//////Memes vs. Machines #base robot_standard.pop #base robot_giant.pop #base robot_stardust.pop WaveSchedule { StartingCurrency 420 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 AddSentryBusterWhenDamageDealtExceeds 4200 AddSentryBusterWhenKillCountExceeds 10 Advanced 1 EventPopfile Halloween PlayerAttributes //Player attributes appied for the whole mission { Scout //Attributes limited to soldier only { "move speed bonus" 1.9 "no_jump" 1 "no_duck" 1 "max health additive bonus" 1075 "model scale" 1.7 } } Mission // Busters { Where spawnbot Objective DestroySentries // Engineer,Sniper,Spy,DestroySentries BeginAtWave 1 RunForThisManyWaves 420 DesiredCount 1 InitialCooldown 20 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } Explanation { Line "{green}Check your back constantly, and occasionally look around the map. You may find something...unordinary." } WaveSpawn { Name "a1" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Heavyweapons Skill Hard Name "солдат" ClassIcon soldier Item "TF_WEAPON_SHOTGUN_HWG" Item "Commando Elite" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "override projectile type" 2 "damage bonus" 11 "clip size penalty" 0.75 } } } } }