// 2fort by Valve // Port/mission by harharjason // Superbuff by FaN Scout (https://steamcommunity.com/profiles/76561198089243988/) #base robot_giant.pop #base robot_standard.pop #base robot_fan.pop #base robot_fan_kaizo.pop #base robot_typicalcolors_weapons.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 3 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom yes AddSentryBusterWhenDamageDealtExceeds 500 AddSentryBusterWhenKillCountExceeds 5 Advanced 1 Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 DesiredCount 1 TFBot { Class Demoman Name "Micro Sentry Buster" Skill Expert Health 250 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster_multi Attributes MiniBoss Scale 1.2 CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 DesiredCount 1 TFBot { Class Demoman Name "Micro Sentry Buster" Skill Expert Health 250 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster_multi Attributes MiniBoss Scale 1.2 CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 DesiredCount 1 TFBot { Class Demoman Name "Micro Sentry Buster" Skill Expert Health 250 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster_multi Attributes MiniBoss Scale 1.2 CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 DesiredCount 1 TFBot { Class Demoman Name "Micro Sentry Buster" Skill Expert Health 250 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster_multi Attributes MiniBoss Scale 1.2 CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } Mission // Spy { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 120 DesiredCount 2 TFBot { Template T_TFBot_Spy_Kaizo } } Mission // Sniper { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Kaizo Item "The Razorback" } } Mission // Engineer { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 120 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_Tele_Kaizo } } Wave //WAVE 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 400 TFBot { Template T_TFBot_Scout_FAN_Kaizo } } WaveSpawn { Where spawnbot TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Template T_TFBot_Soldier_Burstfire_Kaizo Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 10 } } } WaveSpawn { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Pyro Attributes AlwaysCrit Name "Dragon's Fury Pyro" Item "The Dragon's Fury" Item "Pyromancer's Mask" ClassIcon pyro_dragon_fury_swordstone_spammer ItemAttributes { ItemName "The Dragon's Fury" "fire rate bonus" 0.4 } } } } Wave //WAVE 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Name "Rocket Heavy" Health 500 Class Heavyweapons ClassIcon vendminigunz Skill Easy Attributes AlwaysCrit Item "Tomislav" Item "Gloves of Running Urgently" Item "Conjurer's Cowl" Item "The All-Father" CharacterAttributes { "override projectile type" 2 "damage bonus" 9 } } } WaveSpawn { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Name "Hyprid Burst Demoman" Health 200 Class Demoman ClassIcon demo_burst_hyper_lite Skill Normal // Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Chargin' Targe" Item "Demoman's Fro" Item "Promo Marxman" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0 "faster reload rate" 0.6 } } } WaveSpawn { Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Name "Boston Basher Scout" Health 250 Class Scout ClassIcon scout_basher_lite Skill Expert WeaponRestrictions MeleeOnly Item "The Boston Basher" Item "Merc's Pride Scarf" ItemAttributes { ItemName "The Boston Basher" "damage bonus" 1.1 "hit self on miss" 0 "fire rate bonus" 0.6 } } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 15 TotalCurrency 400 TFBot { Name "Giant Bigrock Burst Soldier" Health 4000 Class Soldier ClassIcon soldier_burstfire_hyper_lite Skill Normal Scale 1.2 Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.15 "faster reload rate" 0.4 "clip size upgrade atomic" 6.0 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 1.5 "attach particle effect" 3060 } } } } Wave //WAVE 3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Name "Bad Boy Pyro" Health 200 Class Pyro ClassIcon pyro_flare_atomic Skill Expert WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "The Head Prize" Item "The Cute Suit" ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.4 "override projectile type" 2 "damage bonus" 1.5 "Set DamageType Ignite" 1 } } } WaveSpawn { Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Name "Blast Burst Soldier" Health 200 Class Soldier ClassIcon soldier_blast_buff Skill Hard Item "The Liberty Launcher" Item "OSX Item" CharacterAttributes { "clip size upgrade atomic" 5 "damage causes airblast" 1 "increase buff duration" 6 "fire rate bonus" 0.2 } } } WaveSpawn { Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 30 WaitBetweenSpawns 15 TotalCurrency 300 Squad { TFBot { Class Demoman Name "Giant Hyper Clusterbomb Demoman" ClassIcon demo_clusterbomb_scatter Skill Expert Scale 1.2 Health 6000 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" -0.4 "fire rate bonus" -1 "clip size upgrade atomic" 36 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Kaizo ClassIcon medic_vac_trio_nys } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Kaizo ClassIcon medic_vac_trio_nys } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Kaizo ClassIcon medic_vac_trio_nys } } } } Wave //WAVE 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Name "Crazy Bowman" Health 250 Class Sniper ClassIcon sniper_bow // Why is sniper_bow_hyper missing? Skill Expert Item "The Huntsman" Item "The Razorback" Attributes AlwaysCrit ItemAttributes { ItemName "The Razorback" "is_passive_weapon" 1 } CharacterAttributes { "fire rate bonus" 0 "faster reload rate" 0 "damage bonus" 2 } } } WaveSpawn { Where spawnbot TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 300 TFBot { Name "Titanuim Gauntlet" Health 300 Class Heavyweapons ClassIcon heavy_steelfist_gry Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "Fists of Steel" Item "Coupe D'isaster" ItemAttributes { ItemName "Fists of Steel" "dmg from ranged reduced" 0.2 "dmg from melee increased" 1.5 "fire rate bonus" 0.3 } CharacterAttributes { "jarate backstabber" 1 } } } WaveSpawn { Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 300 Squad { TFBot { Name "Phlog Pyro" //Furry Health 175 Class Pyro ClassIcon pyro_phlog_salty Skill Expert MaxVisionRange 400 Item "The Head Prize" Item "The Phlogistinator" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } ItemAttributes { ItemName "The Head Prize" "set item tint RGB" 16738740 } CharacterAttributes { "move speed bonus" 1.5 "ubercharge rate bonus for healer" 999 } } TFBot { Template T_TFBot_Medic_SlowRecharge CharacterAttributes { "bot medic uber health threshold" 149 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 300 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_laughlong01.mp3" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath01.mp3" TFBot { Name "Father Of Intelegence" Health 40000 Class Soldier ClassIcon soldier_turborocket Skill Expert Scale 1.2 //Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Tyrantium Helmet" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "Projectile speed increased" 2 "fire rate bonus" 0.4 "mod max primary clip override" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } Wave //WAVE 5 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 400 FirstSpawnWarningSound "vo/mvm/mght/demoman_mvm_m_battlecry05.mp3" DoneWarningSound "vo/mvm/mght/demoman_mvm_m_paincrticialdeath04.mp3" TFBot { Name "King Of Frags" Health 50000 Class Demoman ClassIcon demo_explode_atomic Skill Expert Scale 1.2 Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Item "The King of Scotland Cape" Item "The All-Father" Item "Class Crown" ItemAttributes { "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 11 "damage causes airblast" 1 "blast radius increased" 1.2 "mod max primary clip override" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 } } } WaveSpawn { Where spawnbot TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Name "Jumping FaN Scout" Health 200 Class Scout ClassIcon scout_jumping_fan Skill Expert WeaponRestrictions PrimaryOnly Item "The Force-a-Nature" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.6 "scattergun knockback mult" 2 "apply z velocity on damage" 150 } } } WaveSpawn { Where spawnbot TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 400 TFBot { Name "Hyper SMG Sniper" Health 175 Class Sniper ClassIcon sniper_smg_spammer_hyper Skill Normal WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" Item "Desert Marauder" Item "Villain's Veil" CharacterAttributes { "fire rate bonus" 0.2 "mod max primary clip override" -1 } } } WaveSpawn { Where spawnbot TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Name "DoubleBarrel Shotgun Demon" Health 300 Class Heavyweapons ClassIcon heavy_shotgun_double Skill Expert MaxVisionRange 400 WeaponRestrictions SecondaryOnly Item "TF_WEAPON_SHOTGUN_HWG" Item "The Infernal Impaler" Item "The Last Breath" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 4 "fire rate penalty" 1.5 "mod max primary clip override" -1 "heal on kill" 100 } CharacterAttributes { "weapon burn dmg increased" 3 "Set DamageType Ignite" 1 } } } } Wave //WAVE 6 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Soldier Name "Frostbite Soldier" ClassIcon soldier_frostbite Skill Normal Attributes HoldFireUntilFullReload //Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Health 200 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.4 "slow enemy on hit major" 10 "bleeding duration" 10 "attach particle effect" 703 "paintkit_proto_def_index" 279 } } } WaveSpawn { Where spawnbot TotalCount 45 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Name "Hyper Battle Medic" Health 150 Class Medic ClassIcon medic_syringe_spammer Skill Normal MaxVisionRange 400 WeaponRestrictions PrimaryOnly Item "The Blutsauger" Item "KF Pyro Mask" ItemAttributes { ItemName "The Blutsauger" "mod max primary clip override" -1 "damage bonus" 2 "fire rate bonus" 0.2 } } } WaveSpawn { Where spawnbot TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Name "Scatter Cannon Demoman" Health 175 Class Demoman ClassIcon demo_loosecannon_scatter Skill Normal Attributes HoldFireUntilFullReload Item "The Loose Cannon" Item "Glengarry Bonnet" CharacterAttributes { "faster reload rate" 0.6 "fire rate bonus" 0.1 "airblast vulnerability multiplier" 0.7 "grenade launcher mortar mode" -2 "clip size upgrade atomic" 6 "projectile spread angle penalty" 10 } } } WaveSpawn { Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 60 WaitBetweenSpawns 5 TotalCurrency 1000 StartWaveWarningSound "mvm/mvm_warning.wav" FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { Class Soldier Name "Torture" ClassIcon soldier_giant_machinegun_MKII Skill Expert Scale 1.2 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Item "The Black Box" Item "The Team Captain" Item "The Mantreads" Item "Fancy Dress Uniform" Health 50000 ItemAttributes { ItemName "The Team Captain" "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.4 "faster reload rate" 0.6 "fire rate bonus" 0.4 "airblast vulnerability multiplier" 0.7 "mod max primary clip override" -1 "override footstep sound set" 7 "restore health on kill" 10 } } TFBot { Class Heavyweapons Name "Suffering" ClassIcon heavy_giant_shredder Skill Expert Scale 1.2 Attributes MiniBoss Attributes UseBossHealthBar Item "Deflector" Item "The Cuban Bristle Crisis" Item "The Team Captain" Item "EOTL_sheavyshirt" Health 50000 ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "fire rate bonus" 0.2 "bullets per shot bonus" 1.5 } ItemAttributes { ItemName "The Team Captain" "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 7 "restore health on kill" 10 } } TFBot { Class Demoman Name "Purgatory" ClassIcon boss_heavytank_titanium Skill Easy Scale 1.2 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Item "The Iron Bomber" Item "Shin Shredders" Item "Bushi-Dou" Item "The Team Captain" Health 50000 ItemAttributes { ItemName "The Team Captain" "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.1 "faster reload rate" 0.6 "fire rate bonus" 0.6 "clip size upgrade atomic" 7.0 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 7 "mod max primary clip override" -1 "restore health on kill" 10 } } } } } }