WaveSchedule { FixSetCustomModelInput 1 ExtendedUpgrades { Soupa { Name "Unstable Overclock: Autoloader Mechanism" Attribute "passive reload" Cap 1 Increment 1 Cost 0 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "reload time increased" 0.35 "special item description" "-35% reload speed -30% primary ammo capacity" "hidden primary max ammo bonus" -0.3 } Description "Weapon is automatically reloaded when not active -35% reload speed -30% primary ammo capacity" AllowPlayerClass Scout AllowedWeapons { ItemName "Super Shotgun" } } pellets { Name "+20% bullets per shot" Attribute "bullets per shot bonus" Cap 1.8 Increment 0.2 Cost 400 AllowPlayerClass Scout AllowedWeapons { ItemName "Super Shotgun" } } } CustomWeapon { "Super Shotgun" { OriginalItemName "The Force-a-Nature" "damage bonus HIDDEN" 1.3 "scattergun has knockback" -1 "bullets per shot bonus" 1 "reload time increased" 1.2 // "spread penalty" 0.9 "maxammo primary reduced" 0.6 "damage penalty" 1 "crit mod disabled" 0 "weapon always gib" 1 "special item description" "Starts out with +30% damage" "special item description 2" "Rip and Tear!" "custom item model" "models/weapons/c_models/c_funny_doom_db.mdl" "custom weapon fire sound" "=80|trespasser/sg-1.wav" "clip size penalty" "0.15" } } ExtraLoadoutItems { Scout { Primary "Super Shotgun" } } }