//NORMAL 8 Waves "2FORT" B1 2 //By Yoovy https://steamcommunity.com/profiles/76561198017198600/ #base mvz_zed.pop WaveSchedule { StartingCurrency 0 RespawnWaveTime 20 FixedRespawnWaveTime yes CanBotsAttackWhileInSpawnRoom no Advanced 1 ExtraSpawnPoint { Name "zed1" TeamNum 3 X "347" Y "-5" Z "-223" } ExtraSpawnPoint { Name "zed2" TeamNum 3 X "-345" Y "-3" Z "-226" } ExtraSpawnPoint { Name "zed3" TeamNum 3 X "-771" Y "-1779" Z "-99" } ExtraSpawnPoint { Name "zed4" TeamNum 3 X "-818" Y "-2156" Z "137" } ExtraSpawnPoint { Name "zed5" TeamNum 3 X "0" Y "-1446" Z "320" } ExtraSpawnPoint { Name "zed6" TeamNum 3 X "-931" Y "-4135" Z "-123" } ExtraSpawnPoint { Name "zed7" TeamNum 3 X "-155" Y "-2843" Z "-13" } ExtraSpawnPoint //Scrakes, Fleshpounds, and Bosses cannot use this. { Name "zed8" TeamNum 3 X "-1832" Y "-1434" Z "324" } PlayerAddCond //Add condition to players when wave starts { Index 114 } ClassLimit //Limits the number of specified classes { Heavyweapons 1 Medic 1 Sniper 1 Demoman 1 Soldier 1 Scout 1 Engineer 1 Spy 1 Pyro 1 } Wave //WAVE 1 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name ZEDS TotalCurrency 100 TotalCount 40 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where zed1 Where zed2 Where zed3 Where zed4 Where zed5 Where zed6 Where zed7 Where zed8 RandomSpawn 1 RandomChoice { TFBot { Template T_TFZed_Cyst_Normal } TFBot { Template T_TFZed_Cyst_Normal } TFBot { Template T_TFZed_Cyst_Normal } TFBot { Template T_TFZed_Cyst_Normal } TFBot { Template T_TFZed_Cyst_Normal } TFBot { Template T_TFZed_Cyst_Normal } TFBot { Template T_TFZed_Alpha_Clot_Normal } TFBot { Template T_TFZed_Alpha_Clot_Normal } TFBot { Template T_TFZed_Alpha_Clot_Normal } TFBot { Template T_TFZed_Alpha_Clot_Normal } TFBot { Template T_TFZed_Slasher_Normal } TFBot { Template T_TFZed_Slasher_Normal } TFBot { Template T_TFZed_Gorefast_Normal } TFBot { Template T_TFZed_Gorefast_Normal } TFBot { Template T_TFZed_Bloat_Normal } } } } Wave //WAVE 2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } Wave //WAVE 3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } Wave //WAVE 4 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } Wave //WAVE 5 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } Wave //WAVE 6 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } Wave //WAVE 7 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } Wave //WAVE 8 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } }