WaveSchedule { Templates { T_Yosef { Name "Yosef" Class Heavyweapons Scale 1.1 Attributes IgnoreFlag Attributes UseBossHealthBar Attributes MiniBoss Action Mobber Classicon clown Health 1500 Skill Hard //WeaponRestrictions SecondaryOnly MaxVisionRange 600 NoIdleSound 1 Item "Heavy Hair" Item "Combat Slacks" Item "The Borscht Belt" Item "Momma Kiev" Item "Boom Boxers" Item "The Bruiser's Bandanna" Item "YosefyUwU" StripItemSlot 1 StripItemSlot 2 Item "Heavy Heating" ItemModel { ItemName "The Bruiser's Bandanna" Model "models/workshop/player/items/all_class/short2024_all_mercs_mask_alt/short2024_all_mercs_mask_alt_heavy.mdl" } ItemAttributes { ItemName "Heavy Heating" "item style override" 2 } CharacterAttributes { "no_jump" 1 //"voice pitch scale" 0 "move speed bonus" 1.3 "rage giving scale" 0.1 "cancel falling damage" 1 "airblast vulnerability multiplier" 0.33 "airblast vertical vulnerability multiplier" 0.33 } FireInput { Target "!activator" Action "$ChangeAttributes" Param "RageMode" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 750 } FireWeapon { Delay 0 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } CharacterAttributes { "move speed bonus" 0.5 "no_jump" 1 "voice pitch scale" 0 } Addcond { Index 70 } EventChangeAttributes { RageMode { Addcond { Index 108 } Addcond { Index 51 Duration 5.5 } Addcond { Index 70 } ItemAttributes { ItemName "Natascha" "damage bonus" 1.35 } FireInput { Target "!activator" Action "$ChangeAttributes" Param "RageMode2" Delay 0.5 Cooldown 0 Repeats 1 IfHealthBelow 250 } Taunt { Delay 0.2 Cooldown 0 Repeats 1 Name "Taunt: Cheers!" } CharacterAttributes { "move speed bonus" 1.65 "dmg taken from crit reduced" 0.75 "dmg taken from blast reduced" 0.75 "dmg taken from bullets reduced" 0.75 "mult dmgtaken from melee" 0.75 } } RageMode2 { Addcond { Index 70 } Addcond { Index 26 } ItemAttributes { ItemName "Natascha" "damage penalty" 0.35 } CharacterAttributes { "move speed bonus" 1.75 "dmg taken from crit reduced" 0.75 "dmg taken from blast reduced" 0.75 "dmg taken from bullets reduced" 0.75 "mult dmgtaken from melee" 0.75 } Taunt { Delay 0 Repeats 1 Duration 5 Name "Taunt: Russian Rubdown" } AddCond //Adds conditions to bots { //Name "TF_COND_REPROGRAMMED" Index 39 Delay 3 Duration -1 } Message { Name "{663399}THE BOMB STRAPPED RETARD: I WON'T SUFFER FROM THIS SHIT ANYMORE! I WILL RUSH!" Delay 0 Cooldown 0 Repeats 1 } FireInput { Target "!activator" Action "$ChangeAttributes" Param "YosefDeath" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 1 } } YosefDeath { //Sequence //{ // Delay 0 // Cooldown 0 // Repeats 1 // Name "PRIMARY_death_burning" //} Taunt // random shit he does when his health below the age of consent { Delay 0 Repeats 1 Duration 5 //IfHealthAbove 10 Name "Taunt: Mourning Mercs" } FireInput { Target !self Action $Suicide Delay 3 // idk Cooldown 0 Repeats 1 } ItemAttributes { ItemName "Natascha" "is invisible" 1 } CharacterAttributes { "dmg taken from crit reduced" 0.0001 "dmg taken from blast reduced" 0.0001 "dmg taken from bullets reduced" 0.0001 "dmg taken from fire reduced" 0.0001 "mult dmgtaken from melee" 1 // mlee this mf to give your teammate morale glory } } } SpawnTemplate { Name "upgradedbomb" Origin "0 0 150" } DeathSound "ambient\explosions\explode_3.wav" } } }