#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 20000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { Deflector_Heavy { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 2 } Item "deflector" Item "the u-clank-a" } } Mission { InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 45 DesiredCount 1 Objective DestroySentries TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge Health 4500 } } Mission { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 Cooldowntime 45 DesiredCount 2 TFBot { Name "Supercharged Soldier" Skill Expert Class Soldier ClassIcon soldier_cowmangler Health 900 Scale 1.2 Item "The Cow Mangler 5000" Item "Iron Lung" Item "Patriot's Pouches" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.001 "damage bonus" 3.0 "minicrits become crits" 1 "dmg pierces resists absorbs" 1 } } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 75 DesiredCount 4 RandomChoice { TFBot { Class Spy Skill Expert Name "Spy" } TFBot { Class Spy Skill Expert Name "Spy" Item "Conniver's Kunai" } TFBot { Class Spy Skill Expert Name "Spy" Item "The Big Earner" } } } }