//were gonna need so many point templates for this mission //so all PT that have smth to do with upgrades and other mechanical stuff like boss mechanics go here WaveSchedule { PointTemplates { RockHead_Relay { NoFixup 1 $filter_itemname { "targetname" "head_smash_filter" "$item" "Head Smash" "onpass" "rock_head_enable,Trigger,,0,-1" } logic_relay { "targetname" "rock_head_enable" "spawnflags" "2" "OnTrigger" "!activator,$RemoveItemAttribute,effect add attributes|1,0,-1" "OnTrigger" "!activator,$AddItemAttribute,effect add attributes|mult crit dmg|4|melee cleave attack|1|1,0,-1" "OnTrigger" "!activator,$AddItemAttribute,damage bonus|2|1,0,-1" } logic_relay { "targetname" "rock_head_disable" "spawnflags" "2" "OnTrigger" "!activator,$RemoveItemAttribute,effect add attributes|1,0,-1" "OnTrigger" "!activator,$AddItemAttribute,effect add attributes|mult crit dmg|4|melee cleave attack|1|hit self on miss|1|1,0,-1" } } } }