#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 3000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 120 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 120 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 180 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 120 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 120 DesiredCount 4 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Wave { StartWaveOutput { Target wave_start_relay_666 Action Trigger } Checkpoint Yes //STAGE 01 //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 01a: 60 total, 10 active, Scout (bonk) { Name "wave01" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit Item "Bonk Helm" } } WaveSpawn //WAVE 01b: 66 total, 11 active, Pyro (always fire) { Name "wave01" Where spawnbot TotalCount 66 MaxActive 11 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 2 TotalCurrency 1000 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon Item "Old Guadalajara" } } WaveSpawn //WAVE 01c: 16 total, 4 active, Demoman (demoknight) { Name "wave01" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Demoman Skill Expert Attributes AlwaysCrit Item "Spine-Chilling Skull" } } //STAGE 02 //Currency 400 /////////////////////////////////////////////////////////////////////////////////////////////////////// //STAGE 03 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 03a: 56 total, 12 active, Soldier { Name "wave03" Where spawnbot TotalCount 56 MaxActive 12 SpawnCount 6 WaitForAllDead "wave01c" WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 600 TFBot { Class Soldier Skill Easy Item "Defiant Spartan" } } WaveSpawn //WAVE 03c: 40 total, 10 active, Heavyweapons { Name "wave03c" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitForAllDead "wave01c" WaitBeforeStarting 15 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Class Heavyweapons Skill Easy Item "The Katyusha" } } WaveSpawn //WAVE 03d: [GIANT] 6 total, 2 active, Scout (Always Crit + Uber medic) { Name "wave03d" Where spawnbot TotalCount 6 MaxActive 2 WaitForAllDead "wave03c" SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Scale 1.2 Item "The Masked Fiend" Health 6900 Name "Mike Oxlong" Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 2 } CharacterAttributes { "torso scale" 2 "cannot be backstabbed" 1 "health from healers increased" 0.5 } } TFBot { Template T_TFBot_Giant_Medic_Regen Item "Coldfront Carapace" Scale 1.2 Health 69420 Name "Amanda D.P. Throat" Attributes UseBossHealthBar } } } //STAGE 04 //Currency 300 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 04a: 80 total, 10 active, Scout { Name "wave04" Where spawnbot TotalCount 80 MaxActive 10 SpawnCount 5 WaitForAllDead "wave03d" WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 300 TFBot { Class Scout Skill Easy Attributes AlwaysCrit Item "Point and Shoot" } } //STAGE 05 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 05b: 40 total, 5 active, Demoman (Eyelander + Charge N Targe) { Name "wave05b" Where spawnbot TotalCount 40 MaxActive 5 SpawnCount 5 WaitForAllDead "wave04" WaitBeforeStarting 35 WaitBetweenSpawns 8 TotalCurrency 300 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit Item "Spine-Chilling Skull" Item "Death Stare" Scale 0.6 Name "Lil Scottish Boi" } } WaveSpawn //WAVE 05c: [GIANT] 1 total, 1 active, Demoman (Always Crit) { Name "wave05c" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "wave05b" WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Demoman Item "The Loose Cannon" itemattributes { itemname "the loose cannon" "grenade launcher mortar mode" 0 "blast radius increased" 2 } Item "Class Crown" Item "Backbreaker's Guards" Item "Blast Blocker" ClassIcon demo_loosecannon_scatter_giant Attributes AlwaysCrit Attributes UseBossHealthBar Scale 1.3 Health 50000 Name "The Loose Retard King" } } //STAGE 06 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 06a: 20 total, 20 active, Soldier (Direct hit, buff banner) { Name "wave06" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 10 WaitForAllDead "wave05b" WaitBeforeStarting 15 WaitBetweenSpawns 2 TotalCurrency 200 TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "The Buff Banner" Item "Defiant Spartan" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } //STAGE 07 //Currency 200 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 06a: 16 total, 16 active, Spy { Name "wave06" Where spawnbot TotalCount 64 MaxActive 16 SpawnCount 8 WaitForAllDead "wave05" WaitBeforeStarting 40 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Spy Skill Expert } } //STAGE 08 //Currency `00 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 08a: 45 total, 15 active, Sniper (Huntsman) { Name "wave08a" Where spawnbot TotalCount 45 MaxActive 15 SpawnCount 10 WaitForAllDead "wave07" WaitBeforeStarting 25 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman Item "Larrikin Robin" Attributes AlwaysCrit } } WaveSpawn //WAVE 08b: 24 total, 16 active, Soldier (Always Crit) { Name "wave08b" Where spawnbot TotalCount 24 MaxActive 16 SpawnCount 8 WaitForAllSpawned "wave08a" WaitBeforeStarting 25 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Soldier Skill Expert Attributes AlwaysCrit Item "Defiant Spartan" } } WaveSpawn //WAVE 08c: 24 total, 16 active, Demoman (Always Crit) { Name "wave08c" Where spawnbot TotalCount 24 MaxActive 16 SpawnCount 8 WaitForAllSpawned "wave08b" WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Demoman Name "Lil Scottish Boi" Skill Expert Attributes AlwaysCrit Item "Spine-Chilling Skull" Item "Death Stare" Scale 0.6 } } WaveSpawn //WAVE 08d: 24 total, 16 active, Pyro (Always Crit) { Name "wave08d" Where spawnbot TotalCount 24 MaxActive 16 SpawnCount 8 WaitForAllSpawned "wave08c" WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Item "Old Guadalajara" } } WaveSpawn //WAVE 08e: 24 total, 16 active, Scout (Always Crit) { Name "wave08e" Where spawnbot TotalCount 24 MaxActive 16 SpawnCount 8 WaitForAllSpawned "wave08d" WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Scout Skill Expert Attributes AlwaysCrit Item "Point and Shoot" } } WaveSpawn //WAVE 08f: 48 total, 22 active, Heavyweapons (Always Crit + Uber medic) { Name "wave08f" Where spawnbot TotalCount 48 MaxActive 22 SpawnCount 4 WaitForAllSpawned "wave08e" WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Expert Attributes AlwaysCrit Item "Point and Shoot" } TFBot { Template T_TFBot_Medic_QuickUber Item "The Warsworn Helmet" } } } WaveSpawn //WAVE 08g: [GIANT] 5 total, 5 active, Soldier { Name "wave08g" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitForAllDead "wave08f" WaitForAllDead "wave08e" WaitForAllDead "wave08d" WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 250 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Scale 1.2 Attributes UseBossHealthBar Name "The All See" Item "Bread Heads" Item "The Jupiter Jumpers" Item "Binoculus" ClassIcon boss_eoc ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "head scale" 5.0 } Health 15000 Attributes AlwaysCrit } } } }