WaveSchedule { //need to clean up upgrades on weapons that shouldn't have them. ExtendedUpgradesOnly 1 ExtendedUpgrades { BodyResistBlast { Name "Blast Resistance +25%" Attribute "dmg taken from blast reduced" Cap 0.25 Increment -0.25 Cost 300 PlayerUpgrade 1 //Description "A" } BodyResistBullet { Name "Bullet Resistance +25%" Attribute "dmg taken from bullets reduced" Cap 0.25 Increment -0.25 Cost 300 PlayerUpgrade 1 //Description "A" } BodySpeed { Name "Move Speed Bonus +10%" Attribute "move speed bonus" Cap 1.3 Increment 0.1 Cost 200 PlayerUpgrade 1 //Description "A" } BodyRegen { Name "Health Regen +2" Attribute "Health Regen" Cap 10 Increment 2 Cost 200 PlayerUpgrade 1 //Description "A" } BodyResistFire { Name "Fire Resistance +25%" Attribute "dmg taken from fire reduced" Cap 0.25 Increment -0.25 Cost 150 PlayerUpgrade 1 //Description "A" } BodyResistCrit { Name "Crit Resistance +30%" Attribute "dmg taken from crit reduced" Cap 0.1 Increment -0.3 Cost 150 PlayerUpgrade 1 //Description "A" } BodyJump { Name "Jump Height +20%" Attribute "increased jump height" Cap 1.6 Increment 0.2 Cost 100 PlayerUpgrade 1 //Description "A" } DestroyProjectiles { Name "Destroy Projectiles" Attribute "Attack Projectiles" Cap 2 Increment 1 Cost 400 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_MINIGUN" ItemName "Tomislav" ItemName "The Brass Beast" ItemName "Natascha" ItemName "The Huo Long Heatmaker" } } MinigunPenetration { Name "Projectile Penetration +1" Attribute "Projectile Penetration heavy" Cap 3 Increment 1 Cost 400 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_MINIGUN" ItemName "Tomislav" ItemName "The Brass Beast" ItemName "Natascha" ItemName "The Huo Long Heatmaker" } } DamageBonusPrimary { Name "Damage Bonus +25%" Attribute "Damage bonus" Cap 2 Increment 0.25 Cost 400 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Sniper AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } DisallowedWeapons { SimilarToItem "The Bootlegger" } //Description "A" } ClipPrimary { Name "Primary Clip Size +50%" Attribute "clip size bonus" Cap 3 Increment 0.5 Cost 400 AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } DisallowedWeapons { ClassName "TF_weapon_rocketlauncher" ClassName "TF_weapon_grenadelauncher" ClassName "TF_weapon_minigun" ClassName "TF_weapon_flamethrower" ClassName "TF_weapon_syringegun" ItemName "The Pomson 6000" ItemName "The Cow Mangler 5000" ItemName "The Crusader's Crossbow" ItemName "The Dragon's Fury" SimilarToItem "The Bootlegger" SimilarToItem "The Huntsman" ItemName "The Widowmaker" } //Description "A" } ClipPrimaryAtomic { Name "Clip size + 2" Attribute "clip size upgrade atomic" Cap 8 Increment 2 Cost 400 AllowedWeapons // Restricts upgrade to specified weapons { ClassName "TF_weapon_rocketlauncher" ClassName "TF_weapon_grenadelauncher" ItemName "The Crusader's Crossbow" } //Description "A" } ClipPrimaryEnergy { Name "Clip size +50%" Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 400 AllowedWeapons // Restricts upgrade to specified weapons { ItemName "The Cow Mangler 5000" ItemName "The Pomson 6000" } //Description "A" } PenetrationPrimary { Name "Primary Penetration" Attribute "projectile penetration" Cap 1 Increment 1 Cost 400 AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } DisallowedWeapons { ClassName "TF_weapon_rocketlauncher" ClassName "TF_weapon_grenadelauncher" ClassName "TF_weapon_minigun" ClassName "TF_weapon_syringegun" ClassName "TF_weapon_flamethrower" ItemName "The Pomson 6000" ItemName "The Cow Mangler 5000" ItemName "The Dragon's Fury" SimilarToItem "The Bootlegger" } //Description "A" } FireRateHeavy { Name "fire rate bonus +10%" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } //Description "A" } EH { Name "Explosive Headshot" Attribute "explosive sniper shot" //fix Cap 3 Increment 1 Cost 350 AllowPlayerClass Sniper AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } DisallowedWeapons { SimilarToItem "The Huntsman" } //Description "A" } RocketSpec { Name "Rocket Specialist" Attribute "Rocket Specialist" Cap 4 Increment 1 Cost 300 AllowPlayerClass Soldier AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } //Description "A" } AmmoPrimary { Name "Primary Ammo +50%" Attribute "maxammo primary increased" Cap 2.5 Increment 0.5 Cost 250 AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } DisallowedWeapons { ItemName "The Pomson 6000" ItemName "The Cow Mangler 5000" SimilarToItem "The Bootlegger" ItemName "The Widowmaker" } //Description "A" } ReloadPrimary { Name "Primary Faster Reload +20%" Attribute "faster reload rate" Cap 0.4 Increment -0.2 Cost 250 AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } DisallowedWeapons { SimilarToItem "The Force-a-Nature" SimilarToItem "The Soda Popper" SimilarToItem "The Shortstop" ClassName "TF_weapon_flamethrower" ClassName "TF_weapon_minigun" ClassName "TF_weapon_syringegun" ClassName "TF_WEAPON_FLAMETHROWER" SimilarToItem "The Bootlegger" Itemname "The Dragon's Fury" ItemName "The Widowmaker" } //Description "A" } AfterburnDamagePrimary { Name "Afterburn Damage increased 50%" Attribute "weapon burn dmg increased" Cap 3 Increment 0.5 Cost 150 AllowPlayerClass Pyro AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } DisallowedWeapons { SimilarToItem "The Dragon's Fury" } //Description "A" } Airblast { Name "Airblast Force Increased 25%" Attribute "airblast pushback scale" Cap 2 Increment 0.25 Cost 100 AllowPlayerClass Pyro AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } DisallowedWeapons { SimilarToItem "The Phlogistinator" } //Description "A" } FireRatePrimaries { Name "fire rate bonus +10%" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Demoman AllowPlayerClass Medic AllowPlayerClass Spy AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } DisallowedWeapons { SimilarToItem "The Bootlegger" SimilarToItem "The Force-A-Nature" SimilarToItem "The Soda Popper" } //Description "A" } SniperCharge { Name "Faster Charge 25%" Attribute "sniper charge per sec" //fix Cap 2 Increment 0.25 Cost 200 AllowPlayerClass Sniper AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } DisallowedWeapons { SimilarToItem "The Huntsman" } //Description "A" } BowBleed { Name "10 Seconds of Bleed" Attribute "bleeding duration" //fix Cap 10 Increment 10 Cost 200 AllowPlayerClass Sniper AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "The Huntsman" } //Description "A" } HealOnKillPrimaries { Name "Health on Kill +25" Attribute "heal on kill" Cap 100 Increment 25 Cost 200 AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } DisallowedWeapons { SimilarToItem "The Bootlegger" } //Description "A" } MilkSyringe { Name "Milk Syringes" Attribute "mad milk syringes" Cap 4 Increment 4 Cost 200 AllowPlayerClass Medic AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } //Description "A" } ProjectileSpeedDemo { Name "Projectile speed increase +25%" Attribute "projectile speed increased" Cap 2 Increment 0.25 Cost 150 AllowPlayerClass Demoman AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } DisallowedWeapons { SimilarToItem "Ali Baba's Wee Booties" } //Description "A" } FireRateEngi { Name "fire rate bonus +10%" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 100 AllowPlayerClass Engineer AllowedWeapons // Restricts upgrade to specified weapons { Slot "Primary" } //Description "A" } StickyDamage { Name "Damage Bonus +20%" Attribute "damage bonus" Cap 1.8 Increment 0.2 Cost 500 AllowPlayerClass Demoman AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "The Tide Turner" SimilarToItem "The Splendid Screen" SimilarToItem "The Chargin' Targe" } //Description "A" } StickyClip { Name "Clip Size Bonus +50%" Attribute "clip size bonus" Cap 3 Increment 0.5 Cost 400 AllowPlayerClass Demoman AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "The Tide Turner" SimilarToItem "The Splendid Screen" SimilarToItem "The Chargin' Targe" } //Description "A" } StickyReload { Name "Faster Reload Rate +20%" Attribute "faster reload rate" Cap 0.4 Increment -0.2 Cost 250 AllowPlayerClass Demoman AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "The Tide Turner" SimilarToItem "The Splendid Screen" SimilarToItem "The Chargin' Targe" } //Description "A" } StickyAmmo { Name "Secondary Ammo +50%" Attribute "maxammo secondary increased" Cap 3.0 Increment 0.5 Cost 250 AllowPlayerClass Demoman AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "The Tide Turner" SimilarToItem "The Splendid Screen" SimilarToItem "The Chargin' Targe" } //Description "A" } StickyRate { Name "Faster Fire rate +10%" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 200 AllowPlayerClass Demoman AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "The Tide Turner" SimilarToItem "The Splendid Screen" SimilarToItem "The Chargin' Targe" } //Description "A" } StickyHealOnKill { Name "Heal on Kill +25" Attribute "Heal on Kill" Cap 100 Increment 25 Cost 200 AllowPlayerClass Demoman AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "The Tide Turner" SimilarToItem "The Splendid Screen" SimilarToItem "The Chargin' Targe" } //Description "A" } SecondaryDamageBonus { Name "Damage Bonus +20%" Attribute "damage bonus" Cap 1.8 Increment 0.2 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "Bonk! atomic Punch" SimilarToItem "Mad Milk" SimilarToItem "Crit-a-Cola" SimilarToItem "The Flying Guillotine" SimilarToItem "The Buff Banner" SimilarToItem "The Battalion's Backup" SimilarToItem "The Concheror" SimilarToItem "The B.A.S.E. Jumper" SimilarToItem "The Gunboats" SimilarToItem "The Mantreads" SimilarToItem "The Flare Gun" SimilarToItem "The Detonator" SimilarToItem "The Scorch Shot" SimilarToItem "The Gas Passer" SimilarToItem "The Thermal Thruster" SimilarToItem "The Splendid Screen" SimilarToItem "The Tide Turner" SimilarToItem "The Chargin' Targe" SimilarToItem "The Sandvich" SimilarToItem "The Buffalo Steak Sandvich" SimilarToItem "The Dalokohs Bar" SimilarToItem "The Second Banana" SimilarToItem "The Wrangler" SimilarToItem "TF_WEAPON_MEDIGUN" SimilarToItem "The Kritzkreig" SimilarToItem "The Quick-fix" SimilarToItem "The Vaccinator" SimilarToItem "Jarate" SimilarToItem "The Razorback" SimilarToItem "The Cozy Camper" SimilarToItem "Darwin's Danger Shield" SimilarToItem "Fishcake" } //Description "A" } BisonDamageBonus { Name "Damage Bonus +20%" Attribute "dmg penalty vs players" Cap 1.8 Increment 0.2 Cost 200 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "The Righteous Bison" } //Description "A" } SecondaryClip { Name "Clip Size Bonus +50%" Attribute "clip size bonus" Cap 3 Increment 0.5 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "Bonk! atomic Punch" SimilarToItem "Mad Milk" SimilarToItem "Crit-a-Cola" SimilarToItem "The Flying Guillotine" SimilarToItem "The Buff Banner" SimilarToItem "The Battalion's Backup" SimilarToItem "The Concheror" SimilarToItem "The B.A.S.E. Jumper" SimilarToItem "The Gunboats" SimilarToItem "The Mantreads" SimilarToItem "The Righteous Bison" SimilarToItem "The Flare Gun" SimilarToItem "The Detonator" SimilarToItem "The Scorch Shot" SimilarToItem "The Gas Passer" SimilarToItem "The Thermal Thruster" SimilarToItem "The Splendid Screen" SimilarToItem "The Tide Turner" SimilarToItem "The Chargin' Targe" SimilarToItem "The Sandvich" SimilarToItem "The Buffalo Steak Sandvich" SimilarToItem "The Dalokohs Bar" SimilarToItem "The Second Banana" SimilarToItem "The Wrangler" SimilarToItem "TF_WEAPON_MEDIGUN" SimilarToItem "The Kritzkreig" SimilarToItem "The Quick-fix" SimilarToItem "The Vaccinator" SimilarToItem "Jarate" SimilarToItem "The Razorback" SimilarToItem "The Cozy Camper" SimilarToItem "Darwin's Danger Shield" SimilarToItem "Fishcake" } //Description "A" } ClipSecondaryEnergy { Name "Clip size +50%" Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 200 AllowedWeapons // Restricts upgrade to specified weapons { ItemName "The Righteous Bison" } //Description "A" } SecondaryPenetrate { Name "Projectile Penetration" Attribute "Projectile Penetration" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "Bonk! atomic Punch" SimilarToItem "Mad Milk" SimilarToItem "Crit-a-Cola" SimilarToItem "The Flying Guillotine" SimilarToItem "The Buff Banner" SimilarToItem "The Battalion's Backup" SimilarToItem "The Concheror" SimilarToItem "The B.A.S.E. Jumper" SimilarToItem "The Gunboats" SimilarToItem "The Mantreads" SimilarToItem "The Righteous Bison" SimilarToItem "The Flare Gun" SimilarToItem "The Detonator" SimilarToItem "The Scorch Shot" SimilarToItem "The Gas Passer" SimilarToItem "The Thermal Thruster" SimilarToItem "The Splendid Screen" SimilarToItem "The Tide Turner" SimilarToItem "The Chargin' Targe" SimilarToItem "The Sandvich" SimilarToItem "The Buffalo Steak Sandvich" SimilarToItem "The Dalokohs Bar" SimilarToItem "The Second Banana" SimilarToItem "The Wrangler" SimilarToItem "TF_WEAPON_MEDIGUN" SimilarToItem "The Kritzkreig" SimilarToItem "The Quick-fix" SimilarToItem "The Vaccinator" SimilarToItem "Jarate" SimilarToItem "The Razorback" SimilarToItem "The Cozy Camper" SimilarToItem "Darwin's Danger Shield" SimilarToItem "Fishcake" } //Description "A" } SecondaryHealOnKill { Name "Health on Kill +25" Attribute "Heal on Kill" Cap 100 Increment 25 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy DisallowedWeapons { SimilarToItem "Bonk! atomic Punch" SimilarToItem "Mad Milk" SimilarToItem "Crit-a-Cola" SimilarToItem "The Flying Guillotine" SimilarToItem "The Buff Banner" SimilarToItem "The Battalion's Backup" SimilarToItem "The Concheror" SimilarToItem "The B.A.S.E. Jumper" SimilarToItem "The Gunboats" SimilarToItem "The Mantreads" SimilarToItem "The Gas Passer" SimilarToItem "The Thermal Thruster" SimilarToItem "The Splendid Screen" SimilarToItem "The Tide Turner" SimilarToItem "The Chargin' Targe" SimilarToItem "The Sandvich" SimilarToItem "The Buffalo Steak Sandvich" SimilarToItem "The Dalokohs Bar" SimilarToItem "The Second Banana" SimilarToItem "The Wrangler" SimilarToItem "TF_WEAPON_MEDIGUN" SimilarToItem "The Kritzkreig" SimilarToItem "The Quick-fix" SimilarToItem "The Vaccinator" SimilarToItem "Jarate" SimilarToItem "The Razorback" SimilarToItem "The Cozy Camper" SimilarToItem "Darwin's Danger Shield" SimilarToItem "Fishcake" } AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } //Description "A" } SecondaryAmmo { Name "Secondary Ammo Increased 50%" Attribute "maxammo secondary increased" Cap 2.5 Increment 0.5 Cost 125 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "Bonk! atomic Punch" SimilarToItem "Mad Milk" SimilarToItem "Crit-a-Cola" SimilarToItem "The Flying Guillotine" SimilarToItem "The Buff Banner" SimilarToItem "The Battalion's Backup" SimilarToItem "The Concheror" SimilarToItem "The B.A.S.E. Jumper" SimilarToItem "The Gunboats" SimilarToItem "The Mantreads" SimilarToItem "The Righteous Bison" SimilarToItem "The Gas Passer" SimilarToItem "The Thermal Thruster" SimilarToItem "The Splendid Screen" SimilarToItem "The Tide Turner" SimilarToItem "The Chargin' Targe" SimilarToItem "The Sandvich" SimilarToItem "The Buffalo Steak Sandvich" SimilarToItem "The Dalokohs Bar" SimilarToItem "The Second Banana" SimilarToItem "The Wrangler" SimilarToItem "TF_WEAPON_MEDIGUN" SimilarToItem "The Kritzkreig" SimilarToItem "The Quick-fix" SimilarToItem "The Vaccinator" SimilarToItem "Jarate" SimilarToItem "The Razorback" SimilarToItem "The Cozy Camper" SimilarToItem "Darwin's Danger Shield" SimilarToItem "The Manmelter" SimilarToItem "Fishcake" } //Description "A" } SecondaryReload { Name "Faster Reload Rate +20%" Attribute "faster reload rate" Cap 0.4 Increment -0.2 Cost 250 AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "Bonk! atomic Punch" SimilarToItem "Mad Milk" SimilarToItem "Crit-a-Cola" SimilarToItem "The Flying Guillotine" SimilarToItem "The Buff Banner" SimilarToItem "The Battalion's Backup" SimilarToItem "The Concheror" SimilarToItem "The B.A.S.E. Jumper" SimilarToItem "The Gunboats" SimilarToItem "The Mantreads" SimilarToItem "The Gas Passer" SimilarToItem "The Thermal Thruster" SimilarToItem "The Splendid Screen" SimilarToItem "The Tide Turner" SimilarToItem "The Chargin' Targe" SimilarToItem "The Sandvich" SimilarToItem "The Buffalo Steak Sandvich" SimilarToItem "The Dalokohs Bar" SimilarToItem "The Second Banana" SimilarToItem "The Wrangler" SimilarToItem "TF_WEAPON_MEDIGUN" SimilarToItem "The Kritzkreig" SimilarToItem "The Quick-fix" SimilarToItem "The Vaccinator" SimilarToItem "Jarate" SimilarToItem "The Razorback" SimilarToItem "The Cozy Camper" SimilarToItem "Darwin's Danger Shield" SimilarToItem "TF_WEAPON_PISTOL" SimilarToItem "TF_WEAPON_PISTOL_Scout" SimilarToItem "The Winger" SimilarToItem "Pretty Boy's Pocket Pistol" SimilarToItem "TF_WEAPON_SMG" SimilarToItem "The Cleaner's Carbine" SimilarToItem "Fishcake" } //Description "A" } SecondaryFireRate { Name "Fire Rate Increased +10%" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 100 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "Bonk! atomic Punch" SimilarToItem "Mad Milk" SimilarToItem "Crit-a-Cola" SimilarToItem "The Flying Guillotine" SimilarToItem "The Buff Banner" SimilarToItem "The Battalion's Backup" SimilarToItem "The Concheror" SimilarToItem "The B.A.S.E. Jumper" SimilarToItem "The Gunboats" SimilarToItem "The Mantreads" SimilarToItem "The Gas Passer" SimilarToItem "The Thermal Thruster" SimilarToItem "The Splendid Screen" SimilarToItem "The Tide Turner" SimilarToItem "The Chargin' Targe" SimilarToItem "The Sandvich" SimilarToItem "The Buffalo Steak Sandvich" SimilarToItem "The Dalokohs Bar" SimilarToItem "The Second Banana" SimilarToItem "The Wrangler" SimilarToItem "TF_WEAPON_MEDIGUN" SimilarToItem "The Kritzkreig" SimilarToItem "The Quick-fix" SimilarToItem "The Vaccinator" SimilarToItem "Jarate" SimilarToItem "The Razorback" SimilarToItem "The Cozy Camper" SimilarToItem "Darwin's Danger Shield" SimilarToItem "Fishcake" } //Description "A" } EoI { Name "Explode On Ignite" Attribute "explode_on_ignite" //fix Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "The Gas Passer" } //Description "A" } SecondaryRecharge { Name "Recharge Rate +15%" Attribute "effect bar recharge rate increased" Cap 0.4 Increment -0.15 Cost 250 AllowPlayerClass Scout AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Sniper AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "Mad Milk" SimilarToItem "Bonk! Atomic Punch" SimilarToItem "Crit-a-Cola" SimilarToItem "The Gas Passer" SimilarToItem "The Sandvich" SimilarToItem "The Dalokohs Bar" SimilarToItem "The Buffalo Steak Sandvich" SimilarToItem "The Second Banana" SimilarToItem "Jarate" SimilarToItem "Fishcake" } //Description "A" } SecondaryBuffTime { Name "Buff Duration increased +25%" Attribute "increase buff duration" Cap 1.5 Increment 0.25 Cost 250 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "The Buff Banner" SimilarToItem "The Concheror" SimilarToItem "The Battalion's Backup" } //Description "A" } SecondarySlow { Name "Move speed on target -35%" Attribute "increase buff duration" Cap 0.65 Increment -0.35 Cost 200 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "Mad Milk" SimilarToItem "Jarate" } //Description "A" } SecondaryChargeRecharge { Name "Charge Recharge Rate Increased 100%" Attribute "Charge Recharge Rate Increased" Cap 4 Increment 1 Cost 150 AllowPlayerClass Demoman AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "TF_WEAPON_PIPEBOMB_LAUNCHER" SimilarToItem "The Scottish Resistance" SimilarToItem "The Quickiebomb Launcher" SimilarToItem "Stickybomb Jumper" } //Description "A" } SecondaryPushForceReduction { Name "Push Force Reduction -30%" Attribute "damage force reduction" Cap 0.1 Increment -0.3 Cost 100 AllowPlayerClass Demoman AllowedWeapons // Restricts upgrade to specified weapons { Slot "Secondary" } DisallowedWeapons { SimilarToItem "TF_WEAPON_PIPEBOMB_LAUNCHER" SimilarToItem "The Scottish Resistance" SimilarToItem "The Quickiebomb Launcher" SimilarToItem "Stickybomb Jumper" } //Description "A" } SecondaryBurnDamage { Name "Afterburn Damage Increased +100%" Attribute "weapon burn dmg increased" Cap 4 Increment 1 Cost 200 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "The Flare Gun" SimilarToItem "The Detonator" SimilarToItem "The Scorch Shot" } //Description "A" } SecondaryBurnTime { Name "Afterburn Duration Increased +25%" Attribute "weapon burn time increased" Cap 2 Increment 0.25 Cost 150 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "The Flare Gun" SimilarToItem "The Detonator" SimilarToItem "The Scorch Shot" } //Description "A" } // SecondaryBurnGas // { // Name "Afterburn Damage Increased +400%" // Attribute "weapon burn dmg increased" // Cap 13 // Increment 3 // Cost 300 // AllowedWeapons // Restricts upgrade to specified weapons // { // SimilarToItem "The Gas Passer" // } //Description "A" // } SecondaryLaunchReuse { Name "Able To Launch Mid Flight" Attribute "thermal_thruster_air_launch" Cap 1 Increment 1 Cost 300 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "The Thermal Thruster" } //Description "A" } SecondaryLaunchStun { Name "Stun Enemies On Landing" Attribute "falling_impact_radius_stun" Cap 1 Increment 1 Cost 400 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "The Thermal Thruster" } //Description "A" } SecondaryProjectileShield { Name "Projectile Shield" Attribute "generate rage on heal" Cap 2 Increment 1 Cost 400 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_MEDIGUN" SimilarToItem "The Kritzkrieg" SimilarToItem "The Quick-Fix" SimilarToItem "The Vaccinator" } //Description "A" } SecondaryUberRate { Name "Ubercharge Rate Increased +25%" Attribute "ubercharge rate bonus" Cap 2 Increment 0.25 Cost 300 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_MEDIGUN" SimilarToItem "The Kritzkrieg" SimilarToItem "The Quick-Fix" SimilarToItem "The Vaccinator" } //Description "A" } SecondaryUberTime { Name "Ubercharge Duration Increased +2s" Attribute "uber duration bonus" Cap 6 Increment 2 Cost 250 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_MEDIGUN" SimilarToItem "The Kritzkrieg" SimilarToItem "The Quick-Fix" SimilarToItem "The Vaccinator" } //Description "A" } SecondaryOverhealEXP { Name "Overheal Expert" Attribute "Overheal Expert" Cap 4 Increment 1 Cost 250 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_MEDIGUN" SimilarToItem "The Kritzkrieg" SimilarToItem "The Quick-Fix" SimilarToItem "The Vaccinator" } //Description "A" } SecondaryHealingMastery { Name "Healing Mastery" Attribute "Healing Mastery" Cap 4 Increment 1 Cost 250 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_MEDIGUN" SimilarToItem "The Kritzkrieg" SimilarToItem "The Quick-Fix" SimilarToItem "The Vaccinator" } //Description "A" } SecondaryCanteen { Name "Canteen Specialist" Attribute "Canteen Specialist" Cap 3 Increment 1 Cost 250 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_MEDIGUN" SimilarToItem "The Kritzkrieg" SimilarToItem "The Quick-Fix" SimilarToItem "The Vaccinator" } //Description "A" } MeleeMarkForDeath { Name "Mark for Death" Attribute "Mark for Death" Cap 1 Increment 1 Cost 500 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "The Sandman" } //Description "A" } MeleeDamage { Name "Damage Bonus +25%" Attribute "Damage bonus" Cap 2 Increment 0.25 Cost 400 AllowPlayerClass Sniper AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Sniper AllowPlayerClass Medic AllowPlayerClass Engineer AllowedWeapons // Restricts upgrade to specified weapons { Slot "Melee" } //Description "A" } MeleeArmorPenetration { Name "Armour Penetration" Attribute "armor piercing" Cap 100 Increment 25 Cost 400 AllowPlayerClass Spy AllowedWeapons // Restricts upgrade to specified weapons { Slot "Melee" } //Description "A" } MeleeCritOnKill { Name "Critboost on Kill +2s" Attribute "Critboost on kill" Cap 4 Increment 2 Cost 400 AllowPlayerClass Demoman AllowPlayerClass Spy AllowedWeapons // Restricts upgrade to specified weapons { Slot "Melee" } //Description "A" } MeleeRechargeRate { Name "Recharge Rate +15%" Attribute "effect bar recharge rate increased" Cap 0.4 Increment -0.15 Cost 250 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "The Sandman" SimilarToItem "The Wrap Assassin" } //Description "A" } MeleeAttackRate { Name "Attack Speed +10%" Attribute "melee attack rate bonus" Cap 0.6 Increment -0.1 Cost 200 AllowedWeapons // Restricts upgrade to specified weapons { Slot "Melee" } //Description "A" } MeleeBall { Name "Additional Ball Capacity +1" Attribute "maxammo grenades1 increased" Cap 5 Increment 1 Cost 200 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "The Sandman" SimilarToItem "The Wrap Assassin" } //Description "A" } MeleeHealOnKill { Name "Heal on Kill +25" Attribute "Heal on Kill" Cap 100 Increment 25 Cost 100 AllowPlayerClass Sniper AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Sniper AllowPlayerClass Medic AllowedWeapons // Restricts upgrade to specified weapons { Slot "Melee" } //Description "A" } MeleeHealOnKillExpensive { Name "Heal on Kill +25" Attribute "Heal on Kill" Cap 100 Increment 25 Cost 200 AllowPlayerClass Spy AllowPlayerClass Engineer AllowedWeapons // Restricts upgrade to specified weapons { Slot "Melee" } //Description "A" } Sapper { Name "Robot Sapper Power" Attribute "robo sapper" Cap 3 Increment 1 Cost 350 AllowPlayerClass Spy AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_BUILDER_SPY" SimilarToItem "The Red-Tape Recorder" SimilarToItem "The Ap-Sap" } //Description "A" } BuildingDisposable { Name "Disposable Sentry" Attribute "engy disposable sentries" Cap 1 Increment 1 Cost 400 AllowPlayerClass Engineer AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_BUILDER" } //Description "A" } BuildingHealth { Name "Building Health +100%" Attribute "engy building health bonus" Cap 4 Increment 1 Cost 400 AllowPlayerClass Engineer AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_BUILDER" } //Description "A" } BuildingDamage { Name "Sentry Damage Bonus +20%" Attribute "engy sentry damage bonus" Cap 1.6 Increment 0.2 Cost 350 AllowPlayerClass Engineer AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_BUILDER" } //Description "A" } BuildingTeleBidirectional { Name "Two Way Teleporter" Attribute "bidirectional teleport" Cap 1 Increment 1 Cost 250 AllowPlayerClass Engineer AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_BUILDER" } //Description "A" } BuildingMetal { Name "Max Metal +50%" Attribute "maxammo metal increased" Cap 3 Increment 0.5 Cost 200 AllowPlayerClass Engineer AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_BUILDER" } //Description "A" } BuildingDispencer { Name "Dispenser Range Increased +100%" Attribute "engy dispenser radius increased" Cap 4 Increment 1 Cost 100 AllowPlayerClass Engineer AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "TF_WEAPON_BUILDER" } //Description "A" } CanteenCrit { Name "Critboost Canteen" Attribute "Critboost" Cap 3 Increment 1 Cost 100 UIGroup 2 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "Power Up Canteen (MvM)" } //Description "A" } CanteenUber { Name "Ubercharge Canteen" Attribute "ubercharge" Cap 3 Increment 1 Cost 75 UIGroup 2 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "Power Up Canteen (MvM)" } //Description "A" } CanteenUber { Name "Ubercharge Canteen" Attribute "ubercharge" Cap 3 Increment 1 Cost 75 UIGroup 2 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "Power Up Canteen (MvM)" } //Description "A" } CanteenBuildings { Name "Building Upgrade Canteen" Attribute "building instant upgrade" Cap 3 Increment 1 Cost 50 UIGroup 2 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "Power Up Canteen (MvM)" } //Description "A" } CanteenAmmo { Name "Ammo Refil Canteen" Attribute "refill_ammo" Cap 3 Increment 1 Cost 25 UIGroup 2 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "Power Up Canteen (MvM)" } //Description "A" } CanteenGTFO { Name "Recall Canteen" Attribute "recall" Cap 3 Increment 1 Cost 10 UIGroup 2 AllowedWeapons // Restricts upgrade to specified weapons { SimilarToItem "Power Up Canteen (MvM)" } //Description "A" } } }