////////////////////////////////////// // Welcome to 2fort! by FaN/Shortstop Scout // Changelog at the bottom. ////////////////////////////////////// #base robot_standard.pop #base robot_giant.pop #base robot_typicalcolors_weapons.pop WaveSchedule { StartingCurrency 5000 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 9999 Advanced 1 ItemAttributes { ItemName "tf_weapon_pda_spy" "cannot disguise" 1 } ItemAttributes { ItemName "Your Eternal Reward" "disguise on backstab" 0 } Templates { T_TFBot_Timer { Name "Time Left" Class Scout ClassIcon timer_lite Health 300 Skill Easy WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes IgnoreFlag Attributes MiniBoss CharacterAttributes { "health drain" -1 "gesture speed increase" 0.5 "dmg from ranged reduced" 0 "dmg from melee increased" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "voice pitch scale" 0 "move speed bonus" 0.01 "health from packs decreased" 0 "no_attack" 1 } Addcond { Index 66 } } T_TFBot_Demoman_Knight_Persian // Valve robot form Rottenburg { Class Demoman ClassIcon random_lite Skill Expert Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Sniper_SMG { Name "SMG Sniper" Class Sniper ClassIcon random_lite Skill Expert Health 125 Skill Normal Item "Upgradeable TF_WEAPON_SMG" Item "The Mutton Mann" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "fire rate bonus" 0.75 } } } Mission { Where spawnbot Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 30 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Scale 1.3 } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{white}Welcome to 2fort!" Line "{white}We're gonna fire a killcode on the robots. But it's gonna take {red}5 minutes." Line "{grey}Just don't die. Use the reanimators you people have." } RedTeamWipeCausesWaveLoss 1 //If red team is wiped, it loses WaveSpawn { Name "Timer" Where spawn_red_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Timer } } WaveSpawn { Where spawnbot TotalCount 1000 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 1000 Support 1 RandomChoice { TFBot { Class Scout ClassIcon random_lite Skill Expert } TFBot { Class Soldier ClassIcon random_lite Skill Expert } TFBot { Class Pyro ClassIcon random_lite Skill Expert } TFBot { Class Demoman ClassIcon random_lite Skill Expert } TFBot { Class Heavyweapons ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Engineer_Sentry_Teleporter ClassIcon random_lite Skill Expert Attributes IgnoreFlag } TFBot { Class Medic ClassIcon random_lite Skill Expert } TFBot { Class Sniper ClassIcon random_lite Skill Expert Action Sniper } TFBot { Class Spy ClassIcon random_lite Skill Expert Action Spy } TFBot { Template T_TFBot_Scout_FAN ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Soldier_Buff_Banner ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Pyro_Flaregun Item "Firewall Helmet" ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Demoman_Knight Item "The FR-0" ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "The Capo's Capper" ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Sniper_Huntsman Item "Larrikin Robin" ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_ScorchShot ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Scout_Sandman ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Chieftain's Challenge" ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Medic_Vaccinator_Blast Item "The Vaccinator" Item "Self-Care" ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Medic_Vaccinator_Fire Item "The Vaccinator" Item "Practitioner's Processing Mask" Item "Platinum Pickelhaube" ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet Item "The Vaccinator" Item "The Physician's Protector" ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Scout_Shortstop Item "The Milkman" ClassIcon random_lite Skill Expert Attributes Aggressive Scale 1.3 } } } WaveSpawn { Where spawnbot TotalCount 500 MaxActive 8 SpawnCount 1 WaitBeforeStarting 150 WaitBetweenSpawns 5 TotalCurrency 1000 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Jumping Sandman Scout" ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Soldier_RocketShotgun Item "Armored Authority" ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Heavyweapons_Gnome ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Heavyweapons_Fist ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Item "Larrikin Robin" ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Scout_Bonk ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Demoman_Samurai ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Demo_Burst Item "Scotsman's Stove Pipe" ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_ScorchShot_FastShot ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Sniper_SMG ClassIcon random_lite Skill Expert } TFBot { Template T_TFBot_Soldier_RocketPush Item "Jumper's Jeepcap" ClassIcon random_lite Skill Expert } } } WaveSpawn { Where spawnbot_special TotalCount 500 MaxActive 4 SpawnCount 1 WaitBeforeStarting 200 WaitBetweenSpawns 0 TotalCurrency 1000 Support 1 RandomChoice { TFBot { Template T_TFBot_Giant_Boxing_Heavy ClassIcon random_lite Skill Expert Scale 1.3 } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon random_lite Skill Expert Scale 1.3 } TFBot { Template T_TFBot_Giant_Pyro ClassIcon random_lite Skill Expert Scale 1.3 } TFBot { Template T_TFBot_Giant_Soldier ClassIcon random_lite Skill Expert Scale 1.3 } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon random_lite Skill Expert Scale 1.3 } TFBot { Template T_TFBot_Giant_Pyro_Pusher ClassIcon random_lite Skill Expert Scale 1.3 } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish ClassIcon random_lite Skill Expert Scale 1.3 } TFBot { Template T_TFBot_Giant_Scout_FAN ClassIcon random_lite Skill Expert Scale 1.3 } TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman ClassIcon random_lite Skill Expert Scale 1.3 } TFBot { Template T_TFBot_Giant_Demoman ClassIcon random_lite Skill Expert Scale 1.3 } } } } } ////////////////////////////////////// // Version 1: // Realease ////////////////////////////////////// // Version 2: // Removed IgnoreFlag from (most) robots // Made engineers work. // Giants and Shortstop scouts can get to the intel now. // Time reduced (15 minutes -> 10 minutes) ////////////////////////////////////// // Version 3: // Timer reduced from 10 minutes to 5 minutes. ////////////////////////////////////// // Version 4: // Removed engineer buffs. Deal with it. ////////////////////////////////////// // Version 4.1: // CUstom weapons yay //////////////////////////////////////