute "killstreak tier" Cap 1 Increment 1 Cost 7777 Description "*cough* No there's no reference to this. NO. [Learn how to control the corrupted powers]" AllowPlayerClass Soldier AllowedWeapons // Restricts upgrade to specified weapons { ItemName "tf_weapon_rocketlauncher" } //AllowedMinWave 999 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "damage bonus" 2.0 "fire rate bonus" -0.3 "clip size bonus" 3.0 "Projectile speed increased" 1.4 "Blast radius increased" 0.5 "always crit" 1 } } systemfailure { Name "System Failure" Attribute "killstreak tier" Cap 1 Increment 1 Cost 7777 Description "[ACCESS DENIED]" AllowPlayerClass Scout AllowedWeapons // Restricts upgrade to specified weapons { ItemName "tf_weapon_scattergun" } //AllowedMinWave 999 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "damage bonus" 3.5 "fire rate bonus" -0.3 "clip size bonus" 9.0 "damage causes airblast" 1 "heal on kill" 2000 "heal on hit for rapidfire" 50 "mod stun waist high airborne" 1 } } } // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot CooldownTime 30 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Class Demoman Name "Error Buster" Skill Expert Health 2500 Item "The Ullapool Caber" Item "The Splendid Screen" WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 2 "damage bonus" 0.5 "fire rate bonus" 0.1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "Reload time decreased" 0.01 "drop health pack on kill" 1 "mult charge turn control" 10.0 "charge time increased" 30 } } TFBot { Class Spy Name "Spy Bastard!" Skill Expert Health 2500 Scale 1.0 Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly ClassIcon sentry_buster Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage bonus" 0.1 "fire rate bonus" 0.8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "Reload time decreased" 0.01 } } TFBot { Class Demoman Name "WTF" Skill Expert Health 2500 Item "The Eyelander" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 2 "damage bonus" 2.0 "fire rate bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "damage force increase" -1000.0 "drop health pack on kill" 1 } } } } Mission // Engineer { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 8 RunForThisManyWaves 23 CooldownTime 10 DesiredCount 2 RandomChoice { TFBot { Class Engineer Name "Pusher Engineer" Item "The Viking Braider" Skill Expert TeleportWhere spawnbot Health 1000 CharacterAttributes { "engy sentry damage bonus" 1.0 "damage causes airblast" 1 "engy sentry fire rate increased" 0.01 } } TFBot { Class Engineer Name "Defenser Engineer" Item "The Last Straw" Skill Expert TeleportWhere spawnbot Health 5000 CharacterAttributes { "fire rate bonus" 0.4 "engy sentry damage bonus" 0.7 "damage force reduction" 0.0 "Repair rate increased" 10.0 } } TFBot { Class Engineer Name "Faster Engineer" Item "Texas Ten Gallon" Skill Expert TeleportWhere spawnbot Health 750 CharacterAttributes { "gesture speed increase" 5.0 "engy sentry damage bonus" 0.7 "move speed bonus" 4.0 "build rate bonus" 0.1 } } TFBot { Class Engineer Name "Sentriper Engineer" Item "Industrial Festivizer" Skill Expert TeleportWhere spawnbot Health 1000 CharacterAttributes { "engy sentry damage bonus" 1.0 "engy sentry radius increased" 5.0 } } } } // MISSION: Spy Sapper Mission { Objective Spy InitialCooldown 30 Where spawnbot RunForThisManyWaves 30 CooldownTime 5 DesiredCount 1 TFBot { Class Spy Name "Spy Sapper" Attributes AlwaysFireWeapon Skill Expert WeaponRestrictions SecondaryOnly } } // MISSION: Sniper Mission { Objective Sniper InitialCooldown 30 Where spawnbot RunForThisManyWaves 20 BeginAtWave 10 CooldownTime 30 DesiredCount 2 RandomChoice { TFBot { Class Sniper Name "Accurately Sniper" Health 500 Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "damage bonus" 1.5 "sniper charge per sec" 5.0s } } TFBot { Class Sniper Name "Piss Shooter Sniper" Skill Expert Health 600 WeaponRestrictions PrimaryOnly Item "The Sydney Sleeper" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" CharacterAttributes { "move speed bonus" 1 "damage bonus" 3.5 "sniper charge per sec" 5.0 } } TFBot { Class Sniper Name "Magnum Sniper" Skill Expert Health 500 WeaponRestrictions PrimaryOnly Item "The Machina" Item "The Lone Star" CharacterAttributes { "move speed bonus" 1 "damage bonus" 10000.0 "fire rate bonus" 10.0 "projectile penetration" 1 "sniper charge per sec" 5.0 } } TFBot { Class Sniper Name "Desert Sniper" Skill Expert Health 500 WeaponRestrictions PrimaryOnly Item "The Bazaar Bargain" Item "Your Worst Nightmare" CharacterAttributes { "move speed bonus" 1 "damage bonus" 1.0 "fire rate bonus" 0.1 "sniper charge per sec" 5.0 } } TFBot { Class Sniper Name "Silent Sniper" Skill Expert Health 500 WeaponRestrictions PrimaryOnly Item "The Hitman's Heatmaker" Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 1 "damage bonus" 2.0 "mark for death" 1 "silent killer" 1 "bleeding duration" 100 "sniper charge per sec" 5.0 } } } } // WAVE 1 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 100 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2000 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } } } } } // WAVE 2 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 130 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2000 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "PLAY BALL!!" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Pyro Skill Easy Name "Cooking Pyro" WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Connoisseur's Cap" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy Name "Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 75 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "bombinomicon effect on death" 1 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Solider" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy Name "Uber Medic" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "uber duration bonus" 10 } } TFBot { Class Sniper Skill Easy Name "Poison Bleeder" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Towering pillar of hats" CharacterAttributes { "move speed bonus" 0.5 "bleeding duration" 20 } } TFBot { Class Spy Skill Easy Name "Not Deadring Spy" WeaponRestrictions MeleeOnly Item "The Dead Ringer" CharacterAttributes { "move speed bonus" 0.6 "mult decloak rate" 3.0 } } } } } // WAVE 3 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 500 TFBot { Class Heavyweapons Name "Indiadan Heavy" ClassIcon heavy_giant Scale 1.3 Skill Easy Health 10000 Item "Warrior's Spirit" Item "Big Chief" Item "The All-Father" Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions MeleeOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } // WAVE 4 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 160 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2000 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "PLAY BALL!!" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Name "Force of Bullet" Item "The Face Plante" Item "The Force-a-Nature" CharacterAttributes { "move speed bonus" 0.5 "bullets per shot bonus" 15.0 } } TFBot { Class Pyro Skill Easy Name "Cooking Pyro" WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Connoisseur's Cap" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy Name "Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 75 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "bombinomicon effect on death" 1 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Solider" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy Name "Uber Medic" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "uber duration bonus" 10 } } TFBot { Class Sniper Skill Easy Name "Poison Bleeder" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Towering pillar of hats" CharacterAttributes { "move speed bonus" 0.5 "bleeding duration" 20 } } TFBot { Class Spy Skill Easy Name "Not Deadring Spy" WeaponRestrictions MeleeOnly Item "The Dead Ringer" CharacterAttributes { "move speed bonus" 0.6 "mult decloak rate" 3.0 } } TFBot { Class Scout Skill Easy Name "So Fast!" Item "Ye olde baker boy" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "move speed bonus" 2.0 } } TFBot { Class Pyro Skill Easy Name "I like Fire!" WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "Hottie's Hoodie" CharacterAttributes { "move speed bonus" 0.6 "dmg taken from fire reduced" 0.0 } } TFBot { Class Demoman Skill Easy Name "Sharp Sider" WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" Item "Rimmed Raincatcher" Health 250 CharacterAttributes { "melee range multiplier" 2.5 "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly Name "Wrestler" Item "Gloves of Running Urgently" Item "Large Luchadore" Health 600 CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Name "Gangster" Item "The Outdoorsman" WeaponRestrictions MeleeOnly Item "The Eviction Notice" CharacterAttributes { "move speed bonus" 2.0 "fire rate Bonus" 0.6 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Spy Skill Easy Name "Ninja Spy" WeaponRestrictions MeleeOnly Item "Spy Oni Mask" Item "Conniver's Kunai" CharacterAttributes { "move speed bonus" 3.0 "mult decloak rate" 0.1 "mult cloak rate" 0.1 } } } } } // WAVE 5 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 1500 TFBot { Class Scout Name "Super Fastest Scout" Skill Easy Health 3000 WeaponRestrictions MeleeOnly MaxVisionRange 1200 Item "The Atomizer" Item "Bonk Boy" Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } // WAVE 6 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Demoman Skill Normal Name "Copy Player DemoKnight" WeaponRestrictions MeleeOnly ClassIcon soldier_major_crits Health 1050 Item "The Claidheamohmor" Item "The Splendid Screen" Item "Loyalty Reward" Attributes UseBossHealthBar CharacterAttributes { "damage bonus" 1.8 "move speed bonus" 1.3 "charge time increased" 2 "cannot pick up intelligence" 1 "charge recharge rate increased" 10.0 "mult charge turn control" 10.0 "fire rate bonus" 0.5 "dmg taken from fire reduced" 0.25 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "critboost on kill" 4 "heal on kill" 100 "increased jump height" 2.0 } } TFBot { Class Heavyweapons Skill Normal Name "Copy Player Heavy" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1800 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "attack projectiles" 1 "projectile penetration" 1 "generate rage on damage" 10 } } TFBot { Class Demoman Skill Expert Name "Copy Player Demoman" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 } } TFBot { Class Soldier Skill Expert Name "Copy Player Soldier" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1200 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Projectile speed increased" 2.0 } } TFBot { Class Pyro Skill Expert Name "Copy Player Pyro" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "weapon burn dmg increased" 2.0 "weapon burn time increased" 2.0 "airblast pushback scale" 3.0 } } TFBot { Class Scout Skill Expert Name "Copy Player Scout" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "Reload time increased" 0.4 "projectile penetration" 1 "clip size penalty" 3.0 } } TFBot { Class Spy Skill Expert Name "Copy Player Spy" Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "critboost on kill" 4 "fire rate bonus" 0.4 } } TFBot { Class Sniper Skill Expert Name "Copy Player Sniper" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "The Huntsman" Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 3.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "bleeding duration" 15 "projectile penetration" 1 "Reload time increased" 0.4 "revolver use hit locations" 1 "crit from behind" 1 } } TFBot { Class Medic Skill Expert Name "Copy Player Medic" WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar ClassIcon soldier_major_crits Item "Loyalty Reward" Health 900 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "overheal bonus" 2.5 "heal rate bonus" 2.0 "ubercharge rate bonus" 3.0 "uber duration bonus" 8 "overheal decay bonus" 3.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 190 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2000 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "PLAY BALL!!" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Name "Force of Bullet" Item "The Face Plante" Item "The Force-a-Nature" CharacterAttributes { "move speed bonus" 0.5 "bullets per shot bonus" 15.0 } } TFBot { Class Pyro Skill Easy Name "Cooking Pyro" WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Connoisseur's Cap" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy Name "Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 75 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "bombinomicon effect on death" 1 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Hard Name "Rocket Soldier" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Soldier Skill Easy Name "Resistant Solider" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Normal Health 800 WeaponRestrictions PrimaryOnly Name "Rocket Aura" Item "The Virtual Viewfinder" CharacterAttributes { "self dmg push force increased" 0.25 "move speed bonus" 0.5 "cancel falling damage" 1 "damage bonus" 8.0 "Projectile range increased" 10.0 "fire rate bonus" 0.1 "Reload time increased" 0.007 "no self blast dmg" 2 "projectile spread angle penalty" 80.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy Name "Uber Medic" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "uber duration bonus" 10 } } TFBot { Class Medic Skill Expert Name "Bonus" Health 300 Item "The Crusader's Crossbow" Item "Das Ubersternmann" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "Reload time decreased" 0.1 "damage bonus" -500.0 "fire rate bonus" 0.1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 } } TFBot { Class Sniper Skill Easy Name "Poison Bleeder" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Towering pillar of hats" CharacterAttributes { "move speed bonus" 0.5 "bleeding duration" 20 } } TFBot { Class Spy Skill Easy Name "Not Deadring Spy" WeaponRestrictions MeleeOnly Item "The Dead Ringer" CharacterAttributes { "move speed bonus" 0.6 "mult decloak rate" 3.0 } } TFBot { Class Scout Skill Easy Name "So Fast!" Item "Ye olde baker boy" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "move speed bonus" 2.0 } } TFBot { Class Pyro Skill Easy Name "I like Fire!" WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "Hottie's Hoodie" CharacterAttributes { "move speed bonus" 0.6 "dmg taken from fire reduced" 0.0 } } TFBot { Class Demoman Skill Easy Name "Sharp Sider" WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" Item "Rimmed Raincatcher" Health 250 CharacterAttributes { "melee range multiplier" 2.5 "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly Name "Wrestler" Item "Gloves of Running Urgently" Item "Large Luchadore" Health 600 CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Name "Gangster" Item "The Outdoorsman" WeaponRestrictions MeleeOnly Item "The Eviction Notice" CharacterAttributes { "move speed bonus" 2.0 "fire rate Bonus" 0.6 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Spy Skill Easy Name "Ninja Spy" WeaponRestrictions MeleeOnly Item "Spy Oni Mask" Item "Conniver's Kunai" CharacterAttributes { "move speed bonus" 3.0 "mult decloak rate" 0.1 "mult cloak rate" 0.1 } } TFBot { Class Scout Skill Easy Name "Elf (Can you see?)" Scale 0.08 WeaponRestrictions MeleeOnly Item "The Big Elfin Deal" Item "The Bootie Time" Item "The Wrap Assassin" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Pyro Skill Easy Name "Sentry Hitter" WeaponRestrictions MeleeOnly Item "The Homewrecker" Item "Respectless rubber glove" CharacterAttributes { "move speed bonus" 0.5 "dmg from sentry reduced" 0.0 } } TFBot { Class Demoman Skill Easy Health 300 Name "This is DEMOKNIGHT!" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Demoman Name "Launcher Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Soldier Skill Expert Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 800 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Expert Name "Healer Medic" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "heal rate bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "India Sniper" WeaponRestrictions MeleeOnly Item "The Shahanshah" Item "Desert Marauder" Health 600 CharacterAttributes { "move speed bonus" 0.5 "dmg penalty while half alive" 0.1 "dmg bonus while half dead" 10.0 } } TFBot { Class Spy Skill Easy Name "Sahara Spy" WeaponRestrictions MeleeOnly Item "The Familiar Fez" Item "Your Eternal Reward" Health 200 CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Pyro Skill Expert Name "Blackhold gunner" Health 500 Item "The Pampered Pyro" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" -4.0 "airblast vertical pushback scale" -3.0 "mult airblast refire time" 0.05 "flame ammopersec increased" 10.0 "airblast cost increased" 0.0 "deflection size multiplier" 4.0 } } TFBot { Class Scout Skill Expert Name "Flying Scout" Health 300 Item "The Atomizer" WeaponRestrictions MeleeOnly Scale 1.0 Attributes AutoJump AutoJumpMin 0.35 AutoJumpMax 3 CharacterAttributes { "move speed bonus" 0.9 "fire rate bonus" 1.0 "damage penalty" 1.5 "boots falling stomp" 1 "increased jump height" 10.0 "no self blast dmg" 1 "health regen" 30 "air dash count" 3 "cancel falling damage" 1 } } } } } // WAVE 7 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Demoman Skill Normal Name "Copy Player DemoKnight" WeaponRestrictions MeleeOnly ClassIcon soldier_major_crits Health 1050 Item "The Claidheamohmor" Item "The Splendid Screen" Item "Loyalty Reward" Attributes UseBossHealthBar CharacterAttributes { "damage bonus" 1.8 "move speed bonus" 1.3 "charge time increased" 2 "cannot pick up intelligence" 1 "charge recharge rate increased" 10.0 "mult charge turn control" 10.0 "fire rate bonus" 0.5 "dmg taken from fire reduced" 0.25 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "critboost on kill" 4 "heal on kill" 100 "increased jump height" 2.0 } } TFBot { Class Heavyweapons Skill Normal Name "Copy Player Heavy" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1800 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "attack projectiles" 1 "projectile penetration" 1 "generate rage on damage" 10 } } TFBot { Class Demoman Skill Expert Name "Copy Player Demoman" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 } } TFBot { Class Soldier Skill Expert Name "Copy Player Soldier" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1200 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Projectile speed increased" 2.0 } } TFBot { Class Pyro Skill Expert Name "Copy Player Pyro" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "weapon burn dmg increased" 2.0 "weapon burn time increased" 2.0 "airblast pushback scale" 3.0 } } TFBot { Class Scout Skill Expert Name "Copy Player Scout" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "Reload time increased" 0.4 "projectile penetration" 1 "clip size penalty" 3.0 } } TFBot { Class Spy Skill Expert Name "Copy Player Spy" Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "critboost on kill" 4 "fire rate bonus" 0.4 } } TFBot { Class Sniper Skill Expert Name "Copy Player Sniper" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "The Huntsman" Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 3.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "bleeding duration" 15 "projectile penetration" 1 "Reload time increased" 0.4 "revolver use hit locations" 1 "crit from behind" 1 } } TFBot { Class Medic Skill Expert Name "Copy Player Medic" WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar ClassIcon soldier_major_crits Item "Loyalty Reward" Health 900 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "overheal bonus" 2.5 "heal rate bonus" 2.0 "ubercharge rate bonus" 3.0 "uber duration bonus" 8 "overheal decay bonus" 3.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 220 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2000 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "PLAY BALL!!" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Name "Force of Bullet" Item "The Face Plante" Item "The Force-a-Nature" CharacterAttributes { "move speed bonus" 0.5 "bullets per shot bonus" 15.0 } } TFBot { Class Pyro Skill Easy Name "Cooking Pyro" WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Connoisseur's Cap" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy Name "Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 75 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "bombinomicon effect on death" 1 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Normal Name "Nuke Launcher" Health 1500 Attributes HoldFireUntilFullReload Item "The Original" Item "The Federal Casemaker" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "Projectile speed increased" 0.03 "damage bonus" 20.0 "fire rate bonus" 0.001 "Blast radius increased" 6.0 "use large smoke explosion" 1 "Reload time increased" 6.0 "no self blast dmg" 1 } ItemAttributes { ItemName "The Original" "clip size penalty" 0.25 } } TFBot { Class Soldier Skill Hard Name "Rocket Soldier" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Soldier Skill Easy Name "Resistant Solider" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Normal Health 800 WeaponRestrictions PrimaryOnly Name "Rocket Aura" Item "The Virtual Viewfinder" CharacterAttributes { "self dmg push force increased" 0.25 "move speed bonus" 0.5 "cancel falling damage" 1 "damage bonus" 8.0 "Projectile range increased" 10.0 "fire rate bonus" 0.1 "Reload time increased" 0.007 "no self blast dmg" 2 "projectile spread angle penalty" 80.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy Name "Uber Medic" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "uber duration bonus" 10 } } TFBot { Class Medic Skill Expert Name "Bonus" Health 300 Item "The Crusader's Crossbow" Item "Das Ubersternmann" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "Reload time decreased" 0.1 "damage bonus" -500.0 "fire rate bonus" 0.1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 } } TFBot { Class Sniper Skill Easy Name "Poison Bleeder" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Towering pillar of hats" CharacterAttributes { "move speed bonus" 0.5 "bleeding duration" 20 } } TFBot { Class Spy Skill Easy Name "Not Deadring Spy" WeaponRestrictions MeleeOnly Item "The Dead Ringer" CharacterAttributes { "move speed bonus" 0.6 "mult decloak rate" 3.0 } } TFBot { Class Spy Skill Normal Name "Spy Mage" Health 200 Item "L'homme Burglerre" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.8 "fire rate bonus" 0.05 "damage bonus" 0.05 "gesture speed increase" 5.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 6.0 } } TFBot { Class Scout Skill Easy Name "So Fast!" Item "Ye olde baker boy" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "move speed bonus" 2.0 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 0.5 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "head scale" 10.0 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Pyro Skill Easy Name "I like Fire!" WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "Hottie's Hoodie" CharacterAttributes { "move speed bonus" 0.6 "dmg taken from fire reduced" 0.0 } } TFBot { Class Demoman Skill Easy Name "Sharp Sider" WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" Item "Rimmed Raincatcher" Health 250 CharacterAttributes { "melee range multiplier" 2.5 "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly Name "Wrestler" Item "Gloves of Running Urgently" Item "Large Luchadore" Health 600 CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Name "Gangster" Item "The Outdoorsman" WeaponRestrictions MeleeOnly Item "The Eviction Notice" CharacterAttributes { "move speed bonus" 2.0 "fire rate Bonus" 0.6 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Spy Skill Easy Name "Ninja Spy" WeaponRestrictions MeleeOnly Item "Spy Oni Mask" Item "Conniver's Kunai" CharacterAttributes { "move speed bonus" 3.0 "mult decloak rate" 0.1 "mult cloak rate" 0.1 } } TFBot { Class Scout Skill Easy Name "Elf (Can you see?)" Scale 0.08 WeaponRestrictions MeleeOnly Item "The Big Elfin Deal" Item "The Bootie Time" Item "The Wrap Assassin" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Pyro Skill Easy Name "Sentry Hitter" WeaponRestrictions MeleeOnly Item "The Homewrecker" Item "Respectless rubber glove" CharacterAttributes { "move speed bonus" 0.5 "dmg from sentry reduced" 0.0 } } TFBot { Class Demoman Skill Easy Health 300 Name "This is DEMOKNIGHT!" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Demoman Name "Launcher Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Soldier Skill Expert Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 800 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Expert Name "Healer Medic" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "heal rate bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "India Sniper" WeaponRestrictions MeleeOnly Item "The Shahanshah" Item "Desert Marauder" Health 600 CharacterAttributes { "move speed bonus" 0.5 "dmg penalty while half alive" 0.1 "dmg bonus while half dead" 10.0 } } TFBot { Class Spy Skill Easy Name "Sahara Spy" WeaponRestrictions MeleeOnly Item "The Familiar Fez" Item "Your Eternal Reward" Health 200 CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Pyro Skill Expert Name "Blackhold gunner" Health 500 Item "The Pampered Pyro" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" -4.0 "airblast vertical pushback scale" -3.0 "mult airblast refire time" 0.05 "flame ammopersec increased" 10.0 "airblast cost increased" 0.0 "deflection size multiplier" 4.0 } } TFBot { Class Scout Skill Expert Name "Flying Scout" Health 300 Item "The Atomizer" WeaponRestrictions MeleeOnly Scale 1.0 Attributes AutoJump AutoJumpMin 0.35 AutoJumpMax 3 CharacterAttributes { "move speed bonus" 0.9 "fire rate bonus" 1.0 "damage penalty" 1.5 "boots falling stomp" 1 "increased jump height" 10.0 "no self blast dmg" 1 "health regen" 30 "air dash count" 3 "cancel falling damage" 1 } } TFBot { Class Scout Skill Easy Name "Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy Name "Fan of The Crit" WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Hero's Tail" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy Name "Electro Pyro" WeaponRestrictions MeleeOnly Item "The Neon Annihilator" Item "The Human Cannonball" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy Name "Alademo(Taken Crit)" Health 2000 WeaponRestrictions MeleeOnly Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 2000 "charge recharge rate increased" 3.0 "dmg taken from crit increased" 2000.0 } } TFBot { Class Heavyweapons Skill Easy Name "Alaheavy(Taken Bullet)" Health 5000 WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from bullets reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Pyro Skill Easy Name "Alapyro(Taken Fire)" Health 5000 WeaponRestrictions MeleeOnly Item "The Third Degree" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from fire reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Medic Skill Easy Name "Alamedic(Taken Blast)" Health 5000 WeaponRestrictions MeleeOnly Item "The Vita-Saw" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from blast increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Spy Skill Easy Name "Alaspy(Use BackStap)" Health 5000 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Big Earner" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 } } TFBot { Class Heavyweapons Skill Easy Name "LOL Heavy" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Officer's Ushanka" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Health 25000 Scale 1.0 Item "The Soviet Gentleman" Name "Armor Heavy(kill them!)" WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "move speed bonus" 0.15 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } } TFBot { Class Medic Skill Easy Name "Syringe Medic" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy Health 400 Name "Crocodile from zoo ?" WeaponRestrictions MeleeOnly Item "The Bushwacka" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" CharacterAttributes { "move speed bonus" 0.6 "critboost on kill" 100 "no death from headshots" 1 } } TFBot { Class Sniper Skill Easy Health 500 Name "Terrorist" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Spy Skill Easy Name "Ispy" WeaponRestrictions MeleeOnly Item "The Spy-cicle" Item "Le Party Phantom" Item "Fancy Fedora" CharacterAttributes { "move speed bonus" 1.0 } } } } } // WAVE 8 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 3000 TFBot { Class Demoman Skill Normal Name "The King Knight" WeaponRestrictions MeleeOnly Item "The Claidheamohmor" Item "The Chargin' Targe" Item "Prince Tavish's Crown" Health 30000 Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "damage bonus" 2.0 "move speed bonus" 0.5 "charge time increased" 10 } } } } //Wave 9 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Wizard { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0100 WaitBeforeStarting 300 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal Name "Fire Wizard" Health 10000 Attributes UseBossHealthBar Item "The Nunhood" Attributes AlwaysFireWeapon ClassIcon soldier_sergeant_crits Item "The Ham Shank" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "Set DamageType Ignite" 1 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "weapon burn dmg increased" 40.0 "damage bonus" 0.4 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } TFBot { Class Spy Skill Normal Name "Frost Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "damage bonus" 0.4 "melee range multiplier" 10.0 "freeze backstab victim" 1 "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } TFBot { Class Scout Skill Normal Name "Wind Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 10.0 "move speed bonus" 0.3 "increased jump height" 10.0 "airblast pushback scale" 30.0 "damage bonus" 0.4 "cancel falling damage" 1 "fire rate bonus" 0.5 "melee bounds multiplier" 5.0 "melee range multiplier" 15.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Earth Wizard" Health 15000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 0.0 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage bonus" 1.5 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Demoman Skill Normal Name "Copy Player DemoKnight" WeaponRestrictions MeleeOnly ClassIcon soldier_major_crits Health 1050 Item "The Claidheamohmor" Item "The Splendid Screen" Item "Loyalty Reward" Attributes UseBossHealthBar CharacterAttributes { "damage bonus" 1.8 "move speed bonus" 1.3 "charge time increased" 2 "cannot pick up intelligence" 1 "charge recharge rate increased" 10.0 "mult charge turn control" 10.0 "fire rate bonus" 0.5 "dmg taken from fire reduced" 0.25 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "critboost on kill" 4 "heal on kill" 100 "increased jump height" 2.0 } } TFBot { Class Heavyweapons Skill Normal Name "Copy Player Heavy" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1800 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "attack projectiles" 1 "projectile penetration" 1 "generate rage on damage" 10 } } TFBot { Class Demoman Skill Expert Name "Copy Player Demoman" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 } } TFBot { Class Soldier Skill Expert Name "Copy Player Soldier" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1200 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Projectile speed increased" 2.0 } } TFBot { Class Pyro Skill Expert Name "Copy Player Pyro" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "weapon burn dmg increased" 2.0 "weapon burn time increased" 2.0 "airblast pushback scale" 3.0 } } TFBot { Class Scout Skill Expert Name "Copy Player Scout" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "Reload time increased" 0.4 "projectile penetration" 1 "clip size penalty" 3.0 } } TFBot { Class Spy Skill Expert Name "Copy Player Spy" Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "critboost on kill" 4 "fire rate bonus" 0.4 } } TFBot { Class Sniper Skill Expert Name "Copy Player Sniper" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "The Huntsman" Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 3.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "bleeding duration" 15 "projectile penetration" 1 "Reload time increased" 0.4 "revolver use hit locations" 1 "crit from behind" 1 } } TFBot { Class Medic Skill Expert Name "Copy Player Medic" WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar ClassIcon soldier_major_crits Item "Loyalty Reward" Health 900 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "overheal bonus" 2.5 "heal rate bonus" 2.0 "ubercharge rate bonus" 3.0 "uber duration bonus" 8 "overheal decay bonus" 3.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 250 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2000 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "PLAY BALL!!" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Name "Force of Bullet" Item "The Face Plante" Item "The Force-a-Nature" CharacterAttributes { "move speed bonus" 0.5 "bullets per shot bonus" 15.0 } } TFBot { Class Pyro Skill Easy Name "Cooking Pyro" WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Connoisseur's Cap" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy Name "Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 75 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "bombinomicon effect on death" 1 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Normal Name "Nuke Launcher" Health 1500 Attributes HoldFireUntilFullReload Item "The Original" Item "The Federal Casemaker" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "Projectile speed increased" 0.03 "damage bonus" 20.0 "fire rate bonus" 0.001 "Blast radius increased" 6.0 "use large smoke explosion" 1 "Reload time increased" 6.0 "no self blast dmg" 1 } ItemAttributes { ItemName "The Original" "clip size penalty" 0.25 } } TFBot { Class Soldier Skill Hard Name "Rocket Soldier" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Soldier Skill Easy Name "Resistant Solider" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Normal Health 800 WeaponRestrictions PrimaryOnly Name "Rocket Aura" Item "The Virtual Viewfinder" CharacterAttributes { "self dmg push force increased" 0.25 "move speed bonus" 0.5 "cancel falling damage" 1 "damage bonus" 8.0 "Projectile range increased" 10.0 "fire rate bonus" 0.1 "Reload time increased" 0.007 "no self blast dmg" 2 "projectile spread angle penalty" 80.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy Name "Uber Medic" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "uber duration bonus" 10 } } TFBot { Class Medic Skill Expert Name "Bonus" Health 300 Item "The Crusader's Crossbow" Item "Das Ubersternmann" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "Reload time decreased" 0.1 "damage bonus" -500.0 "fire rate bonus" 0.1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 } } TFBot { Class Sniper Skill Easy Name "Poison Bleeder" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Towering pillar of hats" CharacterAttributes { "move speed bonus" 0.5 "bleeding duration" 20 } } TFBot { Class Spy Skill Easy Name "Not Deadring Spy" WeaponRestrictions MeleeOnly Item "The Dead Ringer" CharacterAttributes { "move speed bonus" 0.6 "mult decloak rate" 3.0 } } TFBot { Class Spy Skill Normal Name "Spy Mage" Health 200 Item "L'homme Burglerre" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.8 "fire rate bonus" 0.05 "damage bonus" 0.05 "gesture speed increase" 5.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 6.0 } } TFBot { Class Scout Skill Easy Name "So Fast!" Item "Ye olde baker boy" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "move speed bonus" 2.0 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 0.5 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "head scale" 10.0 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Pyro Skill Easy Name "I like Fire!" WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "Hottie's Hoodie" CharacterAttributes { "move speed bonus" 0.6 "dmg taken from fire reduced" 0.0 } } TFBot { Class Demoman Skill Easy Name "Sharp Sider" WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" Item "Rimmed Raincatcher" Health 250 CharacterAttributes { "melee range multiplier" 2.5 "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly Name "Wrestler" Item "Gloves of Running Urgently" Item "Large Luchadore" Health 600 CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Name "Gangster" Item "The Outdoorsman" WeaponRestrictions MeleeOnly Item "The Eviction Notice" CharacterAttributes { "move speed bonus" 2.0 "fire rate Bonus" 0.6 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Spy Skill Easy Name "Ninja Spy" WeaponRestrictions MeleeOnly Item "Spy Oni Mask" Item "Conniver's Kunai" CharacterAttributes { "move speed bonus" 3.0 "mult decloak rate" 0.1 "mult cloak rate" 0.1 } } TFBot { Class Scout Skill Easy Name "Elf (Can you see?)" Scale 0.08 WeaponRestrictions MeleeOnly Item "The Big Elfin Deal" Item "The Bootie Time" Item "The Wrap Assassin" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Pyro Skill Easy Name "Sentry Hitter" WeaponRestrictions MeleeOnly Item "The Homewrecker" Item "Respectless rubber glove" CharacterAttributes { "move speed bonus" 0.5 "dmg from sentry reduced" 0.0 } } TFBot { Class Demoman Skill Easy Health 300 Name "This is DEMOKNIGHT!" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Demoman Name "Launcher Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Soldier Skill Expert Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 800 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Expert Name "Healer Medic" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "heal rate bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "India Sniper" WeaponRestrictions MeleeOnly Item "The Shahanshah" Item "Desert Marauder" Health 600 CharacterAttributes { "move speed bonus" 0.5 "dmg penalty while half alive" 0.1 "dmg bonus while half dead" 10.0 } } TFBot { Class Spy Skill Easy Name "Sahara Spy" WeaponRestrictions MeleeOnly Item "The Familiar Fez" Item "Your Eternal Reward" Health 200 CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Pyro Skill Expert Name "Blackhold gunner" Health 500 Item "The Pampered Pyro" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" -4.0 "airblast vertical pushback scale" -3.0 "mult airblast refire time" 0.05 "flame ammopersec increased" 10.0 "airblast cost increased" 0.0 "deflection size multiplier" 4.0 } } TFBot { Class Scout Skill Expert Name "Flying Scout" Health 300 Item "The Atomizer" WeaponRestrictions MeleeOnly Scale 1.0 Attributes AutoJump AutoJumpMin 0.35 AutoJumpMax 3 CharacterAttributes { "move speed bonus" 0.9 "fire rate bonus" 1.0 "damage penalty" 1.5 "boots falling stomp" 1 "increased jump height" 10.0 "no self blast dmg" 1 "health regen" 30 "air dash count" 3 "cancel falling damage" 1 } } TFBot { Class Scout Skill Easy Name "Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy Name "Fan of The Crit" WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Hero's Tail" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy Name "Electro Pyro" WeaponRestrictions MeleeOnly Item "The Neon Annihilator" Item "The Human Cannonball" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Health 300 WeaponRestrictions SecondaryOnly Name "Chaos" Item "Pop-eyes" Item "The Reserve Shooter" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.3 "bleeding duration" 90 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Demoman Skill Easy Name "Alademo(Taken Crit)" Health 2000 WeaponRestrictions MeleeOnly Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 2000 "charge recharge rate increased" 3.0 "dmg taken from crit increased" 2000.0 } } TFBot { Class Heavyweapons Skill Easy Name "Alaheavy(Taken Bullet)" Health 5000 WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from bullets reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Pyro Skill Easy Name "Alapyro(Taken Fire)" Health 5000 WeaponRestrictions MeleeOnly Item "The Third Degree" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from fire reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Scout Skill Easy Name "Alascout(Taken Melee)" Health 5000 WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg from melee increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Medic Skill Easy Name "Alamedic(Taken Blast)" Health 5000 WeaponRestrictions MeleeOnly Item "The Vita-Saw" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from blast increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Spy Skill Easy Name "Alaspy(Use BackStap)" Health 5000 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Big Earner" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 } } TFBot { Class Heavyweapons Skill Easy Name "LOL Heavy" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Officer's Ushanka" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Health 25000 Scale 1.0 Item "The Soviet Gentleman" Name "Armor Heavy(kill them!)" WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "move speed bonus" 0.15 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } } TFBot { Class Medic Skill Easy Name "Syringe Medic" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy Health 400 Name "Crocodile from zoo ?" WeaponRestrictions MeleeOnly Item "The Bushwacka" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" CharacterAttributes { "move speed bonus" 0.6 "critboost on kill" 100 "no death from headshots" 1 } } TFBot { Class Sniper Skill Easy Health 500 Name "Terrorist" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Spy Skill Easy Name "Ispy" WeaponRestrictions MeleeOnly Item "The Spy-cicle" Item "Le Party Phantom" Item "Fancy Fedora" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Butcher" WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Horrific Headsplitter" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.3 "effect bar recharge rate increased" 0.01 } } TFBot { Class Pyro Skill Normal Name "Firework Man" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 0.5 "weapon burn dmg increased" 10.0 } } TFBot { Class Demoman Skill Easy Name "Pirate" WeaponRestrictions MeleeOnly Item "The Scottish Handshake" Item "The Bootlegger" Item "The Buccaneer's Bicorne" Item "The Bird-Man of Aberdeen" Item "A Whiff of the Old Brimstone" Health 400 CharacterAttributes { "move speed bonus" 0.5 "dmg taken from crit reduced" -1 "charge time increased" 20.0 "charge recharge rate increased" 2.0 } } TFBot { Class Soldier Skill Easy Name "Shotgun Soldier" WeaponRestrictions SecondaryOnly Item "The Reserve Shooter" Item "Jumper's Jeepcap" Item "The Soldier's Stogie" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Heavyweapons Skill Easy Name "Shotgun Heavy" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill normal Health 500 Name "I hit,I alive" Item "The Surgeon's Stahlhelm" Item "The Blutsauger" WeaponRestrictions PrimaryOnly CharacterAttributes { "heal on hit for rapidfire" 500 "move speed bonus" 0.5 } } TFBot { Class Sniper Skill normal Name "Robinhood" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Expert WeaponRestrictions PrimaryOnly Name "Shooter Spy" Attributes AlwaysFireWeapon Item "Detective Noir" CharacterAttributes { "move speed bonus" 0.5 "set cloak is movement based" 2 "cannot disguise" 1 "damage bonus" 5.0 } } } } } // WAVE 10 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Wizard { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0100 WaitBeforeStarting 300 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal Name "Fire Wizard" Health 10000 Attributes UseBossHealthBar Item "The Nunhood" Attributes AlwaysFireWeapon ClassIcon soldier_sergeant_crits Item "The Ham Shank" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "Set DamageType Ignite" 1 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "weapon burn dmg increased" 40.0 "damage bonus" 0.4 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } TFBot { Class Spy Skill Normal Name "Frost Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "damage bonus" 0.4 "melee range multiplier" 10.0 "freeze backstab victim" 1 "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } TFBot { Class Scout Skill Normal Name "Wind Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 10.0 "move speed bonus" 0.3 "increased jump height" 10.0 "airblast pushback scale" 30.0 "damage bonus" 0.4 "cancel falling damage" 1 "fire rate bonus" 0.5 "melee bounds multiplier" 5.0 "melee range multiplier" 15.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Earth Wizard" Health 15000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 0.0 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage bonus" 1.5 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Demoman Skill Normal Name "Copy Player DemoKnight" WeaponRestrictions MeleeOnly ClassIcon soldier_major_crits Health 1050 Item "The Claidheamohmor" Item "The Splendid Screen" Item "Loyalty Reward" Attributes UseBossHealthBar CharacterAttributes { "damage bonus" 1.8 "move speed bonus" 1.3 "charge time increased" 2 "cannot pick up intelligence" 1 "charge recharge rate increased" 10.0 "mult charge turn control" 10.0 "fire rate bonus" 0.5 "dmg taken from fire reduced" 0.25 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "critboost on kill" 4 "heal on kill" 100 "increased jump height" 2.0 } } TFBot { Class Heavyweapons Skill Normal Name "Copy Player Heavy" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1800 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "attack projectiles" 1 "projectile penetration" 1 "generate rage on damage" 10 } } TFBot { Class Demoman Skill Expert Name "Copy Player Demoman" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 } } TFBot { Class Soldier Skill Expert Name "Copy Player Soldier" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1200 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Projectile speed increased" 2.0 } } TFBot { Class Pyro Skill Expert Name "Copy Player Pyro" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "weapon burn dmg increased" 2.0 "weapon burn time increased" 2.0 "airblast pushback scale" 3.0 } } TFBot { Class Scout Skill Expert Name "Copy Player Scout" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "Reload time increased" 0.4 "projectile penetration" 1 "clip size penalty" 3.0 } } TFBot { Class Spy Skill Expert Name "Copy Player Spy" Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "critboost on kill" 4 "fire rate bonus" 0.4 } } TFBot { Class Sniper Skill Expert Name "Copy Player Sniper" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "The Huntsman" Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 3.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "bleeding duration" 15 "projectile penetration" 1 "Reload time increased" 0.4 "revolver use hit locations" 1 "crit from behind" 1 } } TFBot { Class Medic Skill Expert Name "Copy Player Medic" WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar ClassIcon soldier_major_crits Item "Loyalty Reward" Health 900 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "overheal bonus" 2.5 "heal rate bonus" 2.0 "ubercharge rate bonus" 3.0 "uber duration bonus" 8 "overheal decay bonus" 3.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 280 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2000 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "PLAY BALL!!" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Name "Force of Bullet" Item "The Face Plante" Item "The Force-a-Nature" CharacterAttributes { "move speed bonus" 0.5 "bullets per shot bonus" 15.0 } } TFBot { Class Pyro Skill Easy Name "Cooking Pyro" WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Connoisseur's Cap" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Name "Super Deflection" Health 500 Item "The Centurion" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" 100.0 "airblast vertical pushback scale" 100.0 "mult airblast refire time" 3.0 "deflection size multiplier" 100.0 } } TFBot { Class Demoman Skill Easy Name "Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 75 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "bombinomicon effect on death" 1 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Normal Name "Nuke Launcher" Health 1500 Attributes HoldFireUntilFullReload Item "The Original" Item "The Federal Casemaker" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "Projectile speed increased" 0.03 "damage bonus" 20.0 "fire rate bonus" 0.001 "Blast radius increased" 6.0 "use large smoke explosion" 1 "Reload time increased" 6.0 "no self blast dmg" 1 } ItemAttributes { ItemName "The Original" "clip size penalty" 0.25 } } TFBot { Class Soldier Skill Hard Name "Rocket Soldier" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Soldier Skill Easy Name "Resistant Solider" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Normal Health 800 WeaponRestrictions PrimaryOnly Name "Rocket Aura" Item "The Virtual Viewfinder" CharacterAttributes { "self dmg push force increased" 0.25 "move speed bonus" 0.5 "cancel falling damage" 1 "damage bonus" 8.0 "Projectile range increased" 10.0 "fire rate bonus" 0.1 "Reload time increased" 0.007 "no self blast dmg" 2 "projectile spread angle penalty" 80.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy Name "Uber Medic" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "uber duration bonus" 10 } } TFBot { Class Medic Skill Expert Name "Bonus" Health 300 Item "The Crusader's Crossbow" Item "Das Ubersternmann" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "Reload time decreased" 0.1 "damage bonus" -500.0 "fire rate bonus" 0.1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 } } TFBot { Class Sniper Skill Easy Name "Poison Bleeder" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Towering pillar of hats" CharacterAttributes { "move speed bonus" 0.5 "bleeding duration" 20 } } TFBot { Class Spy Skill Easy Name "Not Deadring Spy" WeaponRestrictions MeleeOnly Item "The Dead Ringer" CharacterAttributes { "move speed bonus" 0.6 "mult decloak rate" 3.0 } } TFBot { Class Spy Skill Normal Name "Spy Mage" Health 200 Item "L'homme Burglerre" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.8 "fire rate bonus" 0.05 "damage bonus" 0.05 "gesture speed increase" 5.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 6.0 } } TFBot { Class Scout Skill Easy Name "So Fast!" Item "Ye olde baker boy" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "move speed bonus" 2.0 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 0.5 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "head scale" 10.0 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Pyro Skill Easy Name "I like Fire!" WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "Hottie's Hoodie" CharacterAttributes { "move speed bonus" 0.6 "dmg taken from fire reduced" 0.0 } } TFBot { Class Demoman Skill Easy Name "Sharp Sider" WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" Item "Rimmed Raincatcher" Health 250 CharacterAttributes { "melee range multiplier" 2.5 "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly Name "Wrestler" Item "Gloves of Running Urgently" Item "Large Luchadore" Health 600 CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Name "Gangster" Item "The Outdoorsman" WeaponRestrictions MeleeOnly Item "The Eviction Notice" CharacterAttributes { "move speed bonus" 2.0 "fire rate Bonus" 0.6 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Spy Skill Easy Name "Ninja Spy" WeaponRestrictions MeleeOnly Item "Spy Oni Mask" Item "Conniver's Kunai" CharacterAttributes { "move speed bonus" 3.0 "mult decloak rate" 0.1 "mult cloak rate" 0.1 } } TFBot { Class Scout Skill Easy Name "Elf (Can you see?)" Scale 0.08 WeaponRestrictions MeleeOnly Item "The Big Elfin Deal" Item "The Bootie Time" Item "The Wrap Assassin" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Pyro Skill Easy Name "Sentry Hitter" WeaponRestrictions MeleeOnly Item "The Homewrecker" Item "Respectless rubber glove" CharacterAttributes { "move speed bonus" 0.5 "dmg from sentry reduced" 0.0 } } TFBot { Class Demoman Skill Easy Health 300 Name "This is DEMOKNIGHT!" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Demoman Skill Normal Health 300 WeaponRestrictions MeleeOnly Name "Jet Charger" Item "The Splendid Screen" Item "The Claidheamohmor" Item "Pirate Bandana" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 1.9 AutoJumpMax 1.9 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "charge recharge rate increased" 7.0 "increased jump height" 30.0 "fire rate penalty" 1.3 "cancel falling damage" 1 "boots falling stomp" 1 } } TFBot { Class Demoman Name "Launcher Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Soldier Skill Expert Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 800 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Expert Name "Healer Medic" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "heal rate bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "India Sniper" WeaponRestrictions MeleeOnly Item "The Shahanshah" Item "Desert Marauder" Health 600 CharacterAttributes { "move speed bonus" 0.5 "dmg penalty while half alive" 0.1 "dmg bonus while half dead" 10.0 } } TFBot { Class Spy Skill Easy Name "Sahara Spy" WeaponRestrictions MeleeOnly Item "The Familiar Fez" Item "Your Eternal Reward" Health 200 CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Spy Skill Expert WeaponRestrictions SecondaryOnly Name "Super Sapper Spy" Attributes AlwaysFireWeapon Health 3000 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "sapper damage penalty" 2.0 "sapper health penalty" 10.0 } } TFBot { Class Pyro Skill Expert Name "Blackhold gunner" Health 500 Item "The Pampered Pyro" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" -4.0 "airblast vertical pushback scale" -3.0 "mult airblast refire time" 0.05 "flame ammopersec increased" 10.0 "airblast cost increased" 0.0 "deflection size multiplier" 4.0 } } TFBot { Class Scout Skill Expert Name "Flying Scout" Health 300 Item "The Atomizer" WeaponRestrictions MeleeOnly Scale 1.0 Attributes AutoJump AutoJumpMin 0.35 AutoJumpMax 3 CharacterAttributes { "move speed bonus" 0.9 "fire rate bonus" 1.0 "damage penalty" 1.5 "boots falling stomp" 1 "increased jump height" 10.0 "no self blast dmg" 1 "health regen" 30 "air dash count" 3 "cancel falling damage" 1 } } TFBot { Class Scout Skill Easy Name "Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy Name "Fan of The Crit" WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Hero's Tail" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy Name "Electro Pyro" WeaponRestrictions MeleeOnly Item "The Neon Annihilator" Item "The Human Cannonball" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Health 300 WeaponRestrictions SecondaryOnly Name "Chaos" Item "Pop-eyes" Item "The Reserve Shooter" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.3 "bleeding duration" 90 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Demoman Skill Easy Name "Alademo(Taken Crit)" Health 2000 WeaponRestrictions MeleeOnly Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 2000 "charge recharge rate increased" 3.0 "dmg taken from crit increased" 2000.0 } } TFBot { Class Heavyweapons Skill Easy Name "Alaheavy(Taken Bullet)" Health 5000 WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from bullets reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Pyro Skill Easy Name "Alapyro(Taken Fire)" Health 5000 WeaponRestrictions MeleeOnly Item "The Third Degree" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from fire reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Scout Skill Easy Name "Alascout(Taken Melee)" Health 5000 WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg from melee increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Medic Skill Easy Name "Alamedic(Taken Blast)" Health 5000 WeaponRestrictions MeleeOnly Item "The Vita-Saw" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from blast increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Spy Skill Easy Name "Alaspy(Use BackStap)" Health 5000 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Big Earner" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 } } TFBot { Class Heavyweapons Skill Easy Name "LOL Heavy" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Officer's Ushanka" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Health 25000 Scale 1.0 Item "The Soviet Gentleman" Name "Armor Heavy(kill them!)" WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "move speed bonus" 0.15 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } } TFBot { Class Medic Skill Easy Name "Syringe Medic" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy Health 400 Name "Crocodile from zoo ?" WeaponRestrictions MeleeOnly Item "The Bushwacka" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" CharacterAttributes { "move speed bonus" 0.6 "critboost on kill" 100 "no death from headshots" 1 } } TFBot { Class Sniper Skill Easy Health 500 Name "Terrorist" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Spy Skill Easy Name "Ispy" WeaponRestrictions MeleeOnly Item "The Spy-cicle" Item "Le Party Phantom" Item "Fancy Fedora" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Butcher" WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Horrific Headsplitter" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.3 "effect bar recharge rate increased" 0.01 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 1 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "head scale" 10.0 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Pyro Skill Normal Name "Firework Man" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 0.5 "weapon burn dmg increased" 10.0 } } TFBot { Class Demoman Skill Easy Name "Pirate" WeaponRestrictions MeleeOnly Item "The Scottish Handshake" Item "The Bootlegger" Item "The Buccaneer's Bicorne" Item "The Bird-Man of Aberdeen" Item "A Whiff of the Old Brimstone" Health 400 CharacterAttributes { "move speed bonus" 0.5 "dmg taken from crit reduced" -1 "charge time increased" 20.0 "charge recharge rate increased" 2.0 } } TFBot { Class Soldier Skill Easy Name "Shotgun Soldier" WeaponRestrictions SecondaryOnly Item "The Reserve Shooter" Item "Jumper's Jeepcap" Item "The Soldier's Stogie" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Heavyweapons Skill Easy Name "Shotgun Heavy" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill normal Health 500 Name "I hit,I alive" Item "The Surgeon's Stahlhelm" Item "The Blutsauger" WeaponRestrictions PrimaryOnly CharacterAttributes { "heal on hit for rapidfire" 500 "move speed bonus" 0.5 } } TFBot { Class Sniper Skill normal Name "Robinhood" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Expert WeaponRestrictions PrimaryOnly Name "Shooter Spy" Attributes AlwaysFireWeapon Item "Detective Noir" CharacterAttributes { "move speed bonus" 0.5 "set cloak is movement based" 2 "cannot disguise" 1 "damage bonus" 5.0 } } TFBot { Class Scout Skill Easy Name "Yo! What's up?" WeaponRestrictions SecondaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Hard Name "Thief" Health 450 Item "Baby Face's Blaster" Item "The Hanger-On Hood" WeaponRestrictions PrimaryOnly Item "Flipped Trilby" CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 1.5 "weapon spread bonus" 0.4 "scattergun has knockback" 1 "scattergun knockback mult" 3.0 } } TFBot { Class Pyro Skill Normal Name "Astronomer" WeaponRestrictions SecondaryOnly Item "The Manmelter" Item "The Bubble Pipe" Item "The Moonman Backpack" CharacterAttributes { "move speed bonus" 0.5 "weapon burn time increased" 10.0 } } TFBot { Class Pyro Skill Normal Name "Pusher" WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "The DethKapp" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "fire rate bonus" 0.4 "reload time increased hidden" 0.3 } } TFBot { Class Demoman Skill Expert Name "Boom Marker" WeaponRestrictions SecondaryOnly Item "Scotch Bonnet" Item "The Scottish Resistance" CharacterAttributes { "move speed bonus" 0.5 "dmg taken from blast reduced" 0.0 "damage bonus" 10.0 } } TFBot { Class Soldier Skill Easy Name "Alien" WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Item "Lord Cockswain's Pith Helmet" CharacterAttributes { "move speed bonus" 0.5 "reload time increased hidden" 0.01 } } TFBot { Class Heavyweapons Skill Normal Name "NataHeavy SlowerSpeed" WeaponRestrictions PrimaryOnly Item "Heavy Hair" Item "Natascha" CharacterAttributes { "damage bonus" 0.1 "move speed bonus" 0.5 "slow enemy on hit major" 10 "fire rate bonus" 0.1 } } TFBot { Class Medic Skill Normal Name "Over Medic" Item "German Gonzila" Item "The Overdose" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly CharacterAttributes { "fire rate bonus" 0.15 "move speed bonus" 1.5 "clip size penalty" 10000.0 "Reload time decreased" 0.0 } } TFBot { Class Spy Skill Normal Name "Spy Mancer" Health 200 Item "Hong Kong Cone" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.9 "damage bonus" 0.5 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 100.0 } } } } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 40 WaitBeforeStarting 0 TotalCurrency 1500 TFBot { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Easy Scale 1.3 Health 5000 Item "Warrior's Spirit" Item "Big Chief" Item "The All-Father" Attributes MiniBoss WeaponRestrictions MeleeOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } // WAVE 11 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 300 TFBot { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Easy Scale 1.3 Item "Bonk Boy" Item "The Holy Mackerel" Health 1500 Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 300 TFBot { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Normal Scale 1.3 Health 3000 Item "The Original" Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.2 "Projectile speed increased" 0.5 "fire rate bonus" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 300 TFBot { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3000 Scale 1.3 Attributes MiniBoss Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 300 TFBot { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_giant Skill Expert Scale 1.3 Health 3000 Item "The detonator" Item "Old Guadalajara" Attributes MiniBoss WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Projectile speed increased" 1.0 "fire rate bonus" 0.3 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 300 TFBot { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Scale 1.3 Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 300 TFBot { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Skill Expert Scale 1.3 Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" -0.4 "fire rate bonus" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 300 TFBot { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 4000 Scale 1.3 Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 300 TFBot { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 4000 Item "The U-clank-a" Item "Deflector" Scale 1.3 Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } } } // WAVE 12 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Wizard { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0100 WaitBeforeStarting 300 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal Name "Fire Wizard" Health 10000 Attributes UseBossHealthBar Item "The Nunhood" Attributes AlwaysFireWeapon ClassIcon soldier_sergeant_crits Item "The Ham Shank" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "Set DamageType Ignite" 1 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "weapon burn dmg increased" 40.0 "damage bonus" 0.4 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } TFBot { Class Spy Skill Normal Name "Frost Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "damage bonus" 0.4 "melee range multiplier" 10.0 "freeze backstab victim" 1 "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } TFBot { Class Scout Skill Normal Name "Wind Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 10.0 "move speed bonus" 0.3 "increased jump height" 10.0 "airblast pushback scale" 30.0 "damage bonus" 0.4 "cancel falling damage" 1 "fire rate bonus" 0.5 "melee bounds multiplier" 5.0 "melee range multiplier" 15.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Earth Wizard" Health 15000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 0.0 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage bonus" 1.5 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } } } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Demoman Skill Normal Name "Copy Player DemoKnight" WeaponRestrictions MeleeOnly ClassIcon soldier_major_crits Health 1050 Item "The Claidheamohmor" Item "The Splendid Screen" Item "Loyalty Reward" Attributes UseBossHealthBar CharacterAttributes { "damage bonus" 1.8 "move speed bonus" 1.3 "charge time increased" 2 "cannot pick up intelligence" 1 "charge recharge rate increased" 10.0 "mult charge turn control" 10.0 "fire rate bonus" 0.5 "dmg taken from fire reduced" 0.25 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "critboost on kill" 4 "heal on kill" 100 "increased jump height" 2.0 } } TFBot { Class Heavyweapons Skill Normal Name "Copy Player Heavy" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1800 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "attack projectiles" 1 "projectile penetration" 1 "generate rage on damage" 10 } } TFBot { Class Demoman Skill Expert Name "Copy Player Demoman" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 } } TFBot { Class Soldier Skill Expert Name "Copy Player Soldier" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1200 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Projectile speed increased" 2.0 } } TFBot { Class Pyro Skill Expert Name "Copy Player Pyro" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "weapon burn dmg increased" 2.0 "weapon burn time increased" 2.0 "airblast pushback scale" 3.0 } } TFBot { Class Scout Skill Expert Name "Copy Player Scout" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "Reload time increased" 0.4 "projectile penetration" 1 "clip size penalty" 3.0 } } TFBot { Class Spy Skill Expert Name "Copy Player Spy" Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "critboost on kill" 4 "fire rate bonus" 0.4 } } TFBot { Class Sniper Skill Expert Name "Copy Player Sniper" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "The Huntsman" Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 3.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "bleeding duration" 15 "projectile penetration" 1 "Reload time increased" 0.4 "revolver use hit locations" 1 "crit from behind" 1 } } TFBot { Class Medic Skill Expert Name "Copy Player Medic" WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar ClassIcon soldier_major_crits Item "Loyalty Reward" Health 900 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "overheal bonus" 2.5 "heal rate bonus" 2.0 "ubercharge rate bonus" 3.0 "uber duration bonus" 8 "overheal decay bonus" 3.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 310 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2000 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "PLAY BALL!!" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Name "Force of Bullet" Item "The Face Plante" Item "The Force-a-Nature" CharacterAttributes { "move speed bonus" 0.5 "bullets per shot bonus" 15.0 } } TFBot { Class Pyro Skill Easy Name "Cooking Pyro" WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Connoisseur's Cap" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Name "Super Deflection" Health 500 Item "The Centurion" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" 100.0 "airblast vertical pushback scale" 100.0 "mult airblast refire time" 3.0 "deflection size multiplier" 100.0 } } TFBot { Class Demoman Skill Easy Name "Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 75 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "bombinomicon effect on death" 1 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Expert Name "Shokun Soldier" Health 1000 Attributes AutoJump AutoJumpMin 0.2 AutoJumpMax 0.5 Item "The Half-Zatoichi" Item "Demo Kabuto" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 5.0 "airblast vulnerability multiplier" -3.0 "damage bonus" 2.1 "fire rate bonus" 1.5 "melee range multiplier" 5.0 "cannot pick up intelligence" 1 "damage force increase" -5000.0 "damage causes airblast" 1 "airblast pushback scale" 1.5 "increased jump height" 0.4 } } TFBot { Class Soldier Skill Normal Name "Nuke Launcher" Health 1500 Attributes HoldFireUntilFullReload Item "The Original" Item "The Federal Casemaker" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "Projectile speed increased" 0.03 "damage bonus" 20.0 "fire rate bonus" 0.001 "Blast radius increased" 6.0 "use large smoke explosion" 1 "Reload time increased" 6.0 "no self blast dmg" 1 } ItemAttributes { ItemName "The Original" "clip size penalty" 0.25 } } TFBot { Class Soldier Skill Normal Health 500 WeaponRestrictions PrimaryOnly Name "Rocket Shotguner" Item "The Direct Hit" Item "The Valley Forge" Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "fire rate bonus" 0.0001 "Reload time increased" 0.3 "no self blast dmg" 2 "projectile spread angle penalty" 7.0 } ItemAttributes { ItemName "The Direct Hit" "clip size penalty" 3.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Solider" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Normal Health 800 WeaponRestrictions PrimaryOnly Name "Rocket Aura" Item "The Virtual Viewfinder" CharacterAttributes { "self dmg push force increased" 0.25 "move speed bonus" 0.5 "cancel falling damage" 1 "damage bonus" 8.0 "Projectile range increased" 10.0 "fire rate bonus" 0.1 "Reload time increased" 0.007 "no self blast dmg" 2 "projectile spread angle penalty" 80.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy Name "Uber Medic" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "uber duration bonus" 10 } } TFBot { Class Medic Skill Expert Name "Bonus" Health 300 Item "The Crusader's Crossbow" Item "Das Ubersternmann" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "Reload time decreased" 0.1 "damage bonus" -500.0 "fire rate bonus" 0.1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 } } TFBot { Class Sniper Skill Easy Name "Poison Bleeder" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Towering pillar of hats" CharacterAttributes { "move speed bonus" 0.5 "bleeding duration" 20 } } TFBot { Class Spy Skill Easy Name "Not Deadring Spy" WeaponRestrictions MeleeOnly Item "The Dead Ringer" CharacterAttributes { "move speed bonus" 0.6 "mult decloak rate" 3.0 } } TFBot { Class Spy Skill Normal Name "Spy Mage" Health 200 Item "L'homme Burglerre" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.8 "fire rate bonus" 0.05 "damage bonus" 0.05 "gesture speed increase" 5.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 6.0 } } TFBot { Class Scout Skill Easy Name "So Fast!" Item "Ye olde baker boy" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "move speed bonus" 2.0 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 0.5 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "head scale" 10.0 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Pyro Skill Easy Name "I like Fire!" WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "Hottie's Hoodie" CharacterAttributes { "move speed bonus" 0.6 "dmg taken from fire reduced" 0.0 } } TFBot { Class Demoman Skill Easy Name "Sharp Sider" WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" Item "Rimmed Raincatcher" Health 250 CharacterAttributes { "melee range multiplier" 2.5 "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly Name "Wrestler" Item "Gloves of Running Urgently" Item "Large Luchadore" Health 600 CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Name "Gangster" Item "The Outdoorsman" WeaponRestrictions MeleeOnly Item "The Eviction Notice" CharacterAttributes { "move speed bonus" 2.0 "fire rate Bonus" 0.6 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Spy Skill Easy Name "Ninja Spy" WeaponRestrictions MeleeOnly Item "Spy Oni Mask" Item "Conniver's Kunai" CharacterAttributes { "move speed bonus" 3.0 "mult decloak rate" 0.1 "mult cloak rate" 0.1 } } TFBot { Class Scout Skill Easy Name "Elf (Can you see?)" Scale 0.08 WeaponRestrictions MeleeOnly Item "The Big Elfin Deal" Item "The Bootie Time" Item "The Wrap Assassin" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Pyro Skill Easy Name "Sentry Hitter" WeaponRestrictions MeleeOnly Item "The Homewrecker" Item "Respectless rubber glove" CharacterAttributes { "move speed bonus" 0.5 "dmg from sentry reduced" 0.0 } } TFBot { Class Demoman Skill Easy Health 300 Name "This is DEMOKNIGHT!" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Demoman Skill Normal Health 300 WeaponRestrictions MeleeOnly Name "Jet Charger" Item "The Splendid Screen" Item "The Claidheamohmor" Item "Pirate Bandana" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 1.9 AutoJumpMax 1.9 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "charge recharge rate increased" 7.0 "increased jump height" 30.0 "fire rate penalty" 1.3 "cancel falling damage" 1 "boots falling stomp" 1 } } TFBot { Class Demoman Name "Launcher Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Soldier Skill Expert Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 800 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Expert Name "Healer Medic" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "heal rate bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "India Sniper" WeaponRestrictions MeleeOnly Item "The Shahanshah" Item "Desert Marauder" Health 600 CharacterAttributes { "move speed bonus" 0.5 "dmg penalty while half alive" 0.1 "dmg bonus while half dead" 10.0 } } TFBot { Class Spy Skill Easy Name "Sahara Spy" WeaponRestrictions MeleeOnly Item "The Familiar Fez" Item "Your Eternal Reward" Health 200 CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Spy Skill Expert WeaponRestrictions SecondaryOnly Name "Super Sapper Spy" Attributes AlwaysFireWeapon Health 3000 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "sapper damage penalty" 2.0 "sapper health penalty" 10.0 } } TFBot { Class Pyro Skill Expert Name "Blackhold gunner" Health 500 Item "The Pampered Pyro" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" -4.0 "airblast vertical pushback scale" -3.0 "mult airblast refire time" 0.05 "flame ammopersec increased" 10.0 "airblast cost increased" 0.0 "deflection size multiplier" 4.0 } } TFBot { Class Scout Skill Expert Name "Flying Scout" Health 300 Item "The Atomizer" WeaponRestrictions MeleeOnly Scale 1.0 Attributes AutoJump AutoJumpMin 0.35 AutoJumpMax 3 CharacterAttributes { "move speed bonus" 0.9 "fire rate bonus" 1.0 "damage penalty" 1.5 "boots falling stomp" 1 "increased jump height" 10.0 "no self blast dmg" 1 "health regen" 30 "air dash count" 3 "cancel falling damage" 1 } } TFBot { Class Spy Skill Normal Name "Spy Mancer" Health 200 Item "Hong Kong Cone" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.9 "damage bonus" 0.5 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 100.0 } } TFBot { Class Scout Skill Easy Name "Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy Name "Fan of The Crit" WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Hero's Tail" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy Name "Electro Pyro" WeaponRestrictions MeleeOnly Item "The Neon Annihilator" Item "The Human Cannonball" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Health 300 WeaponRestrictions SecondaryOnly Name "Chaos" Item "Pop-eyes" Item "The Reserve Shooter" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.3 "bleeding duration" 90 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Demoman Skill Easy Name "Alademo(Taken Crit)" Health 2000 WeaponRestrictions MeleeOnly Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 2000 "charge recharge rate increased" 3.0 "dmg taken from crit increased" 2000.0 } } TFBot { Class Heavyweapons Skill Easy Name "Alaheavy(Taken Bullet)" Health 5000 WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from bullets reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Pyro Skill Easy Name "Alapyro(Taken Fire)" Health 5000 WeaponRestrictions MeleeOnly Item "The Third Degree" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from fire reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Scout Skill Easy Name "Alascout(Taken Melee)" Health 5000 WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg from melee increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Medic Skill Easy Name "Alamedic(Taken Blast)" Health 5000 WeaponRestrictions MeleeOnly Item "The Vita-Saw" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from blast increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Spy Skill Easy Name "Alaspy(Use BackStap)" Health 5000 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Big Earner" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 } } TFBot { Class Heavyweapons Skill Easy Name "LOL Heavy" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Officer's Ushanka" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Health 25000 Scale 1.0 Item "The Soviet Gentleman" Name "Armor Heavy(kill them!)" WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "move speed bonus" 0.15 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } } TFBot { Class Medic Skill Easy Name "Syringe Medic" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy Health 400 Name "Crocodile from zoo ?" WeaponRestrictions MeleeOnly Item "The Bushwacka" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" CharacterAttributes { "move speed bonus" 0.6 "critboost on kill" 100 "no death from headshots" 1 } } TFBot { Class Sniper Skill Easy Health 500 Name "Terrorist" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Spy Skill Easy Name "Ispy" WeaponRestrictions MeleeOnly Item "The Spy-cicle" Item "Le Party Phantom" Item "Fancy Fedora" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Butcher" WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Horrific Headsplitter" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.3 "effect bar recharge rate increased" 0.01 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 1 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Pyro Skill Normal Name "Firework Man" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 0.5 "weapon burn dmg increased" 10.0 } } TFBot { Class Demoman Skill Easy Name "Pirate" WeaponRestrictions MeleeOnly Item "The Scottish Handshake" Item "The Bootlegger" Item "The Buccaneer's Bicorne" Item "The Bird-Man of Aberdeen" Item "A Whiff of the Old Brimstone" Health 400 CharacterAttributes { "move speed bonus" 0.5 "dmg taken from crit reduced" -1 "charge time increased" 20.0 "charge recharge rate increased" 2.0 } } TFBot { Class Soldier Skill Easy Name "Shotgun Soldier" WeaponRestrictions SecondaryOnly Item "The Reserve Shooter" Item "Jumper's Jeepcap" Item "The Soldier's Stogie" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Heavyweapons Skill Easy Name "Shotgun Heavy" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill normal Health 500 Name "I hit,I alive" Item "The Surgeon's Stahlhelm" Item "The Blutsauger" WeaponRestrictions PrimaryOnly CharacterAttributes { "heal on hit for rapidfire" 500 "move speed bonus" 0.5 } } TFBot { Class Sniper Skill normal Name "Robinhood" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Expert WeaponRestrictions PrimaryOnly Name "Shooter Spy" Attributes AlwaysFireWeapon Item "Detective Noir" CharacterAttributes { "move speed bonus" 0.5 "set cloak is movement based" 2 "cannot disguise" 1 "damage bonus" 5.0 } } TFBot { Class Scout Skill Easy Name "Yo! What's up?" WeaponRestrictions SecondaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Hard Name "Thief" Health 450 Item "Baby Face's Blaster" Item "The Hanger-On Hood" WeaponRestrictions PrimaryOnly Item "Flipped Trilby" CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 1.5 "weapon spread bonus" 0.4 "scattergun has knockback" 1 "scattergun knockback mult" 3.0 } } TFBot { Class Pyro Skill Normal Name "Astronomer" WeaponRestrictions SecondaryOnly Item "The Manmelter" Item "The Bubble Pipe" Item "The Moonman Backpack" CharacterAttributes { "move speed bonus" 0.5 "weapon burn time increased" 10.0 } } TFBot { Class Pyro Skill Normal Name "Pusher" WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "The DethKapp" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "fire rate bonus" 0.4 "reload time increased hidden" 0.3 } } TFBot { Class Demoman Skill Expert Name "Boom Marker" WeaponRestrictions SecondaryOnly Item "Scotch Bonnet" Item "The Scottish Resistance" CharacterAttributes { "move speed bonus" 0.5 "dmg taken from blast reduced" 0.0 "damage bonus" 10.0 } } TFBot { Class Soldier Skill Easy Name "Alien" WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Item "Lord Cockswain's Pith Helmet" CharacterAttributes { "move speed bonus" 0.5 "reload time increased hidden" 0.01 } } TFBot { Class Heavyweapons Skill Normal Name "NataHeavy SlowerSpeed" WeaponRestrictions PrimaryOnly Item "Heavy Hair" Item "Natascha" CharacterAttributes { "damage bonus" 0.1 "move speed bonus" 0.5 "slow enemy on hit major" 10 "fire rate bonus" 0.1 } } TFBot { Class Medic Skill Normal Name "Over Medic" Item "German Gonzila" Item "The Overdose" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly CharacterAttributes { "fire rate bonus" 0.15 "move speed bonus" 1.5 "clip size penalty" 10000.0 "Reload time decreased" 0.0 } } TFBot { Class Scout Skill Easy Name "Pistol Scout" WeaponRestrictions SecondaryOnly Item "Bonk Boy" CharacterAttributes { "move speed bonus" 2.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Pyro Skill Normal Name "Heller" WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Pyromancer's Mask" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 5.0 } } TFBot { Class Demoman Skill Expert Name "Sticky Boom" WeaponRestrictions SecondaryOnly Item "Glengarry Bonnet" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "Blast radius decreased" 2.0 } } TFBot { Class Soldier Skill Hard Name "Rocket Soldier" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Heavyweapons Skill Normal Name "ShasaHeavy" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } } } } // WAVE 13 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 TotalCurrency 10000 RandomChoice { TFBot { Class Scout Skill Expert Health 19000 Name "The Legendary Scout" Scale 1.1 ClassIcon scout_giant Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Fed-Fightin' Fedora" Item "Dillinger's Duffel" Item "Merc's Pride Scarf" CharacterAttributes { "mark for death" 1 "bleeding duration" 100 "effect bar recharge rate increased" 0.01 "move speed bonus" 3.0 "heal on hit for rapidfire" 100 "cannot pick up intelligence" 1 "fire rate bonus" 0.5 "increased jump height" 2.0 "dmg taken from fire reduced" 0.1 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.1 "dmg taken from bullets reduced" 0.1 "dmg taken increased" 3.0 } } } } } // WAVE 14 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Wizard { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0100 WaitBeforeStarting 300 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal Name "Fire Wizard" Health 10000 Attributes UseBossHealthBar Item "The Nunhood" Attributes AlwaysFireWeapon ClassIcon soldier_sergeant_crits Item "The Ham Shank" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "Set DamageType Ignite" 1 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "weapon burn dmg increased" 40.0 "damage bonus" 0.4 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } TFBot { Class Spy Skill Normal Name "Frost Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "damage bonus" 0.4 "melee range multiplier" 10.0 "freeze backstab victim" 1 "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } TFBot { Class Scout Skill Normal Name "Wind Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 10.0 "move speed bonus" 0.3 "increased jump height" 10.0 "airblast pushback scale" 30.0 "damage bonus" 0.4 "cancel falling damage" 1 "fire rate bonus" 0.5 "melee bounds multiplier" 5.0 "melee range multiplier" 15.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Earth Wizard" Health 15000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 0.0 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage bonus" 1.5 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } } } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Demoman Skill Normal Name "Copy Player DemoKnight" WeaponRestrictions MeleeOnly ClassIcon soldier_major_crits Health 1050 Item "The Claidheamohmor" Item "The Splendid Screen" Item "Loyalty Reward" Attributes UseBossHealthBar CharacterAttributes { "damage bonus" 1.8 "move speed bonus" 1.3 "charge time increased" 2 "cannot pick up intelligence" 1 "charge recharge rate increased" 10.0 "mult charge turn control" 10.0 "fire rate bonus" 0.5 "dmg taken from fire reduced" 0.25 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "critboost on kill" 4 "heal on kill" 100 "increased jump height" 2.0 } } TFBot { Class Heavyweapons Skill Normal Name "Copy Player Heavy" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1800 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "attack projectiles" 1 "projectile penetration" 1 "generate rage on damage" 10 } } TFBot { Class Demoman Skill Expert Name "Copy Player Demoman" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 } } TFBot { Class Soldier Skill Expert Name "Copy Player Soldier" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1200 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Projectile speed increased" 2.0 } } TFBot { Class Pyro Skill Expert Name "Copy Player Pyro" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "weapon burn dmg increased" 2.0 "weapon burn time increased" 2.0 "airblast pushback scale" 3.0 } } TFBot { Class Scout Skill Expert Name "Copy Player Scout" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "Reload time increased" 0.4 "projectile penetration" 1 "clip size penalty" 3.0 } } TFBot { Class Spy Skill Expert Name "Copy Player Spy" Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "critboost on kill" 4 "fire rate bonus" 0.4 } } TFBot { Class Sniper Skill Expert Name "Copy Player Sniper" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "The Huntsman" Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 3.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "bleeding duration" 15 "projectile penetration" 1 "Reload time increased" 0.4 "revolver use hit locations" 1 "crit from behind" 1 } } TFBot { Class Medic Skill Expert Name "Copy Player Medic" WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar ClassIcon soldier_major_crits Item "Loyalty Reward" Health 900 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "overheal bonus" 2.5 "heal rate bonus" 2.0 "ubercharge rate bonus" 3.0 "uber duration bonus" 8 "overheal decay bonus" 3.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 340 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2000 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "PLAY BALL!!" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Name "Force of Bullet" Item "The Face Plante" Item "The Force-a-Nature" CharacterAttributes { "move speed bonus" 0.5 "bullets per shot bonus" 15.0 } } TFBot { Class Pyro Skill Easy Name "Cooking Pyro" WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Connoisseur's Cap" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Name "Super Deflection" Health 500 Item "The Centurion" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" 100.0 "airblast vertical pushback scale" 100.0 "mult airblast refire time" 3.0 "deflection size multiplier" 100.0 } } TFBot { Class Demoman Skill Easy Name "Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 75 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "bombinomicon effect on death" 1 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Expert Name "Shokun Soldier" Health 1000 Attributes AutoJump AutoJumpMin 0.2 AutoJumpMax 0.5 Item "The Half-Zatoichi" Item "Demo Kabuto" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 5.0 "airblast vulnerability multiplier" -3.0 "damage bonus" 2.1 "fire rate bonus" 1.5 "melee range multiplier" 5.0 "cannot pick up intelligence" 1 "damage force increase" -5000.0 "damage causes airblast" 1 "airblast pushback scale" 1.5 "increased jump height" 0.4 } } TFBot { Class Soldier Skill Normal Health 800 WeaponRestrictions PrimaryOnly Name "Rocket Aura" Item "The Virtual Viewfinder" CharacterAttributes { "self dmg push force increased" 0.25 "move speed bonus" 0.5 "cancel falling damage" 1 "damage bonus" 8.0 "Projectile range increased" 10.0 "fire rate bonus" 0.1 "Reload time increased" 0.007 "no self blast dmg" 2 "projectile spread angle penalty" 80.0 } } TFBot { Class Soldier Skill Normal Health 500 WeaponRestrictions PrimaryOnly Name "Rocket Shotguner" Item "The Valley Forge" Item "The Direct Hit" Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "fire rate bonus" 0.0001 "Reload time increased" 0.3 "no self blast dmg" 2 "projectile spread angle penalty" 7.0 } ItemAttributes { ItemName "The Direct Hit" "clip size penalty" 3.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Solider" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy Name "Uber Medic" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "uber duration bonus" 10 } } TFBot { Class Medic Skill Expert Name "Bonus" Health 300 Item "The Crusader's Crossbow" Item "Das Ubersternmann" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "Reload time decreased" 0.1 "damage bonus" -500.0 "fire rate bonus" 0.1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 } } TFBot { Class Sniper Skill Easy Name "Poison Bleeder" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Towering pillar of hats" CharacterAttributes { "move speed bonus" 0.5 "bleeding duration" 20 } } TFBot { Class Spy Skill Easy Name "Not Deadring Spy" WeaponRestrictions MeleeOnly Item "The Dead Ringer" CharacterAttributes { "move speed bonus" 0.6 "mult decloak rate" 3.0 } } TFBot { Class Spy Skill Normal Name "Spy Mage" Health 200 Item "L'homme Burglerre" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.8 "fire rate bonus" 0.05 "damage bonus" 0.05 "gesture speed increase" 5.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 6.0 } } TFBot { Class Scout Skill Easy Name "So Fast!" Item "Ye olde baker boy" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "move speed bonus" 2.0 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 0.5 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "head scale" 10.0 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Pyro Skill Easy Name "I like Fire!" WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "Hottie's Hoodie" CharacterAttributes { "move speed bonus" 0.6 "dmg taken from fire reduced" 0.0 } } TFBot { Class Demoman Skill Easy Name "Sharp Sider" WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" Item "Rimmed Raincatcher" Health 250 CharacterAttributes { "melee range multiplier" 2.5 "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly Name "Wrestler" Item "Gloves of Running Urgently" Item "Large Luchadore" Health 600 CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Name "Gangster" Item "The Outdoorsman" WeaponRestrictions MeleeOnly Item "The Eviction Notice" CharacterAttributes { "move speed bonus" 2.0 "fire rate Bonus" 0.6 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Spy Skill Easy Name "Ninja Spy" WeaponRestrictions MeleeOnly Item "Spy Oni Mask" Item "Conniver's Kunai" CharacterAttributes { "move speed bonus" 3.0 "mult decloak rate" 0.1 "mult cloak rate" 0.1 } } TFBot { Class Scout Skill Easy Name "Elf (Can you see?)" Scale 0.08 WeaponRestrictions MeleeOnly Item "The Big Elfin Deal" Item "The Bootie Time" Item "The Wrap Assassin" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Pyro Skill Easy Name "Sentry Hitter" WeaponRestrictions MeleeOnly Item "The Homewrecker" Item "Respectless rubber glove" CharacterAttributes { "move speed bonus" 0.5 "dmg from sentry reduced" 0.0 } } TFBot { Class Pyro Skill Normal Health 30000 WeaponRestrictions MeleeOnly Name "Headless Ghost Pyro" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 10 Item "The Back Scratcher" CharacterAttributes { "damage bonus" 0.9 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "dmg taken from crit reduced" 0.0 "dmg taken from blast reduced" 0.0 "dmg taken from bullets reduced" 0.0 "airblast vulnerability multiplier" 1.9 "damage force reduction" 0.0 "self dmg push force increased" 0.0 "dmg from melee increased" 0.0 "health regen" -500 "head scale" 0.0 "heal on kill" -10000 } } TFBot { Class Demoman Skill Easy Health 300 Name "This is DEMOKNIGHT!" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Demoman Skill Normal Health 300 WeaponRestrictions MeleeOnly Name "Jet Charger" Item "The Splendid Screen" Item "The Claidheamohmor" Item "Pirate Bandana" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 1.9 AutoJumpMax 1.9 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "charge recharge rate increased" 7.0 "increased jump height" 30.0 "fire rate penalty" 1.3 "cancel falling damage" 1 "boots falling stomp" 1 } } TFBot { Class Demoman Name "Launcher Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Soldier Skill Expert Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 800 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Expert Name "Healer Medic" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "heal rate bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "India Sniper" WeaponRestrictions MeleeOnly Item "The Shahanshah" Item "Desert Marauder" Health 600 CharacterAttributes { "move speed bonus" 0.5 "dmg penalty while half alive" 0.1 "dmg bonus while half dead" 10.0 } } TFBot { Class Spy Skill Easy Name "Sahara Spy" WeaponRestrictions MeleeOnly Item "The Familiar Fez" Item "Your Eternal Reward" Health 200 CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Spy Skill Expert WeaponRestrictions SecondaryOnly Name "Super Sapper Spy" Attributes AlwaysFireWeapon Health 3000 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "sapper damage penalty" 2.0 "sapper health penalty" 10.0 } } TFBot { Class Pyro Skill Expert Name "Blackhold gunner" Health 500 Item "The Pampered Pyro" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" -4.0 "airblast vertical pushback scale" -3.0 "mult airblast refire time" 0.05 "flame ammopersec increased" 10.0 "airblast cost increased" 0.0 "deflection size multiplier" 4.0 } } TFBot { Class Scout Skill Expert Name "Flying Scout" Health 300 Item "The Atomizer" WeaponRestrictions MeleeOnly Scale 1.0 Attributes AutoJump AutoJumpMin 0.35 AutoJumpMax 3 CharacterAttributes { "move speed bonus" 0.9 "fire rate bonus" 1.0 "damage penalty" 1.5 "boots falling stomp" 1 "increased jump height" 10.0 "no self blast dmg" 1 "health regen" 30 "air dash count" 3 "cancel falling damage" 1 } } TFBot { Class Spy Skill Normal Name "Spy Mancer" Health 200 Item "Hong Kong Cone" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.9 "damage bonus" 0.5 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 100.0 } } TFBot { Class Scout Skill Easy Name "Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy Name "Fan of The Crit" WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Hero's Tail" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy Name "Electro Pyro" WeaponRestrictions MeleeOnly Item "The Neon Annihilator" Item "The Human Cannonball" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Health 300 WeaponRestrictions SecondaryOnly Name "Chaos" Item "Pop-eyes" Item "The Reserve Shooter" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.3 "bleeding duration" 90 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Demoman Skill Easy Name "Alademo(Taken Crit)" Health 2000 WeaponRestrictions MeleeOnly Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 2000 "charge recharge rate increased" 3.0 "dmg taken from crit increased" 2000.0 } } TFBot { Class Heavyweapons Skill Easy Name "Alaheavy(Taken Bullet)" Health 5000 WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from bullets reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Pyro Skill Easy Name "Alapyro(Taken Fire)" Health 5000 WeaponRestrictions MeleeOnly Item "The Third Degree" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from fire reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Scout Skill Easy Name "Alascout(Taken Melee)" Health 5000 WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg from melee increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Medic Skill Easy Name "Alamedic(Taken Blast)" Health 5000 WeaponRestrictions MeleeOnly Item "The Vita-Saw" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from blast increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Spy Skill Easy Name "Alaspy(Use BackStap)" Health 5000 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Big Earner" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 } } TFBot { Class Heavyweapons Skill Easy Name "LOL Heavy" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Officer's Ushanka" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Health 25000 Scale 1.0 Item "The Soviet Gentleman" Name "Armor Heavy(kill them!)" WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "move speed bonus" 0.15 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } } TFBot { Class Medic Skill Easy Name "Syringe Medic" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy Health 400 Name "Crocodile from zoo ?" WeaponRestrictions MeleeOnly Item "The Bushwacka" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" CharacterAttributes { "move speed bonus" 0.6 "critboost on kill" 100 "no death from headshots" 1 } } TFBot { Class Sniper Skill Easy Health 500 Name "Terrorist" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Spy Skill Easy Name "Ispy" WeaponRestrictions MeleeOnly Item "The Spy-cicle" Item "Le Party Phantom" Item "Fancy Fedora" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Butcher" WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Horrific Headsplitter" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.3 "effect bar recharge rate increased" 0.01 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 1 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Pyro Skill Normal Name "Firework Man" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 0.5 "weapon burn dmg increased" 10.0 } } TFBot { Class Demoman Skill Easy Name "Pirate" WeaponRestrictions MeleeOnly Item "The Scottish Handshake" Item "The Bootlegger" Item "The Buccaneer's Bicorne" Item "The Bird-Man of Aberdeen" Item "A Whiff of the Old Brimstone" Health 400 CharacterAttributes { "move speed bonus" 0.5 "dmg taken from crit reduced" -1 "charge time increased" 20.0 "charge recharge rate increased" 2.0 } } TFBot { Class Soldier Skill Easy Name "Shotgun Soldier" WeaponRestrictions SecondaryOnly Item "The Reserve Shooter" Item "Jumper's Jeepcap" Item "The Soldier's Stogie" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Heavyweapons Skill Easy Name "Shotgun Heavy" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill normal Health 500 Name "I hit,I alive" Item "The Surgeon's Stahlhelm" Item "The Blutsauger" WeaponRestrictions PrimaryOnly CharacterAttributes { "heal on hit for rapidfire" 500 "move speed bonus" 0.5 } } TFBot { Class Sniper Skill normal Name "Robinhood" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Expert WeaponRestrictions PrimaryOnly Name "Shooter Spy" Attributes AlwaysFireWeapon Item "Detective Noir" CharacterAttributes { "move speed bonus" 0.5 "set cloak is movement based" 2 "cannot disguise" 1 "damage bonus" 5.0 } } TFBot { Class Scout Skill Easy Name "Yo! What's up?" WeaponRestrictions SecondaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Hard Name "Thief" Health 450 Item "Baby Face's Blaster" Item "The Hanger-On Hood" WeaponRestrictions PrimaryOnly Item "Flipped Trilby" CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 1.5 "weapon spread bonus" 0.4 "scattergun has knockback" 1 "scattergun knockback mult" 3.0 } } TFBot { Class Pyro Skill Normal Name "Astronomer" WeaponRestrictions SecondaryOnly Item "The Manmelter" Item "The Bubble Pipe" Item "The Moonman Backpack" CharacterAttributes { "move speed bonus" 0.5 "weapon burn time increased" 10.0 } } TFBot { Class Pyro Skill Normal Name "Pusher" WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "The DethKapp" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "fire rate bonus" 0.4 "reload time increased hidden" 0.3 } } TFBot { Class Demoman Skill Expert Name "Boom Marker" WeaponRestrictions SecondaryOnly Item "Scotch Bonnet" Item "The Scottish Resistance" CharacterAttributes { "move speed bonus" 0.5 "dmg taken from blast reduced" 0.0 "damage bonus" 10.0 } } TFBot { Class Soldier Skill Easy Name "Alien" WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Item "Lord Cockswain's Pith Helmet" CharacterAttributes { "move speed bonus" 0.5 "reload time increased hidden" 0.01 } } TFBot { Class Heavyweapons Skill Normal Name "NataHeavy SlowerSpeed" WeaponRestrictions PrimaryOnly Item "Heavy Hair" Item "Natascha" CharacterAttributes { "damage bonus" 0.1 "move speed bonus" 0.5 "slow enemy on hit major" 10 "fire rate bonus" 0.1 } } TFBot { Class Medic Skill Normal Name "Over Medic" Item "German Gonzila" Item "The Overdose" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly CharacterAttributes { "fire rate bonus" 0.15 "move speed bonus" 1.5 "clip size penalty" 10000.0 "Reload time decreased" 0.0 } } TFBot { Class Scout Skill Easy Name "Pistol Scout" WeaponRestrictions SecondaryOnly Item "Bonk Boy" CharacterAttributes { "move speed bonus" 2.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Pyro Skill Normal Name "Heller" WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Pyromancer's Mask" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 5.0 } } TFBot { Class Demoman Skill Expert Name "Sticky Boom" WeaponRestrictions SecondaryOnly Item "Glengarry Bonnet" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "Blast radius decreased" 2.0 } } TFBot { Class Soldier Skill Hard Name "Rocket Soldier" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Heavyweapons Skill Normal Name "ShasaHeavy" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Scout Skill Hard Name "Scattergun Scout" WeaponRestrictions PrimaryOnly Item "Flipped Trilby" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Pyro Skill Easy Name "Backburner!" WeaponRestrictions PrimaryOnly Item "The Backburner" Item "Sight for Sore Eyes" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 5.0 } } TFBot { Class Pyro Skill Hard Name "Arsonist" WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Attendant" CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 0.75 "weapon burn time increased" 100.0 "dmg taken from fire reduced" 0.0 } } TFBot { Class Demoman Skill Expert Name "Robotpan(lostpan)" WeaponRestrictions MeleeOnly Item "Frying pan" Item "The Chargin' Targe" Item "Treasure Hat 1" Item "TTG Glasses" Health 1000 Scale 1.0 CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 3.0 } } TFBot { Class Soldier Skill Easy Name "Painis Robot" WeaponRestrictions MeleeOnly Item "The Market Gardener" Health 1000 Scale 1.0 CharacterAttributes { "move speed bonus" 2.0 "restore health on kill" 300 } } TFBot { Class Soldier Skill Hard Health 400 Name "Healer Hit" WeaponRestrictions PrimaryOnly Item "The Black Box" Item "The Hat With No Name" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "heal on hit for rapidfire" 150 } } TFBot { Class Soldier Skill Hard Health 250 Name "äÍèàªÕèÂ" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Pocket Medic" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Soldier Skill Hard Health 250 Name "Curse Caster" WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "Tyrant's Helm" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 0.1 "clip size penalty" 10.0 "Reload time decreased" 0.05 "blast dmg to self increased" 0.0 "Blast radius decreased" 10.0 "self dmg push force increased" 0.0 } } TFBot { Class Soldier Skill Hard Health 250 Name "Laser Cyber" WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "The Cross-Comm Crash Helmet" CharacterAttributes { ItemName "The Righteous Bison" "move speed bonus" 0.5 "damage bonus" 0.01 "Reload time decreased" 0.001 "blast dmg to self increased" 0.0 "Blast radius decreased" 0.1 "Projectile speed increased" 0.5 "fire rate bonus" 0.25 } } TFBot { Class Heavyweapons Skill Normal Name "Goldengun" WeaponRestrictions PrimaryOnly Item "The Brass Beast" Item "War Head" CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.8 "turn to gold" 1 "dmg taken from bullets increased" 0.01 "attack projectiles" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Fast Spin Heavy" WeaponRestrictions PrimaryOnly Item "Brock's Locks" Item "Tomislav" CharacterAttributes { "move speed bonus" 0.5 "minigun spinup time decreased" 0.01 "aiming movespeed decreased" 100.0 "dmg taken from blast reduced" 0.25 } } TFBot { Class Heavyweapons Skill Normal Name "Dragon Heavy" WeaponRestrictions PrimaryOnly Item "Heavy Do-rag" Item "The Huo Long Heatmaker" CharacterAttributes { "move speed bonus" 0.5 "Set DamageType Ignite" 1 "dmg taken from fire reduced" 0.25 } } } } } // WAVE 15 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Class Sniper Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 TotalCurrency 10000 RandomChoice { TFBot { Class Sniper Skill Expert Health 33000 Name "The Legendary Sniper" Scale 1.0 ClassIcon sniper_bow Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "The Anger" Item "The Cozy Camper" CharacterAttributes { "health regen" 100 "damage bonus" 100000.0 "move speed bonus" 1.0 "fire rate bonus" 0.5 "airblast vulnerability multiplier" 2.0 "Set DamageType Ignite" 1 "Reload time decreased" 0.1 "cannot pick up intelligence" 1 "projectile penetration" 1 "sniper charge per sec" 10.0 "dmg taken from fire reduced" 3.0 } } } } } // WAVE 16 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Wizard { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0100 WaitBeforeStarting 300 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal Name "Fire Wizard" Health 10000 Attributes UseBossHealthBar Item "The Nunhood" Attributes AlwaysFireWeapon ClassIcon soldier_sergeant_crits Item "The Ham Shank" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "Set DamageType Ignite" 1 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "weapon burn dmg increased" 40.0 "damage bonus" 0.4 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } TFBot { Class Spy Skill Normal Name "Frost Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "damage bonus" 0.4 "melee range multiplier" 10.0 "freeze backstab victim" 1 "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } TFBot { Class Scout Skill Normal Name "Wind Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 10.0 "move speed bonus" 0.3 "increased jump height" 10.0 "airblast pushback scale" 30.0 "damage bonus" 0.4 "cancel falling damage" 1 "fire rate bonus" 0.5 "melee bounds multiplier" 5.0 "melee range multiplier" 15.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Earth Wizard" Health 15000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 0.0 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage bonus" 1.5 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } } } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Demoman Skill Normal Name "Copy Player DemoKnight" WeaponRestrictions MeleeOnly ClassIcon soldier_major_crits Health 1050 Item "The Claidheamohmor" Item "The Splendid Screen" Item "Loyalty Reward" Attributes UseBossHealthBar CharacterAttributes { "damage bonus" 1.8 "move speed bonus" 1.3 "charge time increased" 2 "cannot pick up intelligence" 1 "charge recharge rate increased" 10.0 "mult charge turn control" 10.0 "fire rate bonus" 0.5 "dmg taken from fire reduced" 0.25 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "critboost on kill" 4 "heal on kill" 100 "increased jump height" 2.0 } } TFBot { Class Heavyweapons Skill Normal Name "Copy Player Heavy" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1800 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "attack projectiles" 1 "projectile penetration" 1 "generate rage on damage" 10 } } TFBot { Class Demoman Skill Expert Name "Copy Player Demoman" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 } } TFBot { Class Soldier Skill Expert Name "Copy Player Soldier" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1200 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Projectile speed increased" 2.0 } } TFBot { Class Pyro Skill Expert Name "Copy Player Pyro" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "weapon burn dmg increased" 2.0 "weapon burn time increased" 2.0 "airblast pushback scale" 3.0 } } TFBot { Class Scout Skill Expert Name "Copy Player Scout" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "Reload time increased" 0.4 "projectile penetration" 1 "clip size penalty" 3.0 } } TFBot { Class Spy Skill Expert Name "Copy Player Spy" Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "critboost on kill" 4 "fire rate bonus" 0.4 } } TFBot { Class Sniper Skill Expert Name "Copy Player Sniper" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "The Huntsman" Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 3.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "bleeding duration" 15 "projectile penetration" 1 "Reload time increased" 0.4 "revolver use hit locations" 1 "crit from behind" 1 } } TFBot { Class Medic Skill Expert Name "Copy Player Medic" WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar ClassIcon soldier_major_crits Item "Loyalty Reward" Health 900 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "overheal bonus" 2.5 "heal rate bonus" 2.0 "ubercharge rate bonus" 3.0 "uber duration bonus" 8 "overheal decay bonus" 3.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 370 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2000 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "PLAY BALL!!" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Name "Force of Bullet" Item "The Face Plante" Item "The Force-a-Nature" CharacterAttributes { "move speed bonus" 0.5 "bullets per shot bonus" 15.0 } } TFBot { Class Pyro Skill Easy Name "Cooking Pyro" WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Connoisseur's Cap" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Name "Super Deflection" Health 500 Item "The Centurion" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" 100.0 "airblast vertical pushback scale" 100.0 "mult airblast refire time" 3.0 "deflection size multiplier" 100.0 } } TFBot { Class Demoman Skill Easy Name "Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 75 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "bombinomicon effect on death" 1 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Expert Name "Shokun Soldier" Health 1000 Attributes AutoJump AutoJumpMin 0.2 AutoJumpMax 0.5 Item "The Half-Zatoichi" Item "Demo Kabuto" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 5.0 "airblast vulnerability multiplier" -3.0 "damage bonus" 2.1 "fire rate bonus" 1.5 "melee range multiplier" 5.0 "cannot pick up intelligence" 1 "damage force increase" -5000.0 "damage causes airblast" 1 "airblast pushback scale" 1.5 "increased jump height" 0.4 } } TFBot { Class Soldier Skill Normal Name "Nuke Launcher" Health 1500 Attributes HoldFireUntilFullReload Item "The Original" Item "The Federal Casemaker" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "Projectile speed increased" 0.03 "damage bonus" 20.0 "fire rate bonus" 0.001 "Blast radius increased" 6.0 "use large smoke explosion" 1 "Reload time increased" 6.0 "no self blast dmg" 1 } ItemAttributes { ItemName "The Original" "clip size penalty" 0.25 } } TFBot { Class Soldier Skill Normal Health 800 WeaponRestrictions PrimaryOnly Name "Rocket Aura" Item "The Virtual Viewfinder" CharacterAttributes { "self dmg push force increased" 0.25 "move speed bonus" 0.5 "cancel falling damage" 1 "damage bonus" 8.0 "Projectile range increased" 10.0 "fire rate bonus" 0.1 "Reload time increased" 0.007 "no self blast dmg" 2 "projectile spread angle penalty" 80.0 } } TFBot { Class Soldier Skill Normal Health 500 WeaponRestrictions PrimaryOnly Name "Rocket Shotguner" Item "The Direct Hit" Item "The Valley Forge" Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "fire rate bonus" 0.0001 "Reload time increased" 0.3 "no self blast dmg" 2 "projectile spread angle penalty" 7.0 } ItemAttributes { ItemName "The Direct Hit" "clip size penalty" 3.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Solider" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy Name "Uber Medic" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "uber duration bonus" 10 } } TFBot { Class Medic Skill Expert Name "Bonus" Health 300 Item "The Crusader's Crossbow" Item "Das Ubersternmann" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "Reload time decreased" 0.1 "damage bonus" -500.0 "fire rate bonus" 0.1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 } } TFBot { Class Sniper Skill Easy Name "Poison Bleeder" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Towering pillar of hats" CharacterAttributes { "move speed bonus" 0.5 "bleeding duration" 20 } } TFBot { Class Spy Skill Easy Name "Not Deadring Spy" WeaponRestrictions MeleeOnly Item "The Dead Ringer" CharacterAttributes { "move speed bonus" 0.6 "mult decloak rate" 3.0 } } TFBot { Class Spy Skill Normal Name "Spy Mage" Health 200 Item "L'homme Burglerre" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.8 "fire rate bonus" 0.05 "damage bonus" 0.05 "gesture speed increase" 5.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 6.0 } } TFBot { Class Scout Skill Easy Name "So Fast!" Item "Ye olde baker boy" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "move speed bonus" 2.0 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 0.5 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "head scale" 10.0 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Pyro Skill Easy Name "I like Fire!" WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "Hottie's Hoodie" CharacterAttributes { "move speed bonus" 0.6 "dmg taken from fire reduced" 0.0 } } TFBot { Class Demoman Skill Easy Name "Sharp Sider" WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" Item "Rimmed Raincatcher" Health 250 CharacterAttributes { "melee range multiplier" 2.5 "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly Name "Wrestler" Item "Gloves of Running Urgently" Item "Large Luchadore" Health 600 CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Name "Gangster" Item "The Outdoorsman" WeaponRestrictions MeleeOnly Item "The Eviction Notice" CharacterAttributes { "move speed bonus" 2.0 "fire rate Bonus" 0.6 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Spy Skill Easy Name "Ninja Spy" WeaponRestrictions MeleeOnly Item "Spy Oni Mask" Item "Conniver's Kunai" CharacterAttributes { "move speed bonus" 3.0 "mult decloak rate" 0.1 "mult cloak rate" 0.1 } } TFBot { Class Scout Skill Easy Name "Elf (Can you see?)" Scale 0.08 WeaponRestrictions MeleeOnly Item "The Big Elfin Deal" Item "The Bootie Time" Item "The Wrap Assassin" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Pyro Skill Easy Name "Sentry Hitter" WeaponRestrictions MeleeOnly Item "The Homewrecker" Item "Respectless rubber glove" CharacterAttributes { "move speed bonus" 0.5 "dmg from sentry reduced" 0.0 } } TFBot { Class Pyro Skill Normal Health 30000 WeaponRestrictions MeleeOnly Name "Headless Ghost Pyro" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 10 Item "The Back Scratcher" CharacterAttributes { "damage bonus" 0.9 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "dmg taken from crit reduced" 0.0 "dmg taken from blast reduced" 0.0 "dmg taken from bullets reduced" 0.0 "airblast vulnerability multiplier" 1.9 "damage force reduction" 0.0 "self dmg push force increased" 0.0 "dmg from melee increased" 0.0 "health regen" -500 "head scale" 0.0 "heal on kill" -10000 } } TFBot { Class Demoman Skill Easy Health 300 Name "This is DEMOKNIGHT!" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Demoman Skill Normal Health 300 WeaponRestrictions MeleeOnly Name "Jet Charger" Item "The Splendid Screen" Item "The Claidheamohmor" Item "Pirate Bandana" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 1.9 AutoJumpMax 1.9 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "charge recharge rate increased" 7.0 "increased jump height" 30.0 "fire rate penalty" 1.3 "cancel falling damage" 1 "boots falling stomp" 1 } } TFBot { Class Demoman Name "Launcher Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Soldier Skill Expert Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 800 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Expert Name "Healer Medic" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "heal rate bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "India Sniper" WeaponRestrictions MeleeOnly Item "The Shahanshah" Item "Desert Marauder" Health 600 CharacterAttributes { "move speed bonus" 0.5 "dmg penalty while half alive" 0.1 "dmg bonus while half dead" 10.0 } } TFBot { Class Spy Skill Easy Name "Sahara Spy" WeaponRestrictions MeleeOnly Item "The Familiar Fez" Item "Your Eternal Reward" Health 200 CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Spy Skill Expert WeaponRestrictions SecondaryOnly Name "Super Sapper Spy" Attributes AlwaysFireWeapon Health 3000 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "sapper damage penalty" 2.0 "sapper health penalty" 10.0 } } TFBot { Class Pyro Skill Expert Name "Blackhold gunner" Health 500 Item "The Pampered Pyro" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" -4.0 "airblast vertical pushback scale" -3.0 "mult airblast refire time" 0.05 "flame ammopersec increased" 10.0 "airblast cost increased" 0.0 "deflection size multiplier" 4.0 } } TFBot { Class Scout Skill Expert Name "Flying Scout" Health 300 Item "The Atomizer" WeaponRestrictions MeleeOnly Scale 1.0 Attributes AutoJump AutoJumpMin 0.35 AutoJumpMax 3 CharacterAttributes { "move speed bonus" 0.9 "fire rate bonus" 1.0 "damage penalty" 1.5 "boots falling stomp" 1 "increased jump height" 10.0 "no self blast dmg" 1 "health regen" 30 "air dash count" 3 "cancel falling damage" 1 } } TFBot { Class Scout Skill normal Health 300 WeaponRestrictions SecondaryOnly Name "Stunner" Item "The Winger" Item "The Beastly Bonnet" CharacterAttributes { "move speed bonus" 0.5 "mod stun waist high airborne" 1 "damage causes airblast" 1 "bleeding duration" 2 } } TFBot { Class Spy Skill Normal Name "Spy Mancer" Health 200 Item "Hong Kong Cone" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.9 "damage bonus" 0.5 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 100.0 } } TFBot { Class Scout Skill Easy Name "Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy Name "Fan of The Crit" WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Hero's Tail" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy Name "Electro Pyro" WeaponRestrictions MeleeOnly Item "The Neon Annihilator" Item "The Human Cannonball" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Health 300 WeaponRestrictions SecondaryOnly Name "Chaos" Item "Pop-eyes" Item "The Reserve Shooter" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.3 "bleeding duration" 90 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Demoman Skill Easy Name "Alademo(Taken Crit)" Health 2000 WeaponRestrictions MeleeOnly Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 2000 "charge recharge rate increased" 3.0 "dmg taken from crit increased" 2000.0 } } TFBot { Class Heavyweapons Skill Easy Name "Alaheavy(Taken Bullet)" Health 5000 WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from bullets reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Pyro Skill Easy Name "Alapyro(Taken Fire)" Health 5000 WeaponRestrictions MeleeOnly Item "The Third Degree" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from fire reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Scout Skill Easy Name "Alascout(Taken Melee)" Health 5000 WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg from melee increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Medic Skill Easy Name "Alamedic(Taken Blast)" Health 5000 WeaponRestrictions MeleeOnly Item "The Vita-Saw" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from blast increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Spy Skill Easy Name "Alaspy(Use BackStap)" Health 5000 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Big Earner" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 } } TFBot { Class Heavyweapons Skill Easy Name "LOL Heavy" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Officer's Ushanka" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Health 25000 Scale 1.0 Item "The Soviet Gentleman" Name "Armor Heavy(kill them!)" WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "move speed bonus" 0.15 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } } TFBot { Class Medic Skill Easy Name "Syringe Medic" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy Health 400 Name "Crocodile from zoo ?" WeaponRestrictions MeleeOnly Item "The Bushwacka" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" CharacterAttributes { "move speed bonus" 0.6 "critboost on kill" 100 "no death from headshots" 1 } } TFBot { Class Sniper Skill Easy Health 500 Name "Terrorist" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Spy Skill Easy Name "Ispy" WeaponRestrictions MeleeOnly Item "The Spy-cicle" Item "Le Party Phantom" Item "Fancy Fedora" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Butcher" WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Horrific Headsplitter" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.3 "effect bar recharge rate increased" 0.01 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 1 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Pyro Skill Normal Name "Firework Man" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 0.5 "weapon burn dmg increased" 10.0 } } TFBot { Class Demoman Skill Easy Name "Pirate" WeaponRestrictions MeleeOnly Item "The Scottish Handshake" Item "The Bootlegger" Item "The Buccaneer's Bicorne" Item "The Bird-Man of Aberdeen" Item "A Whiff of the Old Brimstone" Health 400 CharacterAttributes { "move speed bonus" 0.5 "dmg taken from crit reduced" -1 "charge time increased" 20.0 "charge recharge rate increased" 2.0 } } TFBot { Class Soldier Skill Easy Name "Shotgun Soldier" WeaponRestrictions SecondaryOnly Item "The Reserve Shooter" Item "Jumper's Jeepcap" Item "The Soldier's Stogie" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Heavyweapons Skill Easy Name "Shotgun Heavy" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill normal Health 500 Name "I hit,I alive" Item "The Surgeon's Stahlhelm" Item "The Blutsauger" WeaponRestrictions PrimaryOnly CharacterAttributes { "heal on hit for rapidfire" 500 "move speed bonus" 0.5 } } TFBot { Class Sniper Skill normal Name "Robinhood" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Expert WeaponRestrictions PrimaryOnly Name "Shooter Spy" Attributes AlwaysFireWeapon Item "Detective Noir" CharacterAttributes { "move speed bonus" 0.5 "set cloak is movement based" 2 "cannot disguise" 1 "damage bonus" 5.0 } } TFBot { Class Scout Skill Easy Name "Yo! What's up?" WeaponRestrictions SecondaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Hard Name "Thief" Health 450 Item "Baby Face's Blaster" Item "The Hanger-On Hood" WeaponRestrictions PrimaryOnly Item "Flipped Trilby" CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 1.5 "weapon spread bonus" 0.4 "scattergun has knockback" 1 "scattergun knockback mult" 3.0 } } TFBot { Class Pyro Skill Normal Name "Astronomer" WeaponRestrictions SecondaryOnly Item "The Manmelter" Item "The Bubble Pipe" Item "The Moonman Backpack" CharacterAttributes { "move speed bonus" 0.5 "weapon burn time increased" 10.0 } } TFBot { Class Pyro Skill Normal Name "Pusher" WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "The DethKapp" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "fire rate bonus" 0.4 "reload time increased hidden" 0.3 } } TFBot { Class Demoman Skill Expert Name "Boom Marker" WeaponRestrictions SecondaryOnly Item "Scotch Bonnet" Item "The Scottish Resistance" CharacterAttributes { "move speed bonus" 0.5 "dmg taken from blast reduced" 0.0 "damage bonus" 10.0 } } TFBot { Class Soldier Skill Easy Name "Alien" WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Item "Lord Cockswain's Pith Helmet" CharacterAttributes { "move speed bonus" 0.5 "reload time increased hidden" 0.01 } } TFBot { Class Heavyweapons Skill Normal Name "NataHeavy SlowerSpeed" WeaponRestrictions PrimaryOnly Item "Heavy Hair" Item "Natascha" CharacterAttributes { "damage bonus" 0.1 "move speed bonus" 0.5 "slow enemy on hit major" 10 "fire rate bonus" 0.1 } } TFBot { Class Medic Skill Normal Name "Over Medic" Item "German Gonzila" Item "The Overdose" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly CharacterAttributes { "fire rate bonus" 0.15 "move speed bonus" 1.5 "clip size penalty" 10000.0 "Reload time decreased" 0.0 } } TFBot { Class Scout Skill Easy Name "Pistol Scout" WeaponRestrictions SecondaryOnly Item "Bonk Boy" CharacterAttributes { "move speed bonus" 2.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Pyro Skill Normal Name "Heller" WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Pyromancer's Mask" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 5.0 } } TFBot { Class Demoman Skill Expert Name "Sticky Boom" WeaponRestrictions SecondaryOnly Item "Glengarry Bonnet" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "Blast radius decreased" 2.0 } } TFBot { Class Soldier Skill Hard Name "Rocket Soldier" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Heavyweapons Skill Normal Name "ShasaHeavy" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Scout Skill Hard Name "Scattergun Scout" WeaponRestrictions PrimaryOnly Item "Flipped Trilby" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Pyro Skill Easy Name "Backburner!" WeaponRestrictions PrimaryOnly Item "The Backburner" Item "Sight for Sore Eyes" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 5.0 } } TFBot { Class Pyro Skill Hard Name "Arsonist" WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Attendant" CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 0.75 "weapon burn time increased" 100.0 "dmg taken from fire reduced" 0.0 } } TFBot { Class Demoman Skill Expert Name "Robotpan(lostpan)" WeaponRestrictions MeleeOnly Item "Frying pan" Item "The Chargin' Targe" Item "Treasure Hat 1" Item "TTG Glasses" Health 1000 Scale 1.0 CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 3.0 } } TFBot { Class Soldier Skill Easy Name "Painis Robot" WeaponRestrictions MeleeOnly Item "The Market Gardener" Health 1000 Scale 1.0 CharacterAttributes { "move speed bonus" 2.0 "restore health on kill" 300 } } TFBot { Class Soldier Skill Hard Health 400 Name "Healer Hit" WeaponRestrictions PrimaryOnly Item "The Black Box" Item "The Hat With No Name" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "heal on hit for rapidfire" 150 } } TFBot { Class Soldier Skill Hard Health 250 Name "äÍèàªÕèÂ" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Pocket Medic" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Soldier Skill Hard Health 250 Name "Curse Caster" WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "Tyrant's Helm" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 0.1 "clip size penalty" 10.0 "Reload time decreased" 0.05 "blast dmg to self increased" 0.0 "Blast radius decreased" 10.0 "self dmg push force increased" 0.0 } } TFBot { Class Soldier Skill Hard Health 250 Name "Laser Cyber" WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "The Cross-Comm Crash Helmet" CharacterAttributes { ItemName "The Righteous Bison" "move speed bonus" 0.5 "damage bonus" 0.01 "Reload time decreased" 0.001 "blast dmg to self increased" 0.0 "Blast radius decreased" 0.1 "Projectile speed increased" 0.5 "fire rate bonus" 0.25 } } TFBot { Class Heavyweapons Skill Normal Name "Goldengun" WeaponRestrictions PrimaryOnly Item "The Brass Beast" Item "War Head" CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.8 "turn to gold" 1 "dmg taken from bullets increased" 0.01 "attack projectiles" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Fast Spin Heavy" WeaponRestrictions PrimaryOnly Item "Brock's Locks" Item "Tomislav" CharacterAttributes { "move speed bonus" 0.5 "minigun spinup time decreased" 0.01 "aiming movespeed decreased" 100.0 "dmg taken from blast reduced" 0.25 } } TFBot { Class Heavyweapons Skill Normal Name "Dragon Heavy" WeaponRestrictions PrimaryOnly Item "Heavy Do-rag" Item "The Huo Long Heatmaker" CharacterAttributes { "move speed bonus" 0.5 "Set DamageType Ignite" 1 "dmg taken from fire reduced" 0.25 } } TFBot { Class Scout Name "Super Scout" Attributes MiniBoss Skill Easy Item "Bonk Boy" Item "The Holy Mackerel" Health 1500 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } TFBot { Class Scout Skill Expert Health 300 Name "Shinobi" WeaponRestrictions PrimaryOnly Item "The Cross-Comm Express" Item "The Shortstop" CharacterAttributes { "move speed bonus" 10.0 "damage bonus" 1.5 "heal on hit for rapidfire" 50 "cannot pick up intelligence" 1 "subtract victim medigun charge on hit" 25 } } TFBot { Class Pyro Name "Giant Pyro" Scale 1.3 Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Class Demoman Name "Giant Rapid Fire Demoman" Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Scale 1.3 Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" -0.4 "fire rate bonus" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Class Demoman Name "Loch N Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Tavish DeGroot Experience" Item "The Loch-N-Load" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 4.0 "fire rate bonus" 0.4 } } TFBot { Class Demoman Name "Shadow Demoman" Skill Hard Health 400 WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Item "Conjurer's Cowl" Item "The Chargin' Targe" Item "The Loose Cannon" CharacterAttributes { "move speed bonus" 10.0 "damage bonus" 3.0 "no charge impact range" 1 "charge recharge rate increased" 1000 "grenade not explode on impact" 0 "charge time increased" 5 "blast dmg to self increased" 0.0 "mult charge turn control" 10.0 "airblast vulnerability multiplier" 0.0 "cannot pick up intelligence" 1 } } TFBot { Class Soldier Name "Giant Charged Soldier" Scale 1.3 Skill Normal Health 3000 Attributes MiniBoss Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.2 "Projectile speed increased" 0.5 "fire rate bonus" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Heavyweapons Name "Giant Heavy" Attributes MiniBoss Skill Expert Scale 1.3 Health 4000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Medic Skill Easy Name "Giant Medic" Health 2000 Scale 1.3 Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 10.0 } } TFBot { Class Sniper Skill Normal Name "Giant Sniper" Health 1500 Scale 1.3 Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { ItemName "TF_WEAPON_SMG" "move speed bonus" 0.5 "fire rate bonus" 0.2 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "clip size penalty" 100.0 "reload time increased hidden" 0.0 "maxammo primary increased" 100.0 } } TFBot { Class Spy Skill Normal Name "Giant Spy" Health 1500 Attributes MiniBoss Scale 1.3 Scale 2.0 CharacterAttributes { "move speed bonus" 10.0 "fire rate bonus" 0.6 "damage bonus" 1.0 "damage force reduction" 0.3 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } } // WAVE 17 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 TotalCurrency 10000 RandomChoice { TFBot { Class Pyro Skill Expert Health 80000 Name "The Legendary Pyro" ClassIcon pyro_giant Scale 1.3 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "The Backburner" Item "L4D Hat" Item "The Scrap Pack" Item "The Cremator's Conscience" CharacterAttributes { "health regen" 100 "damage bonus" 10.0 "weapon burn time increased" 10.0 "move speed bonus" 1.0 "cannot pick up intelligence" 1 "weapon burn dmg increased" 10.0 "flame life bonus" 2.0 "airblast vulnerability multiplier" 1.0 "airblast pushback scale" 10.0 "dmg taken from fire reduced" -0.1 "dmg taken from crit increased" 3.0 } } } } } // WAVE 18 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Wizard { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0100 WaitBeforeStarting 300 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal Name "Fire Wizard" Health 10000 Attributes UseBossHealthBar Item "The Nunhood" Attributes AlwaysFireWeapon ClassIcon soldier_sergeant_crits Item "The Ham Shank" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "Set DamageType Ignite" 1 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "weapon burn dmg increased" 40.0 "damage bonus" 0.4 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } TFBot { Class Spy Skill Normal Name "Frost Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "damage bonus" 0.4 "melee range multiplier" 10.0 "freeze backstab victim" 1 "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } TFBot { Class Scout Skill Normal Name "Wind Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 10.0 "move speed bonus" 0.3 "increased jump height" 10.0 "airblast pushback scale" 30.0 "damage bonus" 0.4 "cancel falling damage" 1 "fire rate bonus" 0.5 "melee bounds multiplier" 5.0 "melee range multiplier" 15.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Earth Wizard" Health 15000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 0.0 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage bonus" 1.5 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } } } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Demoman Skill Normal Name "Copy Player DemoKnight" WeaponRestrictions MeleeOnly ClassIcon soldier_major_crits Health 1050 Item "The Claidheamohmor" Item "The Splendid Screen" Item "Loyalty Reward" Attributes UseBossHealthBar CharacterAttributes { "damage bonus" 1.8 "move speed bonus" 1.3 "charge time increased" 2 "cannot pick up intelligence" 1 "charge recharge rate increased" 10.0 "mult charge turn control" 10.0 "fire rate bonus" 0.5 "dmg taken from fire reduced" 0.25 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "critboost on kill" 4 "heal on kill" 100 "increased jump height" 2.0 } } TFBot { Class Heavyweapons Skill Normal Name "Copy Player Heavy" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1800 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "attack projectiles" 1 "projectile penetration" 1 "generate rage on damage" 10 } } TFBot { Class Demoman Skill Expert Name "Copy Player Demoman" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 } } TFBot { Class Soldier Skill Expert Name "Copy Player Soldier" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1200 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Projectile speed increased" 2.0 } } TFBot { Class Pyro Skill Expert Name "Copy Player Pyro" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "weapon burn dmg increased" 2.0 "weapon burn time increased" 2.0 "airblast pushback scale" 3.0 } } TFBot { Class Scout Skill Expert Name "Copy Player Scout" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "Reload time increased" 0.4 "projectile penetration" 1 "clip size penalty" 3.0 } } TFBot { Class Spy Skill Expert Name "Copy Player Spy" Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "critboost on kill" 4 "fire rate bonus" 0.4 } } TFBot { Class Sniper Skill Expert Name "Copy Player Sniper" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "The Huntsman" Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 3.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "bleeding duration" 15 "projectile penetration" 1 "Reload time increased" 0.4 "revolver use hit locations" 1 "crit from behind" 1 } } TFBot { Class Medic Skill Expert Name "Copy Player Medic" WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar ClassIcon soldier_major_crits Item "Loyalty Reward" Health 900 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "overheal bonus" 2.5 "heal rate bonus" 2.0 "ubercharge rate bonus" 3.0 "uber duration bonus" 8 "overheal decay bonus" 3.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 400 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2000 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "PLAY BALL!!" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Name "Force of Bullet" Item "The Face Plante" Item "The Force-a-Nature" CharacterAttributes { "move speed bonus" 0.5 "bullets per shot bonus" 15.0 } } TFBot { Class Pyro Skill Easy Name "Cooking Pyro" WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Connoisseur's Cap" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Name "Super Deflection" Health 500 Item "The Centurion" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" 100.0 "airblast vertical pushback scale" 100.0 "mult airblast refire time" 3.0 "deflection size multiplier" 100.0 } } TFBot { Class Demoman Skill Easy Name "Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 75 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "bombinomicon effect on death" 1 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Expert Name "Shokun Soldier" Health 1000 Attributes AutoJump AutoJumpMin 0.2 AutoJumpMax 0.5 Item "The Half-Zatoichi" Item "Demo Kabuto" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 5.0 "airblast vulnerability multiplier" -3.0 "damage bonus" 2.1 "fire rate bonus" 1.5 "melee range multiplier" 5.0 "cannot pick up intelligence" 1 "damage force increase" -5000.0 "damage causes airblast" 1 "airblast pushback scale" 1.5 "increased jump height" 0.4 } } TFBot { Class Soldier Skill Normal Name "Nuke Launcher" Health 1500 Attributes HoldFireUntilFullReload Item "The Original" Item "The Federal Casemaker" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "Projectile speed increased" 0.03 "damage bonus" 20.0 "fire rate bonus" 0.001 "Blast radius increased" 6.0 "use large smoke explosion" 1 "Reload time increased" 6.0 "no self blast dmg" 1 } ItemAttributes { ItemName "The Original" "clip size penalty" 0.25 } } TFBot { Class Soldier Skill Normal Health 800 WeaponRestrictions PrimaryOnly Name "Rocket Aura" Item "The Virtual Viewfinder" CharacterAttributes { "self dmg push force increased" 0.25 "move speed bonus" 0.5 "cancel falling damage" 1 "damage bonus" 8.0 "Projectile range increased" 10.0 "fire rate bonus" 0.1 "Reload time increased" 0.007 "no self blast dmg" 2 "projectile spread angle penalty" 80.0 } } TFBot { Class Soldier Skill Normal Health 500 WeaponRestrictions PrimaryOnly Name "Rocket Shotguner" Item "The Direct Hit" Item "The Valley Forge" Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "fire rate bonus" 0.0001 "Reload time increased" 0.3 "no self blast dmg" 2 "projectile spread angle penalty" 7.0 } ItemAttributes { ItemName "The Direct Hit" "clip size penalty" 3.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Solider" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy Name "Uber Medic" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "uber duration bonus" 10 } } TFBot { Class Medic Skill Expert Name "Bonus" Health 300 Item "The Crusader's Crossbow" Item "Das Ubersternmann" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "Reload time decreased" 0.1 "damage bonus" -500.0 "fire rate bonus" 0.1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 } } TFBot { Class Sniper Skill Easy Name "Poison Bleeder" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Towering pillar of hats" CharacterAttributes { "move speed bonus" 0.5 "bleeding duration" 20 } } TFBot { Class Spy Skill Easy Name "Not Deadring Spy" WeaponRestrictions MeleeOnly Item "The Dead Ringer" CharacterAttributes { "move speed bonus" 0.6 "mult decloak rate" 3.0 } } TFBot { Class Spy Skill Normal Name "Spy Mage" Health 200 Item "L'homme Burglerre" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.8 "fire rate bonus" 0.05 "damage bonus" 0.05 "gesture speed increase" 5.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 6.0 } } TFBot { Class Scout Skill Easy Name "So Fast!" Item "Ye olde baker boy" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "move speed bonus" 2.0 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 0.5 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "head scale" 10.0 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Pyro Skill Easy Name "I like Fire!" WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "Hottie's Hoodie" CharacterAttributes { "move speed bonus" 0.6 "dmg taken from fire reduced" 0.0 } } TFBot { Class Demoman Skill Easy Name "Sharp Sider" WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" Item "Rimmed Raincatcher" Health 250 CharacterAttributes { "melee range multiplier" 2.5 "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly Name "Wrestler" Item "Gloves of Running Urgently" Item "Large Luchadore" Health 600 CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Name "Gangster" Item "The Outdoorsman" WeaponRestrictions MeleeOnly Item "The Eviction Notice" CharacterAttributes { "move speed bonus" 2.0 "fire rate Bonus" 0.6 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Spy Skill Easy Name "Ninja Spy" WeaponRestrictions MeleeOnly Item "Spy Oni Mask" Item "Conniver's Kunai" CharacterAttributes { "move speed bonus" 3.0 "mult decloak rate" 0.1 "mult cloak rate" 0.1 } } TFBot { Class Scout Skill Easy Name "Elf (Can you see?)" Scale 0.08 WeaponRestrictions MeleeOnly Item "The Big Elfin Deal" Item "The Bootie Time" Item "The Wrap Assassin" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Pyro Skill Easy Name "Sentry Hitter" WeaponRestrictions MeleeOnly Item "The Homewrecker" Item "Respectless rubber glove" CharacterAttributes { "move speed bonus" 0.5 "dmg from sentry reduced" 0.0 } } TFBot { Class Pyro Skill Normal Health 30000 WeaponRestrictions MeleeOnly Name "Headless Ghost Pyro" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 10 Item "The Back Scratcher" CharacterAttributes { "damage bonus" 0.9 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "dmg taken from crit reduced" 0.0 "dmg taken from blast reduced" 0.0 "dmg taken from bullets reduced" 0.0 "airblast vulnerability multiplier" 1.9 "damage force reduction" 0.0 "self dmg push force increased" 0.0 "dmg from melee increased" 0.0 "health regen" -500 "head scale" 0.0 "heal on kill" -10000 } } TFBot { Class Demoman Skill Easy Health 300 Name "This is DEMOKNIGHT!" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Demoman Skill Normal Health 300 WeaponRestrictions MeleeOnly Name "Jet Charger" Item "The Splendid Screen" Item "The Claidheamohmor" Item "Pirate Bandana" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 1.9 AutoJumpMax 1.9 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "charge recharge rate increased" 7.0 "increased jump height" 30.0 "fire rate penalty" 1.3 "cancel falling damage" 1 "boots falling stomp" 1 } } TFBot { Class Demoman Name "Launcher Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Soldier Skill Expert Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 800 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Expert Name "Healer Medic" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "heal rate bonus" 10.0 } } TFBot { Class Sniper Skill Easy Name "India Sniper" WeaponRestrictions MeleeOnly Item "The Shahanshah" Item "Desert Marauder" Health 600 CharacterAttributes { "move speed bonus" 0.5 "dmg penalty while half alive" 0.1 "dmg bonus while half dead" 10.0 } } TFBot { Class Spy Skill Easy Name "Sahara Spy" WeaponRestrictions MeleeOnly Item "The Familiar Fez" Item "Your Eternal Reward" Health 200 CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Pyro Skill Expert Name "Blackhold gunner" Health 500 Item "The Pampered Pyro" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" -4.0 "airblast vertical pushback scale" -3.0 "mult airblast refire time" 0.05 "flame ammopersec increased" 10.0 "airblast cost increased" 0.0 "deflection size multiplier" 4.0 } } TFBot { Class Scout Skill Expert Name "Flying Scout" Health 300 Item "The Atomizer" WeaponRestrictions MeleeOnly Scale 1.0 Attributes AutoJump AutoJumpMin 0.35 AutoJumpMax 3 CharacterAttributes { "move speed bonus" 0.9 "fire rate bonus" 1.0 "damage penalty" 1.5 "boots falling stomp" 1 "increased jump height" 10.0 "no self blast dmg" 1 "health regen" 30 "air dash count" 3 "cancel falling damage" 1 } } TFBot { Class Spy Skill Normal Name "Spy Mancer" Health 200 Item "Hong Kong Cone" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.9 "damage bonus" 0.5 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 100.0 } } TFBot { Class Scout Skill Easy Name "Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy Name "Fan of The Crit" WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Hero's Tail" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy Name "Electro Pyro" WeaponRestrictions MeleeOnly Item "The Neon Annihilator" Item "The Human Cannonball" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Health 300 WeaponRestrictions SecondaryOnly Name "Chaos" Item "Pop-eyes" Item "The Reserve Shooter" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.3 "bleeding duration" 90 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Demoman Skill Easy Name "Alademo(Taken Crit)" Health 2000 WeaponRestrictions MeleeOnly Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 2000 "charge recharge rate increased" 3.0 "dmg taken from crit increased" 2000.0 } } TFBot { Class Heavyweapons Skill Easy Name "Alaheavy(Taken Bullet)" Health 5000 WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from bullets reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Pyro Skill Easy Name "Alapyro(Taken Fire)" Health 5000 WeaponRestrictions MeleeOnly Item "The Third Degree" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from fire reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Scout Skill Easy Name "Alascout(Taken Melee)" Health 5000 WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg from melee increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Medic Skill Easy Name "Alamedic(Taken Blast)" Health 5000 WeaponRestrictions MeleeOnly Item "The Vita-Saw" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from blast increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Spy Skill Easy Name "Alaspy(Use BackStap)" Health 5000 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Big Earner" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 } } TFBot { Class Heavyweapons Skill Easy Name "LOL Heavy" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Officer's Ushanka" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Health 25000 Scale 1.0 Item "The Soviet Gentleman" Name "Armor Heavy(kill them!)" WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "move speed bonus" 0.15 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } } TFBot { Class Medic Skill Easy Name "Syringe Medic" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy Health 400 Name "Crocodile from zoo ?" WeaponRestrictions MeleeOnly Item "The Bushwacka" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" CharacterAttributes { "move speed bonus" 0.6 "critboost on kill" 100 "no death from headshots" 1 } } TFBot { Class Sniper Skill Easy Health 500 Name "Terrorist" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Class Spy Skill Easy Name "Ispy" WeaponRestrictions MeleeOnly Item "The Spy-cicle" Item "Le Party Phantom" Item "Fancy Fedora" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Butcher" WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Horrific Headsplitter" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.3 "effect bar recharge rate increased" 0.01 } } TFBot { Class Scout Skill normal Health 300 WeaponRestrictions SecondaryOnly Name "Stunner" Item "The Winger" Item "The Beastly Bonnet" CharacterAttributes { "move speed bonus" 0.5 "mod stun waist high airborne" 1 "damage causes airblast" 1 "bleeding duration" 2 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 1 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Pyro Skill Normal Name "Firework Man" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 0.5 "weapon burn dmg increased" 10.0 } } TFBot { Class Demoman Skill Easy Name "Pirate" WeaponRestrictions MeleeOnly Item "The Scottish Handshake" Item "The Bootlegger" Item "The Buccaneer's Bicorne" Item "The Bird-Man of Aberdeen" Item "A Whiff of the Old Brimstone" Health 400 CharacterAttributes { "move speed bonus" 0.5 "dmg taken from crit reduced" -1 "charge time increased" 20.0 "charge recharge rate increased" 2.0 } } TFBot { Class Soldier Skill Easy Name "Shotgun Soldier" WeaponRestrictions SecondaryOnly Item "The Reserve Shooter" Item "Jumper's Jeepcap" Item "The Soldier's Stogie" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Heavyweapons Skill Easy Name "Shotgun Heavy" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill normal Health 500 Name "I hit,I alive" Item "The Surgeon's Stahlhelm" Item "The Blutsauger" WeaponRestrictions PrimaryOnly CharacterAttributes { "heal on hit for rapidfire" 500 "move speed bonus" 0.5 } } TFBot { Class Sniper Skill normal Name "Robinhood" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Spy Skill Expert WeaponRestrictions PrimaryOnly Name "Shooter Spy" Attributes AlwaysFireWeapon Item "Detective Noir" CharacterAttributes { "move speed bonus" 0.5 "set cloak is movement based" 2 "cannot disguise" 1 "damage bonus" 5.0 } } TFBot { Class Scout Skill Easy Name "Yo! What's up?" WeaponRestrictions SecondaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Hard Name "Thief" Health 450 Item "Baby Face's Blaster" Item "The Hanger-On Hood" WeaponRestrictions PrimaryOnly Item "Flipped Trilby" CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 1.5 "weapon spread bonus" 0.4 "scattergun has knockback" 1 "scattergun knockback mult" 3.0 } } TFBot { Class Pyro Skill Normal Name "Astronomer" WeaponRestrictions SecondaryOnly Item "The Manmelter" Item "The Bubble Pipe" Item "The Moonman Backpack" CharacterAttributes { "move speed bonus" 0.5 "weapon burn time increased" 10.0 } } TFBot { Class Pyro Skill Normal Name "Pusher" WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "The DethKapp" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "fire rate bonus" 0.4 "reload time increased hidden" 0.3 } } TFBot { Class Demoman Skill Expert Name "Boom Marker" WeaponRestrictions SecondaryOnly Item "Scotch Bonnet" Item "The Scottish Resistance" CharacterAttributes { "move speed bonus" 0.5 "dmg taken from blast reduced" 0.0 "damage bonus" 10.0 } } TFBot { Class Soldier Skill Easy Name "Alien" WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Item "Lord Cockswain's Pith Helmet" CharacterAttributes { "move speed bonus" 0.5 "reload time increased hidden" 0.01 } } TFBot { Class Heavyweapons Skill Normal Name "NataHeavy SlowerSpeed" WeaponRestrictions PrimaryOnly Item "Heavy Hair" Item "Natascha" CharacterAttributes { "damage bonus" 0.1 "move speed bonus" 0.5 "slow enemy on hit major" 10 "fire rate bonus" 0.1 } } TFBot { Class Medic Skill Normal Name "Over Medic" Item "German Gonzila" Item "The Overdose" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly CharacterAttributes { "fire rate bonus" 0.15 "move speed bonus" 1.5 "clip size penalty" 10000.0 "Reload time decreased" 0.0 } } TFBot { Class Scout Skill Easy Name "Pistol Scout" WeaponRestrictions SecondaryOnly Item "Bonk Boy" CharacterAttributes { "move speed bonus" 2.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Pyro Skill Normal Name "Heller" WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Pyromancer's Mask" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 5.0 } } TFBot { Class Demoman Skill Expert Name "Sticky Boom" WeaponRestrictions SecondaryOnly Item "Glengarry Bonnet" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "Blast radius decreased" 2.0 } } TFBot { Class Soldier Skill Hard Name "Rocket Soldier" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Heavyweapons Skill Normal Name "ShasaHeavy" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Scout Skill Hard Name "Scattergun Scout" WeaponRestrictions PrimaryOnly Item "Flipped Trilby" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Pyro Skill Easy Name "Backburner!" WeaponRestrictions PrimaryOnly Item "The Backburner" Item "Sight for Sore Eyes" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 5.0 } } TFBot { Class Pyro Skill Hard Name "Arsonist" WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Attendant" CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 0.75 "weapon burn time increased" 100.0 "dmg taken from fire reduced" 0.0 } } TFBot { Class Demoman Skill Expert Name "Robotpan(lostpan)" WeaponRestrictions MeleeOnly Item "Frying pan" Item "The Chargin' Targe" Item "Treasure Hat 1" Item "TTG Glasses" Health 1000 Scale 1.0 CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 3.0 } } TFBot { Class Soldier Skill Easy Name "Painis Robot" WeaponRestrictions MeleeOnly Item "The Market Gardener" Health 1000 Scale 1.0 CharacterAttributes { "move speed bonus" 2.0 "restore health on kill" 300 } } TFBot { Class Soldier Skill Hard Health 400 Name "Healer Hit" WeaponRestrictions PrimaryOnly Item "The Black Box" Item "The Hat With No Name" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "heal on hit for rapidfire" 150 } } TFBot { Class Soldier Skill Hard Health 250 Name "äÍèàªÕèÂ" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Pocket Medic" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Soldier Skill Hard Health 250 Name "Curse Caster" WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "Tyrant's Helm" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 0.1 "clip size penalty" 10.0 "Reload time decreased" 0.05 "blast dmg to self increased" 0.0 "Blast radius decreased" 10.0 "self dmg push force increased" 0.0 } } TFBot { Class Soldier Skill Hard Health 250 Name "Laser Cyber" WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "The Cross-Comm Crash Helmet" CharacterAttributes { ItemName "The Righteous Bison" "move speed bonus" 0.5 "damage bonus" 0.01 "Reload time decreased" 0.001 "blast dmg to self increased" 0.0 "Blast radius decreased" 0.1 "Projectile speed increased" 0.5 "fire rate bonus" 0.25 } } TFBot { Class Heavyweapons Skill Normal Name "Goldengun" WeaponRestrictions PrimaryOnly Item "The Brass Beast" Item "War Head" CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.8 "turn to gold" 1 "dmg taken from bullets increased" 0.01 "attack projectiles" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Fast Spin Heavy" WeaponRestrictions PrimaryOnly Item "Brock's Locks" Item "Tomislav" CharacterAttributes { "move speed bonus" 0.5 "minigun spinup time decreased" 0.01 "aiming movespeed decreased" 100.0 "dmg taken from blast reduced" 0.25 } } TFBot { Class Heavyweapons Skill Normal Name "Dragon Heavy" WeaponRestrictions PrimaryOnly Item "Heavy Do-rag" Item "The Huo Long Heatmaker" CharacterAttributes { "move speed bonus" 0.5 "Set DamageType Ignite" 1 "dmg taken from fire reduced" 0.25 } } TFBot { Class Scout Name "Super Scout" Attributes MiniBoss Skill Easy Item "Bonk Boy" Item "The Holy Mackerel" Health 1500 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } TFBot { Class Scout Skill Expert Health 300 Name "Shinobi" WeaponRestrictions PrimaryOnly Item "The Cross-Comm Express" Item "The Shortstop" CharacterAttributes { "move speed bonus" 10.0 "damage bonus" 1.5 "heal on hit for rapidfire" 50 "cannot pick up intelligence" 1 "subtract victim medigun charge on hit" 25 } } TFBot { Class Pyro Name "Giant Pyro" Scale 1.3 Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Class Demoman Name "Giant Rapid Fire Demoman" Scale 1.3 Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" -0.4 "fire rate bonus" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Class Demoman Name "Loch N Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Tavish DeGroot Experience" Item "The Loch-N-Load" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 4.0 "fire rate bonus" 0.4 } } TFBot { Class Demoman Name "Shadow Demoman" Skill Hard Health 400 WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Item "Conjurer's Cowl" Item "The Chargin' Targe" Item "The Loose Cannon" CharacterAttributes { "move speed bonus" 10.0 "damage bonus" 3.0 "charge recharge rate increased" 1000 "grenade not explode on impact" 0 "no charge impact range" 1 "charge time increased" 5 "blast dmg to self increased" 0.0 "mult charge turn control" 10.0 "airblast vulnerability multiplier" 0.0 "cannot pick up intelligence" 1 } } TFBot { Class Soldier Name "Giant Charged Soldier" Scale 1.3 Skill Normal Health 3000 Attributes MiniBoss Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.2 "Projectile speed increased" 0.5 "fire rate bonus" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Heavyweapons Name "Giant Heavy" Attributes MiniBoss Scale 1.3 Skill Expert Health 4000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Medic Skill Easy Name "Giant Medic" Scale 1.3 Health 2000 Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 10.0 } } TFBot { Class Sniper Skill Normal Name "Giant Sniper" Health 1500 Scale 1.3 Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { ItemName "TF_WEAPON_SMG" "move speed bonus" 0.5 "fire rate bonus" 0.2 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "clip size penalty" 100.0 "reload time increased hidden" 0.0 "maxammo primary increased" 100.0 } } TFBot { Class Spy Skill Normal Name "Giant Spy" Health 1500 Attributes MiniBoss Scale 1.3 Scale 2.0 CharacterAttributes { "move speed bonus" 10.0 "fire rate bonus" 0.6 "damage bonus" 1.0 "damage force reduction" 0.3 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Pyro Skill Easy Name "Solar Crit" Item "The Birdcage" WeaponRestrictions PrimaryOnly Item "The Phlogistinator" Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 } } TFBot { Class Sniper Skill Easy Health 1000 Scale 1.0 Name "Christian Robot" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" CharacterAttributes { "move speed bonus" 1.0 "bleeding duration" 100 "mark for death" 1 "heal on hit for rapidfire" 100 } } TFBot { Class Spy Skill Expert WeaponRestrictions SecondaryOnly Name "Super Sapper Spy" Attributes AlwaysFireWeapon Health 3000 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "sapper damage penalty" 2.0 "sapper health penalty" 10.0 } } } } } // WAVE 19 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 TotalCurrency 10000 RandomChoice { TFBot { Class Spy Skill Easy Health 4000 Name "The Legendary Spy" Attributes MiniBoss Attributes UseBossHealthBar Scale 0.05 CharacterAttributes { "health regen" 50 "damage bonus" 10.0 "move speed bonus" 3.0 "cannot pick up intelligence" 1 "dmg taken from bullets reduced" 3.0 } } } } } // WAVE 20 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Wizard { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0100 WaitBeforeStarting 300 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal Name "Fire Wizard" Health 10000 Attributes UseBossHealthBar Item "The Nunhood" Attributes AlwaysFireWeapon ClassIcon soldier_sergeant_crits Item "The Ham Shank" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "Set DamageType Ignite" 1 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "weapon burn dmg increased" 40.0 "damage bonus" 0.4 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } TFBot { Class Spy Skill Normal Name "Frost Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "damage bonus" 0.4 "melee range multiplier" 10.0 "freeze backstab victim" 1 "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } TFBot { Class Scout Skill Normal Name "Wind Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 10.0 "move speed bonus" 0.3 "increased jump height" 10.0 "airblast pushback scale" 30.0 "damage bonus" 0.4 "cancel falling damage" 1 "fire rate bonus" 0.5 "melee bounds multiplier" 5.0 "melee range multiplier" 15.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Earth Wizard" Health 15000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 0.0 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage bonus" 1.5 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } } } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Name "Copy Player Scout" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.4 "Reload time increased" 0.4 "projectile penetration" 1 "clip size penalty" 3.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 500 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 5000 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "PLAY BALL!!" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Name "Force of Bullet" Item "The Face Plante" Item "The Force-a-Nature" CharacterAttributes { "move speed bonus" 0.5 "bullets per shot bonus" 15.0 } } TFBot { Class Scout Skill Easy Name "Alascout(Taken Melee)" Health 5000 WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg from melee increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Scout Skill Easy Name "So Fast!" Item "Ye olde baker boy" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "move speed bonus" 2.0 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 0.5 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "head scale" 10.0 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Scout Skill Easy Name "Elf (Can you see?)" Scale 0.08 WeaponRestrictions MeleeOnly Item "The Big Elfin Deal" Item "The Bootie Time" Item "The Wrap Assassin" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout Skill Expert Name "Flying Scout" Health 300 Item "The Atomizer" WeaponRestrictions MeleeOnly Scale 1.0 Attributes AutoJump AutoJumpMin 0.35 AutoJumpMax 3 CharacterAttributes { "move speed bonus" 0.9 "fire rate bonus" 1.0 "damage penalty" 1.5 "boots falling stomp" 1 "increased jump height" 10.0 "no self blast dmg" 1 "health regen" 30 "air dash count" 3 "cancel falling damage" 1 } } TFBot { Class Scout Skill Easy Name "Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy Name "Fan of The Crit" WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Hero's Tail" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Scout Skill Normal Name "Butcher" WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Horrific Headsplitter" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.3 "effect bar recharge rate increased" 0.01 } } TFBot { Class Scout Skill normal Health 300 WeaponRestrictions SecondaryOnly Name "Stunner" Item "The Winger" Item "The Beastly Bonnet" CharacterAttributes { "move speed bonus" 0.5 "mod stun waist high airborne" 1 "damage causes airblast" 1 "bleeding duration" 2 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 1 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Scout Skill Easy Name "Yo! What's up?" WeaponRestrictions SecondaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Hard Name "Thief" Health 450 Item "Baby Face's Blaster" Item "The Hanger-On Hood" WeaponRestrictions PrimaryOnly Item "Flipped Trilby" CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 1.5 "weapon spread bonus" 0.4 "scattergun has knockback" 1 "scattergun knockback mult" 3.0 } } TFBot { Class Scout Skill Easy Name "Pistol Scout" WeaponRestrictions SecondaryOnly Item "Bonk Boy" CharacterAttributes { "move speed bonus" 2.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Hard Name "Scattergun Scout" WeaponRestrictions PrimaryOnly Item "Flipped Trilby" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Scout Name "Super Scout" Attributes MiniBoss Skill Easy Item "Bonk Boy" Item "The Holy Mackerel" Health 1500 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } TFBot { Class Scout Skill Expert Health 300 Name "Shinobi" WeaponRestrictions PrimaryOnly Item "The Cross-Comm Express" Item "The Shortstop" CharacterAttributes { "move speed bonus" 10.0 "damage bonus" 1.5 "heal on hit for rapidfire" 50 "cannot pick up intelligence" 1 "subtract victim medigun charge on hit" 25 } } } } } // WAVE 21 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 TotalCurrency 10000 RandomChoice { TFBot { Class Demoman Skill Expert Health 80000 Attributes MiniBoss Attributes UseBossHealthBar Name "The Legendary Demoman" Scale 1.3 ClassIcon Demo_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Reggaelator" Item "A Whiff of the Old Brimstone" Item "The Bird-Man of Aberdeen" CharacterAttributes { "Health regen" 50 "damage bonus" 10.0 "Blast radius decreased" 5.0 "Projectile speed increased" 10.0 "no self blast dmg" 1 "clip size upgrade atomic" 15.0 "use large smoke explosion" 1 "projectile spread angle penalty" 15 "move speed bonus" 1.0 "reload time increased hidden" 0.7 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "fire rate bonus" 0.01 "increased jump height" 2.0 "airblast vulnerability multiplier" 1.0 "dmg taken from fire increased" 3.0 } } } } } // WAVE 22 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Wizard { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0100 WaitBeforeStarting 300 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal Name "Fire Wizard" Health 10000 Attributes UseBossHealthBar Item "The Nunhood" Attributes AlwaysFireWeapon ClassIcon soldier_sergeant_crits Item "The Ham Shank" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "Set DamageType Ignite" 1 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "weapon burn dmg increased" 40.0 "damage bonus" 0.4 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } TFBot { Class Spy Skill Normal Name "Frost Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "damage bonus" 0.4 "melee range multiplier" 10.0 "freeze backstab victim" 1 "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } TFBot { Class Scout Skill Normal Name "Wind Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 10.0 "move speed bonus" 0.3 "increased jump height" 10.0 "airblast pushback scale" 30.0 "damage bonus" 0.4 "cancel falling damage" 1 "fire rate bonus" 0.5 "melee bounds multiplier" 5.0 "melee range multiplier" 15.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Earth Wizard" Health 15000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 0.0 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage bonus" 1.5 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } } } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Sniper Skill Expert Name "Copy Player Sniper" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "The Huntsman" Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 3.5 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "bleeding duration" 15 "projectile penetration" 1 "Reload time increased" 0.4 "revolver use hit locations" 1 "crit from behind" 1 } } } } WaveSpawn { Where spawnbot TotalCount 500 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 5000 Randomchoice { TFBot { Class Sniper Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFbot { Class Sniper Skill Easy Name "Poison Bleeder" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Towering pillar of hats" CharacterAttributes { "move speed bonus" 0.5 "bleeding duration" 20 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Sniper Skill Easy Name "India Sniper" WeaponRestrictions MeleeOnly Item "The Shahanshah" Item "Desert Marauder" Health 600 CharacterAttributes { "move speed bonus" 0.5 "dmg penalty while half alive" 0.1 "dmg bonus while half dead" 10.0 } } TFBot { Class Sniper Skill Easy Health 400 Name "Crocodile from zoo ?" WeaponRestrictions MeleeOnly Item "The Bushwacka" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" CharacterAttributes { "move speed bonus" 0.6 "critboost on kill" 100 "no death from headshots" 1 } } TFBot { Class Sniper Skill Normal Name "Giant Sniper" Health 1500 Attributes MiniBoss Scale 1.3 Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { ItemName "TF_WEAPON_SMG" "move speed bonus" 0.5 "fire rate bonus" 0.2 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "clip size penalty" 100.0 "reload time increased hidden" 0.0 "maxammo primary increased" 100.0 } } TFBot { Class Sniper Skill normal Name "Robinhood" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Sniper Skill Easy Health 1000 Scale 1.0 Name "Christian Robot" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" CharacterAttributes { "move speed bonus" 1.0 "bleeding duration" 100 "mark for death" 1 "heal on hit for rapidfire" 100 } } TFBot { Class Sniper Skill Easy Health 500 Name "Terrorist" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 0.6 } } } } } // WAVE 23 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 TotalCurrency 10000 RandomChoice { TFBot { Class Heavyweapons Skill Expert Health 110000 Name "The Legendary Heavy" Scale 1.3 Attributes MiniBoss Attributes UseBossHealthBar ClassIcon heavy_giant WeaponRestrictions PrimaryOnly Item "Tomislav" Item "The Team Captain" Item "The Deus Specs" CharacterAttributes { "Health regen" 50 "bullets per shot bonus" 10.0 "fire rate bonus" 0.1 "minigun spinup time decreased" 0.1 "move speed bonus" 1.0 "cannot pick up intelligence" 1 "dmg taken from blast increased" 3.0 "increased jump height" 2.0 "airblast vulnerability multiplier" 2.0 } } } } } // WAVE 24 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE Wizard { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0100 WaitBeforeStarting 300 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal Name "Fire Wizard" Health 10000 Attributes UseBossHealthBar Item "The Nunhood" Attributes AlwaysFireWeapon ClassIcon soldier_sergeant_crits Item "The Ham Shank" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "Set DamageType Ignite" 1 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "weapon burn dmg increased" 40.0 "damage bonus" 0.4 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } TFBot { Class Spy Skill Normal Name "Frost Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "damage bonus" 0.4 "melee range multiplier" 10.0 "freeze backstab victim" 1 "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } TFBot { Class Scout Skill Normal Name "Wind Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 10.0 "move speed bonus" 0.3 "increased jump height" 10.0 "airblast pushback scale" 30.0 "damage bonus" 0.4 "cancel falling damage" 1 "fire rate bonus" 0.5 "melee bounds multiplier" 5.0 "melee range multiplier" 15.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Earth Wizard" Health 15000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 0.0 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage bonus" 1.5 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Spy Skill Expert Name "Copy Player Spy" WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "critboost on kill" 4 "fire rate bonus" 0.4 } } } } WaveSpawn { Where spawnbot TotalCount 500 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 5000 Randomchoice { TFBot { Class Spy Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Spy Skill Easy Name "Not Deadring Spy" WeaponRestrictions MeleeOnly Item "The Dead Ringer" CharacterAttributes { "move speed bonus" 1.0 "mult decloak rate" 3.0 } } TFBot { Class Spy Skill Normal Name "Spy Mage" Health 200 Item "L'homme Burglerre" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.8 "fire rate bonus" 0.05 "damage bonus" 0.05 "gesture speed increase" 5.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 6.0 } } TFBot { Class Spy Skill Easy Name "Ninja Spy" WeaponRestrictions MeleeOnly Item "Spy Oni Mask" Item "Conniver's Kunai" CharacterAttributes { "move speed bonus" 3.0 "mult decloak rate" 0.1 "mult cloak rate" 0.1 } } TFBot { Class Spy Skill Easy Name "Sahara Spy" WeaponRestrictions MeleeOnly Item "The Familiar Fez" Item "Your Eternal Reward" Health 200 CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Spy Skill Easy Name "Ispy" WeaponRestrictions MeleeOnly Item "The Spy-cicle" Item "Le Party Phantom" Item "Fancy Fedora" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Spy Skill Expert WeaponRestrictions PrimaryOnly Name "Shooter Spy" Attributes AlwaysFireWeapon Item "Detective Noir" CharacterAttributes { "move speed bonus" 0.5 "set cloak is movement based" 2 "cannot disguise" 1 "damage bonus" 3.0 } } TFBot { Class Spy Skill Expert WeaponRestrictions SecondaryOnly Name "Super Sapper Spy" Attributes AlwaysFireWeapon Health 3000 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "sapper damage penalty" 2.0 "sapper health penalty" 10.0 } } TFBot { Class Spy Skill Easy Name "Alaspy(Use BackStap)" Health 5000 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Big Earner" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 } } TFBot { Class Spy Skill Normal Name "Spy Mancer" Health 200 Item "Hong Kong Cone" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.9 "damage bonus" 0.5 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee range multiplier" 100.0 } } TFBot { Class Spy Skill Normal Name "Giant Spy" Health 1500 Attributes MiniBoss Scale 1.3 Scale 2.0 CharacterAttributes { "move speed bonus" 10.0 "fire rate bonus" 0.6 "damage bonus" 1.0 "damage force reduction" 0.3 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } } // WAVE 25 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Medic Skill Expert Name "Copy Player Medic" WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar ClassIcon soldier_major_crits Item "Loyalty Reward" Health 900 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "overheal bonus" 2.5 "heal rate bonus" 2.0 "ubercharge rate bonus" 3.0 "uber duration bonus" 8 "overheal decay bonus" 3.0 } } } } WaveSpawn { Where spawnbot TotalCount 500 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 5000 Randomchoice { TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill Easy Name "Uber Medic" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "uber duration bonus" 10 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Medic Skill Expert Name "Healer Medic" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "heal rate bonus" 10.0 } } TFBot { Class Medic Skill Easy Name "Syringe Medic" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Medic Skill normal Health 500 Name "I hit,I alive" Item "The Surgeon's Stahlhelm" Item "The Blutsauger" WeaponRestrictions PrimaryOnly CharacterAttributes { "heal on hit for rapidfire" 500 "move speed bonus" 0.5 } } TFBot { Class Medic Skill Expert Name "Bonus" Health 300 Item "The Crusader's Crossbow" Item "Das Ubersternmann" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "Reload time decreased" 0.1 "damage bonus" -500.0 "fire rate bonus" 0.1 "cannot pick up intelligence" 1 "airblast vulnerability multiplier" 0.3 } } TFBot { Class Medic Skill Easy Name "Alamedic(Taken Blast)" Health 5000 WeaponRestrictions MeleeOnly Item "The Vita-Saw" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from blast increased" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Medic Skill Normal Name "Over Medic" Item "German Gonzila" Item "The Overdose" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly CharacterAttributes { "fire rate bonus" 0.15 "move speed bonus" 1.5 "clip size penalty" 10000.0 "Reload time decreased" 0.0 } } TFBot { Class Medic Skill Easy Name "Giant Medic" Health 2000 Attributes MiniBoss Scale 1.3 Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 10.0 } } } } } // WAVE 26 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Class Medic Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 TotalCurrency 10000 RandomChoice { TFBot { Class Medic Skill Expert Health 10000 Name "The Legendary Medic" Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar ClassIcon medic_giant WeaponRestrictions SecondaryOnly Item "The Gentleman's Ushanka" Item "The Nine-Pipe Problem" CharacterAttributes { "Health regen" 500 "overheal bonus" 500 "move speed bonus" 1.0 "heal rate bonus" 1000 "ubercharge rate bonus" 100 "cannot pick up intelligence" 1 "dmg taken from blast reduced" 3.0 "increased jump height" 2.0 "airblast vulnerability multiplier" 3.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 TotalCurrency 5 RandomChoice { TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.1 } } } } } // WAVE 27 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE Wizard { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0100 WaitBeforeStarting 300 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal Name "Fire Wizard" Health 10000 Attributes UseBossHealthBar Item "The Nunhood" Attributes AlwaysFireWeapon ClassIcon soldier_sergeant_crits Item "The Ham Shank" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "Set DamageType Ignite" 1 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "weapon burn dmg increased" 40.0 "damage bonus" 0.4 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } TFBot { Class Spy Skill Normal Name "Frost Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "damage bonus" 0.4 "melee range multiplier" 10.0 "freeze backstab victim" 1 "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } TFBot { Class Scout Skill Normal Name "Wind Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 10.0 "move speed bonus" 0.3 "increased jump height" 10.0 "airblast pushback scale" 30.0 "damage bonus" 0.4 "cancel falling damage" 1 "fire rate bonus" 0.5 "melee bounds multiplier" 5.0 "melee range multiplier" 15.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Earth Wizard" Health 15000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 0.0 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage bonus" 1.5 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Expert Name "Copy Player Pyro" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "weapon burn dmg increased" 2.0 "weapon burn time increased" 2.0 "airblast pushback scale" 3.0 } } } } WaveSpawn { Where spawnbot TotalCount 500 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 5000 Randomchoice { TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy Name "Cooking Pyro" WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Connoisseur's Cap" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Name "Super Deflection" Health 500 Item "The Centurion" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" 100.0 "airblast vertical pushback scale" 100.0 "mult airblast refire time" 3.0 "deflection size multiplier" 100.0 } } TFBot { Class Pyro Skill Easy Name "I like Fire!" WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "Hottie's Hoodie" CharacterAttributes { "move speed bonus" 1.0 "dmg taken from fire reduced" 0.0 } } TFBot { Class Pyro Skill Easy Name "Sentry Hitter" WeaponRestrictions MeleeOnly Item "The Homewrecker" Item "Respectless rubber glove" CharacterAttributes { "move speed bonus" 0.5 "dmg from sentry reduced" 0.0 } } TFBot { Class Pyro Skill Easy Name "Alapyro(Taken Fire)" Health 5000 WeaponRestrictions MeleeOnly Item "The Third Degree" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from fire reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Pyro Skill Normal Health 30000 WeaponRestrictions MeleeOnly Name "Headless Ghost Pyro" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 10 Item "The Back Scratcher" CharacterAttributes { "damage bonus" 0.9 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "dmg taken from crit reduced" 0.0 "dmg taken from blast reduced" 0.0 "dmg taken from bullets reduced" 0.0 "airblast vulnerability multiplier" 1.9 "damage force reduction" 0.0 "self dmg push force increased" 0.0 "dmg from melee increased" 0.0 "health regen" -500 "head scale" 0.0 "heal on kill" -10000 } } TFBot { Class Pyro Skill Easy Name "Electro Pyro" WeaponRestrictions MeleeOnly Item "The Neon Annihilator" Item "The Human Cannonball" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Expert Health 300 WeaponRestrictions SecondaryOnly Name "Chaos" Item "Pop-eyes" Item "The Reserve Shooter" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.3 "bleeding duration" 90 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Pyro Skill Normal Name "Firework Man" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 0.5 "weapon burn dmg increased" 10.0 } } TFBot { Class Pyro Skill Normal Name "Astronomer" WeaponRestrictions SecondaryOnly Item "The Manmelter" Item "The Bubble Pipe" Item "The Moonman Backpack" CharacterAttributes { "move speed bonus" 0.5 "weapon burn time increased" 10.0 } } TFBot { Class Pyro Skill Normal Name "Pusher" WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "The DethKapp" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "fire rate bonus" 0.4 "reload time increased hidden" 0.3 } } TFBot { Class Pyro Skill Expert Name "Blackhold gunner" Health 500 Item "The Pampered Pyro" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { ItemName "tf_weapon_flamethrower" "move speed bonus" 0.5 "maxammo primary increased" 0.03 "airblast pushback scale" -4.0 "airblast vertical pushback scale" -3.0 "mult airblast refire time" 0.05 "flame ammopersec increased" 10.0 "airblast cost increased" 0.0 "deflection size multiplier" 4.0 } } TFBot { Class Pyro Skill Normal Name "Heller" WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Pyromancer's Mask" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 5.0 } } TFBot { Class Pyro Skill Easy Name "Backburner!" WeaponRestrictions PrimaryOnly Item "The Backburner" Item "Sight for Sore Eyes" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 5.0 } } TFBot { Class Pyro Name "Giant Pyro" Scale 1.3 Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Class Pyro Skill Easy Name "Solar Crit" Item "The Birdcage" WeaponRestrictions PrimaryOnly Item "The Phlogistinator" Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 } } TFBot { Class Pyro Skill Hard Name "Arsonist" WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Attendant" CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 0.75 "weapon burn time increased" 100.0 "dmg taken from fire reduced" 0.0 } } } } } // WAVE 28 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Wizard { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0100 WaitBeforeStarting 300 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal Name "Fire Wizard" Health 10000 Attributes UseBossHealthBar Item "The Nunhood" Attributes AlwaysFireWeapon ClassIcon soldier_sergeant_crits Item "The Ham Shank" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "Set DamageType Ignite" 1 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "weapon burn dmg increased" 40.0 "damage bonus" 0.4 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } TFBot { Class Spy Skill Normal Name "Frost Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "damage bonus" 0.4 "melee range multiplier" 10.0 "freeze backstab victim" 1 "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } TFBot { Class Scout Skill Normal Name "Wind Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 10.0 "move speed bonus" 0.3 "increased jump height" 10.0 "airblast pushback scale" 30.0 "damage bonus" 0.4 "cancel falling damage" 1 "fire rate bonus" 0.5 "melee bounds multiplier" 5.0 "melee range multiplier" 15.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Earth Wizard" Health 15000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 0.0 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage bonus" 1.5 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } } } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Heavyweapons Skill Normal Name "Copy Player Heavy" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1800 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.0 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "attack projectiles" 1 "projectile penetration" 1 "generate rage on damage" 10 } } } } WaveSpawn { Where spawnbot TotalCount 500 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 5000 Randomchoice { TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions MeleeOnly Name "Wrestler" Item "Gloves of Running Urgently" Item "Large Luchadore" Health 600 CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Expert Name "Gangster" Item "The Outdoorsman" WeaponRestrictions MeleeOnly Item "The Eviction Notice" CharacterAttributes { "move speed bonus" 2.0 "fire rate Bonus" 0.6 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Scale 1.5 Health 800 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy Name "LOL Heavy" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Officer's Ushanka" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Easy Name "Alaheavy(Taken Bullet)" Health 5000 WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 5000 "cannot be backstabbed" 1 "dmg taken from bullets reduced" 1000.0 "SET BONUS: dmg from sentry reduced" 0.0 } } TFBot { Class Heavyweapons Skill Easy Name "Shotgun Heavy" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Heavyweapons Skill Normal Name "NataHeavy SlowerSpeed" WeaponRestrictions PrimaryOnly Item "Heavy Hair" Item "Natascha" CharacterAttributes { "damage bonus" 0.1 "move speed bonus" 0.5 "slow enemy on hit major" 10 "fire rate bonus" 0.1 } } TFBot { Class Heavyweapons Skill Normal Name "ShasaHeavy" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Heavyweapons Skill Normal Name "Goldgun" WeaponRestrictions PrimaryOnly Item "The Brass Beast" Item "War Head" CharacterAttributes { "move speed bonus" 0.5 "turn to gold" 1 "dmg taken from bullets increased" 0.01 "attack projectiles" 1 } } TFBot { Class Heavyweapons Name "Giant Heavy" Scale 1.3 Skill Expert Health 4000 Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Heavyweapons Skill Expert Health 50000 Scale 1.0 Item "The Soviet Gentleman" Name "Armor Heavy(kill them!)" WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "move speed bonus" 0.25 "airblast vulnerability multiplier" 0.3 } } TFBot { Class Heavyweapons Skill Normal Name "Fast Spin Heavy" WeaponRestrictions PrimaryOnly Item "Brock's Locks" Item "Tomislav" CharacterAttributes { "move speed bonus" 0.5 "minigun spinup time decreased" 0.01 "aiming movespeed decreased" 100.0 "dmg taken from blast reduced" 0.25 } } TFBot { Class Heavyweapons Skill Normal Name "Dragon Heavy" WeaponRestrictions PrimaryOnly Item "Heavy Do-rag" Item "The Huo Long Heatmaker" CharacterAttributes { "move speed bonus" 0.5 "Set DamageType Ignite" 1 "dmg taken from fire reduced" 0.25 } } } } } // WAVE 29 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Wizard { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0100 WaitBeforeStarting 300 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal Name "Fire Wizard" Health 10000 Attributes UseBossHealthBar Item "The Nunhood" Attributes AlwaysFireWeapon ClassIcon soldier_sergeant_crits Item "The Ham Shank" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "Set DamageType Ignite" 1 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "weapon burn dmg increased" 40.0 "damage bonus" 0.4 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } TFBot { Class Spy Skill Normal Name "Frost Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "damage bonus" 0.4 "melee range multiplier" 10.0 "freeze backstab victim" 1 "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } TFBot { Class Scout Skill Normal Name "Wind Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 10.0 "move speed bonus" 0.3 "increased jump height" 10.0 "airblast pushback scale" 30.0 "damage bonus" 0.4 "cancel falling damage" 1 "fire rate bonus" 0.5 "melee bounds multiplier" 5.0 "melee range multiplier" 15.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Earth Wizard" Health 15000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 0.0 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage bonus" 1.5 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } } } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Demoman Skill Normal Name "Copy Player DemoKnight" WeaponRestrictions MeleeOnly Item "The Claidheamohmor" Item "The Splendid Screen" Item "Loyalty Reward" Attributes UseBossHealthBar ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "damage bonus" 1.8 "move speed bonus" 1.3 "charge time increased" 2 "cannot pick up intelligence" 1 "charge recharge rate increased" 10.0 "mult charge turn control" 10.0 "fire rate bonus" 0.5 "dmg taken from fire reduced" 0.25 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "critboost on kill" 4 "heal on kill" 100 "increased jump height" 2.0 } } TFBot { Class Demoman Skill Expert Name "Copy Player Demoman" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1050 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 } } } } WaveSpawn { Where spawnbot TotalCount 500 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 5000 Randomchoice { TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy Name "Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 75 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "bombinomicon effect on death" 1 } } TFBot { Class Demoman Skill Easy Name "Sharp Sider" WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" Item "Rimmed Raincatcher" Health 250 CharacterAttributes { "melee range multiplier" 2.5 "move speed bonus" 0.5 } } TFBot { Class Demoman Skill Easy Health 300 Name "This is DEMOKNIGHT!" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Demoman Skill Normal Health 300 WeaponRestrictions MeleeOnly Name "Jet Charger" Item "The Splendid Screen" Item "The Claidheamohmor" Item "Pirate Bandana" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 1.9 AutoJumpMax 1.9 Scale 1.0 CharacterAttributes { "move speed bonus" 1.0 "charge recharge rate increased" 7.0 "increased jump height" 30.0 "fire rate penalty" 1.3 "cancel falling damage" 1 "boots falling stomp" 1 } } TFBot { Class Demoman Skill Easy Name "Alademo(Taken Crit)" Health 2000 WeaponRestrictions MeleeOnly Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" Item "The Liquor Locker" CharacterAttributes { "move speed bonus" 0.5 "health regen" 2000 "charge recharge rate increased" 3.0 "dmg taken from crit increased" 2000.0 } } TFBot { Class Demoman Skill Easy Name "Pirate" WeaponRestrictions MeleeOnly Item "The Scottish Handshake" Item "The Bootlegger" Item "The Buccaneer's Bicorne" Item "The Bird-Man of Aberdeen" Item "A Whiff of the Old Brimstone" Health 400 CharacterAttributes { "move speed bonus" 0.5 "dmg taken from crit reduced" -1 "charge time increased" 20.0 "charge recharge rate increased" 2.0 } } TFBot { Class Demoman Skill Expert Name "Boom Marker" WeaponRestrictions SecondaryOnly Item "Scotch Bonnet" Item "The Scottish Resistance" CharacterAttributes { "move speed bonus" 0.5 "dmg taken from blast reduced" 0.0 } } TFBot { Class Demoman Skill Expert Name "Sticky Boom" WeaponRestrictions SecondaryOnly Item "Glengarry Bonnet" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "Blast radius decreased" 2.0 } } TFBot { Class Demoman Skill Expert Name "Robotpan(lostpan)" WeaponRestrictions MeleeOnly Item "Frying pan" Item "The Chargin' Targe" Item "Treasure Hat 1" Item "TTG Glasses" Health 1000 Scale 1.0 CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 100000.0 } } TFBot { Class Demoman Name "Giant Rapid Fire Demoman" Attributes MiniBoss Skill Expert Scale 1.3 Health 3000 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" -0.4 "fire rate bonus" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Class Demoman Name "Launcher Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Demoman Name "Loch N Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Tavish DeGroot Experience" Item "The Loch-N-Load" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 4.0 "fire rate bonus" 0.4 } } TFBot { Class Demoman Name "Shadow Demoman" Skill Hard Health 400 WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Item "Conjurer's Cowl" Item "The Chargin' Targe" Item "The Loose Cannon" CharacterAttributes { "move speed bonus" 10.0 "damage bonus" 3.0 "no charge impact range" 1 "charge recharge rate increased" 1000 "grenade not explode on impact" 0 "charge time increased" 5 "blast dmg to self increased" 0.0 "mult charge turn control" 10.0 "airblast vulnerability multiplier" 0.0 "cannot pick up intelligence" 1 } } } } } // WAVE 30 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE Wizard { Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0100 WaitBeforeStarting 300 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal Name "Fire Wizard" Health 10000 Attributes UseBossHealthBar Item "The Nunhood" Attributes AlwaysFireWeapon ClassIcon soldier_sergeant_crits Item "The Ham Shank" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "Set DamageType Ignite" 1 "move speed bonus" 0.5 "dmg taken from fire reduced" 0.0 "weapon burn dmg increased" 40.0 "damage bonus" 0.4 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } TFBot { Class Spy Skill Normal Name "Frost Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "damage bonus" 0.4 "melee range multiplier" 10.0 "freeze backstab victim" 1 "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } TFBot { Class Scout Skill Normal Name "Wind Wizard" Health 10000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 10.0 "move speed bonus" 0.3 "increased jump height" 10.0 "airblast pushback scale" 30.0 "damage bonus" 0.4 "cancel falling damage" 1 "fire rate bonus" 0.5 "melee bounds multiplier" 5.0 "melee range multiplier" 15.0 "damage causes airblast" 1 "cannot pick up intelligence" 1 } } TFBot { Class Heavyweapons Skill Normal Name "Earth Wizard" Health 15000 ClassIcon soldier_sergeant_crits Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Nunhood" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "damage force reduction" 0.0 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage bonus" 1.5 "melee range multiplier" 10.0 "cannot pick up intelligence" 1 } } } } WaveSpawn //WAVE Svvat { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 190 WaitBeforeStarting 80 TotalCurrency 1300 Support 1 RandomChoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Shotgun's SWAT" Attributes MiniBoss Item "The Bone Dome" ClassIcon soldier_backup Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "bullets per shot bonus" 3.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Pyro's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Rainblower" CharacterAttributes { "move speed bonus" 4.0 "weapon burn dmg increased" 30.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "RPG's SWAT" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 14.0 "move speed bonus" 4.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1500 WeaponRestrictions MeleeOnly Name "Defenser's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 3.0 "move speed bonus" 4.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Assault's SWAT" Item "The Bone Dome" ClassIcon soldier_backup Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 } } TFBot { Class Heavyweapons Skill Expert Health 1300 WeaponRestrictions PrimaryOnly Name "Machine gun's SWAT" Item "The Bone Dome" Attributes MiniBoss ClassIcon soldier_backup Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 4.0 "move speed bonus" 1.0 "bullets per shot bonus" 0.3 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn //WAVE Copy player { Where spawnbot TotalCount 100 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 180 TotalCurrency 1900 Support 1 RandomChoice { TFBot { Class Soldier Skill Expert Name "Copy Player Soldier" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Loyalty Reward" ClassIcon soldier_major_crits Health 1300 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.8 "health drain" 15 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 100 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Projectile speed increased" 2.0 } } } } WaveSpawn { Where spawnbot TotalCount 500 MaxActive 19 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 5000 Randomchoice { TFBot { Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Expert Name "Shokun Soldier" Health 1000 Attributes AutoJump AutoJumpMin 0.2 AutoJumpMax 0.5 Item "The Half-Zatoichi" Item "Demo Kabuto" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 5.0 "airblast vulnerability multiplier" -3.0 "damage bonus" 2.1 "fire rate bonus" 1.5 "melee range multiplier" 5.0 "cannot pick up intelligence" 1 "damage force increase" -5000.0 "damage causes airblast" 1 "airblast pushback scale" 1.5 "increased jump height" 0.4 } } TFBot { Class Soldier Skill Normal Name "Nuke Launcher" Health 1500 Attributes HoldFireUntilFullReload Item "The Original" Item "The Federal Casemaker" WeaponRestrictions PrimaryOnly Scale 1.0 CharacterAttributes { "move speed bonus" 0.5 "Projectile speed increased" 0.03 "damage bonus" 20.0 "fire rate bonus" 0.001 "Blast radius increased" 6.0 "use large smoke explosion" 1 "Reload time increased" 6.0 "no self blast dmg" 1 } ItemAttributes { ItemName "The Original" "clip size penalty" 0.25 } } TFBot { Class Soldier Skill Normal Health 800 WeaponRestrictions PrimaryOnly Name "Rocket Aura" Item "The Virtual Viewfinder" CharacterAttributes { "self dmg push force increased" 0.25 "move speed bonus" 0.5 "cancel falling damage" 1 "damage bonus" 8.0 "Projectile range increased" 10.0 "fire rate bonus" 0.1 "Reload time increased" 0.007 "no self blast dmg" 2 "projectile spread angle penalty" 80.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Solider" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Expert Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Shotgun Soldier" WeaponRestrictions SecondaryOnly Item "The Reserve Shooter" Item "Jumper's Jeepcap" Item "The Soldier's Stogie" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Easy Name "Alien" WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Item "Lord Cockswain's Pith Helmet" CharacterAttributes { "move speed bonus" 0.5 "reload time increased hidden" 0.01 } } TFBot { Class Soldier Skill Hard Name "Rocket Soldier" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 } } TFBot { Class Soldier Skill Easy Name "Painis Robot" WeaponRestrictions MeleeOnly Item "The Market Gardener" Health 1000 Scale 1.0 CharacterAttributes { "move speed bonus" 2.0 "restore health on kill" 500 } } TFBot { Class Soldier Name "Giant Charged Soldier" Attributes MiniBoss Skill Normal Health 3000 Scale 1.3 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.2 "Projectile speed increased" 0.5 "fire rate bonus" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Soldier Skill Normal Health 500 WeaponRestrictions PrimaryOnly Name "Rocket Shotguner" Item "The Direct Hit" Item "The Valley Forge" Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "fire rate bonus" 0.0001 "Reload time increased" 0.3 "no self blast dmg" 2 "projectile spread angle penalty" 7.0 } ItemAttributes { ItemName "The Direct Hit" "clip size penalty" 3.0 } } TFBot { Class Soldier Skill Hard Health 400 Name "Healer Hit" WeaponRestrictions PrimaryOnly Item "The Black Box" Item "The Hat With No Name" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "heal on hit for rapidfire" 150 } } TFBot { Class Soldier Skill Hard Health 250 Name "äÍèàªÕèÂ" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Pocket Medic" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 } } TFBot { Class Soldier Skill Hard Health 250 Name "Curse Caster" WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "Tyrant's Helm" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 0.1 "clip size penalty" 10.0 "Reload time decreased" 0.05 "blast dmg to self increased" 0.0 "Blast radius decreased" 10.0 "self dmg push force increased" 0.0 } } TFBot { Class Soldier Skill Hard Health 250 Name "Laser Cyber" WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "The Cross-Comm Crash Helmet" CharacterAttributes { ItemName "The Righteous Bison" "move speed bonus" 0.5 "damage bonus" 0.01 "Reload time decreased" 0.001 "blast dmg to self increased" 0.0 "Blast radius decreased" 0.1 "Projectile speed increased" 0.5 "fire rate bonus" 0.25 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 TotalCurrency 30000 RandomChoice { TFBot { Class Soldier Skill Easy Health 500000 Name "The Legendary Soldier" Scale 1.3 Attributes MiniBoss Attributes UseBossHealthBar ClassIcon soldier_spammer WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Stout Shako" Item "The All-Father" CharacterAttributes { "Health regen" 150 "projectile spread angle penalty" 6 "fire rate bonus" 0.01 "reload time increased hidden" 0.01 "move speed bonus" 0.5 "cannot pick up intelligence" 1 "dmg taken from bullets reduced" 3.0 "increased jump height" 2.0 "airblast vulnerability multiplier" 1.0 } } } } } }