WaveSchedule { WaveStartCountdown 5 UpgradeStationKeepWeapons 1 NoReanimators 1 MaxRedPlayers 12 ClassLimit { Scout 0 Pyro 0 Heavyweapons 0 Engineer 0 Medic 0 Sniper 0 Spy 0 } ItemBlacklist { ItemSlot "primary" ItemSlot "secondary" ItemSlot "melee" ItemSlot "pda" ItemSlot "pda2" ItemSlot "building" Classname "tf_powerup_bottle" } ForceItem { Soldier { Item "Rocket Jumper" Item "The B.A.S.E. Jumper" } Demoman { Item "The B.A.S.E. Jumper" Item "Stickybomb Jumper" } } PlayerAttributes { "ammo regen" 1 "killstreak tier" 1 "collect currency on kill" 1 } ItemAttributes { ItemName "Rocket Jumper" "damage penalty" 1 } ItemAttributes { ItemName "Stickybomb Jumper" "damage penalty" 1 "max pipebombs decreased" 0 "stickybomb charge rate" 0 "CARD: damage bonus" 1.5 "no damage falloff" 1 "stickybomb stick to enemies" 1 } ItemAttributes { ItemName "The B.A.S.E. Jumper" "parachute redeploy" 1 } }