WaveSchedule { Templates { T_Sledge_Queen { Class Heavyweapons Skill Expert MaxVisionRange 1200 Health 150 WeaponRestrictions MeleeOnly Action Mobber Attributes UseBossHealthBar //Attributes MiniBoss Attributes DisableDodge DesiredAttackRange 50 ClassIcon pyro_homewrecker_lite_armored Tag queener Scale 1.1 NoIdleSound 1 Name "Sledge Queen" //CustomEyeParticle "bot_eye_glow" //CustomEyeGlowColor "40 180 40" DeathSound =80|physics\body\body_medium_break3.wav //SpawnTemplate "EnemyTracker" //Item "BRAINS" Item "Heavy Metal" Item "Hog Heels" Item "The Brutal Bouffant" //Skin 5 Item "Particulate Protector" Item "Support Spurs" Item "Help" Item "Night Vision Gawkers" //Item "The Boston Boom-Bringer" Item "Boombox" Item "The Borscht Belt" Item "KnuckleboomSQ" StripItemSlot 0 StripItemSlot 1 ItemModel { ItemName "Support Spurs" Model "models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.mdl" } ItemAttributes { ItemName "Night Vision Gawkers" "set item tint RGB" 8208497 } // WeaponSwitch // { // Delay 10 // Cooldown 10 // Type "Secondary" // } // WeaponSwitch // { // Delay 10.5 // Cooldown 1 // Type "Melee" // } // FireWeapon // { // Delay 0 // Cooldown 0 // Repeats 0 // IfSeeTarget 1 // Duration 0 // Type "Primary" // } //VoiceCommand //{ // Delay 2 // Cooldown 5.8 // Repeats 0 // Type "Battle cry" //} //FireWeapon //{ // Delay 5 // Cooldown 0.25 // Repeats 0 // IfSeeTarget 1 // Duration 0 // Type "Jump" //} CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 0 //1.4 "increased jump height" 1.3 "cannot be sapped" 1 "force distribute currency on death" 1 "dmg taken from crit reduced" 0.7 "increased air control" 100 "move speed bonus" 1.3 //"torso scale" 1.1 //"dmg taken from crit reduced" 0.5 //"dmg taken from blast reduced" 1 "dmg taken from bullets reduced" 0.75 //"mult dmgtaken from melee" 0.5 "dmg bonus vs buildings" 1000 "move speed bonus" 0.65 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "crit kill will gib" 1 "gesture speed increase" 1.5 "override footstep sound set" 7 "no_jump" 1 } //SpawnTemplate Queen_Cock } T_SQ_Simper { Name "Sledge Queen's slow ass simp" Class Pyro Scale 1.1 //Attributes UseBossHealthBar Attributes MiniBoss Classicon clown Tag bot_notplayer Tag noregen Health 1950 Skill Normal WeaponRestrictions SecondaryOnly MaxVisionRange 600 NoIdleSound 1 DeathSound =80|physics\body\body_medium_break3.wav Item "Fireman's Essentials" Item "The Bolted Birdcage" Item "The Maniac's Manacles" Item "dec2014 Black Knights Bascinet" Item "Torcher's Trench Coat" Item "LMG" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "Preventative Measure" "set item tint rgb" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "no_jump" 1 "voice pitch scale" 0 } } T_Cancer { Name "The True Debuff Dispenser" Class Sniper Scale 1 //Attributes UseBossHealthBar Attributes MiniBoss Classicon clown Tag bot_notplayer Tag noregen Health 1950 Skill Normal WeaponRestrictions PrimaryOnly MaxVisionRange 900 NoIdleSound 1 DeathSound =80|physics\body\body_medium_break3.wav Item "The Bruiser's Bandanna" Item "The Triggerman's Tacticals" Item "The Hunter in Darkness" Item "The Conspicuous Camouflage" Item "Preventative Measure" Item "Frag Grenades" Item "M16A1" StripItemSlot 0 StripItemSlot 1 ItemModel { ItemName "The Bruiser's Bandanna" Model "models/workshop/player/items/all_class/short2024_all_mercs_mask_alt/short2024_all_mercs_mask_alt_sniper.mdl" } ItemAttributes { ItemName "Preventative Measure" "set item tint rgb" 15185211 } WeaponSwitch { Delay 10 Cooldown 10 Type "Primary" } WeaponSwitch { Delay 10.5 Cooldown 1 Type "Secondary" } FireWeapon { Delay 0 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } CharacterAttributes { "move speed bonus" 0.5 "no_jump" 1 "voice pitch scale" 0 } } T_GlockyShield { Name "what" Class Scout Scale 1 //Attributes UseBossHealthBar Attributes MiniBoss Classicon clown Tag bot_notplayer Tag noregen Health 1950 Skill Normal WeaponRestrictions PrimaryOnly MaxVisionRange 900 NoIdleSound 1 DeathSound =80|physics\body\body_medium_break3.wav Item "The Bruiser's Bandanna" Item "The Triggerman's Tacticals" Item "The Hunter in Darkness" Item "The Conspicuous Camouflage" Item "Preventative Measure" Item "Frag Grenades" Item "M16A1" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "Preventative Measure" "set item tint rgb" 15185211 } WeaponSwitch { Delay 10 Cooldown 10 Type "Primary" } WeaponSwitch { Delay 10.5 Cooldown 1 Type "Secondary" } FireWeapon { Delay 0 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } CharacterAttributes { "move speed bonus" 0.5 "no_jump" 1 "voice pitch scale" 0 } } } }